blob: f566eb0bf129b426f295af34e5aa609e03b90996 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <functional>
#include <memory>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
namespace OSD
{
enum class MessageType
{
NetPlayPing,
NetPlayBuffer,
// This entry must be kept last so that persistent typed messages are
// displayed before other messages
Typeless,
};
namespace Color
{
constexpr u32 CYAN = 0xFF00FFFF;
constexpr u32 GREEN = 0xFF00FF00;
constexpr u32 RED = 0xFFFF0000;
constexpr u32 YELLOW = 0xFFFFFF30;
}; // namespace Color
namespace Duration
{
constexpr u32 SHORT = 2000;
constexpr u32 NORMAL = 5000;
constexpr u32 VERY_LONG = 10000;
}; // namespace Duration
struct Icon
{
std::vector<u8> rgba_data;
u32 width = 0;
u32 height = 0;
}; // struct Icon
// On-screen message display (colored yellow by default)
void AddMessage(std::string message, u32 ms = Duration::SHORT, u32 argb = Color::YELLOW,
std::unique_ptr<Icon> icon = nullptr);
void AddTypedMessage(MessageType type, std::string message, u32 ms = Duration::SHORT,
u32 argb = Color::YELLOW, std::unique_ptr<Icon> icon = nullptr);
// Draw the current messages on the screen. Only call once per frame.
void DrawMessages();
void ClearMessages();
void SetObscuredPixelsLeft(int width);
void SetObscuredPixelsTop(int height);
} // namespace OSD
|