summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp
blob: d58d699a5671f425e6fb4db5b06eafabaff9ff0e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include "VideoCommon/HiresTextures.h"
#include <algorithm>
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <functional>
#include "Common/Align.h"
#include "Common/FileUtil.h"
#include "Common/Swap.h"
#include "VideoCommon/VideoConfig.h"

namespace
{
// From https://raw.githubusercontent.com/Microsoft/DirectXTex/master/DirectXTex/DDS.h
//
// This header defines constants and structures that are useful when parsing
// DDS files.  DDS files were originally designed to use several structures
// and constants that are native to DirectDraw and are defined in ddraw.h,
// such as DDSURFACEDESC2 and DDSCAPS2.  This file defines similar
// (compatible) constants and structures so that one can use DDS files
// without needing to include ddraw.h.
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

#pragma pack(push, 1)

const uint32_t DDS_MAGIC = 0x20534444;  // "DDS "

struct DDS_PIXELFORMAT
{
  uint32_t dwSize;
  uint32_t dwFlags;
  uint32_t dwFourCC;
  uint32_t dwRGBBitCount;
  uint32_t dwRBitMask;
  uint32_t dwGBitMask;
  uint32_t dwBBitMask;
  uint32_t dwABitMask;
};

#define DDS_FOURCC 0x00000004      // DDPF_FOURCC
#define DDS_RGB 0x00000040         // DDPF_RGB
#define DDS_RGBA 0x00000041        // DDPF_RGB | DDPF_ALPHAPIXELS
#define DDS_LUMINANCE 0x00020000   // DDPF_LUMINANCE
#define DDS_LUMINANCEA 0x00020001  // DDPF_LUMINANCE | DDPF_ALPHAPIXELS
#define DDS_ALPHA 0x00000002       // DDPF_ALPHA
#define DDS_PAL8 0x00000020        // DDPF_PALETTEINDEXED8
#define DDS_PAL8A 0x00000021       // DDPF_PALETTEINDEXED8 | DDPF_ALPHAPIXELS
#define DDS_BUMPDUDV 0x00080000    // DDPF_BUMPDUDV

#ifndef MAKEFOURCC
#define MAKEFOURCC(ch0, ch1, ch2, ch3)                                                             \
  ((uint32_t)(uint8_t)(ch0) | ((uint32_t)(uint8_t)(ch1) << 8) | ((uint32_t)(uint8_t)(ch2) << 16) | \
   ((uint32_t)(uint8_t)(ch3) << 24))
#endif /* defined(MAKEFOURCC) */

#define DDS_HEADER_FLAGS_TEXTURE                                                                   \
  0x00001007  // DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT
#define DDS_HEADER_FLAGS_MIPMAP 0x00020000      // DDSD_MIPMAPCOUNT
#define DDS_HEADER_FLAGS_VOLUME 0x00800000      // DDSD_DEPTH
#define DDS_HEADER_FLAGS_PITCH 0x00000008       // DDSD_PITCH
#define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000  // DDSD_LINEARSIZE

// Subset here matches D3D10_RESOURCE_DIMENSION and D3D11_RESOURCE_DIMENSION
enum DDS_RESOURCE_DIMENSION
{
  DDS_DIMENSION_TEXTURE1D = 2,
  DDS_DIMENSION_TEXTURE2D = 3,
  DDS_DIMENSION_TEXTURE3D = 4,
};

struct DDS_HEADER
{
  uint32_t dwSize;
  uint32_t dwFlags;
  uint32_t dwHeight;
  uint32_t dwWidth;
  uint32_t dwPitchOrLinearSize;
  uint32_t dwDepth;  // only if DDS_HEADER_FLAGS_VOLUME is set in dwFlags
  uint32_t dwMipMapCount;
  uint32_t dwReserved1[11];
  DDS_PIXELFORMAT ddspf;
  uint32_t dwCaps;
  uint32_t dwCaps2;
  uint32_t dwCaps3;
  uint32_t dwCaps4;
  uint32_t dwReserved2;
};

struct DDS_HEADER_DXT10
{
  uint32_t dxgiFormat;
  uint32_t resourceDimension;
  uint32_t miscFlag;  // see DDS_RESOURCE_MISC_FLAG
  uint32_t arraySize;
  uint32_t miscFlags2;  // see DDS_MISC_FLAGS2
};

