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path: root/Source/Core/VideoCommon/Src/TextureConversionShader.h
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// Copyright (C) 2003 Dolphin Project.

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License 2.0 for more details.

// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/

// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/

#ifndef _TEXTURECONVERSIONSHADER_H_
#define _TEXTURECONVERSIONSHADER_H_

#include "Common.h"
#include "TextureDecoder.h"

namespace TextureConversionShader
{
u16 GetEncodedSampleCount(u32 format);

const char *GenerateEncodingShader(u32 format, bool HLSL = false);

void SetShaderParameters(float width, float height, float offsetX, float offsetY, float widthStride, float heightStride,float buffW = 0.0f,float buffH = 0.0f);

}

#endif // _TEXTURECONVERSIONSHADER_H_