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// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <cmath>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Movie.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
VideoConfig g_Config;
VideoConfig g_ActiveConfig;
void UpdateActiveConfig()
{
if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
Movie::SetGraphicsConfig();
g_ActiveConfig = g_Config;
}
VideoConfig::VideoConfig()
{
bRunning = false;
// Needed for the first frame, I think
fAspectRatioHackW = 1;
fAspectRatioHackH = 1;
// disable all features by default
backend_info.api_type = APIType::Nothing;
backend_info.MaxTextureSize = 16384;
backend_info.bSupportsExclusiveFullscreen = false;
backend_info.bSupportsMultithreading = false;
backend_info.bSupportsInternalResolutionFrameDumps = false;
backend_info.bSupportsST3CTextures = false;
bEnableValidationLayer = false;
bBackendMultithreading = true;
}
void VideoConfig::Load(const std::string& ini_file)
{
IniFile iniFile;
iniFile.Load(ini_file);
IniFile::Section* hardware = iniFile.GetOrCreateSection("Hardware");
hardware->Get("VSync", &bVSync, false);
hardware->Get("Adapter", &iAdapter, 0);
IniFile::Section* settings = iniFile.GetOrCreateSection("Settings");
settings->Get("wideScreenHack", &bWidescreenHack, false);
settings->Get("AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
settings->Get("Crop", &bCrop, false);
settings->Get("UseXFB", &bUseXFB, false);
settings->Get("UseRealXFB", &bUseRealXFB, false);
settings->Get("SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples, 128);
settings->Get("ShowFPS", &bShowFPS, false);
settings->Get("ShowNetPlayPing", &bShowNetPlayPing, false);
settings->Get("ShowNetPlayMessages", &bShowNetPlayMessages, false);
settings->Get("LogRenderTimeToFile", &bLogRenderTimeToFile, false);
settings->Get("OverlayStats", &bOverlayStats, false);
settings->Get("OverlayProjStats", &bOverlayProjStats, false);
settings->Get("DumpTextures", &bDumpTextures, false);
settings->Get("HiresTextures", &bHiresTextures, false);
settings->Get("ConvertHiresTextures", &bConvertHiresTextures, false);
settings->Get("CacheHiresTextures", &bCacheHiresTextures, false);
settings->Get("DumpEFBTarget", &bDumpEFBTarget, false);
settings->Get("DumpFramesAsImages", &bDumpFramesAsImages, false);
settings->Get("FreeLook", &bFreeLook, false);
settings->Get("UseFFV1", &bUseFFV1, false);
settings->Get("DumpFormat", &sDumpFormat, "avi");
settings->Get("DumpCodec", &sDumpCodec, "");
settings->Get("DumpPath", &sDumpPath, "");
settings->Get("BitrateKbps", &iBitrateKbps, 2500);
settings->Get("InternalResolutionFrameDumps", &bInternalResolutionFrameDumps, false);
settings->Get("EnableGPUTextureDecoding", &bEnableGPUTextureDecoding, false);
settings->Get("EnablePixelLighting", &bEnablePixelLighting, false);
settings->Get("FastDepthCalc", &bFastDepthCalc, true);
settings->Get("MSAA", &iMultisamples, 1);
settings->Get("SSAA", &bSSAA, false);
settings->Get("EFBScale", &iEFBScale, (int)SCALE_1X); // native
settings->Get("TexFmtOverlayEnable", &bTexFmtOverlayEnable, false);
settings->Get("TexFmtOverlayCenter", &bTexFmtOverlayCenter, false);
settings->Get("WireFrame", &bWireFrame, false);
settings->Get("DisableFog", &bDisableFog, false);
settings->Get("BorderlessFullscreen", &bBorderlessFullscreen, false);
settings->Get("EnableValidationLayer", &bEnableValidationLayer, false);
settings->Get("BackendMultithreading", &bBackendMultithreading, true);
