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// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

// This is a test program for running code on the Wii DSP, with full control over input
// and automatic compare with output. VERY useful for figuring out what those little
// ops actually do.
// It's very unpolished though
// Use Dolphin's dsptool to generate a new dsp_code.h.
// Originally written by duddie and modified by FIRES. Then further modified by ector.

#include <debug.h>
#include <fat.h>
#include <fcntl.h>
#include <gccore.h>
#include <malloc.h>
#include <network.h>
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>

#include <unistd.h>
#include <ogc/color.h>
#include <ogc/consol.h>

#ifdef _MSC_VER
// Just for easy looking :)
#define HW_RVL //HW_DOL
#endif

#ifdef HW_RVL
#include <wiiuse/wpad.h>
#include <sdcard/wiisd_io.h>
#else
#include <sdcard/gcsd.h>
#endif

#include "ConsoleHelper.h"

#include "dspregs.h"

// This is where the DSP binary is.
#include "dsp_code.h"
#include "mem_dump.h"

// Communication with the real DSP and with the DSP emulator.
#include "dsp_interface.h"
#include "real_dsp.h"
// #include "virtual_dsp.h"

// Used for communications with the DSP, such as dumping registers etc.
u16 dspbuffer[16 * 1024] __attribute__ ((aligned (0x4000)));

static void *xfb = nullptr;
void (*reboot)() = (void(*)())0x80001800;
GXRModeObj *rmode;

static vu16* const _dspReg = (u16*)0xCC005000;

u16 *dspbufP;
u16 *dspbufC;
u32 *dspbufU;

u16 dspreg_in[32] = {
	0x0410, 0x0510, 0x0610, 0x0710, 0x0810, 0x0910, 0x0a10, 0x0b10,
	0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0855, 0x0966, 0x0a77, 0x0b88,
	0x0014, 0xfff5, 0x00ff, 0x2200, 0x0000, 0x0000, 0x0000, 0x0000,
	0x0003, 0x0004, 0x8000, 0x000C, 0x0007, 0x0008, 0x0009, 0x000a,
}; ///            ax_h_1   ax_h_1

/* ttt ?

u16 dspreg_in[32] = {
0x0e4c, 0x03c0, 0x0bd9, 0x06a3, 0x0c06, 0x0240, 0x0010, 0x0ecc,
0x0000, 0x0000, 0x0000, 0x0000, 0x0322, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x00ff, 0x1b41, 0x0000, 0x0040, 0x00ff, 0x0000,
0x1000, 0x96cc, 0x0000, 0x0000, 0x3fc0, 0x96cc, 0x0000, 0x0000,
}; */

// if i set bit 0x4000 of SR my tests crashes :(

/*
// zelda 0x00da
u16 dspreg_in[32] = {
0x0a50, 0x0ca2, 0x04f8, 0x0ab0, 0x8039, 0x0000, 0x0000, 0x0000,
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x03d1, 0x0000, 0x0418, 0x0002,     // r08 must have a value ... no idea why (ector: it's the looped addressing regs)
0x0000, 0x0000, 0x00ff, 0x1804, 0xdb70, 0x4ddb, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0xde6d, 0x0000, 0x0000, 0x0000, 0x004e,
};*/

u16 dspreg_out[1000][32];

/*
// gba ucode dmas result here
u32 SecParams_out[2] __attribute__ ((aligned (0x20))) = {
	0x11223344, // key
	0x55667788 // bootinfo
};

// ripped from demo
u32 SecParams_in[8] __attribute__ ((aligned (0x20))) = {
	0xDB967E0F, // key from gba
	0x00000002,
	0x00000002,
	0x00001078,
	(u32)SecParams_out, //0x80075060, // ptr to receiving buffer
	// padding?
	0x00000000,
	0x00000000,
	0x00000000
};
*/

// UI (interactive register editing)
u32 ui_mode;

enum {
	UIM_SEL	= 1,
	UIM_EDIT_REG = 2,
	UIM_EDIT_BIN = 4,
};

// Currently selected register.
s32 cursor_reg = 0;
// Currently selected digit.
s32 small_cursor_x;
// Value currently being edited.
u16 *reg_value;

RealDSP real_dsp;

