summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/VertexLoader.cpp
blob: ddf5097986a6708f8c8a32827a964ded2358744e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.

#include "Common/CommonTypes.h"
#include "Common/MemoryUtil.h"
#include "Common/StringUtil.h"
#include "Common/x64ABI.h"
#include "Common/x64Emitter.h"

#include "Core/Host.h"

#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/LookUpTables.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoader_Color.h"
#include "VideoCommon/VertexLoader_Normal.h"
#include "VideoCommon/VertexLoader_Position.h"
#include "VideoCommon/VertexLoader_TextCoord.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"


#define COMPILED_CODE_SIZE 4096

#ifndef _WIN32
	#undef inline
	#define inline
#endif

// Matrix components are first in GC format but later in PC format - we need to store it temporarily
// when decoding each vertex.
static u8 s_curposmtx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
static u8 s_curtexmtx[8];
static int s_texmtxwrite = 0;
static int s_texmtxread = 0;

// Vertex loaders read these. Although the scale ones should be baked into the shader.
int tcIndex;
int colIndex;
int colElements[2];
// Duplicated (4x and 2x respectively) and used in SSE code in the vertex loader JIT
GC_ALIGNED128(float posScale[4]);
GC_ALIGNED64(float tcScale[8][2]);

// This pointer is used as the source/dst for all fixed function loader calls
u8* g_video_buffer_read_ptr;
u8* g_vertex_manager_write_ptr;

static const float fractionTable[32] = {
	1.0f / (1U << 0), 1.0f / (1U << 1), 1.0f / (1U << 2), 1.0f / (1U << 3),
	1.0f / (1U << 4), 1.0f / (1U << 5), 1.0f / (1U << 6), 1.0f / (1U << 7),
	1.0f / (1U << 8), 1.0f / (1U << 9), 1.0f / (1U << 10), 1.0f / (1U << 11),
	1.0f / (1U << 12), 1.0f / (1U << 13), 1.0f / (1U << 14), 1.0f / (1U << 15),
	1.0f / (1U << 16), 1.0f / (1U << 17), 1.0f / (1U << 18), 1.0f / (1U << 19),
	1.0f / (1U << 20), 1.0f / (1U << 21), 1.0f / (1U << 22), 1.0f / (1U << 23),
	1.0f / (1U << 24), 1.0f / (1U << 25), 1.0f / (1U << 26), 1.0f / (1U << 27),
	1.0f / (1U << 28), 1.0f / (1U << 29), 1.0f / (1U << 30), 1.0f / (1U << 31),
};

using namespace Gen;

static void LOADERDECL PosMtx_ReadDirect_UByte()
{
	BoundingBox::posMtxIdx = s_curposmtx = DataReadU8() & 0x3f;
	PRIM_LOG("posmtx: %d, ", s_curposmtx);
}

static void LOADERDECL PosMtx_Write()
{
	// u8, 0, 0, 0
	DataWrite<u32>(s_curposmtx);
}

static void LOADERDECL TexMtx_ReadDirect_UByte()
{
	BoundingBox::texMtxIdx[s_texmtxread] = s_curtexmtx[s_texmtxread] = DataReadU8() & 0x3f;

	PRIM_LOG("texmtx%d: %d, ", s_texmtxread, s_curtexmtx[s_texmtxread]);
	s_texmtxread++;
}

static void LOADERDECL TexMtx_Write_Float()
{
	DataWrite(float(s_curtexmtx[s_texmtxwrite++]));
}

static void LOADERDECL TexMtx_Write_Float2()
{
	DataWrite(0.f);
	DataWrite(float(s_curtexmtx[s_texmtxwrite++]));
}

static void LOADERDECL TexMtx_Write_Float4()
{
#if _M_SSE >= 0x200
	__m128 output = _mm_cvtsi32_ss(_mm_castsi128_ps(_mm_setzero_si128()), s_curtexmtx[s_texmtxwrite++]);
	_mm_storeu_ps((float*)g_vertex_manager_write_ptr, _mm_shuffle_ps(output, output, 0x45 /* 1, 1, 0, 1 */));
	g_vertex_manager_write_ptr += sizeof(float) * 4;
#else
	DataWrite(0.f);
	DataWrite(0.f);
	DataWrite(float(s_curtexmtx[s_texmtxwrite++]));
	// Just to fill out with 0.
	DataWrite(0.f);
#endif
}

VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
{
	m_compiledCode = nullptr;
	m_numLoadedVertices = 0;
	m_VertexSize = 0;
	m_native_vertex_format = nullptr;
	VertexLoader_Normal::Init();
	VertexLoader_Position::Init();
	VertexLoader_TextCoord::Init();

	m_VtxDesc = vtx_desc;
	m_vat = vtx_attr;
	SetVAT(vtx_attr);

	#ifdef USE_VERTEX_LOADER_JIT
	AllocCodeSpace(COMPILED_CODE_SIZE);
	CompileVertexTranslator();
	WriteProtect();
	#else
	m_numPipelineStages = 0;
	CompileVertexTranslator();
	#endif

}

VertexLoader::~VertexLoader()
{
	#ifdef USE_VERTEX_LOADER_JIT
	FreeCodeSpace();
	#endif
}

void VertexLoader::CompileVertexTranslator()
{
	m_VertexSize = 0;
	const TVtxAttr &vtx_attr = m_VtxAttr;

#ifdef USE_VERTEX_LOADER_JIT
	if (m_compiledCode)
		PanicAlert("Trying to recompile a vertex translator");

	m_compiledCode = GetCodePtr();
	// We only use RAX (caller saved) and RBX (callee saved).
	ABI_PushRegistersAndAdjustStack({RBX}, 8);

	// save count
	MOV(64, R(RBX), R(ABI_PARAM1));

	// Start loop here
	const u8 *loop_start = GetCodePtr();

	// Reset component counters if present in vertex format only.
	if (m_VtxDesc.Tex0Coord || m_VtxDesc.Tex1Coord || m_VtxDesc.Tex2Coord || m_VtxDesc.Tex3Coord ||
		m_VtxDesc.Tex4Coord || m_VtxDesc.Tex5Coord || m_VtxDesc.Tex6Coord || m_VtxDesc.Tex7Coord)
	{
		WriteSetVariable(32, &tcIndex, Imm32(0));
	}
	if (m_VtxDesc.Color0 || m_VtxDesc.Color1)
	{
		WriteSetVariable(32, &colIndex, Imm32(0));
	}
	if (m_VtxDesc.Tex0MatIdx || m_VtxDesc.Tex1MatIdx || m_VtxDesc.Tex2MatIdx || m_VtxDesc.Tex3MatIdx ||
		m_VtxDesc.Tex4MatIdx || m_VtxDesc.Tex5MatIdx || m_VtxDesc.Tex6MatIdx || m_VtxDesc.Tex7MatIdx)
	{
		WriteSetVariable(32, &s_texmtxwrite, Imm32(0));
		WriteSetVariable(32, &s_texmtxread, Imm32(0));
	}
#else
	// Reset pipeline
	m_numPipelineStages = 0;
#endif

	// Get the pointer to this vertex's buffer data for the bounding box
	if (!g_ActiveConfig.backend_info.bSupportsBBox)
		WriteCall(BoundingBox::SetVertexBufferPosition);

	// Colors
	const u64 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
	// TextureCoord
	const u64 tc[8] = {
		m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
		m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord
	};

	u32 components = 0;

	// Position in pc vertex format.
	int nat_offset = 0;
	memset(&m_native_vtx_decl, 0, sizeof(m_native_vtx_decl));

