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// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/MoveAction.h"
std::unique_ptr<MoveAction> MoveAction::Create(const picojson::value& json_data)
{
Common::Vec3 position_offset;
const auto& x = json_data.get("X");
if (x.is<double>())
{
position_offset.x = static_cast<float>(x.get<double>());
}
const auto& y = json_data.get("Y");
if (y.is<double>())
{
position_offset.y = static_cast<float>(y.get<double>());
}
const auto& z = json_data.get("Z");
if (z.is<double>())
{
position_offset.z = static_cast<float>(z.get<double>());
}
return std::make_unique<MoveAction>(position_offset);
}
MoveAction::MoveAction(Common::Vec3 position_offset) : m_position_offset(position_offset)
{
}
void MoveAction::OnProjection(GraphicsModActionData::Projection* projection)
{
if (!projection) [[unlikely]]
return;
if (!projection->matrix) [[unlikely]]
return;
auto& matrix = *projection->matrix;
matrix = matrix * Common::Matrix44::Translate(m_position_offset);
}
void MoveAction::OnProjectionAndTexture(GraphicsModActionData::Projection* projection)
{
if (!projection) [[unlikely]]
return;
if (!projection->matrix) [[unlikely]]
return;
auto& matrix = *projection->matrix;
matrix = matrix * Common::Matrix44::Translate(m_position_offset);
}
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