diff options
| author | Tom Overton <tom-overton@users.noreply.github.com> | 2023-10-30 18:57:27 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-10-31 12:57:27 +1100 |
| commit | 0492c8e89af3806707e44a88379a3c8d9c503ca1 (patch) | |
| tree | f0cb5a790e125d4d6c8041866eca45d04732eaca /assets/xml/objects | |
| parent | 4d74fed7f019c98c7662730153608bcb43864613 (diff) | |
Document `object_boss05` (Bio Deku Baba) (#1456)
Diffstat (limited to 'assets/xml/objects')
| -rw-r--r-- | assets/xml/objects/object_boss05.xml | 183 |
1 files changed, 106 insertions, 77 deletions
diff --git a/assets/xml/objects/object_boss05.xml b/assets/xml/objects/object_boss05.xml index 9490dd878..54dcd0e95 100644 --- a/assets/xml/objects/object_boss05.xml +++ b/assets/xml/objects/object_boss05.xml @@ -1,81 +1,110 @@ <Root> + <!-- Assets for Bio Deku Baba. The "Head" in this file refers to both the chomping head attached to the lily pad as well as --> + <!-- the entity with legs and eyes that spawns from the head after it is detached. The same skeleton and limbs are used for --> + <!-- both of these; when the head is attached to the lily pad, the Boss_05 actor is responsible for hiding most of the limbs. --> <File Name="object_boss05" Segment="6"> - <Animation Name="object_boss05_Anim_0006A4" Offset="0x6A4" /> <!-- Original name is "wdb_atackH" --> - <Animation Name="object_boss05_Anim_000A5C" Offset="0xA5C" /> <!-- Original name is "wdb_atackwalkH" --> - <Animation Name="object_boss05_Anim_000ABC" Offset="0xABC" /> - <DList Name="object_boss05_DL_0011C0" Offset="0x11C0" /> - <DList Name="object_boss05_DL_001288" Offset="0x1288" /> - <DList Name="object_boss05_DL_001320" Offset="0x1320" /> - <DList Name="object_boss05_DL_0013D0" Offset="0x13D0" /> - <DList Name="object_boss05_DL_0014A0" Offset="0x14A0" /> - <DList Name="object_boss05_DL_001538" Offset="0x1538" /> - <DList Name="object_boss05_DL_0015F0" Offset="0x15F0" /> - <DList Name="object_boss05_DL_001688" Offset="0x1688" /> - <DList Name="object_boss05_DL_001740" Offset="0x1740" /> - <Texture Name="object_boss05_Tex_0017D0" OutName="tex_0017D0" Format="rgba16" Width="8" Height="8" Offset="0x17D0" /> - <Texture Name="object_boss05_Tex_001850" OutName="tex_001850" Format="rgba16" Width="32" Height="32" Offset="0x1850" /> - <Texture Name="object_boss05_Tex_002050" OutName="tex_002050" Format="rgba16" Width="16" Height="32" Offset="0x2050" /> - <Limb Name="object_boss05_Standardlimb_002450" Type="Standard" EnumName="OBJECT_BOSS05_1_LIMB_01" Offset="0x2450" /> - <Limb Name="object_boss05_Standardlimb_00245C" Type="Standard" EnumName="OBJECT_BOSS05_1_LIMB_02" Offset="0x245C" /> - <Limb Name="object_boss05_Standardlimb_002468" Type="Standard" EnumName="OBJECT_BOSS05_1_LIMB_03" Offset="0x2468" /> - <Limb Name="object_boss05_Standardlimb_002474" Type="Standard" EnumName="OBJECT_BOSS05_1_LIMB_04" Offset="0x2474" /> - <Limb Name="object_boss05_Standardlimb_002480" Type="Standard" EnumName="OBJECT_BOSS05_1_LIMB_05" Offset="0x2480" /> - <Limb Name="object_boss05_Standardlimb_00248C" Type="Standard" EnumName="OBJECT_BOSS05_1_LIMB_06" Offset="0x248C" /> - <Limb Name="object_boss05_Standardlimb_002498" Type="Standard" EnumName="OBJECT_BOSS05_1_LIMB_07" Offset="0x2498" /> - <Limb