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// Copyright 2024 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/GraphicsModSystem/Runtime/CustomPipeline.h"
#include <memory>
#include <span>
#include "Common/CommonTypes.h"
#include "VideoCommon/Assets/CustomAssetLibrary.h"
void CustomPipeline::UpdatePixelData(std::shared_ptr<VideoCommon::CustomAssetLibrary>,
std::span<const u32>,
const VideoCommon::CustomAssetLibrary::AssetID&)
{
}
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