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// Copyright 2010 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include "Common/CommonTypes.h"
enum class EFBAccessType;
enum class EFBReinterpretType;
struct EfbPokeData
{
u16 x, y;
u32 data;
};
// Renderer really isn't a very good name for this class - it's more like "Misc".
// It used to be a massive mess, but almost everything has been refactored out.
//
// All that's left is a thin abstraction layer for VideoSoftware to intercept EFB accesses.
class Renderer
{
public:
virtual ~Renderer();
virtual void ReinterpretPixelData(EFBReinterpretType convtype);
virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
virtual void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points);
};
extern std::unique_ptr<Renderer> g_renderer;
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