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path: root/Source/Core/VideoCommon/PixelShaderManager.h
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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.

#pragma once

#include "VideoCommon/BPMemory.h"
#include "VideoCommon/ConstantManager.h"
#include "VideoCommon/PixelShaderGen.h"
#include "VideoCommon/XFMemory.h"

class PointerWrap;



// The non-API dependent parts.
class PixelShaderManager
{
public:
	static void Init();
	static void Dirty();
	static void Shutdown();
	static void DoState(PointerWrap &p);

	static void SetConstants(); // sets pixel shader constants

	// constant management, should be called after memory is committed
	static void SetColorChanged(int type, int index);
	static void SetAlpha();
	static void SetDestAlpha();
	static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
	static void SetZTextureBias();
	static void SetViewportChanged();
	static void SetIndMatrixChanged(int matrixidx);
	static void SetTevKSelChanged(int id);
	static void SetZTextureTypeChanged();
	static void SetIndTexScaleChanged(bool high);
	static void SetTexCoordChanged(u8 texmapid);
	static void SetFogColorChanged();
	static void SetFogParamChanged();
	static void SetFogRangeAdjustChanged();

	static PixelShaderConstants constants;
	static bool dirty;
};