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// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/PerformanceMetrics.h"
#include <algorithm>
#include <imgui.h>
#include <implot.h>
#include "Common/HookableEvent.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Core.h"
#include "VideoCommon/VideoConfig.h"
PerformanceMetrics::PerformanceMetrics()
{
const auto invalidate_counters_last_time = [this](Core::State) {
m_fps_counter.InvalidateLastTime();
m_vps_counter.InvalidateLastTime();
};
m_state_change_hook = Core::AddOnStateChangedCallback(invalidate_counters_last_time);
}
void PerformanceMetrics::Reset()
{
m_fps_counter.Reset();
m_vps_counter.Reset();
m_time_sleeping = DT::zero();
m_samples = {};
m_speed = 0;
m_max_speed = 0;
m_frame_presentation_offset = DT{};
}
void PerformanceMetrics::CountFrame()
{
m_fps_counter.Count();
}
void PerformanceMetrics::CountVBlank()
{
m_vps_counter.Count();
}
void PerformanceMetrics::CountThrottleSleep(DT sleep)
{
m_time_sleeping += sleep;
}
void PerformanceMetrics::AdjustClockSpeed(s64 ticks, u32 new_ppc_clock, u32 old_ppc_clock)
{
for (auto& sample : m_samples)
{
const s64 diff = (sample.core_ticks - ticks) * new_ppc_clock / old_ppc_clock;
sample.core_ticks = ticks + diff;
}
}
void PerformanceMetrics::CountPerformanceMarker(s64 core_ticks, u32 ticks_per_second)
{
const auto clock_time = Clock::now();
const auto work_time = clock_time - m_time_sleeping;
m_samples.emplace_back(
PerfSample{.clock_time = clock_time, .work_time = work_time, .core_ticks = core_ticks});
const auto sample_window = std::chrono::microseconds{g_ActiveConfig.iPerfSampleUSec};
while (clock_time - m_samples.front().clock_time > sample_window)
m_samples.pop_front();
// Avoid division by zero when we just have one sample.
if (m_samples.size() < 2)
return;
const PerfSample& oldest = m_samples.front();
const auto elapsed_core_time = DT_s(core_ticks - oldest.core_ticks) / ticks_per_second;
m_speed.store(elapsed_core_time / (clock_time - oldest.clock_time), std::memory_order_relaxed);
m_max_speed.store(elapsed_core_time / (work_time - oldest.work_time), std::memory_order_relaxed);
}
double PerformanceMetrics::GetFPS() const
{
return m_fps_counter.GetHzAvg();
}
double PerformanceMetrics::GetVPS() const
{
return m_vps_counter.GetHzAvg();
}
double PerformanceMetrics::GetSpeed() const
{
return m_speed.load(std::memory_order_relaxed);
}
double PerformanceMetrics::GetMaxSpeed() const
{
return m_max_speed.load(std::memory_order_relaxed);
}
void PerformanceMetrics::SetLatestFramePresentationOffset(DT offset)
{
m_frame_presentation_offset.store(offset, std::memory_order_relaxed);
}
void PerformanceMetrics::SetLatestFrameBufferSize(u32 width, u32 height)
{
m_frame_buffer_size.store(FrameBufferSize{width, height}, std::memory_order_relaxed);
}
void PerformanceMetrics::DrawImGuiStats(const float backbuffer_scale)
{
m_vps_counter.UpdateStats();
m_fps_counter.UpdateStats();
const bool movable_overlays = Config::Get(Config::GFX_MOVABLE_PERFORMANCE_METRICS);
const int movable_flag = movable_overlays ? ImGuiWindowFlags_None : ImGuiWindowFlags_NoMove;
const float bg_alpha = 0.7f;
const auto imgui_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav | movable_flag |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing;
const double fps = GetFPS();
const double vps = GetVPS();
const double speed = GetSpeed();
static ImVec2 last_display_size(-1.0f, -1.0f);
// Change Color based on % Speed
float r = 0.0f, g = 1.0f, b = 1.0f;
if (g_ActiveConfig.bShowSpeedColors)
{
r = 1.0 - (speed - 0.8) / 0.2;
g = speed / 0.8;
b = (speed - 0.9) / 0.1;
}
const float window_padding = 8.f * backbuffer_scale;
const ImVec2& display_size = ImGui::GetIO().DisplaySize;
const bool display_size_changed =
display_size.x != last_display_size.x || display_size.y != last_display_size.y;
last_display_size = display_size;
// There are too many edge cases to reasonably handle when the display size changes, so just reset
// the layout to default. Hopefully users aren't changing window sizes or resolutions too often.
const ImGuiCond set_next_position_condition =
(display_size_changed || !movable_overlays) ? ImGuiCond_Always : ImGuiCond_FirstUseEver;
// Reset the graph size when changing resolutions, and otherwise let the user manually resize it.
