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path: root/Source/Core/VideoCommon/Src/TextureDecoder.cpp
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// Copyright (C) 2003-2008 Dolphin Project.

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License 2.0 for more details.

// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/

// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/

#include "Common.h"

#include "TextureDecoder.h"
#include "LookUpTables.h"

// TRAM
u8 texMem[TMEM_SIZE];

//////////////////////////////////////////////////////////////////////////
// Gamecube/Wii texture decoder
//////////////////////////////////////////////////////////////////////////
// Decodes all known Gamecube/Wii texture formats.
// by ector
//////////////////////////////////////////////////////////////////////////
int TexDecoder_GetTexelSizeInNibbles(int format)
{
    switch (format & 0x3f) {
    case GX_TF_I4: return 1;   
    case GX_TF_I8: return 2;
    case GX_TF_IA4: return 2;
    case GX_TF_IA8: return 4;
    case GX_TF_RGB565: return 4;
    case GX_TF_RGB5A3: return 4;
    case GX_TF_RGBA8: return 8;
    case GX_TF_C4: return 1;
    case GX_TF_C8: return 2;
    case GX_TF_C14X2: return 4;
    case GX_TF_CMPR: return 1;
    default: return 1;
    }
}

int TexDecoder_GetBlockWidthInTexels(int format)
{
    switch (format) {
    case GX_TF_I4: return 8;   
    case GX_TF_I8: return 8;
    case GX_TF_IA4: return 8;
    case GX_TF_IA8: return 4;
    case GX_TF_RGB565: return 4;
    case GX_TF_RGB5A3: return 4;
    case GX_TF_RGBA8: return  4;
    case GX_TF_C4: return 8;
    case GX_TF_C8: return 8;
    case GX_TF_C14X2: return 4;
    case GX_TF_CMPR: return 8;
    default: return 8;
    }
}

//returns bytes
int TexDecoder_GetPaletteSize(int format)
{
    switch (format) {
    case GX_TF_C4: return 16*2;
    case GX_TF_C8: return 256*2;
    case GX_TF_C14X2: return 16384*2;
    default:
        return 0;
    }
}

inline u32 decode565(u16 val)
{
    int r,g,b,a;
    r=lut5to8[(val>>11) & 0x1f];
    g=lut6to8[(val>>5 ) & 0x3f];
    b=lut5to8[(val    ) & 0x1f];
    a=0xFF;
    return (a<<24) | (r<<16) | (g<<8) | b;
}

inline u32 decodeIA8(u16 val)
{
    int a=val>>8;
    int r,g,b;
    r=g=b=val&0xFF;
    return (a<<24) | (r<<16) | (g<<8) | b;
}

inline u32 decode5A3(u16 val)
{
    int r,g,b,a;
    if ((val&0x8000))
    {
        r=lut5to8[(val>>10) & 0x1f];
        g=lut5to8[(val>>5 ) & 0x1f];
        b=lut5to8[(val    ) & 0x1f];
        a=0xFF;
    }
    else
    {
        a=lut3to8[(val>>12) & 0x7];
        r=lut4to8[(val>>8 ) & 0xf];
        g=lut4to8[(val>>4 ) & 0xf];
        b=lut4to8[(val    ) & 0xf];
    }
    return (a<<24) | (r<<16) | (g<<8) | b;
}



struct DXTBlock
{
    u16 color1;
    u16 color2;
    u8 lines[4];
};

inline int expand8888(const int j)
{
    int i = j | (j<<8);
    return i|(i<<16);
}

inline void decodebytesI4(u32 *dst, u8 *src, int numbytes)
{
    for (int x = 0; x < numbytes; x++)
    {
        int val = src[x];
        *dst++ = expand8888(lut4to8[val>>4]);
        *dst++ = expand8888(lut4to8[val&15]);
    }
}

inline void decodebytesI8(u32 *dst, u8 *src, int numbytes)
{
    for (int x = 0; x < numbytes; x++)
        *dst++ = expand8888(src[x]);
}

inline void decodebytesC4(u32 *dst, u8 *src, int numbytes, int tlutaddr, int tlutfmt)
{
    u16 *tlut = (u16*)(texMem + tlutaddr);
    for (int x = 0; x < numbytes; x++)
    {
        int val = src[x];
        switch (tlutfmt) {
        case 0:
            *dst++ = decodeIA8(Common::swap16(tlut[val >> 4]));
            *dst++ = decodeIA8(Common::swap16(tlut[val & 15]));
            break;
        case 1:
            *dst++ = decode565(Common::swap16(tlut[val >> 4]));
            *dst++ = decode565(Common::swap16(tlut[val & 15]));
            break;
        case 2:
            *dst++ = decode5A3(Common::swap16(tlut[val >> 4]));
            *dst++ = decode5A3(Common::swap16(tlut[val & 15]));
            break;
        case 3: //ERROR
            *dst++ = 0xFFFF00FF;
            *dst++ = 0xFFFF00FF;
            break;
        }
    }
}

