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// Copyright 2025 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "VideoCommon/Resources/Resource.h"
#include "VideoCommon/AbstractTexture.h"
#include "VideoCommon/Assets/TextureAsset.h"
namespace VideoCommon
{
class TextureAndSamplerResource final : public Resource
{
public:
explicit TextureAndSamplerResource(Resource::ResourceContext resource_context);
void MarkAsActive() override;
void MarkAsPending() override;
class Data
{
public:
AbstractTexture* GetTexture() const { return m_texture.get(); }
const SamplerState& GetSampler() const { return m_texture_and_sampler_data->sampler; }
private:
friend class TextureAndSamplerResource;
std::shared_ptr<TextureAndSamplerData> m_texture_and_sampler_data;
std::unique_ptr<AbstractTexture> m_texture;
TextureConfig m_config;
};
const std::shared_ptr<Data>& GetData() const;
private:
void ResetData() override;
TaskComplete CollectPrimaryData() override;
TaskComplete ProcessData() override;
void OnUnloadRequested() override;
// Note: asset cache owns the asset, we access as a reference
TextureAndSamplerAsset* m_texture_and_sampler_asset = nullptr;
std::shared_ptr<Data> m_current_data;
std::shared_ptr<Data> m_load_data;
};
} // namespace VideoCommon
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