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path: root/Source/Core/VideoCommon/VideoBackendBase.cpp
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// Copyright 2011 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <algorithm>
#include <memory>
#include <string>
#include <vector>

// TODO: ugly
#ifdef _WIN32
#include "VideoBackends/D3D/VideoBackend.h"
#include "VideoBackends/D3D12/VideoBackend.h"
#endif
#include "VideoBackends/OGL/VideoBackend.h"
#include "VideoBackends/Software/VideoBackend.h"

#include "VideoCommon/VideoBackendBase.h"

std::vector<std::unique_ptr<VideoBackendBase>> g_available_video_backends;
VideoBackendBase* g_video_backend = nullptr;
static VideoBackendBase* s_default_backend = nullptr;

#ifdef _WIN32
#include <windows.h>

// Nvidia drivers >= v302 will check if the application exports a global
// variable named NvOptimusEnablement to know if it should run the app in high
// performance graphics mode or using the IGP.
extern "C" {
__declspec(dllexport) DWORD NvOptimusEnablement = 1;
}
#endif

void VideoBackendBase::PopulateList()
{
	// OGL > D3D11 > D3D12 > SW
	g_available_video_backends.push_back(std::make_unique<OGL::VideoBackend>());
#ifdef _WIN32
	g_available_video_backends.push_back(std::make_unique<DX11::VideoBackend>());

	// More robust way to check for D3D12 support than (unreliable) OS version checks.
	HMODULE d3d12_module = LoadLibraryA("d3d12.dll");
	if (d3d12_module != nullptr)
	{
		FreeLibrary(d3d12_module);
		g_available_video_backends.push_back(std::make_unique<DX12::VideoBackend>());
	}
#endif
	g_available_video_backends.push_back(std::make_unique<SW::VideoSoftware>());

	const auto iter = std::find_if(g_available_video_backends.begin(), g_available_video_backends.end(), [](const auto& backend) {
		return backend != nullptr;
	});

	if (iter == g_available_video_backends.end())
		return;

	s_default_backend = iter->get();
	g_video_backend   = iter->get();
}

void VideoBackendBase::ClearList()
{
	g_available_video_backends.clear();
}

void VideoBackendBase::ActivateBackend(const std::string& name)
{
	// If empty, set it to the default backend (expected behavior)
	if (name.empty())
		g_video_backend = s_default_backend;

	const auto iter = std::find_if(g_available_video_backends.begin(), g_available_video_backends.end(), [&name](const auto& backend) {
		return name == backend->GetName();
	});

	if (iter == g_available_video_backends.end())
		return;

	g_video_backend = iter->get();
}