// Currently running microcode
int curUcode = 0, runningUcode = 1;

int dsp_steps = 0;


// When comparing regs, ignore the loop stack registers.
bool regs_equal(int reg, u16 value1, u16 value2)
{
	if (reg >= DSP_REG_ST0 && reg <= DSP_REG_ST3)
		return true;
	else
		return value1 == value2;
}

void print_reg_block(int x, int y, int sel, const u16 *regs, const u16 *compare_regs)
{
	for (int j = 0; j < 4 ; j++)
	{
		for (int i = 0; i < 8 ; i++)
		{
			// Do not even display the loop stack registers.
			const int reg = j * 8 + i;
			CON_SetColor(sel == reg ? CON_BRIGHT_YELLOW : CON_GREEN);
			CON_Printf(x + j * 8, i + y, "%02x ", reg);
			if (j != 1 || i < 4)
			{
				u8 color1 = regs_equal(reg, regs[reg], compare_regs[reg]) ? CON_BRIGHT_WHITE : CON_BRIGHT_RED;
				for (int k = 0; k < 4; k++)
				{
					if (sel == reg && k == small_cursor_x && ui_mode == UIM_EDIT_REG)
						CON_SetColor(CON_BRIGHT_CYAN);
					else
						CON_SetColor(color1);
					CON_Printf(x + 3 + j * 8 + k, i + y, "%01x", (regs[reg] >> ((3 - k) * 4)) & 0xf);
				}
			}
		}
	}
	CON_SetColor(CON_WHITE);

	CON_Printf(x+2, y+9, "ACC0: %02x %04x %04x", regs[DSP_REG_ACH0]&0xff, regs[DSP_REG_ACM0], regs[DSP_REG_ACL0]);
	CON_Printf(x+2, y+10, "ACC1: %02x %04x %04x", regs[DSP_REG_ACH1]&0xff, regs[DSP_REG_ACM1], regs[DSP_REG_ACL1]);
	CON_Printf(x+2, y+11, "AX0: %04x %04x", regs[DSP_REG_AXH0], regs[DSP_REG_AXL0]);
	CON_Printf(x+2, y+12, "AX1: %04x %04x", regs[DSP_REG_AXH1], regs[DSP_REG_AXL1]);
}

void print_regs(int _step, int _dsp_steps)
{
	const u16 *regs = _step == 0 ? dspreg_in : dspreg_out[_step - 1];
	const u16 *regs2 = dspreg_out[_step];

	print_reg_block(0, 2, _step == 0 ? cursor_reg : -1, regs, regs2);
	print_reg_block(33, 2, -1, regs2, regs);

	CON_SetColor(CON_WHITE);
	CON_Printf(33, 17, "%i / %i      ", _step + 1, _dsp_steps);

	return;

	static int count = 0;
	int x = 0, y = 16;
	if (count > 2)
		CON_Clear();
	count = 0;
	CON_SetColor(CON_WHITE);
	for (int i = 0x0; i < 0xf70 ; i++)
	{
		if (dspbufC[i] != mem_dump[i])
		{
			CON_Printf(x, y, "%04x=%04x", i, dspbufC[i]);
			count++;
			x += 10;
			if (x >= 60) {
				x = 0;
				y++;
			}
		}
	}
	CON_Printf(4, 25, "%08x", count);
}

void UpdateLastMessage(const char* msg)
{
	CON_PrintRow(4, 24, msg);
}

void DumpDSP_ROMs(const u16* rom, const u16* coef)
{
	char filename[260] = {0};
	sprintf(filename, "sd:/dsp_rom.bin");
	FILE *fROM = fopen(filename, "wb");
	sprintf(filename, "sd:/dsp_coef.bin");
	FILE *fCOEF = fopen(filename, "wb");

	if (fROM && fCOEF)
	{
		fwrite(MEM_PHYSICAL_TO_K0(rom), 0x2000, 1, fROM);
		fwrite(MEM_PHYSICAL_TO_K0(coef), 0x1000, 1, fCOEF);