Name="object_boss05_Standardlimb_0024A4" Type="Standard" EnumName="OBJECT_BOSS05_1_LIMB_08" Offset="0x24A4" /> - <Limb Name="object_boss05_Standardlimb_0024B0" Type="Standard" EnumName="OBJECT_BOSS05_1_LIMB_09" Offset="0x24B0" /> - <Skeleton Name="object_boss05_Skel_0024E0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BOSS05_1_LIMB_NONE" LimbMax="OBJECT_BOSS05_1_LIMB_MAX" EnumName="ObjectBoss051Limb" Offset="0x24E0" /> - <Animation Name="object_boss05_Anim_002F0C" Offset="0x2F0C" /> <!-- Original name is "wdb_damageH" --> - <Animation Name="object_boss05_Anim_003448" Offset="0x3448" /> <!-- Original name is "wdb_hakkenH" ("detection") --> - <Animation Name="object_boss05_Anim_003500" Offset="0x3500" /> <!-- Original name is "wdb_head" --> - <DList Name="object_boss05_DL_004620" Offset="0x4620" /> - <DList Name="object_boss05_DL_0046C8" Offset="0x46C8" /> - <DList Name="object_boss05_DL_004788" Offset="0x4788" /> - <DList Name="object_boss05_DL_004830" Offset="0x4830" /> - <DList Name="object_boss05_DL_0048F0" Offset="0x48F0" /> - <DList Name="object_boss05_DL_0049C0" Offset="0x49C0" /> - <DList Name="object_boss05_DL_004A58" Offset="0x4A58" /> - <DList Name="object_boss05_DL_004B10" Offset="0x4B10" /> - <DList Name="object_boss05_DL_004C58" Offset="0x4C58" /> - <DList Name="object_boss05_DL_004CF0" Offset="0x4CF0" /> - <DList Name="object_boss05_DL_004DA8" Offset="0x4DA8" /> - <DList Name="object_boss05_DL_004EF8" Offset="0x4EF8" /> - <DList Name="object_boss05_DL_004FA0" Offset="0x4FA0" /> - <DList Name="object_boss05_DL_005060" Offset="0x5060" /> - <DList Name="object_boss05_DL_005130" Offset="0x5130" /> - <DList Name="object_boss05_DL_0051D8" Offset="0x51D8" /> - <DList Name="object_boss05_DL_005298" Offset="0x5298" /> - <DList Name="object_boss05_DL_005348" Offset="0x5348" /> - <DList Name="object_boss05_DL_005460" Offset="0x5460" /> - <Texture Name="object_boss05_Tex_005598" OutName="tex_005598" Format="rgba16" Width="16" Height="16" Offset="0x5598" /> - <Texture Name="object_boss05_Tex_005798" OutName="tex_005798" Format="rgba16" Width="16" Height="32" Offset="0x5798" /> - <Texture Name="object_boss05_Tex_005B98" OutName="tex_005B98" Format="rgba16" Width="8" Height="8" Offset="0x5B98" /> - <Texture Name="object_boss05_Tex_005C18" OutName="tex_005C18" Format="rgba16" Width="16" Height="16" Offset="0x5C18" /> - <Texture Name="object_boss05_Tex_005E18" OutName="tex_005E18" Format="rgba32" Width="16" Height="16" Offset="0x5E18" /> - <TextureAnimation Name="object_boss05_Matanimheader_006218" Offset="0x6240" /> - <Limb Name="object_boss05_Standardlimb_006248" Type="Standard" EnumName="OBJECT_BOSS05_2_LIMB_01" Offset="0x6248" /> - <Limb Name="object_boss05_Standardlimb_006254" Type="Standard" EnumName="OBJECT_BOSS05_2_LIMB_02" Offset="0x6254" /> - <Limb Name="object_boss05_Standardlimb_006260" Type="Standard" EnumName="OBJECT_BOSS05_2_LIMB_03" Offset="0x6260" /> - <Limb Name="object_boss05_Standardlimb_00626C" Type="Standard" EnumName="OBJECT_BOSS05_2_LIMB_04" Offset="0x626C" /> - <Limb Name="object_boss05_Standardlimb_006278" Type="Standard" EnumName="OBJECT_BOSS05_2_LIMB_05" Offset="0x6278" /> - <Limb