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// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/GraphicsModSystem/Runtime/Actions/ScaleAction.h"
std::unique_ptr<ScaleAction> ScaleAction::Create(const picojson::value& json_data)
{
Common::Vec3 scale;
const auto& x = json_data.get("X");
if (x.is<double>())
{
scale.x = static_cast<float>(x.get<double>());
}
const auto& y = json_data.get("Y");
if (y.is<double>())
{
scale.y = static_cast<float>(y.get<double>());
}
const auto& z = json_data.get("Z");
if (z.is<double>())
{
scale.z = static_cast<float>(z.get<double>());
}
return std::make_unique<ScaleAction>(scale);
}
ScaleAction::ScaleAction(Common::Vec3 scale) : m_scale(scale)
{
}
void ScaleAction::OnEFB(bool*, u32 texture_width, u32 texture_height, u32* scaled_width,
u32* scaled_height)
{
if (scaled_width && m_scale.x > 0)
*scaled_width = texture_width * m_scale.x;
if (scaled_height && m_scale.y > 0)
*scaled_height = texture_height * m_scale.y;
}
void ScaleAction::OnProjection(Common::Matrix44* matrix)
{
if (!matrix)
return;
auto& the_matrix = *matrix;
the_matrix.data[0] = the_matrix.data[0] * m_scale.x;
the_matrix.data[5] = the_matrix.data[5] * m_scale.y;
}
void ScaleAction::OnProjectionAndTexture(Common::Matrix44* matrix)
{
if (!matrix)
return;
auto& the_matrix = *matrix;
the_matrix.data[0] = the_matrix.data[0] * m_scale.x;
the_matrix.data[5] = the_matrix.data[5] * m_scale.y;
}
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