#pragma pack(pop)

static_assert(sizeof(DDS_HEADER) == 124, "DDS Header size mismatch");
static_assert(sizeof(DDS_HEADER_DXT10) == 20, "DDS DX10 Extended Header size mismatch");

constexpr DDS_PIXELFORMAT DDSPF_A8R8G8B8 = {
    sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000};
constexpr DDS_PIXELFORMAT DDSPF_X8R8G8B8 = {
    sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000};
constexpr DDS_PIXELFORMAT DDSPF_A8B8G8R8 = {
    sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000};
constexpr DDS_PIXELFORMAT DDSPF_X8B8G8R8 = {
    sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0x00000000};
constexpr DDS_PIXELFORMAT DDSPF_R8G8B8 = {
    sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 24, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000};

// End of Microsoft code from DDS.h.

bool DDSPixelFormatMatches(const DDS_PIXELFORMAT& pf1, const DDS_PIXELFORMAT& pf2)
{
  return std::tie(pf1.dwSize, pf1.dwFlags, pf1.dwFourCC, pf1.dwRGBBitCount, pf1.dwRBitMask,
                  pf1.dwGBitMask, pf1.dwGBitMask, pf1.dwBBitMask, pf1.dwABitMask) ==
         std::tie(pf2.dwSize, pf2.dwFlags, pf2.dwFourCC, pf2.dwRGBBitCount, pf2.dwRBitMask,
                  pf2.dwGBitMask, pf2.dwGBitMask, pf2.dwBBitMask, pf2.dwABitMask);
}

struct DDSLoadInfo
{
  u32 block_size = 1;
  u32 bytes_per_block = 4;
  u32 width = 0;
  u32 height = 0;
  u32 mip_count = 0;
  HostTextureFormat format = HostTextureFormat::RGBA8;
  size_t first_mip_offset = 0;
  size_t first_mip_size = 0;
  u32 first_mip_row_length = 0;

  std::function<void(HiresTexture::Level*)> conversion_function;
};

u32 GetBlockCount(u32 extent, u32 block_size)
{
  return std::max(Common::AlignUp(extent, block_size) / block_size, 1u);
}

HiresTexture::ImageDataPointer AllocateLevelData(size_t size)
{
  return HiresTexture::ImageDataPointer(new u8[size], [](u8* data) { delete[] data; });
}

void ConvertTexture_X8B8G8R8(HiresTexture::Level* level)
{
  u8* data_ptr = level->data.get();
  for (u32 row = 0; row < level->height; row++)
  {
    for (u32 x = 0; x < level->row_length; x++)
    {
      // Set alpha channel to full intensity.
      data_ptr[3] = 0xFF;
      data_ptr += sizeof(u32);
    }
  }
}

void ConvertTexture_A8R8G8B8(HiresTexture::Level* level)
{
  u8* data_ptr = level->data.get();
  for (u32 row = 0; row < level->height; row++)
  {
    for (u32 x = 0; x < level->row_length; x++)
    {
      // Byte swap ABGR -> RGBA
      u32 val;
      std::memcpy(&val, data_ptr, sizeof(val));
      val = ((val & 0xFF00FF00) | ((val >> 16) & 0xFF) | ((val << 16) & 0xFF0000));
      std::memcpy(data_ptr, &val, sizeof(u32));
      data_ptr += sizeof(u32);
    }
  }
}

void ConvertTexture_X8R8G8B8(HiresTexture::Level* level)
{
  u8* data_ptr = level->data.get();
  for (u32 row = 0; row < level->height; row++)
  {
    for (u32 x = 0; x < level->row_length; x++)
    {
      // Byte swap XBGR -> RGBX, and set alpha to full intensity.
      u32 val;
      std::memcpy(&val, data_ptr, sizeof(val));
      val = ((val & 0x0000FF00) | ((val >> 16) & 0xFF) | ((val << 16) & 0xFF0000)) | 0xFF000000;
      std::memcpy(data_ptr, &val, sizeof(u32));
      data_ptr += sizeof(u32);
    }
  }
}

void ConvertTexture_R8G8B8(HiresTexture::Level* level)
{
  // Have to reallocate the buffer for this one, since the data in the file
  // does not have an alpha byte.
  level->data_size = level->row_length * level->height * sizeof(u32);
  HiresTexture::ImageDataPointer rgb_data = AllocateLevelData(level->data_size);
  std::swap(level->data, rgb_data);

  const u8* rgb_data_ptr = rgb_data.get();
  u8* data_ptr = level->data.get();

  for (u32 row = 0; row < level->height; row++)
  {
    for (u32 x = 0; x < level->row_length; x++)
    {
      // This is BGR in memory.
      u32 val;
      std::memcpy(&val, rgb_data_ptr, sizeof(val));
      val = ((val & 0x0000FF00) | ((val >> 16) & 0xFF) | ((val << 16) & 0xFF0000)) | 0xFF000000;
      std::memcpy(data_ptr, &val, sizeof(u32));
      data_ptr += sizeof(u32);
      rgb_data_ptr += 3;
    }
  }
}

bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
{
  // Exit as early as possible for non-DDS textures, since all extensions are currently
  // passed through this function.
  u32 magic;
  if (!file.ReadBytes(&magic, sizeof(magic)) || magic != DDS_MAGIC)
    return false;

