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// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/TextureUtils.h"
#include <fmt/format.h>
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/ConfigManager.h"
#include "VideoCommon/AbstractTexture.h"
namespace
{
std::string BuildDumpTextureFilename(std::string basename, u32 level, bool is_arbitrary)
{
if (is_arbitrary)
basename += "_arb";
if (level > 0)
basename += fmt::format("_mip{}", level);
return basename;
}
} // namespace
namespace VideoCommon::TextureUtils
{
void DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level,
bool is_arbitrary)
{
const std::string dump_dir =
File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID();
if (!File::IsDirectory(dump_dir))
File::CreateDir(dump_dir);
const std::string name = BuildDumpTextureFilename(std::move(basename), level, is_arbitrary);
const std::string filename = fmt::format("{}/{}.png", dump_dir, name);
if (File::Exists(filename))
return;
texture.Save(filename, level, Config::Get(Config::GFX_TEXTURE_PNG_COMPRESSION_LEVEL));
}
void TextureDumper::DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level,
bool is_arbitrary)
{
const std::string dump_dir =
File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID();
if (m_dumped_textures.empty())
{
if (!File::IsDirectory(dump_dir))
File::CreateDir(dump_dir);
for (auto& filename : Common::DoFileSearch({dump_dir}, {".png"}, true))
{
std::string name;
SplitPath(filename, nullptr, &name, nullptr);
m_dumped_textures.insert(name);
}
NOTICE_LOG_FMT(VIDEO, "Found {} dumped textures that will not be re-dumped.",
m_dumped_textures.size());
}
const std::string name = BuildDumpTextureFilename(std::move(basename), level, is_arbitrary);
const bool file_existed = !m_dumped_textures.insert(name).second;
if (file_existed)
return;
texture.Save(fmt::format("{}/{}.png", dump_dir, name), level,
Config::Get(Config::GFX_TEXTURE_PNG_COMPRESSION_LEVEL));
}
} // namespace VideoCommon::TextureUtils
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