		UpdateLastMessage("DSP ROMs dumped to SD");
	}
	else
	{
		UpdateLastMessage("SD Write Error");
	}

	if (fROM)
		fclose(fROM);
	if (fCOEF)
		fclose(fCOEF);
}

void ui_pad_sel(void)
{
#ifdef HW_RVL
	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_RIGHT)
		cursor_reg += 8;
	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_LEFT)
		cursor_reg -= 8;
	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_UP)
		cursor_reg--;
	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_DOWN)
		cursor_reg++;
	cursor_reg &= 0x1f;
	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
	{
		ui_mode = UIM_EDIT_REG;
		reg_value = &dspreg_in[cursor_reg];
	}
#else
	if (PAD_ButtonsDown(0) & PAD_BUTTON_RIGHT)
		cursor_reg += 8;
	if (PAD_ButtonsDown(0) & PAD_BUTTON_LEFT)
		cursor_reg -= 8;
	if (PAD_ButtonsDown(0) & PAD_BUTTON_UP)
		cursor_reg--;
	if (PAD_ButtonsDown(0) & PAD_BUTTON_DOWN)
		cursor_reg++;
	cursor_reg &= 0x1f;
	if (PAD_ButtonsDown(0) & PAD_BUTTON_A)
	{
		ui_mode = UIM_EDIT_REG;
		reg_value = &dspreg_in[cursor_reg];
	}
#endif
}

void ui_pad_edit_reg(void)
{
#ifdef HW_RVL
	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_RIGHT)
		small_cursor_x++;
	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_LEFT)
		small_cursor_x--;
	small_cursor_x &= 0x3;

	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_UP)
		*reg_value += 0x1 << (4 * (3 - small_cursor_x));
	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_DOWN)
		*reg_value -= 0x1 << (4 * (3 - small_cursor_x));
	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
		ui_mode = UIM_SEL;
	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_1)
		*reg_value = 0;
	if (WPAD_ButtonsDown(0) & WPAD_BUTTON_2)
		*reg_value = 0xffff;
#else
	if (PAD_ButtonsDown(0) & PAD_BUTTON_RIGHT)
		small_cursor_x++;
	if (PAD_ButtonsDown(0) & PAD_BUTTON_LEFT)
		small_cursor_x--;
	small_cursor_x &= 0x3;

	if (PAD_ButtonsDown(0) & PAD_BUTTON_UP)
		*reg_value += 0x1 << (4 * (3 - small_cursor_x));
	if (PAD_ButtonsDown(0) & PAD_BUTTON_DOWN)
		*reg_value -= 0x1 << (4 * (3 - small_cursor_x));
	if (PAD_ButtonsDown(0) & PAD_BUTTON_A)
		ui_mode = UIM_SEL;
	if (PAD_ButtonsDown(0) & PAD_BUTTON_X)
		*reg_value = 0;
	if (PAD_ButtonsDown(0) & PAD_BUTTON_Y)
		*reg_value = 0xffff;
#endif
}

void handle_dsp_mail(void)
{
	// Should put a loop around this too.
	if (DSP_CheckMailFrom())
	{
		u32 mail = DSP_ReadMailFrom();

		if (mail == 0x8071feed)
		{
			// DSP ready for task. Let's send one.
			// First, prepare data.
			for (int n = 0 ; n < 32 ; n++)
				dspbufC[0x00 + n] = dspreg_in[n];
			DCFlushRange(dspbufC, 0x2000);
			// Then send the code.
			DCFlushRange((void *)dsp_code[curUcode], 0x2000);
			// DMA ucode to iram base, entry point is just after exception vectors...0x10
			// NOTE: for any ucode made by dsptool, the block length will be 8191
			real_dsp.SendTask((void *)MEM_VIRTUAL_TO_PHYSICAL(dsp_code[curUcode]), 0, sizeof(dsp_code[curUcode])-1, 0x10);

			runningUcode = curUcode + 1;