  DDS_HEADER header;
  size_t header_size = sizeof(header);
  if (!file.ReadBytes(&header, header_size) || header.dwSize < header_size)
    return false;

  // Required fields.
  if ((header.dwFlags & DDS_HEADER_FLAGS_TEXTURE) != DDS_HEADER_FLAGS_TEXTURE)
    return false;

  // Image should be 2D.
  if (header.dwFlags & DDS_HEADER_FLAGS_VOLUME)
    return false;

  // Presence of width/height fields is already tested by DDS_HEADER_FLAGS_TEXTURE.
  info->width = header.dwWidth;
  info->height = header.dwHeight;
  if (info->width == 0 || info->height == 0)
    return false;

  // Check for mip levels.
  if (header.dwFlags & DDS_HEADER_FLAGS_MIPMAP)
  {
    info->mip_count = header.dwMipMapCount;
    if (header.dwMipMapCount != 0)
      info->mip_count = header.dwMipMapCount;
    else
      info->mip_count = HiresTexture::CalculateMipCount(info->width, info->height);
  }
  else
  {
    info->mip_count = 1;
  }

  // Handle fourcc formats vs uncompressed formats.
  bool has_fourcc = (header.ddspf.dwFlags & DDS_FOURCC) != 0;
  bool needs_s3tc = false;
  if (has_fourcc)
  {
    // Handle DX10 extension header.
    u32 dxt10_format = 0;
    if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', '1', '0'))
    {
      DDS_HEADER_DXT10 dxt10_header;
      if (!file.ReadBytes(&dxt10_header, sizeof(dxt10_header)))
        return false;

      // Can't handle array textures here. Doesn't make sense to use them, anyway.
      if (dxt10_header.resourceDimension != DDS_DIMENSION_TEXTURE2D || dxt10_header.arraySize != 1)
        return false;

      header_size += sizeof(dxt10_header);
      dxt10_format = dxt10_header.dxgiFormat;
    }

    // Currently, we only handle compressed textures here, and leave the rest to the SOIL loader.
    // In the future, this could be extended, but these isn't much benefit in doing so currently.
    if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '1') || dxt10_format == 71)
    {
      info->format = HostTextureFormat::DXT1;
      info->block_size = 4;
      info->bytes_per_block = 8;
      needs_s3tc = true;
    }
    else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '3') || dxt10_format == 74)
    {
      info->format = HostTextureFormat::DXT3;
      info->block_size = 4;
      info->bytes_per_block = 16;
      needs_s3tc = true;
    }
    else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '5') || dxt10_format == 77)
    {
      info->format = HostTextureFormat::DXT5;
      info->block_size = 4;
      info->bytes_per_block = 16;
      needs_s3tc = true;
    }
    else
    {
      // Leave all remaining formats to SOIL.
      return false;
    }
  }
  else
  {
    if (DDSPixelFormatMatches(header.ddspf, DDSPF_A8R8G8B8))
    {
      info->conversion_function = ConvertTexture_A8R8G8B8;
    }
    else if (DDSPixelFormatMatches(header.ddspf, DDSPF_X8R8G8B8))
    {
      info->conversion_function = ConvertTexture_X8R8G8B8;
    }
    else if (DDSPixelFormatMatches(header.ddspf, DDSPF_X8B8G8R8))
    {
      info->conversion_function = ConvertTexture_X8B8G8R8;
    }
    else if (DDSPixelFormatMatches(header.ddspf, DDSPF_R8G8B8))
    {
      info->conversion_function = ConvertTexture_R8G8B8;
    }
    else if (DDSPixelFormatMatches(header.ddspf, DDSPF_A8B8G8R8))
    {
      // This format is already in RGBA order, so no conversion necessary.
    }
    else
    {
      return false;
    }

    // All these formats are RGBA, just with byte swapping.
    info->format = HostTextureFormat::RGBA8;
    info->block_size = 1;
    info->bytes_per_block = header.ddspf.dwRGBBitCount / 8;
  }

  // We also need to ensure the backend supports these formats natively before loading them,
  // otherwise, fallback to SOIL, which will decompress them to RGBA.
  if (needs_s3tc && !g_ActiveConfig.backend_info.bSupportsST3CTextures)
    return false;

