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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _EFB_INTERFACE_H_
#define _EFB_INTERFACE_H_
#include "VideoCommon.h"
namespace EfbInterface
{
const int DEPTH_BUFFER_START = EFB_WIDTH * EFB_HEIGHT * 3;
enum { ALP_C, BLU_C, GRN_C, RED_C };
// color order is ABGR in order to emulate RGBA on little-endian hardware
// does full blending of an incoming pixel
void BlendTev(u16 x, u16 y, u8 *color);
// compare z at location x,y
// writes it if it passes
// returns result of compare.
bool ZCompare(u16 x, u16 y, u32 z);
// sets the color and alpha
void SetColor(u16 x, u16 y, u8 *color);
void SetDepth(u16 x, u16 y, u32 depth);
void GetColor(u16 x, u16 y, u8 *color);
u32 GetDepth(u16 x, u16 y);
u8* GetPixelPointer(u16 x, u16 y, bool depth);
void UpdateColorTexture();
extern u8 efbColorTexture[EFB_WIDTH*EFB_HEIGHT*4]; // RGBA format
void DoState(PointerWrap &p);
}
#endif
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