			// Clear exception status since we've loaded a new ucode
			CON_BlankRow(25);
		}
		else if ((mail & 0xffff0000) == 0x8bad0000)
		{
			// dsp_base.inc is reporting an exception happened
			CON_PrintRow(4, 25, "%s caused exception %x at step %i", UCODE_NAMES[curUcode], mail & 0xff, dsp_steps);
		}
		else if (mail == 0x8888dead)
		{
			// Send memory dump (DSP DRAM from someone's GameCube?)
			// not really sure why this is important - I guess just to try to keep tests predictable
			u16* tmpBuf = (u16 *)MEM_VIRTUAL_TO_PHYSICAL(mem_dump);

			while (real_dsp.CheckMailTo());
			real_dsp.SendMailTo((u32)tmpBuf);
			while (real_dsp.CheckMailTo());
		}
		else if (mail == 0x8888beef)
		{
			// Provide register base to DSP (if using dsp_base.inc, it will DMA them to the correct place)
			while (real_dsp.CheckMailTo());
			real_dsp.SendMailTo((u32)dspbufP);
			while (real_dsp.CheckMailTo());
		}
		else if (mail == 0x8888feeb)
		{
			// We got a stepful of registers.
			DCInvalidateRange(dspbufC, 0x2000);
			for (int i = 0 ; i < 32 ; i++)
				dspreg_out[dsp_steps][i] = dspbufC[0xf80 + i];

			dsp_steps++;

			while (real_dsp.CheckMailTo());
			real_dsp.SendMailTo(0x8000dead);
			while (real_dsp.CheckMailTo());
		}

		// ROM dumping mails
		else if (mail == 0x8888c0de)
		{
			// DSP has copied irom to its DRAM...send address so it can dma it back
			while (real_dsp.CheckMailTo());
			real_dsp.SendMailTo((u32)dspbufP);
			while (real_dsp.CheckMailTo());
		}
		else if (mail == 0x8888da7a)
		{
			// DSP has copied coef to its DRAM...send address so it can DMA it back
			while (real_dsp.CheckMailTo());
			real_dsp.SendMailTo((u32)&dspbufP[0x1000]);
			while (real_dsp.CheckMailTo());

			// Now we can do something useful with the buffer :)
			DumpDSP_ROMs(dspbufP, &dspbufP[0x1000]);
		}

		// SDK status mails
		/*
		// GBA ucode
		else if (mail == 0xdcd10000) // DSP_INIT
		{
			real_dsp.SendMailTo(0xabba0000);
			while (real_dsp.CheckMailTo());
			DCFlushRange(SecParams_in, sizeof(SecParams_in));
			CON_PrintRow(4, 25, "SecParams_out = %x", SecParams_in[4]);
			real_dsp.SendMailTo((u32)SecParams_in);
			while (real_dsp.CheckMailTo());
		}
		else if (mail == 0xdcd10003) // DSP_DONE
		{
			real_dsp.SendMailTo(0xcdd1babe); // custom mail to tell DSP to halt (calls end_of_test)
			while (real_dsp.CheckMailTo());

			DCInvalidateRange(SecParams_out, sizeof(SecParams_out));
			CON_PrintRow(4, 26, "SecParams_out: %08x %08x",
			SecParams_out[0], SecParams_out[1]);
		}
		*/

		CON_PrintRow(2, 1, "UCode: %d/%d %s, Last mail: %08x",
			curUcode + 1, NUM_UCODES, UCODE_NAMES[curUcode], mail);
	}
}

void dump_all_ucodes(bool fastmode)
{
	char filename[260] = {0};
	char temp[100];
	u32 written;

	sprintf(filename, "sd:/dsp_dump_all.bin");
	FILE *f2 = fopen(filename, "wb");
	fclose(f2);

	for (int UCodeToDump = 0; UCodeToDump < NUM_UCODES; UCodeToDump++)
	{
		// First, change the microcode
		dsp_steps = 0;
		curUcode = UCodeToDump;
		runningUcode = 0;

		DCInvalidateRange(dspbufC, 0x2000);
		DCFlushRange(dspbufC, 0x2000);

		real_dsp.Reset();

		VIDEO_WaitVSync();
		// Loop over handling mail until we've stopped stepping
		// dsp_steps-3 compensates for mails to setup the ucode
		for (int steps_cache = dsp_steps-3; steps_cache <= dsp_steps; steps_cache++)
			handle_dsp_mail();
		VIDEO_WaitVSync();

		sprintf(filename, "sd:/dsp_dump_all.bin");
		FILE *f2 = fopen(filename, "ab");

		if (fastmode == false)
		{
			// Then write microcode dump to file
			sprintf(filename, "sd:/dsp_dump%d.bin", UCodeToDump);
			FILE *f = fopen(filename, "wb");
			if (f)
			{
				// First write initial regs
				written = fwrite(dspreg_in, 1, 32 * 2, f);

