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path: root/Source/Core/VideoCommon/VertexLoaderBase.cpp
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// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include "VideoCommon/VertexLoaderBase.h"

#include <array>
#include <cinttypes>
#include <cstring>
#include <memory>
#include <string>
#include <vector>

#include <fmt/format.h>

#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"

#include "VideoCommon/DataReader.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoader_Color.h"
#include "VideoCommon/VertexLoader_Normal.h"
#include "VideoCommon/VertexLoader_Position.h"
#include "VideoCommon/VertexLoader_TextCoord.h"

#ifdef _M_X86_64
#include "VideoCommon/VertexLoaderX64.h"
#elif defined(_M_ARM_64)
#include "VideoCommon/VertexLoaderARM64.h"
#endif

// a hacky implementation to compare two vertex loaders
class VertexLoaderTester : public VertexLoaderBase
{
public:
  VertexLoaderTester(std::unique_ptr<VertexLoaderBase> a_, std::unique_ptr<VertexLoaderBase> b_,
                     const TVtxDesc& vtx_desc, const VAT& vtx_attr)
      : VertexLoaderBase(vtx_desc, vtx_attr), a(std::move(a_)), b(std::move(b_))
  {
    ASSERT(a && b);
    if (a->m_vertex_size == b->m_vertex_size && a->m_native_components == b->m_native_components &&
        a->m_native_vtx_decl.stride == b->m_native_vtx_decl.stride)
    {
      // These are generated from the VAT and vertex desc, so they should match.
      // m_native_vtx_decl.stride isn't set yet, though.
      ASSERT(m_vertex_size == a->m_vertex_size && m_native_components == a->m_native_components);

      memcpy(&m_native_vtx_decl, &a->m_native_vtx_decl, sizeof(PortableVertexDeclaration));
    }
    else
    {
      PanicAlertFmt("Can't compare vertex loaders that expect different vertex formats!\n"
                    "a: m_vertex_size {}, m_native_components {:#010x}, stride {}\n"
                    "b: m_vertex_size {}, m_native_components {:#010x}, stride {}",
                    a->m_vertex_size, a->m_native_components, a->m_native_vtx_decl.stride,
                    b->m_vertex_size, b->m_native_components, b->m_native_vtx_decl.stride);
    }
  }
  int RunVertices(DataReader src, DataReader dst, int count) override
  {
    buffer_a.resize(count * a->m_native_vtx_decl.stride + 4);
    buffer_b.resize(count * b->m_native_vtx_decl.stride + 4);

    int count_a =
        a->RunVertices(src, DataReader(buffer_a.data(), buffer_a.data() + buffer_a.size()), count);
    int count_b =
        b->RunVertices(src, DataReader(buffer_b.data(), buffer_b.data() + buffer_b.size()), count);

    if (count_a != count_b)
    {
      ERROR_LOG_FMT(
          VIDEO,
          "The two vertex loaders have loaded a different amount of vertices (a: {}, b: {}).",
          count_a, count_b);
    }

    if (memcmp(buffer_a.data(), buffer_b.data(),
               std::min(count_a, count_b) * m_native_vtx_decl.stride))
    {
      ERROR_LOG_FMT(VIDEO,
                    "The two vertex loaders have loaded different data.  Configuration:"
                    "\nVertex desc:\n{}\n\nVertex attr:\n{}",
                    m_VtxDesc, m_VtxAttr);
    }

    memcpy(dst.GetPointer(), buffer_a.data(), count_a * m_native_vtx_decl.stride);
    m_numLoadedVertices += count;
    return count_a;
  }

private:
  std::unique_ptr<VertexLoaderBase> a;
  std::unique_ptr<VertexLoaderBase> b;

  std::vector<u8> buffer_a;
  std::vector<u8> buffer_b;
};

u32 VertexLoaderBase::GetVertexSize(const TVtxDesc& vtx_desc, const VAT& vtx_attr)
{
  u32 size = 0;
  if (vtx_desc.low.PosMatIdx)
    size++;
  for (auto texmtxidx : vtx_desc.low.TexMatIdx)
  {
    if (texmtxidx)
      size++;
  }
  size += VertexLoader_Position::GetSize(vtx_desc.low.Position, vtx_attr.g0.PosFormat,
                                         vtx_attr.g0.PosElements);
  size += VertexLoader_Normal::GetSize(vtx_desc.low.Normal, vtx_attr.g0.NormalFormat,
                                       vtx_attr.g0.NormalElements, vtx_attr.g0.NormalIndex3);
  for (u32 i = 0; i < vtx_desc.low.Color.Size(); i++)
  {
    size += VertexLoader_Color::GetSize(vtx_desc.low.Color[i], vtx_attr.GetColorFormat(i));
  }
  for (u32 i = 0; i < vtx_desc.high.TexCoord.Size(); i++)
  {
    size += VertexLoader_TextCoord::GetSize(vtx_desc.high.TexCoord[i], vtx_attr.GetTexFormat(i),
                                            vtx_attr.GetTexElements(i));
  }
  return size;
}

u32 VertexLoaderBase::GetVertexComponents(const TVtxDesc& vtx_desc, const VAT& vtx_attr)
{
  u32 components = 0;
  if (vtx_desc.low.PosMatIdx)
    components |= VB_HAS_POSMTXIDX;
  for (u32 i = 0; i < vtx_desc.low.TexMatIdx.Size(); i++)
  {
    if (vtx_desc.low.TexMatIdx[i])
      components |= VB_HAS_TEXMTXIDX0 << i;
  }
  // Vertices always have positions; thus there is no VB_HAS_POS as it would always be set
  if (vtx_desc.low.Normal != VertexComponentFormat::NotPresent)
  {
    components |= VB_HAS_NRM0;
    if (vtx_attr.g0.NormalElements == NormalComponentCount::NBT)
      components |= VB_HAS_NRM1 | VB_HAS_NRM2;
  }
  for (u32 i = 0; i < vtx_desc.low.Color.Size(); i++)
  {
    if (vtx_desc.low.Color[i] != VertexComponentFormat::NotPresent)
      components |= VB_HAS_COL0 << i;
  }
  for (u32 i = 0; i < vtx_desc.high.TexCoord.Size(); i++)
  {
    if (vtx_desc.high.TexCoord[i] != VertexComponentFormat::NotPresent)
      components |= VB_HAS_UV0 << i;
  }
  return components;
}

std::unique_ptr<VertexLoaderBase> VertexLoaderBase::CreateVertexLoader(const TVtxDesc& vtx_desc,
                                                                       const VAT& vtx_attr)
{
  std::unique_ptr<VertexLoaderBase> loader = nullptr;

  //#define COMPARE_VERTEXLOADERS

#if defined(_M_X86_64)
  loader = std::make_unique<VertexLoaderX64>(vtx_desc, vtx_attr);
#elif defined(_M_ARM_64)
  loader = std::make_unique<VertexLoaderARM64>(vtx_desc, vtx_attr);
#endif

  // Use the software loader as a fallback
  // (not currently applicable, as both VertexLoaderX64 and VertexLoaderARM64
  // are always usable, but if a loader that only works on some CPUs is created
  // then this fallback would be used)
  if (!loader)
    loader = std::make_unique<VertexLoader>(vtx_desc, vtx_attr);

#if defined(COMPARE_VERTEXLOADERS)
  return std::make_unique<VertexLoaderTester>(
      std::make_unique<VertexLoader>(vtx_desc, vtx_attr),  // the software one
      std::move(loader),                                   // the new one to compare
      vtx_desc, vtx_attr);
#else
  return loader;
#endif
}