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// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <set>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "VideoCommon/Assets/CustomTextureData.h"
#include "VideoCommon/Assets/TextureAsset.h"
#include "VideoCommon/TextureConfig.h"
#include "VideoCommon/TextureInfo.h"
enum class TextureFormat;
std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory,
const std::string& game_id);
class HiresTexture
{
public:
static void Init();
static void Update();
static void Clear();
static void Shutdown();
static std::shared_ptr<HiresTexture> Search(const TextureInfo& texture_info);
HiresTexture(bool has_arbitrary_mipmaps, std::shared_ptr<VideoCommon::GameTextureAsset> asset);
bool HasArbitraryMipmaps() const { return m_has_arbitrary_mipmaps; }
const std::shared_ptr<VideoCommon::GameTextureAsset>& GetAsset() const { return m_game_texture; }
private:
bool m_has_arbitrary_mipmaps = false;
std::shared_ptr<VideoCommon::GameTextureAsset> m_game_texture;
};
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