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// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
#include "VideoCommon/VideoCommon.h"
namespace TextureConversionShader
{
u16 GetEncodedSampleCount(u32 format);
const char* GenerateEncodingShader(u32 format, API_TYPE ApiType = API_OPENGL);
}
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