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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _POSTPROCESSING_H_
#define _POSTPROCESSING_H_
#include "VideoCommon.h"
#include "GLUtil.h"
namespace OGL
{
namespace PostProcessing
{
void Init();
void Shutdown();
void BindTargetFramebuffer();
void BlitToScreen();
void Update(u32 width, u32 height);
void ReloadShader();
void ApplyShader();
} // namespace
} // namespace
#endif // _POSTPROCESSING_H_
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