const ImGuiCond set_next_size_condition =
display_size_changed ? ImGuiCond_Always : ImGuiCond_FirstUseEver;
float window_y = window_padding;
float window_x = display_size.x - window_padding;
const auto clamp_window_position = [&] {
const ImVec2 position = ImGui::GetWindowPos();
const ImVec2 size = ImGui::GetWindowSize();
const float window_min_x = window_padding;
const float window_max_x = display_size.x - window_padding - size.x;
const float window_min_y = window_padding;
const float window_max_y = display_size.y - window_padding - size.y;
if (window_min_x > window_max_x || window_min_y > window_max_y)
return;
const float clamped_window_x = std::clamp(position.x, window_min_x, window_max_x);
const float clamped_window_y = std::clamp(position.y, window_min_y, window_max_y);
const bool window_needs_clamping =
(clamped_window_x != position.x) || (clamped_window_y != position.y);
if (window_needs_clamping)
ImGui::SetWindowPos(ImVec2(clamped_window_x, clamped_window_y), ImGuiCond_Always);
};
const float min_auto_graph_width = 200.f * backbuffer_scale + 2.f * window_padding;
const float min_auto_graph_height = 144.f * backbuffer_scale + 2.f * window_padding;
const float graph_width = std::max(min_auto_graph_width, display_size.x / 4.f);
const float graph_height = std::max(min_auto_graph_height, display_size.y / 4.f);
const bool stack_vertically = !g_ActiveConfig.bShowGraphs;
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 14.f * backbuffer_scale);
if (g_ActiveConfig.bShowGraphs)
{
// A font size of 13 is small enough to keep the tick numbers from overlapping too much.
ImGui::PushFont(NULL, 13.0f);
ImGui::PushStyleColor(ImGuiCol_ResizeGrip, 0);
const auto graph_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav | movable_flag |
ImGuiWindowFlags_NoFocusOnAppearing;
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 4.f * backbuffer_scale));
// Position in the top-right corner of the screen.
ImGui::SetNextWindowPos(ImVec2(window_x, window_y), set_next_position_condition,
ImVec2(1.0f, 0.0f));
ImGui::SetNextWindowSize(ImVec2(graph_width, graph_height), set_next_size_condition);
ImGui::SetNextWindowBgAlpha(bg_alpha);
if (ImGui::Begin("PerformanceGraphs", nullptr, graph_flags))
{
static constexpr std::size_t num_ticks = 17;
static constexpr std::array<double, num_ticks> tick_marks = {0.0,
1000.0 / 360.0,
1000.0 / 240.0,
1000.0 / 180.0,
1000.0 / 120.0,
1000.0 / 90.00,
1000.0 / 59.94,
1000.0 / 40.00,
1000.0 / 29.97,
1000.0 / 24.00,
1000.0 / 20.00,
1000.0 / 15.00,
1000.0 / 10.00,
1000.0 / 5.000,
1000.0 / 2.000,
1000.0,
2000.0};
clamp_window_position();
window_y += ImGui::GetWindowHeight() + window_padding;
const DT vblank_time = m_vps_counter.GetDtAvg() + 2 * m_vps_counter.GetDtStd();
const DT frame_time = m_fps_counter.GetDtAvg() + 2 * m_fps_counter.GetDtStd();
const double target_max_time = DT_ms(vblank_time + frame_time).count();
const double a =
std::max(0.0, 1.0 - std::exp(-4.0 * (DT_s(m_fps_counter.GetLastRawDt()) /
DT_s(m_fps_counter.GetSampleWindow()))));
if (std::isfinite(m_graph_max_time))
m_graph_max_time += a * (target_max_time - m_graph_max_time);
else
m_graph_max_time = target_max_time;
const double total_frame_time =
DT_ms(std::max(m_fps_counter.GetSampleWindow(), m_vps_counter.GetSampleWindow())).count();
if (ImPlot::BeginPlot("PerformanceGraphs", ImVec2(-1.0, -1.0),
ImPlotFlags_NoFrame | ImPlotFlags_NoTitle | ImPlotFlags_NoMenus |
ImPlotFlags_NoInputs))
{
ImPlot::PushStyleColor(ImPlotCol_PlotBg, {0, 0, 0, 0});
ImPlot::PushStyleColor(ImPlotCol_LegendBg, {0, 0, 0, 0.2f});
ImPlot::PushStyleVar(ImPlotStyleVar_FitPadding, ImVec2(0.f, 0.f));
ImPlot::PushStyleVar(ImPlotStyleVar_LineWeight, 1.5f * backbuffer_scale);
ImPlot::SetupAxes(nullptr, nullptr,
ImPlotAxisFlags_Lock | ImPlotAxisFlags_Invert |
ImPlotAxisFlags_NoDecorations | ImPlotAxisFlags_NoHighlight,
ImPlotAxisFlags_Lock | ImPlotAxisFlags_Invert | ImPlotAxisFlags_NoLabel |
ImPlotAxisFlags_NoHighlight);
ImPlot::SetupAxisFormat(ImAxis_Y1, "%.1f");
ImPlot::SetupAxisTicks(ImAxis_Y1, tick_marks.data(), num_ticks);
ImPlot::SetupAxesLimits(0, total_frame_time, 0, m_graph_max_time, ImGuiCond_Always);
ImPlot::SetupLegend(ImPlotLocation_SouthEast, ImPlotLegendFlags_None);
m_vps_counter.ImPlotPlotLines("V-Blank (ms)");
m_fps_counter.ImPlotPlotLines("Frame (ms)");
ImPlot::EndPlot();
ImPlot::PopStyleVar(2);
ImPlot::PopStyleColor(2);
}
ImGui::PopStyleVar();
}
ImGui::End();
ImGui::PopFont();
ImGui::PopStyleColor();
}
if (g_ActiveConfig.bShowSpeed)
{
// Position in the top-right corner of the screen.
