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// Copyright 2024 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <map>
#include <string>
#include <string_view>
#include <vector>
#include <fmt/format.h>
#include <gtest/gtest.h>
#include <picojson.h>
#include "Common/BitUtils.h"
#include "Common/CommonPaths.h"
#include "Common/Crypto/SHA1.h"
#include "Common/FileUtil.h"
#include "Common/IOFile.h"
#include "Common/IniFile.h"
#include "Common/JsonUtil.h"
#include "Core/ActionReplay.h"
#include "Core/CheatCodes.h"
#include "Core/GeckoCode.h"
#include "Core/GeckoCodeConfig.h"
#include "Core/PatchEngine.h"
struct GameHashes
{
std::string game_title;
std::map<std::string /*hash*/, std::string /*patch name*/> hashes;
};
using AllowList = std::map<std::string /*ID*/, GameHashes>;
template <typename T>
void ReadVerified(const Common::IniFile& ini, const std::string& filename,
const std::string& section, bool enabled, std::vector<T>* codes);
void CheckHash(const std::string& game_id, GameHashes* game_hashes, const std::string& hash,
const std::string& patch_name);
TEST(PatchAllowlist, VerifyHashes)
{
// Load allowlist
static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
picojson::value json_tree;
std::string error;
std::string cur_directory = File::GetExeDirectory()
#if defined(__APPLE__)
+ DIR_SEP "Tests" // FIXME: Ugly hack.
#endif
;
std::string sys_directory = cur_directory + DIR_SEP "Sys";
const auto& list_filepath = fmt::format("{}{}{}", sys_directory, DIR_SEP, APPROVED_LIST_FILENAME);
ASSERT_TRUE(JsonFromFile(list_filepath, &json_tree, &error))
<< "Failed to open file at " << list_filepath;
// Parse allowlist - Map<game id, Map<hash, name>>
ASSERT_TRUE(json_tree.is<picojson::object>());
AllowList allow_list;
for (const auto& entry : json_tree.get<picojson::object>())
{
ASSERT_TRUE(entry.second.is<picojson::object>());
GameHashes& game_entry = allow_list[entry.first];
for (const auto& line : entry.second.get<picojson::object>())
{
ASSERT_TRUE(line.second.is<std::string>());
if (line.first == "title")
game_entry.game_title = line.second.get<std::string>();
else
game_entry.hashes[line.first] = line.second.get<std::string>();
}
}
// Iterate over GameSettings directory
auto directory =
File::ScanDirectoryTree(fmt::format("{}{}GameSettings", sys_directory, DIR_SEP), false);
for (const auto& file : directory.children)
{
// Load ini file
Common::IniFile ini_file;
ini_file.Load(file.physicalName, true);
std::string game_id = file.virtualName.substr(0, file.virtualName.find_first_of('.'));
std::vector<PatchEngine::Patch> patches;
PatchEngine::LoadPatchSection("OnFrame", &patches, ini_file, Common::IniFile());
std::vector<Gecko::GeckoCode> geckos = Gecko::LoadCodes(Common::IniFile(), ini_file);
std::vector<ActionReplay::ARCode> action_replays =
ActionReplay::LoadCodes(Common::IniFile(), ini_file);
// Filter patches for RetroAchievements approved
ReadVerified<PatchEngine::Patch>(ini_file, game_id, "Patches_RetroAchievements_Verified", true,
&patches);
ReadVerified<Gecko::GeckoCode>(ini_file, game_id, "Gecko_RetroAchievements_Verified", true,
&geckos);
ReadVerified<ActionReplay::ARCode>(ini_file, game_id, "AR_RetroAchievements_Verified", true,
&action_replays);
// Get game section from allow list
auto game_itr = allow_list.find(game_id);
bool itr_end = (game_itr == allow_list.end());
// Iterate over approved patches
for (const auto& patch : patches)
{
if (!patch.enabled)
continue;
// Hash patch
auto context = Common::SHA1::CreateContext();
context->Update(Common::BitCastToArray<u8>(static_cast<u64>(patch.entries.size())));
for (const auto& entry : patch.entries)
{
context->Update(Common::BitCastToArray<u8>(entry.type));
