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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _TEXTUREMNGR_H_
#define _TEXTUREMNGR_H_
#include <map>
#include "VideoCommon.h"
#include "GLUtil.h"
#include "BPStructs.h"
#include "TextureCacheBase.h"
namespace OGL
{
class TextureCache : public ::TextureCache
{
public:
TextureCache();
static void DisableStage(unsigned int stage);
static void SetStage();
static void SetNextStage(unsigned int stage);
private:
struct TCacheEntry : TCacheEntryBase
{
GLuint texture;
GLuint framebuffer;
PC_TexFormat pcfmt;
int gl_format;
int gl_iformat;
int gl_type;
int m_tex_levels;
//TexMode0 mode; // current filter and clamp modes that texture is set to
//TexMode1 mode1; // current filter and clamp modes that texture is set to
TCacheEntry();
~TCacheEntry();
void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level);
void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
unsigned int srcFormat, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf, unsigned int cbufid,
const float *colmat);
void Bind(unsigned int stage);
bool Save(const char filename[], unsigned int level);
};
~TextureCache();
TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt);
TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h);
};
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level);
}
#endif // _TEXTUREMNGR_H_
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