ImGui::SetNextWindowPos(ImVec2(window_x, window_y), set_next_position_condition,
ImVec2(1.0f, 0.0f));
ImGui::SetNextWindowBgAlpha(bg_alpha);
if (ImGui::Begin("SpeedStats", nullptr, imgui_flags))
{
if (stack_vertically)
window_y += ImGui::GetWindowHeight() + window_padding;
else
window_x -= ImGui::GetWindowWidth() + window_padding;
clamp_window_position();
ImGui::TextColored(ImVec4(r, g, b, 1.0f), "Speed:%4.0lf%%", 100.0 * speed);
ImGui::TextColored(ImVec4(r, g, b, 1.0f), "Max:%6.0lf%%", 100.0 * GetMaxSpeed());
}
ImGui::End();
}
if (g_ActiveConfig.bShowFPS || g_ActiveConfig.bShowFTimes)
{
// Position in the top-right corner of the screen.
ImGui::SetNextWindowPos(ImVec2(window_x, window_y), set_next_position_condition,
ImVec2(1.0f, 0.0f));
ImGui::SetNextWindowBgAlpha(bg_alpha);
if (ImGui::Begin("FPSStats", nullptr, imgui_flags))
{
if (stack_vertically)
window_y += ImGui::GetWindowHeight() + window_padding;
else
window_x -= ImGui::GetWindowWidth() + window_padding;
clamp_window_position();
if (g_ActiveConfig.bShowFPS)
ImGui::TextColored(ImVec4(r, g, b, 1.0f), "FPS:%7.2lf", fps);
if (g_ActiveConfig.bShowFTimes)
{
ImGui::TextColored(ImVec4(r, g, b, 1.0f), "dt:%6.2lfms",
DT_ms(m_fps_counter.GetDtAvg()).count());
ImGui::TextColored(ImVec4(r, g, b, 1.0f), " ±:%6.2lfms",
DT_ms(m_fps_counter.GetDtStd()).count());
const auto offset =
DT_ms(m_frame_presentation_offset.load(std::memory_order_relaxed)).count();
ImGui::TextColored(ImVec4(r, g, b, 1.0f), "ofs:%5.1lfms", offset);
}
}
ImGui::End();
}
if (g_ActiveConfig.bShowVPS || g_ActiveConfig.bShowVTimes)
{
// Position in the top-right corner of the screen.
ImGui::SetNextWindowPos(ImVec2(window_x, window_y), set_next_position_condition,
ImVec2(1.0f, 0.0f));
ImGui::SetNextWindowBgAlpha(bg_alpha);
if (ImGui::Begin("VPSStats", nullptr, imgui_flags))
{
if (stack_vertically)
window_y += ImGui::GetWindowHeight() + window_padding;
else
window_x -= ImGui::GetWindowWidth() + window_padding;
clamp_window_position();
if (g_ActiveConfig.bShowVPS)
ImGui::TextColored(ImVec4(r, g, b, 1.0f), "VPS:%7.2lf", vps);
if (g_ActiveConfig.bShowVTimes)
{
ImGui::TextColored(ImVec4(r, g, b, 1.0f), "dt:%6.2lfms",
DT_ms(m_vps_counter.GetDtAvg()).count());
ImGui::TextColored(ImVec4(r, g, b, 1.0f), " ±:%6.2lfms",
DT_ms(m_vps_counter.GetDtStd()).count());
}
}
ImGui::End();
}
if (g_ActiveConfig.bShowInternalResolution)
{
ImGui::SetNextWindowPos(ImVec2(window_x, window_y), set_next_position_condition,
ImVec2(1.0f, 0.0f));
ImGui::SetNextWindowBgAlpha(bg_alpha);
if (ImGui::Begin("ResolutionStats", nullptr, imgui_flags))
{
if (stack_vertically)
window_y += ImGui::GetWindowHeight() + window_padding;
else
window_x -= ImGui::GetWindowWidth() + window_padding;
clamp_window_position();
const FrameBufferSize size = m_frame_buffer_size.load(std::memory_order_relaxed);
ImGui::TextColored(ImVec4(r, g, b, 1.0f), "XFB res: %ux%u", size.width, size.height);
}
ImGui::End();
}
ImGui::PopStyleVar(2);
}
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