context->Update(Common::BitCastToArray<u8>(entry.address));
context->Update(Common::BitCastToArray<u8>(entry.value));
context->Update(Common::BitCastToArray<u8>(entry.comparand));
context->Update(Common::BitCastToArray<u8>(entry.conditional));
}
auto digest = context->Finish();
CheckHash(game_id, itr_end ? nullptr : &game_itr->second,
Common::SHA1::DigestToString(digest), patch.name);
}
// Iterate over approved geckos
for (const auto& code : geckos)
{
if (!code.enabled)
continue;
// Hash patch
auto context = Common::SHA1::CreateContext();
context->Update(Common::BitCastToArray<u8>(static_cast<u64>(code.codes.size())));
for (const auto& entry : code.codes)
{
context->Update(Common::BitCastToArray<u8>(entry.address));
context->Update(Common::BitCastToArray<u8>(entry.data));
}
auto digest = context->Finish();
CheckHash(game_id, itr_end ? nullptr : &game_itr->second,
Common::SHA1::DigestToString(digest), code.name);
}
// Iterate over approved AR codes
for (const auto& code : action_replays)
{
if (!code.enabled)
continue;
// Hash patch
auto context = Common::SHA1::CreateContext();
context->Update(Common::BitCastToArray<u8>(static_cast<u64>(code.ops.size())));
for (const auto& entry : code.ops)
{
context->Update(Common::BitCastToArray<u8>(entry.cmd_addr));
context->Update(Common::BitCastToArray<u8>(entry.value));
}
auto digest = context->Finish();
CheckHash(game_id, itr_end ? nullptr : &game_itr->second,
Common::SHA1::DigestToString(digest), code.name);
}
// Report missing patches in map
if (itr_end)
continue;
for (auto& remaining_hashes : game_itr->second.hashes)
{
ADD_FAILURE() << "Hash in list not approved in ini." << std::endl
<< "Game ID: " << game_id << ":" << game_itr->second.game_title << std::endl
<< "Code: " << remaining_hashes.first << ":" << remaining_hashes.second;
}
// Remove section from map
allow_list.erase(game_itr);
}
// Report remaining sections in map
for (auto& remaining_games : allow_list)
{
ADD_FAILURE() << "Game in list has no ini file." << std::endl
<< "Game ID: " << remaining_games.first << ":"
<< remaining_games.second.game_title;
}
}
template <typename T>
void ReadVerified(const Common::IniFile& ini, const std::string& filename,
const std::string& section, bool enabled, std::vector<T>* codes)
{
for (auto& code : *codes)
code.enabled = false;
std::vector<std::string> lines;
ini.GetLines(section, &lines, false);
for (const std::string& line : lines)
{
if (line.empty() || line[0] != '$')
continue;
bool found = false;
for (T& code : *codes)
{
// Exclude the initial '$' from the comparison.
if (line.compare(1, std::string::npos, code.name) == 0)
{
code.enabled = enabled;
found = true;
}
}
if (!found)
{
// Report: approved patch in ini doesn't actually exist
ADD_FAILURE() << "Code with approval not found" << std::endl
<< "Game ID: " << filename << std::endl
<< "Name: \"" << line << "\"";
}
}
}
void CheckHash(const std::string& game_id, GameHashes* game_hashes, const std::string& hash,
const std::string& patch_name)
{
// Check patch in list
if (game_hashes == nullptr)
{
// Report: no patches in game found in list
ADD_FAILURE() << "Approved hash missing from list." << std::endl
<< "Game ID: " << game_id << std::endl
<< "Code: \"" << hash << "\": \"" << patch_name << "\"";
return;
}
auto hash_itr = game_hashes->hashes.find(hash);
if (hash_itr == game_hashes->hashes.end())
{
// Report: patch not found in list
ADD_FAILURE() << "Approved hash missing from list." << std::endl
<< "Game ID: " << game_id << ":" << game_hashes->game_title << std::endl
<< "Code: \"" << hash << "\": \"" << patch_name << "\"";
}
else
{
// Remove patch from map if found
game_hashes->hashes.erase(hash_itr);
}
}
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