inline void decodebytesC8(u32 *dst, u8 *src, int numbytes, int tlutaddr, int tlutfmt)
{ 
    u16 *tlut = (u16*)(texMem+tlutaddr);
    for (int x = 0; x < numbytes; x++)
    {
        int val = src[x];
        switch (tlutfmt) {
        case 0:
            *dst++ = decodeIA8(Common::swap16(tlut[val]));
            break;
        case 1:
            *dst++ = decode565(Common::swap16(tlut[val]));
            break;
        case 2:
            *dst++ = decode5A3(Common::swap16(tlut[val]));
            break;
        case 3: //ERROR
            *dst++ = 0xFFFF00FF;
            break;
        }
    }
}


inline void decodebytesC14X2(u32 *dst, u16 *src, int numpixels, int tlutaddr, int tlutfmt)
{
    u16 *tlut = (u16*)(texMem+tlutaddr);
    for (int x = 0; x < numpixels; x++)
    {
        int val = Common::swap16(src[x]);
        switch (tlutfmt) {
        case 0:
            *dst++ = decodeIA8(Common::swap16(tlut[(val&0x3FFF)]));
            break;
        case 1:
            *dst++ = decode565(Common::swap16(tlut[(val&0x3FFF)]));
            break;
        case 2:
            *dst++ = decode5A3(Common::swap16(tlut[(val&0x3FFF)]));
            break;
        case 3: //ERROR
            *dst++ = 0xFFFF00FF;
            break;
        }
    }
}

inline void decodebytesRGB565(u32 *dst, u16 *src, int numpixels)
{
    for (int x = 0; x < numpixels; x++)
        *dst++ = decode565(Common::swap16(src[x]));
}

inline void decodebytesIA4(u32 *dst, u8 *src, int numbytes)
{
    for (int x = 0; x < numbytes; x++)
    {
        int val = src[x];

        int a = lut4to8[val>>4];
        int r = lut4to8[val&15];
        *dst++ = (a<<24) | (r<<16) | (r<<8) | r;
    }
}

inline void decodebytesIA8(u32 *dst, u16 *src, int numpixels)
{
    for (int x = 0; x < numpixels; x++)
        *dst++ = decodeIA8(Common::swap16(src[x]));
}

inline void decodebytesRGB5A3(u32 *dst, u16 *src, int numpixels)
{
    for (int x = 0; x < numpixels; x++)
        *dst++ = decode5A3(Common::swap16(src[x]));
}

inline void decodebytesARGB8pass1(u32 *dst, u16 *src, int numpixels)
{
    for (int x = 0; x < numpixels; x++)
    {
        int val = Common::swap16(src[x]);
        int a=val&0xFF;
        val>>=8;

        *dst++ = (a<<16) | (val<<24);
    }
}

inline void decodebytesARGB8pass2(u32 *dst, u16 *src, int numpixels)
{
    for (int x = 0; x < numpixels; x++)
    {
        int val = Common::swap16(src[x]);
        int a=val&0xFF;
        val>>=8;

        *dst++ |= (val<<8) | (a<<0);
    }
}

inline u32 makecol(int r, int g, int b, int a)
{
    return ((a&255)<<24)|((r&255)<<16)|((g&255)<<8)|((b&255));
}

//this needs to be FAST, used by some games realtime video
//TODO: port to ASM or intrinsics
void decodeDXTBlock(u32 *dst, DXTBlock *src, int pitch)
{
    u16 c1 = Common::swap16(src->color1);
    u16 c2 = Common::swap16(src->color2);
    int blue1 = lut5to8[c1&0x1F];
    int blue2 = lut5to8[c2&0x1F];
    int green1 = lut6to8[(c1>>5) & 0x3F];
    int green2 = lut6to8[(c2>>5) & 0x3F];
    int red1 = lut5to8[(c1>>11) & 0x1F];
    int red2 = lut5to8[(c2>>11) & 0x1F];
    
    int colors[4];

    if (c1 > c2)
    {
        colors[0] = makecol(red1, green1, blue1, 255);
        colors[1] = makecol(red2, green2, blue2, 255);
        colors[2] = makecol(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255);
        colors[3] = makecol(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255);
    }
    else
    {
        colors[0] = makecol(red1, green1, blue1, 255);
        colors[1] = makecol(red2, green2, blue2, 255);
        colors[2] = makecol((red1+red2)/2, (green1+green2)/2, (blue1+blue2)/2, 255);
        colors[3] = makecol(0,0,0,0); //transparent
    }

    for (int y = 0; y < 4; y++)
    { 
        int val = src->lines[y];
        for (int x = 0; x < 4; x++)
        {
            dst[x] = colors[(val>>6) & 3];
            val <<= 2;
        }
        dst += pitch;
    }
}


