1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
|
#include "MainBase.h"
#include "VideoState.h"
#include "VideoConfig.h"
#include "RenderBase.h"
#include "FramebufferManagerBase.h"
#include "TextureCacheBase.h"
#include "VertexLoaderManager.h"
#include "CommandProcessor.h"
#include "PixelEngine.h"
#include "Atomic.h"
#include "Fifo.h"
#include "BPStructs.h"
#include "OnScreenDisplay.h"
#include "VideoBackendBase.h"
#include "ConfigManager.h"
bool s_BackendInitialized = false;
volatile u32 s_swapRequested = false;
u32 s_efbAccessRequested = false;
volatile u32 s_FifoShuttingDown = false;
static volatile struct
{
u32 xfbAddr;
FieldType field;
u32 fbWidth;
u32 fbHeight;
} s_beginFieldArgs;
static struct
{
EFBAccessType type;
u32 x;
u32 y;
u32 Data;
} s_accessEFBArgs;
static u32 s_AccessEFBResult = 0;
void VideoBackendHardware::EmuStateChange(EMUSTATE_CHANGE newState)
{
EmulatorState((newState == EMUSTATE_CHANGE_PLAY) ? true : false);
}
// Enter and exit the video loop
void VideoBackendHardware::Video_EnterLoop()
{
RunGpuLoop();
}
void VideoBackendHardware::Video_ExitLoop()
{
ExitGpuLoop();
s_FifoShuttingDown = true;
}
void VideoBackendHardware::Video_SetRendering(bool bEnabled)
{
Fifo_SetRendering(bEnabled);
}
// Run from the graphics thread (from Fifo.cpp)
void VideoFifo_CheckSwapRequest()
{
if(g_ActiveConfig.bUseXFB)
{
if (Common::AtomicLoadAcquire(s_swapRequested))
{
EFBRectangle rc;
g_renderer->Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight,rc);
Common::AtomicStoreRelease(s_swapRequested, false);
}
}
}
// Run from the graphics thread (from Fifo.cpp)
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
{
if (g_ActiveConfig.bUseXFB)
{
if(Common::AtomicLoadAcquire(s_swapRequested))
{
u32 aLower = xfbAddr;
u32 aUpper = xfbAddr + 2 * fbWidth * fbHeight;
u32 bLower = s_beginFieldArgs.xfbAddr;
u32 bUpper = s_beginFieldArgs.xfbAddr + 2 * s_beginFieldArgs.fbWidth * s_beginFieldArgs.fbHeight;
if (addrRangesOverlap(aLower, aUpper, bLower, bUpper))
VideoFifo_CheckSwapRequest();
}
}
}
// Run from the CPU thread (from VideoInterface.cpp)
void VideoBackendHardware::Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
{
if (s_BackendInitialized && g_ActiveConfig.bUseXFB)
{
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
VideoFifo_CheckSwapRequest();
s_beginFieldArgs.xfbAddr = xfbAddr;
s_beginFieldArgs.field = field;
s_beginFieldArgs.fbWidth = fbWidth;
s_beginFieldArgs.fbHeight = fbHeight;
}
}
// Run from the CPU thread (from VideoInterface.cpp)
void VideoBackendHardware::Video_EndField()
{
if (s_BackendInitialized)
{
Common::AtomicStoreRelease(s_swapRequested, true);
}
}
void VideoBackendHardware::Video_AddMessage(const char* pstr, u32 milliseconds)
{
OSD::AddMessage(pstr, milliseconds);
}
void VideoBackendHardware::Video_ClearMessages()
{
OSD::ClearMessages();
}
// Screenshot
bool VideoBackendHardware::Video_Screenshot(const char *_szFilename)
{
Renderer::SetScreenshot(_szFilename);
return true;
}
void VideoFifo_CheckEFBAccess()
{
if (Common::AtomicLoadAcquire(s_efbAccessRequested))
{
s_AccessEFBResult = g_renderer->AccessEFB(s_accessEFBArgs.type, s_accessEFBArgs.x, s_accessEFBArgs.y, s_accessEFBArgs.Data);
Common::AtomicStoreRelease(s_efbAccessRequested, false);
}
}
u32 VideoBackendHardware::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
{
if (s_BackendInitialized)
{
s_accessEFBArgs.type = type;
s_accessEFBArgs.x = x;
s_accessEFBArgs.y = y;
s_accessEFBArgs.Data = InputData;
Common::AtomicStoreRelease(s_efbAccessRequested, true);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
{
while (Common::AtomicLoadAcquire(s_efbAccessRequested) && !s_FifoShuttingDown)
//Common::SleepCurrentThread(1);
Common::YieldCPU();
}
else
VideoFifo_CheckEFBAccess();
return s_AccessEFBResult;
}
return 0;
}
static volatile u32 s_doStateRequested = false;
static volatile struct
{
unsigned char **ptr;
int mode;
} s_doStateArgs;
// Depending on the threading mode (DC/SC) this can be called
// from either the GPU thread or the CPU thread
void VideoFifo_CheckStateRequest()
{
if (Common::AtomicLoadAcquire(s_doStateRequested))
{
// Clear all caches that touch RAM
TextureCache::Invalidate(false);
VertexLoaderManager::MarkAllDirty();
PointerWrap p(s_doStateArgs.ptr, s_doStateArgs.mode);
VideoCommon_DoState(p);
// Refresh state.
if (s_doStateArgs.mode == PointerWrap::MODE_READ)
{
BPReload();
RecomputeCachedArraybases();
}
Common::AtomicStoreRelease(s_doStateRequested, false);
}
}
// Run from the CPU thread
void VideoBackendHardware::DoState(PointerWrap& p)
{
s_doStateArgs.ptr = p.ptr;
s_doStateArgs.mode = p.mode;
Common::AtomicStoreRelease(s_doStateRequested, true);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
{
while (Common::AtomicLoadAcquire(s_doStateRequested) && !s_FifoShuttingDown)
//Common::SleepCurrentThread(1);
Common::YieldCPU();
}
else
VideoFifo_CheckStateRequest();
}
void VideoBackendHardware::RunLoop(bool enable)
{
VideoCommon_RunLoop(enable);
}
void VideoFifo_CheckAsyncRequest()
{
VideoFifo_CheckSwapRequest();
VideoFifo_CheckEFBAccess();
}
void VideoBackendHardware::Video_GatherPipeBursted()
{
CommandProcessor::GatherPipeBursted();
}
bool VideoBackendHardware::Video_IsPossibleWaitingSetDrawDone()
{
return CommandProcessor::isPossibleWaitingSetDrawDone;
}
void VideoBackendHardware::Video_AbortFrame()
{
CommandProcessor::AbortFrame();
}
readFn16 VideoBackendHardware::Video_CPRead16()
{
return CommandProcessor::Read16;
}
writeFn16 VideoBackendHardware::Video_CPWrite16()
{
return CommandProcessor::Write16;
}
readFn16 VideoBackendHardware::Video_PERead16()
{
return PixelEngine::Read16;
}
writeFn16 VideoBackendHardware::Video_PEWrite16()
{
return PixelEngine::Write16;
}
writeFn32 VideoBackendHardware::Video_PEWrite32()
{
return PixelEngine::Write32;
}
|