  // Mip levels smaller than the block size are padded to multiples of the block size.
  u32 blocks_wide = GetBlockCount(info->width, info->block_size);
  u32 blocks_high = GetBlockCount(info->height, info->block_size);

  // Pitch can be specified in the header, otherwise we can derive it from the dimensions. For
  // compressed formats, both DDS_HEADER_FLAGS_LINEARSIZE and DDS_HEADER_FLAGS_PITCH should be
  // set. See https://msdn.microsoft.com/en-us/library/windows/desktop/bb943982(v=vs.85).aspx
  if (header.dwFlags & DDS_HEADER_FLAGS_PITCH && header.dwFlags & DDS_HEADER_FLAGS_LINEARSIZE)
  {
    // Convert pitch (in bytes) to texels/row length.
    if (header.dwPitchOrLinearSize < info->bytes_per_block)
    {
      // Likely a corrupted or invalid file.
      return false;
    }

    info->first_mip_row_length =
        std::max(header.dwPitchOrLinearSize / info->bytes_per_block, 1u) * info->block_size;
    info->first_mip_size = static_cast<size_t>(info->first_mip_row_length / info->block_size) *
                           info->block_size * blocks_high;
  }
  else
  {
    // Assume no padding between rows of blocks.
    info->first_mip_row_length = blocks_wide * info->block_size;
    info->first_mip_size = blocks_wide * static_cast<size_t>(info->bytes_per_block) * blocks_high;
  }

  // Check for truncated or corrupted files.
  info->first_mip_offset = sizeof(magic) + header_size;
  if (info->first_mip_offset >= file.GetSize())
    return false;

  return true;
}

bool ReadMipLevel(HiresTexture::Level* level, File::IOFile& file, const DDSLoadInfo& info,
                  u32 width, u32 height, u32 row_length, size_t size)
{
  // Copy to the final storage location. The deallocator here is simple, nothing extra is
  // needed, compared to the SOIL-based loader.
  level->width = width;
  level->height = height;
  level->format = info.format;
  level->row_length = row_length;
  level->data_size = size;
  level->data = AllocateLevelData(level->data_size);
  if (!file.ReadBytes(level->data.get(), level->data_size))
  {
    level->data.reset();
    return false;
  }

  // Apply conversion function for uncompressed textures.
  if (info.conversion_function)
    info.conversion_function(level);

  return true;
}

}  // namespace

bool HiresTexture::LoadDDSTexture(HiresTexture* tex, const std::string& filename)
{
  File::IOFile file;
  file.Open(filename, "rb");
  if (!file.IsOpen())
    return false;

  DDSLoadInfo info;
  if (!ParseDDSHeader(file, &info))
    return false;

  // Read first mip level, as it may have a custom pitch.
  Level first_level;
  if (!file.Seek(info.first_mip_offset, SEEK_SET) ||
      !ReadMipLevel(&first_level, file, info, info.width, info.height, info.first_mip_row_length,
                    info.first_mip_size))
  {
    return false;
  }

  tex->m_levels.push_back(std::move(first_level));

  // Read in any remaining mip levels in the file.
  // If the .dds file does not contain a full mip chain, we'll fall back to the old path.
  u32 mip_width = info.width;
  u32 mip_height = info.height;
  for (u32 i = 1; i < info.mip_count; i++)
  {
    mip_width = std::max(mip_width / 2, 1u);
    mip_height = std::max(mip_height / 2, 1u);

    // Pitch can't be specified with each mip level, so we have to calculate it ourselves.
    u32 blocks_wide = GetBlockCount(mip_width, info.block_size);
    u32 blocks_high = GetBlockCount(mip_height, info.block_size);
    u32 mip_row_length = blocks_wide * info.block_size;
    size_t mip_size = blocks_wide * static_cast<size_t>(info.bytes_per_block) * blocks_high;
    Level level;
    if (!ReadMipLevel(&level, file, info, mip_width, mip_height, mip_row_length, mip_size))
      break;

    tex->m_levels.push_back(std::move(level));
  }

  return true;
}

bool HiresTexture::LoadDDSTexture(Level& level, const std::string& filename)
{
  // Only loading a single mip level.
  File::IOFile file;
  file.Open(filename, "rb");
  if (!file.IsOpen())
    return false;

  DDSLoadInfo info;
  if (!ParseDDSHeader(file, &info))
    return false;

  return ReadMipLevel(&level, file, info, info.width, info.height, info.first_mip_row_length,
                      info.first_mip_size);
}