//switch endianness, unswizzle
//TODO: to save memory, don't blindly convert everything to argb8888
//also ARGB order needs to be swapped later, to accommodate modern hardware better
//need to add DXT support too
PC_TexFormat TexDecoder_Decode(u8 *dst, u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
{
    switch (texformat)
    {
    case GX_TF_C4:
        {
            for (int y = 0; y < height; y += 8)
                for (int x = 0; x < width; x += 8)
                    for (int iy = 0; iy < 8; iy++, src += 4)
                        decodebytesC4((u32*)dst+(y+iy)*width+x, src, 4, tlutaddr, tlutfmt);
        }
        return PC_TEX_FMT_BGRA32;
    case GX_TF_I4:
        {
            for (int y = 0; y < height; y += 8)
                for (int x = 0; x < width; x += 8)
                    for (int iy = 0; iy < 8; iy++, src += 4)
                        decodebytesI4((u32*)dst+(y+iy)*width+x, src, 4);
        }
        return PC_TEX_FMT_BGRA32;
    case GX_TF_C8:
        {
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 8)
                    for (int iy = 0; iy < 4; iy++, src += 8)
                        decodebytesC8((u32*)dst+(y+iy)*width+x, src, 8, tlutaddr, tlutfmt);
        }
        return PC_TEX_FMT_BGRA32;
    case GX_TF_I8:
        {
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 8)
                    for (int iy = 0; iy < 4; iy++, src += 8)
                        decodebytesI8((u32*)dst+(y+iy)*width+x, src, 8);
        }
        return PC_TEX_FMT_BGRA32;
    case GX_TF_IA4:
        {
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 8)
                    for (int iy = 0; iy < 4; iy++, src += 8)
                        decodebytesIA4((u32*)dst+(y+iy)*width+x, src, 8);
        }
        return PC_TEX_FMT_BGRA32;
    case GX_TF_IA8:
        {
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 4)
                    for (int iy = 0; iy < 4; iy++, src += 8)
                        decodebytesIA8((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
        }
        return PC_TEX_FMT_BGRA32;
    case GX_TF_C14X2: 
        {
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 4)
                    for (int iy = 0; iy < 4; iy++, src += 8)
                        decodebytesC14X2((u32*)dst+(y+iy)*width+x, (u16*)src, 4, tlutaddr, tlutfmt);
        }
        return PC_TEX_FMT_BGRA32;
    case GX_TF_RGB565:
        {
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 4)
                    for (int iy = 0; iy < 4; iy++, src += 8)
                        decodebytesRGB565((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
        }
        return PC_TEX_FMT_BGRA32;
    case GX_TF_RGB5A3:
        {
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 4)
                    for (int iy = 0; iy < 4; iy++, src += 8)
                        decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
        }
        return PC_TEX_FMT_BGRA32;
    case GX_TF_RGBA8:
        {
            for (int y = 0; y < height; y += 4)
                for (int x = 0; x < width; x += 4)
                {
                    for (int iy = 0; iy < 4; iy++, src += 8)
                        decodebytesARGB8pass1((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
                    for (int iy = 0; iy < 4; iy++, src += 8)
                        decodebytesARGB8pass2((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
                }
        }
        return PC_TEX_FMT_BGRA32;
    case GX_TF_CMPR:
        {
            // 11111111 22222222 55555555 66666666
            // 33333333 44444444 77777777 88888888
            for (int y = 0; y < height; y += 8)
                for (int x = 0; x < width; x += 8)
                {
                    decodeDXTBlock((u32*)dst+y*width+x, (DXTBlock*)src, width);
					src += sizeof(DXTBlock);
                    decodeDXTBlock((u32*)dst+y*width+x+4, (DXTBlock*)src, width);
					src += sizeof(DXTBlock);
                    decodeDXTBlock((u32*)dst+(y+4)*width+x, (DXTBlock*)src, width);
					src += sizeof(DXTBlock);
                    decodeDXTBlock((u32*)dst+(y+4)*width+x+4, (DXTBlock*)src, width);
					src += sizeof(DXTBlock);
                }
        }
        return PC_TEX_FMT_BGRA32;
    }

	// The "copy" texture formats, too?
    return PC_TEX_FMT_NONE;
}