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// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <unordered_set>
#include "Common/CommonTypes.h"
class AbstractTexture;
namespace VideoCommon::TextureUtils
{
class TextureDumper
{
public:
// Only dumps if texture did not already exist anywhere within the dump-textures path.
void DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level,
bool is_arbitrary);
private:
std::unordered_set<std::string> m_dumped_textures;
};
void DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level,
bool is_arbitrary);
} // namespace VideoCommon::TextureUtils
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