Name="object_boss05_Standardlimb_006284" Type="Standard" EnumName="OBJECT_BOSS05_2_LIMB_06" Offset="0x6284" /> - <Limb Name="object_boss05_Standardlimb_006290" Type="Standard" EnumName="OBJECT_BOSS05_2_LIMB_07" Offset="0x6290" /> - <Limb Name="object_boss05_Standardlimb_00629C" Type="Standard" EnumName="OBJECT_BOSS05_2_LIMB_08" Offset="0x629C" /> - <Limb Name="object_boss05_Standardlimb_0062A8" Type="Standard" EnumName="OBJECT_BOSS05_2_LIMB_09" Offset="0x62A8" /> - <Limb Name="object_boss05_Standardlimb_0062B4" Type="Standard" EnumName="OBJECT_BOSS05_2_LIMB_0A" Offset="0x62B4" /> - <Limb Name="object_boss05_Standardlimb_0062C0" Type="Standard" EnumName="OBJECT_BOSS05_2_LIMB_0B" Offset="0x62C0" /> - <Limb Name="object_boss05_Standardlimb_0062CC" Type="Standard" EnumName="OBJECT_BOSS05_2_LIMB_0C" Offset="0x62CC" /> - <Limb Name="object_boss05_Standardlimb_0062D8" Type="Standard" EnumName="OBJECT_BOSS05_2_LIMB_0D" Offset="0x62D8" /> - <Limb Name="object_boss05_Standardlimb_0062E4" Type="Standard" EnumName="OBJECT_BOSS05_2_LIMB_0E" Offset="0x62E4" /> - <Limb Name="object_boss05_Standardlimb_0062F0" Type="Standard" EnumName="OBJECT_BOSS05_2_LIMB_0F" Offset="0x62F0" /> - <Limb Name="object_boss05_Standardlimb_0062FC" Type="Standard" EnumName="OBJECT_BOSS05_2_LIMB_10" Offset="0x62FC" /> - <Limb Name="object_boss05_Standardlimb_006308" Type="Standard" EnumName="OBJECT_BOSS05_2_LIMB_11" Offset="0x6308" /> - <Limb Name="object_boss05_Standardlimb_006314" Type="Standard" EnumName="OBJECT_BOSS05_2_LIMB_12" Offset="0x6314" /> - <Limb Name="object_boss05_Standardlimb_006320" Type="Standard" EnumName="OBJECT_BOSS05_2_LIMB_13" Offset="0x6320" /> - <Skeleton Name="object_boss05_Skel_006378" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BOSS05_2_LIMB_NONE" LimbMax="OBJECT_BOSS05_2_LIMB_MAX" EnumName="ObjectBoss052Limb" Offset="0x6378" /> - <Animation Name="object_boss05_Anim_006484" Offset="0x6484" /> <!-- Original name is "wdb_pakupaku" ("repeatedly opening and closing (one's mouth)") --> - <Animation Name="object_boss05_Anim_006E50" Offset="0x6E50" /> <!-- Original name is "wdb_startH" --> - <Animation Name="object_boss05_Anim_007488" Offset="0x7488" /> <!-- Original name is "wdb_waitH" --> - <Animation Name="object_boss05_Anim_007908" Offset="0x7908" /> <!-- Original name is "wdb_walkH" --> + <!-- Bio Deku Baba Head Animations --> + <Animation Name="gBioDekuBabaHeadAttackAnim" Offset="0x6A4" /> <!-- Original name is "wdb_atackH" ("H" is almost certainly short for "head") --> + <Animation Name="gBioDekuBabaHeadChargeAnim" Offset="0xA5C" /> <!-- Original name is "wdb_atackwalkH" --> + + <!-- Bio Deku Baba Lily Pad Animation. This animation is completely stationary, and all it does is position the limbs in --> + <!-- a certain way. The Boss_05 actor manually rotates the limbs to move the lily pad around. --> + <Animation Name="gBioDekuBabaLilyPadIdleAnim" Offset="0xABC" /> <!-- Original name might be "wdb_body" --> + + <!