	// Position Matrix Index
	if (m_VtxDesc.PosMatIdx)
	{
		WriteCall(PosMtx_ReadDirect_UByte);
		components |= VB_HAS_POSMTXIDX;
		m_VertexSize += 1;
	}

	if (m_VtxDesc.Tex0MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); }
	if (m_VtxDesc.Tex1MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); }
	if (m_VtxDesc.Tex2MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); }
	if (m_VtxDesc.Tex3MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); }
	if (m_VtxDesc.Tex4MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); }
	if (m_VtxDesc.Tex5MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); }
	if (m_VtxDesc.Tex6MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); }
	if (m_VtxDesc.Tex7MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); }

	// Write vertex position loader
	WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements));

	m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements);
	nat_offset += 12;
	m_native_vtx_decl.position.components = 3;
	m_native_vtx_decl.position.enable = true;
	m_native_vtx_decl.position.offset = 0;
	m_native_vtx_decl.position.type = VAR_FLOAT;
	m_native_vtx_decl.position.integer = false;

	// Normals
	if (m_VtxDesc.Normal != NOT_PRESENT)
	{
		m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal,
			m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);

		TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal,
			m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);

		if (pFunc == nullptr)
		{
			PanicAlert("VertexLoader_Normal::GetFunction(%i %i %i %i) returned zero!",
				(u32)m_VtxDesc.Normal, m_VtxAttr.NormalFormat,
				m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
		}
		WriteCall(pFunc);

		for (int i = 0; i < (vtx_attr.NormalElements ? 3 : 1); i++)
		{
			m_native_vtx_decl.normals[i].components = 3;
			m_native_vtx_decl.normals[i].enable = true;
			m_native_vtx_decl.normals[i].offset = nat_offset;
			m_native_vtx_decl.normals[i].type = VAR_FLOAT;
			m_native_vtx_decl.normals[i].integer = false;
			nat_offset += 12;
		}

		components |= VB_HAS_NRM0;
		if (m_VtxAttr.NormalElements == 1)
			components |= VB_HAS_NRM1 | VB_HAS_NRM2;
	}

	for (int i = 0; i < 2; i++)
	{
		m_native_vtx_decl.colors[i].components = 4;
		m_native_vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
		m_native_vtx_decl.colors[i].integer = false;
		switch (col[i])
		{
		case NOT_PRESENT:
			break;
		case DIRECT:
			switch (m_VtxAttr.color[i].Comp)
			{
			case FORMAT_16B_565:  m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_565); break;
			case FORMAT_24B_888:  m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_888); break;
			case FORMAT_32B_888x: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_888x); break;
			case FORMAT_16B_4444: m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_4444); break;
			case FORMAT_24B_6666: m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_6666); break;
			case FORMAT_32B_8888: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_8888); break;
			default: _assert_(0); break;
			}
			break;
		case INDEX8:
			m_VertexSize += 1;
			switch (m_VtxAttr.color[i].Comp)
			{
			case FORMAT_16B_565:  WriteCall(Color_ReadIndex8_16b_565); break;
			case FORMAT_24B_888:  WriteCall(Color_ReadIndex8_24b_888); break;
			case FORMAT_32B_888x: WriteCall(Color_ReadIndex8_32b_888x); break;
			case FORMAT_16B_4444: WriteCall(Color_ReadIndex8_16b_4444); break;
			case FORMAT_24B_6666: WriteCall(Color_ReadIndex8_24b_6666); break;
			case FORMAT_32B_8888: WriteCall(Color_ReadIndex8_32b_8888); break;
			default: _assert_(0); break;
			}
			break;
		case INDEX16:
			m_VertexSize += 2;
			switch (m_VtxAttr.color[i].Comp)
			{
			case FORMAT_16B_565:  WriteCall(Color_ReadIndex16_16b_565); break;
			case FORMAT_24B_888:  WriteCall(Color_ReadIndex16_24b_888); break;
			case FORMAT_32B_888x: WriteCall(Color_ReadIndex16_32b_888x); break;
			case FORMAT_16B_4444: WriteCall(Color_ReadIndex16_16b_4444); break;
			case FORMAT_24B_6666: WriteCall(Color_ReadIndex16_24b_6666); break;
			case FORMAT_32B_8888: WriteCall(Color_ReadIndex16_32b_8888); break;
			default: _assert_(0); break;
			}
			break;
		}
		// Common for the three bottom cases
		if (col[i] != NOT_PRESENT)
		{
			components |= VB_HAS_COL0 << i;
			m_native_vtx_decl.colors[i].offset = nat_offset;
			m_native_vtx_decl.colors[i].enable = true;
			nat_offset += 4;
		}
	}

	// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
	for (int i = 0; i < 8; i++)
	{
		m_native_vtx_decl.texcoords[i].offset = nat_offset;
		m_native_vtx_decl.texcoords[i].type = VAR_FLOAT;
		m_native_vtx_decl.texcoords[i].integer = false;

		const int format = m_VtxAttr.texCoord[i].Format;
		const int elements = m_VtxAttr.texCoord[i].Elements;

		if (tc[i] == NOT_PRESENT)
		{
			components &= ~(VB_HAS_UV0 << i);
		}
		else
		{
			_assert_msg_(VIDEO, DIRECT <= tc[i] && tc[i] <= INDEX16, "Invalid texture coordinates!\n(tc[i] = %d)", (u32)tc[i]);
			_assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format);
			_assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elements!\n(elements = %d)", elements);

			components |= VB_HAS_UV0 << i;
			WriteCall(VertexLoader_TextCoord::GetFunction(tc[i], format, elements));
			m_VertexSize += VertexLoader_TextCoord::GetSize(tc[i], format, elements);
		}

		if (components & (VB_HAS_TEXMTXIDX0 << i))
		{
			m_native_vtx_decl.texcoords[i].enable = true;
			if (tc[i] != NOT_PRESENT)
			{
				// if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index
				m_native_vtx_decl.texcoords[i].components = 3;
				nat_offset += 12;
				WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2);
			}
			else
			{
				components |= VB_HAS_UV0 << i; // have to include since using now
				m_native_vtx_decl.texcoords[i].components = 4;
				nat_offset += 16; // still include the texture coordinate, but this time as 6 + 2 bytes
				WriteCall(TexMtx_Write_Float4);
			}
		}
		else
		{
			if (tc[i] != NOT_PRESENT)
			{
				m_native_vtx_decl.texcoords[i].enable = true;
				m_native_vtx_decl.texcoords[i].components = vtx_attr.texCoord[i].Elements ? 2 : 1;
				nat_offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1);
			}
		}

		if (tc[i] == NOT_PRESENT)
		{
			// if there's more tex coords later, have to write a dummy call
			int j = i + 1;
			for (; j < 8; ++j)
			{
				if (tc[j] != NOT_PRESENT)
				{
					WriteCall(VertexLoader_TextCoord::GetDummyFunction()); // important to get indices right!
					break;
				}
			}
			// tricky!
			if (j == 8 && !((components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1))))
			{
				// no more tex coords and tex matrices, so exit loop
				break;
			}
		}
	}

	// Update the bounding box
	if (!g_ActiveConfig.backend_info.bSupportsBBox)
		WriteCall(BoundingBox::Update);

	if (m_VtxDesc.PosMatIdx)
	{
		WriteCall(PosMtx_Write);
		m_native_vtx_decl.posmtx.components = 4;
		m_native_vtx_decl.posmtx.enable = true;
		m_native_vtx_decl.posmtx.offset = nat_offset;
		m_native_vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE;
		m_native_vtx_decl.posmtx.integer = true;
		nat_offset += 4;
	}

	m_native_components = components;
	m_native_vtx_decl.stride = nat_offset;

#ifdef USE_VERTEX_LOADER_JIT
	// End loop here
	SUB(64, R(RBX), Imm8(1));

