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#ifndef SW_VIDEO_BACKEND_H_
#define SW_VIDEO_BACKEND_H_
#include "VideoBackendBase.h"
namespace SW
{
class VideoSoftware : public VideoBackend
{
bool Initialize(void *&);
void Shutdown();
std::string GetName();
void EmuStateChange(EMUSTATE_CHANGE newState);
void DoState(PointerWrap &p);
void RunLoop(bool enable);
void ShowConfig(void* parent);
void Video_Prepare();
void Video_EnterLoop();
void Video_ExitLoop();
void Video_BeginField(u32, FieldType, u32, u32);
void Video_EndField();
u32 Video_AccessEFB(EFBAccessType, u32, u32, u32);
void Video_AddMessage(const char* pstr, unsigned int milliseconds);
void Video_ClearMessages();
bool Video_Screenshot(const char* filename);
void Video_SetRendering(bool bEnabled);
void Video_GatherPipeBursted();
bool Video_IsPossibleWaitingSetDrawDone();
void Video_AbortFrame();
readFn16 Video_CPRead16();
writeFn16 Video_CPWrite16();
readFn16 Video_PERead16();
writeFn16 Video_PEWrite16();
writeFn32 Video_PEWrite32();
void UpdateFPSDisplay(const char*);
unsigned int PeekMessages();
};
}
#endif
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