settings->Get("CommandBufferExecuteInterval", &iCommandBufferExecuteInterval, 100);
settings->Get("ShaderCache", &bShaderCache, true);
settings->Get("SWZComploc", &bZComploc, true);
settings->Get("SWZFreeze", &bZFreeze, true);
settings->Get("SWDumpObjects", &bDumpObjects, false);
settings->Get("SWDumpTevStages", &bDumpTevStages, false);
settings->Get("SWDumpTevTexFetches", &bDumpTevTextureFetches, false);
settings->Get("SWDrawStart", &drawStart, 0);
settings->Get("SWDrawEnd", &drawEnd, 100000);
IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements");
enhancements->Get("ForceFiltering", &bForceFiltering, false);
enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
enhancements->Get("PostProcessingShader", &sPostProcessingShader, "");
enhancements->Get("ForceTrueColor", &bForceTrueColor, true);
IniFile::Section* stereoscopy = iniFile.GetOrCreateSection("Stereoscopy");
stereoscopy->Get("StereoMode", &iStereoMode, 0);
stereoscopy->Get("StereoDepth", &iStereoDepth, 20);
stereoscopy->Get("StereoConvergencePercentage", &iStereoConvergencePercentage, 100);
stereoscopy->Get("StereoSwapEyes", &bStereoSwapEyes, false);
IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
hacks->Get("EFBAccessEnable", &bEFBAccessEnable, true);
hacks->Get("BBoxEnable", &bBBoxEnable, false);
hacks->Get("BBoxPreferStencilImplementation", &bBBoxPreferStencilImplementation, false);
hacks->Get("ForceProgressive", &bForceProgressive, true);
hacks->Get("EFBToTextureEnable", &bSkipEFBCopyToRam, true);
hacks->Get("EFBScaledCopy", &bCopyEFBScaled, true);
hacks->Get("EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);
hacks->Get("VertexRounding", &bVertexRounding, false);
// hacks which are disabled by default
iPhackvalue[0] = 0;
bPerfQueriesEnable = false;
// Load common settings
iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
IniFile::Section* interface = iniFile.GetOrCreateSection("Interface");
bool bTmp;
interface->Get("UsePanicHandlers", &bTmp, true);
SetEnableAlert(bTmp);
VerifyValidity();
}
void VideoConfig::GameIniLoad()
{
bool gfx_override_exists = false;
// XXX: Again, bad place to put OSD messages at (see delroth's comment above)
// XXX: This will add an OSD message for each projection hack value... meh
#define CHECK_SETTING(section, key, var) \
do \
{ \
decltype(var) temp = var; \
if (iniFile.GetIfExists(section, key, &var) && var != temp) \
{ \
std::string msg = StringFromFormat("Note: Option \"%s\" is overridden by game ini.", key); \
OSD::AddMessage(msg, 7500); \
gfx_override_exists = true; \
} \
} while (0)
IniFile iniFile = SConfig::GetInstance().LoadGameIni();
CHECK_SETTING("Video_Hardware", "VSync", bVSync);
CHECK_SETTING("Video_Settings", "wideScreenHack", bWidescreenHack);
CHECK_SETTING("Video_Settings", "AspectRatio", iAspectRatio);
CHECK_SETTING("Video_Settings", "Crop", bCrop);
CHECK_SETTING("Video_Settings", "UseXFB", bUseXFB);
CHECK_SETTING("Video_Settings", "UseRealXFB", bUseRealXFB);
CHECK_SETTING("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
CHECK_SETTING("Video_Settings", "HiresTextures", bHiresTextures);
CHECK_SETTING("Video_Settings", "ConvertHiresTextures", bConvertHiresTextures);
CHECK_SETTING("Video_Settings", "CacheHiresTextures", bCacheHiresTextures);
CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
CHECK_SETTING("Video_Settings", "FastDepthCalc", bFastDepthCalc);
CHECK_SETTING("Video_Settings", "MSAA", iMultisamples);
CHECK_SETTING("Video_Settings", "SSAA", bSSAA);