	J_CC(CC_NZ, loop_start);
	ABI_PopRegistersAndAdjustStack({RBX}, 8);
	RET();
#endif
}

void VertexLoader::WriteCall(TPipelineFunction func)
{
#ifdef USE_VERTEX_LOADER_JIT
	ABI_CallFunction((const void*)func);
#else
	m_PipelineStages[m_numPipelineStages++] = func;
#endif
}
// ARMTODO: This should be done in a better way
#ifndef _M_GENERIC
void VertexLoader::WriteGetVariable(int bits, OpArg dest, void *address)
{
#ifdef USE_VERTEX_LOADER_JIT
	MOV(64, R(RAX), Imm64((u64)address));
	MOV(bits, dest, MatR(RAX));
#endif
}

void VertexLoader::WriteSetVariable(int bits, void *address, OpArg value)
{
#ifdef USE_VERTEX_LOADER_JIT
	MOV(64, R(RAX), Imm64((u64)address));
	MOV(bits, MatR(RAX), value);
#endif
}
#endif

void VertexLoader::SetupRunVertices(int primitive, int const count)
{
	m_numLoadedVertices += count;

	posScale[0] = posScale[1] = posScale[2] = posScale[3] = fractionTable[m_VtxAttr.PosFrac];
	if (m_native_components & VB_HAS_UVALL)
		for (int i = 0; i < 8; i++)
			tcScale[i][0] = tcScale[i][1] = fractionTable[m_VtxAttr.texCoord[i].Frac];
	for (int i = 0; i < 2; i++)
		colElements[i] = m_VtxAttr.color[i].Elements;

	// Prepare bounding box
	if (!g_ActiveConfig.backend_info.bSupportsBBox)
		BoundingBox::Prepare(m_vat, primitive, m_VtxDesc, m_native_vtx_decl);
}

void VertexLoader::ConvertVertices ( int count )
{
#ifdef USE_VERTEX_LOADER_JIT
	if (count > 0)
	{
		((void (*)(int))(void*)m_compiledCode)(count);
	}
#else
	for (int s = 0; s < count; s++)
	{
		tcIndex = 0;
		colIndex = 0;
		s_texmtxwrite = s_texmtxread = 0;
		for (int i = 0; i < m_numPipelineStages; i++)
			m_PipelineStages[i]();
		PRIM_LOG("\n");
	}
#endif
}

int VertexLoader::RunVertices(int primitive, int count, DataReader src, DataReader dst)
{
	dst.WritePointer(&g_vertex_manager_write_ptr);
	src.WritePointer(&g_video_buffer_read_ptr);
	SetupRunVertices(primitive, count);
	ConvertVertices(count);
	return count;
}

void VertexLoader::SetVAT(const VAT& vat)
{
	m_VtxAttr.PosElements          = vat.g0.PosElements;
	m_VtxAttr.PosFormat            = vat.g0.PosFormat;
	m_VtxAttr.PosFrac              = vat.g0.PosFrac;
	m_VtxAttr.NormalElements       = vat.g0.NormalElements;
	m_VtxAttr.NormalFormat         = vat.g0.NormalFormat;
	m_VtxAttr.color[0].Elements    = vat.g0.Color0Elements;
	m_VtxAttr.color[0].Comp        = vat.g0.Color0Comp;
	m_VtxAttr.color[1].Elements    = vat.g0.Color1Elements;
	m_VtxAttr.color[1].Comp        = vat.g0.Color1Comp;
	m_VtxAttr.texCoord[0].Elements = vat.g0.Tex0CoordElements;
	m_VtxAttr.texCoord[0].Format   = vat.g0.Tex0CoordFormat;
	m_VtxAttr.texCoord[0].Frac     = vat.g0.Tex0Frac;
	m_VtxAttr.ByteDequant          = vat.g0.ByteDequant;
	m_VtxAttr.NormalIndex3         = vat.g0.NormalIndex3;

