diff options
| author | Jordan Longstaff <JordanLongstaff@users.noreply.github.com> | 2026-02-18 05:53:53 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-02-18 07:53:53 -0300 |
| commit | 04d96d3d34f237ec681fe3cb32d27224673638e1 (patch) | |
| tree | 501cbdbb1510f67bdbfd3e16783fdc20cfc8b3f9 /assets/xml/objects/object_cs.xml | |
| parent | 6a2658058aeed65749b11e3eeed159500110fd58 (diff) | |
Bombers Part 1: Rename (used) assets (#1847)
* Bombers Part 1: Rename (used) assets
* Fix duplicate definition
* Suggested renames
Diffstat (limited to 'assets/xml/objects/object_cs.xml')
| -rw-r--r-- | assets/xml/objects/object_cs.xml | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/assets/xml/objects/object_cs.xml b/assets/xml/objects/object_cs.xml index 8a422593f..393a3b587 100644 --- a/assets/xml/objects/object_cs.xml +++ b/assets/xml/objects/object_cs.xml @@ -2,24 +2,24 @@ <File Name="object_cs" Segment="6"> <DList Name="object_cs_DL_000040" Offset="0x40" /> <Texture Name="object_cs_Tex_0000C0" OutName="tex_0000C0" Format="ia8" Width="64" Height="64" Offset="0xC0" /> - <Animation Name="object_cs_Anim_001708" Offset="0x1708" /> <!-- Original name is "csn_atsume" ("to collect; to assemble; to gather") --> - <Animation Name="object_cs_Anim_001A1C" Offset="0x1A1C" /> <!-- Original name is "csn_fly" --> - <Animation Name="object_cs_Anim_002044" Offset="0x2044" /> <!-- Original name is "csn_fukiya" ("blowgun; blowpipe; dart") --> - <Animation Name="object_cs_Anim_0026B0" Offset="0x26B0" /> <!-- Original name is "csn_keirei" ("salute") --> - <Animation Name="object_cs_Anim_002930" Offset="0x2930" /> <!-- Original name is "csn_kinobori" ("tree climbing") --> - <Animation Name="object_cs_Anim_0031C4" Offset="0x31C4" /> <!-- Original name is "csn_kyoro" (onomatopoeic for "looking around restlessly") --> - <Animation Name="object_cs_Anim_00349C" Offset="0x349C" /> <!-- Original name is "csn_odoroku" ("surprise") --> - <Animation Name="object_cs_Anim_0036B0" Offset="0x36B0" /> <!-- Original name is "csn_run03" --> - <Animation Name="object_cs_Anim_003EE4" Offset="0x3EE4" /> <!-- Original name is "csn_senakamise" ("senaka" = "back (of the body)", "mise" = "to show; to display") --> - <Animation Name="object_cs_Anim_00433C" Offset="0x433C" /> <!-- Original name is "csn_senakatalk" --> - <Animation Name="object_cs_Anim_00478C" Offset="0x478C" /> <!-- Original name is "csn_senakawait" --> - <Animation Name="object_cs_Anim_004960" Offset="0x4960" /> <!-- Original name is "csn_shagamu" ("to squat; to crouch") --> - <Animation Name="object_cs_Anim_004C1C" Offset="0x4C1C" /> <!-- Original name is "csn_suwari" ("sitting") --> - <Animation Name="object_cs_Anim_005128" Offset="0x5128" /> <!-- Original name is "csn_suwaripiyo" ("piyo" = "weakly moving") --> - <Animation Name="object_cs_Anim_0053F4" Offset="0x53F4" /> <!-- Original name is "csn_talk01" --> - <Animation Name="object_cs_Anim_0057C8" Offset="0x57C8" /> <!-- Original name is "csn_talk02" --> - <Animation Name="object_cs_Anim_005DC4" Offset="0x5DC4" /> <!-- Original name is "csn_talk03" --> - <Animation Name="object_cs_Anim_0060E8" Offset="0x60E8" /> <!