				// Then write all the dumps.
				written += fwrite(dspreg_out, 1, dsp_steps * 32 * 2, f);
				fclose(f);
			}
			else
			{
				UpdateLastMessage("SD Write Error");
				break;
			}
		}

		if (f2) //all in 1 dump file (extra)
 		{
			if (UCodeToDump == 0) {
				// First write initial regs
				written = fwrite(dspreg_in, 1, 32 * 2, f2);
				written += fwrite(dspreg_out, 1, dsp_steps * 32 * 2, f2);
			}
			else {
				written = fwrite(dspreg_out, 1, dsp_steps * 32 * 2, f2);
			}

			fclose(f2);

			if (UCodeToDump < NUM_UCODES-1)
			{
				sprintf(temp, "Dump %d Successful. Wrote %d bytes, steps: %d", UCodeToDump+1, written, dsp_steps);
				UpdateLastMessage(temp);
			}
			else {
				UpdateLastMessage("DUMPING DONE!");
			}
		}
		else
		{
			UpdateLastMessage("SD Write Error");
			break;
		}
	}
}

// Shove common, un-dsp-ish init things here
void InitGeneral()
{
	// Initialize the video system
	VIDEO_Init();

	// This function initializes the attached controllers
	PAD_Init();
#ifdef HW_RVL
	WPAD_Init();
#endif

	// Obtain the preferred video mode from the system
	// This will correspond to the settings in the Wii Menu
	rmode = VIDEO_GetPreferredMode(nullptr);

	// Allocate memory for the display in the uncached region
	xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));

	// Set up the video registers with the chosen mode
	VIDEO_Configure(rmode);
	// Tell the video hardware where our display memory is
	VIDEO_SetNextFramebuffer(xfb);
	// Make the display visible
	VIDEO_SetBlack(FALSE);
	// Flush the video register changes to the hardware
	VIDEO_Flush();
	// Wait for Video setup to complete
	VIDEO_WaitVSync();
	if (rmode->viTVMode & VI_NON_INTERLACE)
		VIDEO_WaitVSync();

	// Initialize the console, required for printf
	CON_Init(xfb, 20, 64, rmode->fbWidth, rmode->xfbHeight, rmode->fbWidth * VI_DISPLAY_PIX_SZ);

#ifdef HW_RVL
	// Initialize FAT so we can write to SD.
	__io_wiisd.startup();
	fatMountSimple("sd", &__io_wiisd);
#else
	// Initialize FAT so we can write to SD Gecko in slot B.
	fatMountSimple("sd", &__io_gcsdb);

	// Init debug over BBA...change IPs to suite your needs
	tcp_localip="192.168.1.103";
	tcp_netmask="255.255.255.0";
	tcp_gateway="192.168.1.2";
	DEBUG_Init(GDBSTUB_DEVICE_TCP, GDBSTUB_DEF_TCPPORT);
#endif
}

void ExitToLoader()
{
	fatUnmount("sd");
#ifdef HW_RVL
	__io_wiisd.shutdown();
#endif

	UpdateLastMessage("Exiting...");
	real_dsp.Reset();
	reboot();
}

int main()
{
	InitGeneral();

	ui_mode = UIM_SEL;

	dspbufP = (u16 *)MEM_VIRTUAL_TO_PHYSICAL(dspbuffer);	// physical
	dspbufC = dspbuffer;									// cached
	dspbufU = (u32 *)(MEM_K0_TO_K1(dspbuffer));				// uncached

	DCInvalidateRange(dspbuffer, 0x2000);
	for (int j = 0; j < 0x800; j++)
		dspbufU[j] = 0xffffffff;

	// Initialize DSP.
	real_dsp.Init();


	int show_step = 0;
	while (true)
	{
		handle_dsp_mail();

		VIDEO_WaitVSync();

		PAD_ScanPads();
		if (PAD_ButtonsDown(0) & PAD_BUTTON_START)
			ExitToLoader();
#ifdef HW_RVL
		WPAD_ScanPads();
		if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME)
			ExitToLoader();