CHECK_SETTING("Video_Settings", "ForceTrueColor", bForceTrueColor);
int tmp = -9000;
CHECK_SETTING("Video_Settings", "EFBScale", tmp); // integral
if (tmp != -9000)
{
if (tmp != SCALE_FORCE_INTEGRAL)
{
iEFBScale = tmp;
}
else // Round down to multiple of native IR
{
switch (iEFBScale)
{
case SCALE_AUTO:
iEFBScale = SCALE_AUTO_INTEGRAL;
break;
case SCALE_1_5X:
iEFBScale = SCALE_1X;
break;
case SCALE_2_5X:
iEFBScale = SCALE_2X;
break;
default:
break;
}
}
}
CHECK_SETTING("Video_Settings", "DisableFog", bDisableFog);
CHECK_SETTING("Video_Settings", "BackendMultithreading", bBackendMultithreading);
CHECK_SETTING("Video_Settings", "CommandBufferExecuteInterval", iCommandBufferExecuteInterval);
CHECK_SETTING("Video_Enhancements", "ForceFiltering", bForceFiltering);
CHECK_SETTING("Video_Enhancements", "MaxAnisotropy",
iMaxAnisotropy); // NOTE - this is x in (1 << x)
CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
// These are not overrides, they are per-game stereoscopy parameters, hence no warning
iniFile.GetIfExists("Video_Stereoscopy", "StereoConvergence", &iStereoConvergence, 20);
iniFile.GetIfExists("Video_Stereoscopy", "StereoEFBMonoDepth", &bStereoEFBMonoDepth, false);
iniFile.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage", &iStereoDepthPercentage, 100);
CHECK_SETTING("Video_Stereoscopy", "StereoMode", iStereoMode);
CHECK_SETTING("Video_Stereoscopy", "StereoDepth", iStereoDepth);
CHECK_SETTING("Video_Stereoscopy", "StereoSwapEyes", bStereoSwapEyes);
CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
CHECK_SETTING("Video_Hacks", "BBoxEnable", bBBoxEnable);
CHECK_SETTING("Video_Hacks", "ForceProgressive", bForceProgressive);
CHECK_SETTING("Video_Hacks", "EFBToTextureEnable", bSkipEFBCopyToRam);
CHECK_SETTING("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
CHECK_SETTING("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
CHECK_SETTING("Video_Hacks", "VertexRounding", bVertexRounding);
CHECK_SETTING("Video", "ProjectionHack", iPhackvalue[0]);
CHECK_SETTING("Video", "PH_SZNear", iPhackvalue[1]);
CHECK_SETTING("Video", "PH_SZFar", iPhackvalue[2]);
CHECK_SETTING("Video", "PH_ZNear", sPhackvalue[0]);
CHECK_SETTING("Video", "PH_ZFar", sPhackvalue[1]);
CHECK_SETTING("Video", "PerfQueriesEnable", bPerfQueriesEnable);
if (gfx_override_exists)
OSD::AddMessage(
"Warning: Opening the graphics configuration will reset settings and might cause issues!",
10000);
}
void VideoConfig::VerifyValidity()
{
// TODO: Check iMaxAnisotropy value
if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1))
iAdapter = 0;
if (std::find(backend_info.AAModes.begin(), backend_info.AAModes.end(), iMultisamples) ==
backend_info.AAModes.end())
iMultisamples = 1;
if (iStereoMode > 0)
{
if (!backend_info.bSupportsGeometryShaders)
{
OSD::AddMessage(
"Stereoscopic 3D isn't supported by your GPU, support for OpenGL 3.2 is required.",
10000);
iStereoMode = 0;
}
if (bUseXFB && bUseRealXFB)
{
OSD::AddMessage("Stereoscopic 3D isn't supported with Real XFB, turning off stereoscopy.",
10000);
iStereoMode = 0;
}
}
}
void VideoConfig::Save(const std::string& ini_file)
{
IniFile iniFile;
iniFile.Load(ini_file);
IniFile::Section* hardware = iniFile.GetOrCreateSection("Hardware");
hardware->Set("VSync", bVSync);
hardware->Set("Adapter", iAdapter);
IniFile::Section* settings = iniFile.GetOrCreateSection("Settings");
settings->Set("AspectRatio", iAspectRatio);
settings->Set("Crop", bCrop);
settings->Set("wideScreenHack", bWidescreenHack);
