summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/VideoState.cpp
blob: bb0a3c3a9d71416c4fee67dd57a915db709319cc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.

#include "VideoCommon/BPMemory.h"
#include "VideoCommon/CPMemory.h"
#include "VideoCommon/XFMemory.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoState.h"

static void DoState(PointerWrap &p)
{
	// BP Memory
	p.Do(bpmem);
	p.DoMarker("BP Memory");

	// CP Memory
	p.DoArray(arraybases, 16);
	p.DoArray(arraystrides, 16);
	p.Do(MatrixIndexA);
	p.Do(MatrixIndexB);
	p.Do(g_VtxDesc.Hex);
	p.DoArray(g_VtxAttr, 8);
	p.DoMarker("CP Memory");

	// XF Memory
	p.Do(xfregs);
	p.DoArray(xfmem, XFMEM_SIZE);
	p.DoMarker("XF Memory");

	// Texture decoder
	p.DoArray(texMem, TMEM_SIZE);
	p.DoMarker("texMem");

	// FIFO
	Fifo_DoState(p);
	p.DoMarker("Fifo");

	CommandProcessor::DoState(p);
	p.DoMarker("CommandProcessor");

	PixelEngine::DoState(p);
	p.DoMarker("PixelEngine");

	// the old way of replaying current bpmem as writes to push side effects to pixel shader manager doesn't really work.
	PixelShaderManager::DoState(p);
	p.DoMarker("PixelShaderManager");

	VertexShaderManager::DoState(p);
	p.DoMarker("VertexShaderManager");

	VertexManager::DoState(p);
	p.DoMarker("VertexManager");

	// TODO: search for more data that should be saved and add it here
}

void VideoCommon_DoState(PointerWrap &p)
{
	DoState(p);
}

void VideoCommon_RunLoop(bool enable)
{
	EmulatorState(enable);
}

void VideoCommon_Init()
{
	memset(arraybases, 0, sizeof(arraybases));
	memset(arraystrides, 0, sizeof(arraystrides));
	memset(&MatrixIndexA, 0, sizeof(MatrixIndexA));
	memset(&MatrixIndexB, 0, sizeof(MatrixIndexB));
	memset(&g_VtxDesc, 0, sizeof(g_VtxDesc));
	memset(g_VtxAttr, 0, sizeof(g_VtxAttr));
	memset(texMem, 0, TMEM_SIZE);
}