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// Copyright 2015 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <utility>
#include "Common/Arm64Emitter.h"
#include "Common/CommonTypes.h"
#include "VideoCommon/VertexLoaderBase.h"
enum class VertexComponentFormat;
enum class ComponentFormat;
enum class ColorFormat;
enum class CPArray : u8;
class VertexLoaderARM64 : public VertexLoaderBase, public Arm64Gen::ARM64CodeBlock
{
public:
VertexLoaderARM64(const TVtxDesc& vtx_desc, const VAT& vtx_att);
protected:
int RunVertices(const u8* src, u8* dst, int count) override;
private:
u32 m_src_ofs = 0;
u32 m_dst_ofs = 0;
Arm64Gen::FixupBranch m_skip_vertex;
Arm64Gen::ARM64FloatEmitter m_float_emit;
std::pair<Arm64Gen::ARM64Reg, u32> GetVertexAddr(CPArray array, VertexComponentFormat attribute);
void ReadVertex(VertexComponentFormat attribute, ComponentFormat format, int count_in,
int count_out, bool dequantize, u8 scaling_exponent,
AttributeFormat* native_format, Arm64Gen::ARM64Reg reg, u32 offset);
void ReadColor(VertexComponentFormat attribute, ColorFormat format, Arm64Gen::ARM64Reg reg,
u32 offset);
void GenerateVertexLoader();
};
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