settings->Set("UseXFB", bUseXFB);
settings->Set("UseRealXFB", bUseRealXFB);
settings->Set("SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
settings->Set("ShowFPS", bShowFPS);
settings->Set("ShowNetPlayPing", bShowNetPlayPing);
settings->Set("ShowNetPlayMessages", bShowNetPlayMessages);
settings->Set("LogRenderTimeToFile", bLogRenderTimeToFile);
settings->Set("OverlayStats", bOverlayStats);
settings->Set("OverlayProjStats", bOverlayProjStats);
settings->Set("DumpTextures", bDumpTextures);
settings->Set("HiresTextures", bHiresTextures);
settings->Set("ConvertHiresTextures", bConvertHiresTextures);
settings->Set("CacheHiresTextures", bCacheHiresTextures);
settings->Set("DumpEFBTarget", bDumpEFBTarget);
settings->Set("DumpFramesAsImages", bDumpFramesAsImages);
settings->Set("FreeLook", bFreeLook);
settings->Set("UseFFV1", bUseFFV1);
settings->Set("DumpFormat", sDumpFormat);
settings->Set("DumpCodec", sDumpCodec);
settings->Set("DumpPath", sDumpPath);
settings->Set("BitrateKbps", iBitrateKbps);
settings->Set("InternalResolutionFrameDumps", bInternalResolutionFrameDumps);
settings->Set("EnableGPUTextureDecoding", bEnableGPUTextureDecoding);
settings->Set("EnablePixelLighting", bEnablePixelLighting);
settings->Set("FastDepthCalc", bFastDepthCalc);
settings->Set("MSAA", iMultisamples);
settings->Set("SSAA", bSSAA);
settings->Set("EFBScale", iEFBScale);
settings->Set("TexFmtOverlayEnable", bTexFmtOverlayEnable);
settings->Set("TexFmtOverlayCenter", bTexFmtOverlayCenter);
settings->Set("Wireframe", bWireFrame);
settings->Set("DisableFog", bDisableFog);
settings->Set("BorderlessFullscreen", bBorderlessFullscreen);
settings->Set("EnableValidationLayer", bEnableValidationLayer);
settings->Set("BackendMultithreading", bBackendMultithreading);
settings->Set("CommandBufferExecuteInterval", iCommandBufferExecuteInterval);
settings->Set("ShaderCache", bShaderCache);
settings->Set("SWZComploc", bZComploc);
settings->Set("SWZFreeze", bZFreeze);
settings->Set("SWDumpObjects", bDumpObjects);
settings->Set("SWDumpTevStages", bDumpTevStages);
settings->Set("SWDumpTevTexFetches", bDumpTevTextureFetches);
settings->Set("SWDrawStart", drawStart);
settings->Set("SWDrawEnd", drawEnd);
IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements");
enhancements->Set("ForceFiltering", bForceFiltering);
enhancements->Set("MaxAnisotropy", iMaxAnisotropy);
enhancements->Set("PostProcessingShader", sPostProcessingShader);
enhancements->Set("ForceTrueColor", bForceTrueColor);
IniFile::Section* stereoscopy = iniFile.GetOrCreateSection("Stereoscopy");
stereoscopy->Set("StereoMode", iStereoMode);
stereoscopy->Set("StereoDepth", iStereoDepth);
stereoscopy->Set("StereoConvergencePercentage", iStereoConvergencePercentage);
stereoscopy->Set("StereoSwapEyes", bStereoSwapEyes);
IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
hacks->Set("EFBAccessEnable", bEFBAccessEnable);
hacks->Set("BBoxEnable", bBBoxEnable);
hacks->Set("BBoxPreferStencilImplementation", bBBoxPreferStencilImplementation);
hacks->Set("ForceProgressive", bForceProgressive);
hacks->Set("EFBToTextureEnable", bSkipEFBCopyToRam);
hacks->Set("EFBScaledCopy", bCopyEFBScaled);
hacks->Set("EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
hacks->Set("VertexRounding", bVertexRounding);
iniFile.Save(ini_file);
}
bool VideoConfig::IsVSync()
{
return bVSync && !Core::GetIsThrottlerTempDisabled();
}
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