	m_VtxAttr.texCoord[1].Elements = vat.g1.Tex1CoordElements;
	m_VtxAttr.texCoord[1].Format   = vat.g1.Tex1CoordFormat;
	m_VtxAttr.texCoord[1].Frac     = vat.g1.Tex1Frac;
	m_VtxAttr.texCoord[2].Elements = vat.g1.Tex2CoordElements;
	m_VtxAttr.texCoord[2].Format   = vat.g1.Tex2CoordFormat;
	m_VtxAttr.texCoord[2].Frac     = vat.g1.Tex2Frac;
	m_VtxAttr.texCoord[3].Elements = vat.g1.Tex3CoordElements;
	m_VtxAttr.texCoord[3].Format   = vat.g1.Tex3CoordFormat;
	m_VtxAttr.texCoord[3].Frac     = vat.g1.Tex3Frac;
	m_VtxAttr.texCoord[4].Elements = vat.g1.Tex4CoordElements;
	m_VtxAttr.texCoord[4].Format   = vat.g1.Tex4CoordFormat;

	m_VtxAttr.texCoord[4].Frac     = vat.g2.Tex4Frac;
	m_VtxAttr.texCoord[5].Elements = vat.g2.Tex5CoordElements;
	m_VtxAttr.texCoord[5].Format   = vat.g2.Tex5CoordFormat;
	m_VtxAttr.texCoord[5].Frac     = vat.g2.Tex5Frac;
	m_VtxAttr.texCoord[6].Elements = vat.g2.Tex6CoordElements;
	m_VtxAttr.texCoord[6].Format   = vat.g2.Tex6CoordFormat;
	m_VtxAttr.texCoord[6].Frac     = vat.g2.Tex6Frac;
	m_VtxAttr.texCoord[7].Elements = vat.g2.Tex7CoordElements;
	m_VtxAttr.texCoord[7].Format   = vat.g2.Tex7CoordFormat;
	m_VtxAttr.texCoord[7].Frac     = vat.g2.Tex7Frac;

	if (!m_VtxAttr.ByteDequant)
	{
		ERROR_LOG(VIDEO, "ByteDequant is set to zero");
	}
};

void VertexLoader::AppendToString(std::string *dest) const
{
	dest->reserve(250);
	static const char *posMode[4] = {
		"Inv",
		"Dir",
		"I8",
		"I16",
	};
	static const char *posFormats[5] = {
		"u8", "s8", "u16", "s16", "flt",
	};
	static const char *colorFormat[8] = {
		"565",
		"888",
		"888x",
		"4444",
		"6666",
		"8888",
		"Inv",
		"Inv",
	};

	dest->append(StringFromFormat("%ib skin: %i P: %i %s-%s ",
		m_VertexSize, (u32)m_VtxDesc.PosMatIdx,
		m_VtxAttr.PosElements ? 3 : 2, posMode[m_VtxDesc.Position], posFormats[m_VtxAttr.PosFormat]));

	if (m_VtxDesc.Normal)
	{
		dest->append(StringFromFormat("Nrm: %i %s-%s ",
			m_VtxAttr.NormalElements, posMode[m_VtxDesc.Normal], posFormats[m_VtxAttr.NormalFormat]));
	}

	u64 color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
	for (int i = 0; i < 2; i++)
	{
		if (color_mode[i])
		{
			dest->append(StringFromFormat("C%i: %i %s-%s ", i, m_VtxAttr.color[i].Elements, posMode[color_mode[i]], colorFormat[m_VtxAttr.color[i].Comp]));
		}
	}
	u64 tex_mode[8] = {
		m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
		m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord
	};
	for (int i = 0; i < 8; i++)
	{
		if (tex_mode[i])
		{
			dest->append(StringFromFormat("T%i: %i %s-%s ",
				i, m_VtxAttr.texCoord[i].Elements, posMode[tex_mode[i]], posFormats[m_VtxAttr.texCoord[i].Format]));
		}
	}
	dest->append(StringFromFormat(" - %i v\n", m_numLoadedVertices));
}