		CON_Printf(2, 18, "Controls:");
		CON_Printf(4, 19, "+/- (GC:'L'/'R') to move");
		CON_Printf(4, 20, "A (GC:'A') to edit register; B (GC:'B') to start over");
		CON_Printf(4, 21, "1 (GC:'Z') to move next microcode");
		CON_Printf(4, 22, "2 (GC:'X') dump results to SD; UP (GC:'Y') dump results to SD (SINGLE FILE)");
		CON_Printf(4, 23, "Home (GC:'START') to exit");
#else
		CON_Printf(2, 18, "Controls:");
		CON_Printf(4, 19, "L/R to move");
		CON_Printf(4, 20, "A to edit register, B to start over");
		CON_Printf(4, 21, "Z to move to next microcode");
		CON_Printf(4, 22, "Start to exit");
#endif

		print_regs(show_step, dsp_steps);

		switch (ui_mode)
		{
		case UIM_SEL:
			ui_pad_sel();
			break;
		case UIM_EDIT_REG:
			ui_pad_edit_reg();
			break;
		case UIM_EDIT_BIN:
			// ui_pad_edit_bin();
			break;
		default:
			break;
		}
		DCFlushRange(xfb, 0x200000);


		// Use B to start over.
#ifdef HW_RVL
		if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_B) || (PAD_ButtonsDown(0) & PAD_BUTTON_B))
#else
		if (PAD_ButtonsDown(0) & PAD_BUTTON_B)
#endif
		{
			dsp_steps = 0;  // Let's not add the new steps after the original ones. That was just annoying.

			DCInvalidateRange(dspbufC, 0x2000);
			DCFlushRange(dspbufC, 0x2000);

			// Reset the DSP.
			real_dsp.Reset();
			UpdateLastMessage("OK");
		}

		// Navigate between results using + and - buttons.
#ifdef HW_RVL
		if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_PLUS) || (PAD_ButtonsDown(0) & PAD_TRIGGER_R))
#else
		if (PAD_ButtonsDown(0) & PAD_TRIGGER_R)
#endif
		{
			show_step++;
			if (show_step >= dsp_steps)
				show_step = 0;
			UpdateLastMessage("OK");
		}
#ifdef HW_RVL
		if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_MINUS) || (PAD_ButtonsDown(0) & PAD_TRIGGER_L))
#else
		if (PAD_ButtonsDown(0) & PAD_TRIGGER_L)
#endif
		{
			show_step--;
			if (show_step < 0)
				show_step = dsp_steps - 1;
			UpdateLastMessage("OK");
		}

#ifdef HW_RVL
		if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_1) || (PAD_ButtonsDown(0) & PAD_TRIGGER_Z))
#else
		if (PAD_ButtonsDown(0) & PAD_TRIGGER_Z)
#endif
		{
			curUcode++;
			if (curUcode == NUM_UCODES)
				curUcode = 0;

			// Reset step counters since we're in a new ucode.
			show_step = 0;
			dsp_steps = 0;

			DCInvalidateRange(dspbufC, 0x2000);
			for (int n = 0 ; n < 0x2000 ; n++)
			{
				//	dspbufU[n/2] = 0; dspbufC[n] = 0;
			}
			DCFlushRange(dspbufC, 0x2000);

			// Reset the DSP.
			real_dsp.Reset();
			UpdateLastMessage("OK");

			// Waiting for video to synchronize (enough time to set our new microcode)
			VIDEO_WaitVSync();
		}

#ifdef HW_RVL
		// Probably could offer to save to sd gecko or something on gc...
		// The future is web-based reporting ;)
		if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_2) || (PAD_ButtonsDown(0) & PAD_BUTTON_X))
		{
			dump_all_ucodes(false);
		}

		// Dump all results into 1 file (skip file per ucode part) = FAST because of LIBFAT filecreate bug
		if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_UP) || (PAD_ButtonsDown(0) & PAD_BUTTON_Y))
		{
			dump_all_ucodes(true);
		}
#endif

	} // end main loop

	ExitToLoader();

	// Will never reach here, but just to be sure..
	exit(0);
	return 0;
}