-- Original name is "csn_tome" --> + <Animation Name="gBomberJumpAnim" Offset="0x1708" /> <!-- Original name is "csn_atsume" ("to collect; to assemble; to gather") --> + <Animation Name="gBomberHoldCuccoAnim" Offset="0x1A1C" /> <!-- Original name is "csn_fly" --> + <Animation Name="gBomberBlowgunAnim" Offset="0x2044" /> <!-- Original name is "csn_fukiya" ("blowgun; blowpipe; dart") --> + <Animation Name="gBomberSaluteAnim" Offset="0x26B0" /> <!-- Original name is "csn_keirei" ("salute") --> + <Animation Name="gBomberClimbAnim" Offset="0x2930" /> <!-- Original name is "csn_kinobori" ("tree climbing") --> + <Animation Name="gBomberLookAroundAnim" Offset="0x31C4" /> <!-- Original name is "csn_kyoro" (onomatopoeic for "looking around restlessly") --> + <Animation Name="gBomberSurpriseAnim" Offset="0x349C" /> <!-- Original name is "csn_odoroku" ("surprise") --> + <Animation Name="gBomberRunAnim" Offset="0x36B0" /> <!-- Original name is "csn_run03" --> + <Animation Name="gBomberTurnAroundAnim" Offset="0x3EE4" /> <!-- Original name is "csn_senakamise" ("senaka" = "back (of the body)", "mise" = "to show; to display") --> + <Animation Name="gBomberTalkShowingNumberAnim" Offset="0x433C" /> <!-- Original name is "csn_senakatalk" --> + <Animation Name="gBomberShowNumberAnim" Offset="0x478C" /> <!-- Original name is "csn_senakawait" --> + <Animation Name="gBomberHideUnderBoxAnim" Offset="0x4960" /> <!-- Original name is "csn_shagamu" ("to squat; to crouch") --> + <Animation Name="gBomberSitAnim" Offset="0x4C1C" /> <!-- Original name is "csn_suwari" ("sitting") --> + <Animation Name="gBomberDazedAnim" Offset="0x5128" /> <!-- Original name is "csn_suwaripiyo" ("piyo" = "weakly moving") --> + <Animation Name="gBomberTalkHandsOnHipsAnim" Offset="0x53F4" /> <!-- Original name is "csn_talk01" --> + <Animation Name="gBomberTalkNormalAnim" Offset="0x57C8" /> <!-- Original name is "csn_talk02" --> + <Animation Name="gBomberArmSwipeAnim" Offset="0x5DC4" /> <!-- Original name is "csn_talk03" --> + <Animation Name="gBomberTauntAnim" Offset="0x60E8" /> <!-- Original name is "csn_tome" --> <Animation Name="gBomberIdleAnim" Offset="0x64B8" /> <!-- Original name is "csn_wait01" --> <DList Name="object_cs_DL_009130" Offset="0x9130" /> <DList Name="object_cs_DL_009478" Offset="0x9478" /> @@ -57,16 +57,16 @@ <Texture Name="object_cs_Tex_00C120" OutName="tex_00C120" Format="i8" Width="16" Height="16" Offset="0xC120" /> <Texture Name="object_cs_Tex_00C220" OutName="tex_00C220" Format="ci8" Width="16" Height="16" Offset="0xC220" /> <Blob Name="object_cs_Blob_00C320" Size="0x200" Offset="0xC320" /> - <Texture Name="object_cs_Tex_00C520" OutName="tex_00C520" Format="rgba16" Width="32" Height="32" Offset="0xC520" /> - <Texture Name="object_cs_Tex_00CD20" OutName="tex_00CD20" Format="rgba16" Width="32" Height="32" Offset="0xCD20" /> - <Texture Name="object_cs_Tex_00D520" OutName="tex_00D520" Format="rgba16" Width="32" Height="32" Offset="0xD520" /> - <Texture Name="object_cs_Tex_00DD20" OutName="tex_00DD20" Format="i8" Width="32" Height="32" Offset="0xDD20" /> + <Texture Name="gBomberEyeOpenTex" OutName="tex_00C520" Format="rgba16" Width="32" Height="32" Offset="0xC520" /> + <Texture