summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/VertexLoader_Position.cpp
blob: 15d2f6d94ecd033b6cf33731b38b22e8454fa716 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#include "VideoCommon/VertexLoader_Position.h"

#include <limits>
#include <type_traits>

#include "Common/CommonTypes.h"
#include "Common/EnumMap.h"
#include "Common/Swap.h"

#include "VideoCommon/DataReader.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexLoaderUtils.h"
#include "VideoCommon/VideoCommon.h"

namespace
{
template <typename T>
constexpr float PosScale(T val, float scale)
{
  return val * scale;
}

template <>
constexpr float PosScale(float val, [[maybe_unused]] float scale)
{
  return val;
}

template <typename T, int N>
void Pos_ReadDirect(VertexLoader* loader)
{
  static_assert(N <= 3, "N > 3 is not sane!");
  const auto scale = loader->m_posScale;
  DataReader dst(g_vertex_manager_write_ptr, nullptr);
  DataReader src(g_video_buffer_read_ptr, nullptr);

  for (int i = 0; i < N; ++i)
  {
    const float value = PosScale(src.Read<T>(), scale);
    if (loader->m_remaining < 3)
      VertexLoaderManager::position_cache[loader->m_remaining][i] = value;
    dst.Write(value);
  }

  g_vertex_manager_write_ptr = dst.GetPointer();
  g_video_buffer_read_ptr = src.GetPointer();
  LOG_VTX();
}

template <typename I, typename T, int N>
void Pos_ReadIndex(VertexLoader* loader)
{
  static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!");
  static_assert(N <= 3, "N > 3 is not sane!");

  const auto index = DataRead<I>();
  loader->m_vertexSkip = index == std::numeric_limits<I>::max();
  const auto data =
      reinterpret_cast<const T*>(VertexLoaderManager::cached_arraybases[CPArray::Position] +
                                 (index * g_main_cp_state.array_strides[CPArray::Position]));
  const auto scale = loader->m_posScale;
  DataReader dst(g_vertex_manager_write_ptr, nullptr);

  for (int i = 0; i < N; ++i)
  {
    const float value = PosScale(Common::FromBigEndian(data[i]), scale);
    if (loader->m_remaining < 3)
      VertexLoaderManager::position_cache[loader->m_remaining][i] = value;
    dst.Write(value);
  }

  g_vertex_manager_write_ptr = dst.GetPointer();
  LOG_VTX();
}

using Common::EnumMap;

// These functions are to work around a "too many initializer values" error with nested brackets
// C++ does not let you write std::array<std::array<u32, 2>, 2> a = {{1, 2}, {3, 4}}
// (although it does allow std::array<std::array<u32, 2>, 2> b = {1, 2, 3, 4})
constexpr EnumMap<TPipelineFunction, CoordComponentCount::XYZ> e(TPipelineFunction xy,
                                                                 TPipelineFunction xyz)
{
  return {xy, xyz};
}
constexpr EnumMap<u32, CoordComponentCount::XYZ> e(u32 xy, u32 xyz)
{
  return {xy, xyz};
}

constexpr EnumMap<EnumMap<TPipelineFunction, CoordComponentCount::XYZ>, ComponentFormat::Float>
f(EnumMap<EnumMap<TPipelineFunction, CoordComponentCount::XYZ>, ComponentFormat::Float> in)
{
  return in;
}

constexpr EnumMap<EnumMap<u32, CoordComponentCount::XYZ>, ComponentFormat::Float>
g(EnumMap<EnumMap<u32, CoordComponentCount::XYZ>, ComponentFormat::Float> in)
{
  return in;
}

template <typename T>
using Table = EnumMap<EnumMap<EnumMap<T, CoordComponentCount::XYZ>, ComponentFormat::Float>,
                      VertexComponentFormat::Index16>;

constexpr Table<TPipelineFunction> s_table_read_position = {
    f({
        e(nullptr, nullptr),
        e(nullptr, nullptr),
        e(nullptr, nullptr),
        e(nullptr, nullptr),
        e(nullptr, nullptr),
    }),
    f({
        e(Pos_ReadDirect<u8, 2>, Pos_ReadDirect<u8, 3>),
        e(Pos_ReadDirect<s8, 2>, Pos_ReadDirect<s8, 3>),
        e(Pos_ReadDirect<u16, 2>, Pos_ReadDirect<u16, 3>),
        e(Pos_ReadDirect<s16, 2>, Pos_ReadDirect<s16, 3>),
        e(Pos_ReadDirect<float, 2>, Pos_ReadDirect<float, 3>),
    }),
    f({
        e(Pos_ReadIndex<u8, u8, 2>, Pos_ReadIndex<u8, u8, 3>),
        e(Pos_ReadIndex<u8, s8, 2>, Pos_ReadIndex<u8, s8, 3>),
        e(Pos_ReadIndex<u8, u16, 2>, Pos_ReadIndex<u8, u16, 3>),
        e(Pos_ReadIndex<u8, s16, 2>, Pos_ReadIndex<u8, s16, 3>),
        e(Pos_ReadIndex<u8, float, 2>, Pos_ReadIndex<u8, float, 3>),
    }),
    f({
        e(Pos_ReadIndex<u16, u8, 2>, Pos_ReadIndex<u16, u8, 3>),
        e(Pos_ReadIndex<u16, s8, 2>, Pos_ReadIndex<u16, s8, 3>),
        e(Pos_ReadIndex<u16, u16, 2>, Pos_ReadIndex<u16, u16, 3>),
        e(Pos_ReadIndex<u16, s16, 2>, Pos_ReadIndex<u16, s16, 3>),
        e(Pos_ReadIndex<u16, float, 2>, Pos_ReadIndex<u16, float, 3>),
    }),
};

constexpr Table<u32> s_table_read_position_vertex_size = {
    g({
        e(0u, 0u),
        e(0u, 0u),
        e(0u, 0u),
        e(0u, 0u),
        e(0u, 0u),
    }),
    g({
        e(2, 3),
        e(2, 3),
        e(4, 6),
        e(4, 6),
        e(8, 12),
    }),
    g({
        e(1, 1),
        e(1, 1),
        e(1, 1),
        e(1, 1),
        e(1, 1),
    }),
    g({
        e(2, 2),
        e(2, 2),
        e(2, 2),
        e(2, 2),
        e(2, 2),
    }),
};
}  // Anonymous namespace

u32 VertexLoader_Position::GetSize(VertexComponentFormat type, ComponentFormat format,
                                   CoordComponentCount elements)
{
  return s_table_read_position_vertex_size[type][format][elements];
}

TPipelineFunction VertexLoader_Position::GetFunction(VertexComponentFormat type,
                                                     ComponentFormat format,
                                                     CoordComponentCount elements)
{
  return s_table_read_position[type][format][elements];
}