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// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <optional>
#include <span>
#include <string_view>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/Matrix.h"
#include "VideoCommon/Assets/TextureAsset.h"
#include "VideoCommon/PixelShaderGen.h"
namespace GraphicsModActionData
{
struct DrawStarted
{
u32 texture_unit;
bool* skip;
std::optional<CustomPixelShader>* custom_pixel_shader;
std::span<u8>* material_uniform_buffer;
};
struct EFB
{
u32 texture_width;
u32 texture_height;
bool* skip;
u32* scaled_width;
u32* scaled_height;
};
struct Projection
{
Common::Matrix44* matrix;
};
struct TextureLoad
{
std::string_view texture_name;
};
struct TextureCreate
{
std::string_view texture_name;
u32 texture_width;
u32 texture_height;
std::vector<VideoCommon::CachedAsset<VideoCommon::GameTextureAsset>>* custom_textures;
// Dependencies needed to reload the texture and trigger this create again
std::vector<VideoCommon::CachedAsset<VideoCommon::CustomAsset>>* additional_dependencies;
};
} // namespace GraphicsModActionData
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