Name="gBomberEyeHalfTex" OutName="tex_00CD20" Format="rgba16" Width="32" Height="32" Offset="0xCD20" /> + <Texture Name="gBomberEyeClosedTex" OutName="tex_00D520" Format="rgba16" Width="32" Height="32" Offset="0xD520" /> + <Texture Name="gBomberNumber4Tex" OutName="tex_00DD20" Format="i8" Width="32" Height="32" Offset="0xDD20" /> <Texture Name="object_cs_Tex_00E120" OutName="tex_00E120" Format="i8" Width="16" Height="16" Offset="0xE120" /> - <Texture Name="object_cs_Tex_00E220" OutName="tex_00E220" Format="i8" Width="32" Height="32" Offset="0xE220"/> - <Texture Name="object_cs_Tex_00E620" OutName="tex_00E620" Format="i8" Width="32" Height="32" Offset="0xE620" /> - <Texture Name="object_cs_Tex_00EA20" OutName="tex_00EA20" Format="i8" Width="32" Height="32" Offset="0xEA20" /> - <Texture Name="object_cs_Tex_00EE20" OutName="tex_00EE20" Format="i8" Width="32" Height="32" Offset="0xEE20" /> - <Texture Name="object_cs_Tex_00F220" OutName="tex_00F220" Format="i8" Width="32" Height="32" Offset="0xF220" /> + <Texture Name="gBomberWhiteShirtBackTex" OutName="tex_00E220" Format="i8" Width="32" Height="32" Offset="0xE220"/> + <Texture Name="gBomberNumber1Tex" OutName="tex_00E620" Format="i8" Width="32" Height="32" Offset="0xE620" /> + <Texture Name="gBomberNumber2Tex" OutName="tex_00EA20" Format="i8" Width="32" Height="32" Offset="0xEA20" /> + <Texture Name="gBomberNumber3Tex" OutName="tex_00EE20" Format="i8" Width="32" Height="32" Offset="0xEE20" /> + <Texture Name="gBomberNumber5Tex" OutName="tex_00F220" Format="i8" Width="32" Height="32" Offset="0xF220" /> <Texture Name="object_cs_Tex_00F620" OutName="tex_00F620" Format="i8" Width="8" Height="8" Offset="0xF620" /> <TextureAnimation Name="object_cs_Matanimheader_00F6D4" Offset="0xF6D4" /> <Limb Name="object_cs_Standardlimb_00F6EC" Type="Standard" EnumName="OBJECT_CS_LIMB_01" Offset="0xF6EC" /> @@ -89,9 +89,9 @@ <Limb Name="object_cs_Standardlimb_00F7B8" Type="Standard" EnumName="OBJECT_CS_LIMB_12" Offset="0xF7B8" /> <Limb Name="object_cs_Standardlimb_00F7C4" Type="Standard" EnumName="OBJECT_CS_LIMB_13" Offset="0xF7C4" /> <Limb Name="object_cs_Standardlimb_00F7D0" Type="Standard" EnumName="OBJECT_CS_LIMB_14" Offset="0xF7D0" /> - <Skeleton Name="object_cs_Skel_00F82C" Type="Flex" LimbType="Standard" LimbNone="OBJECT_CS_LIMB_NONE" LimbMax="OBJECT_CS_LIMB_MAX" EnumName="ObjectCsLimb" Offset="0xF82C" /> - <Animation Name="object_cs_Anim_00FAF4" Offset="0xFAF4" /> <!-- Original name is "csn_wait02" --> - <Animation Name="object_cs_Anim_01007C" Offset="0x1007C" /> <!-- Original name is "csn_walk" --> - <Animation Name="object_cs_Anim_010B68" Offset="0x10B68" /> <!-- Original name is "csn_yarare" ("to suffer damage") --> + <Skeleton Name="gBomberSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_CS_LIMB_NONE" LimbMax="OBJECT_CS_LIMB_MAX" EnumName="ObjectCsLimb" Offset="0xF82C" /> + <Animation Name="gBomberHandsOnHipsAnim" Offset="0xFAF4" /> <!-- Original name is "csn_wait02" --> + <Animation Name="gBomberWalkAnim" Offset="0x1007C" /> <!-- Original name is "csn_walk" --> + <Animation Name="gBomberCaughtAnim" Offset="0x10B68" /> <!-- Original name is "csn_yarare" ("to suffer damage") --> </File> </Root> |