-- Bio Deku Baba Lily Pad Limb DisplayLists --> + <DList Name="gBioDekuBabaLilyPadRootsDL" Offset="0x11C0" /> + <DList Name="gBioDekuBabaLilyPadLeafDL" Offset="0x1288" /> + <DList Name="gBioDekuBabaLilyPadUpperStemDL" Offset="0x1320" /> + <DList Name="gBioDekuBabaLilyPadMiddleStemDL" Offset="0x13D0" /> + <DList Name="gBioDekuBabaLilyPadRightUpperArmDL" Offset="0x14A0" /> + <DList Name="gBioDekuBabaLilyPadRightLowerArmDL" Offset="0x1538" /> + <DList Name="gBioDekuBabaLilyPadLeftUpperArmDL" Offset="0x15F0" /> + <DList Name="gBioDekuBabaLilyPadLeftLowerArmDL" Offset="0x1688" /> + <DList Name="gBioDekuBabaLilyPadLowerStemDL" Offset="0x1740" /> + + <!-- Bio Deku Baba Lily Pad Textures --> + <Texture Name="gBioDekuBabaLilyPadStemTex" OutName="bio_deku_baba_lily_pad_stem" Format="rgba16" Width="8" Height="8" Offset="0x17D0" /> + <Texture Name="gBioDekuBabaLilyPadLeafTex" OutName="bio_deku_baba_lily_pad_leaf" Format="rgba16" Width="32" Height="32" Offset="0x1850" /> + <Texture Name="gBioDekuBabaLilyPadRootsTex" OutName="bio_deku_baba_lily_pad_roots" Format="rgba16" Width="16" Height="32" Offset="0x2050" /> + + <!-- Bio Deku Baba Lily Pad Limbs --> + <Limb Name="gBioDekuBabaLilyPadRootsLimb" Type="Standard" EnumName="BIO_DEKU_BABA_LILY_PAD_LIMB_ROOTS" Offset="0x2450" /> + <Limb Name="gBioDekuBabaLilyPadUpperStemLimb" Type="Standard" EnumName="BIO_DEKU_BABA_LILY_PAD_LIMB_UPPER_STEM" Offset="0x245C" /> + <Limb Name="gBioDekuBabaLilyPadMiddleStemLimb" Type="Standard" EnumName="BIO_DEKU_BABA_LILY_PAD_LIMB_MIDDLE_STEM" Offset="0x2468" /> + <Limb Name="gBioDekuBabaLilyPadLowerStemLimb" Type="Standard" EnumName="BIO_DEKU_BABA_LILY_PAD_LIMB_LOWER_STEM" Offset="0x2474" /> + <Limb Name="gBioDekuBabaLilyPadLeftUpperArmLimb" Type="Standard" EnumName="BIO_DEKU_BABA_LILY_PAD_LIMB_LEFT_UPPER_ARM" Offset="0x2480" /> + <Limb Name="gBioDekuBabaLilyPadLeftLowerArmLimb" Type="Standard" EnumName="BIO_DEKU_BABA_LILY_PAD_LIMB_LEFT_LOWER_ARM" Offset="0x248C" /> + <Limb Name="gBioDekuBabaLilyPadRightUpperArmLimb" Type="Standard" EnumName="BIO_DEKU_BABA_LILY_PAD_LIMB_RIGHT_UPPER_ARM" Offset="0x2498" /> + <Limb Name="gBioDekuBabaLilyPadRightLowerArmLimb" Type="Standard" EnumName="BIO_DEKU_BABA_LILY_PAD_LIMB_RIGHT_LOWER_ARM" Offset="0x24A4" /> + <Limb Name="gBioDekuBabaLilyPadLeafLimb" Type="Standard" EnumName="BIO_DEKU_BABA_LILY_PAD_LIMB_LEAF" Offset="0x24B0" /> + + <!-- Bio Deku Baba Lily Pad Skeleton --> + <Skeleton Name="gBioDekuBabaLilyPadSkel" Type="Flex" LimbType="Standard" LimbNone="BIO_DEKU_BABA_LILY_PAD_LIMB_NONE" LimbMax="BIO_DEKU_BABA_LILY_PAD_LIMB_MAX" EnumName="BioDekuBabaLilyPadLimb" Offset="0x24E0" /> + + <!-- Bio Deku Baba Head Animations --> + <Animation Name="gBioDekuBabaHeadDamagedAnim" Offset="0x2F0C" /> <!-- Original name is "wdb_damageH" --> + <Animation Name="gBioDekuBabaHeadSpotAnim" Offset="0x3448" /> <!-- Original name is "wdb_hakkenH" ("detection") --> + <Animation Name="gBioDekuBabaHeadRapidChompAnim" Offset="0x3500" /> <!-- Unused and one frame long. Original name is "wdb_head" --> + + <!-- Bio Deku Baba Head Limb DisplayLists --> + <DList Name="gBioDekuBabaHeadBodyDL" Offset="0x4620" /> + <DList Name="gBioDekuBabaHeadLeavesDL" Offset="0x46C8" /> + <DList Name="gBioDekuBabaHeadRightUpperLegDL" Offset="0x4788" /> + <DList Name="gBioDekuBabaHeadRightLowerLegDL" Offset="0x4830" /> + <DList Name="gBioDekuBabaHeadRightFootDL" Offset="0x48F0" /> + <DList Name="gBioDekuBabaHeadRightLowerEyestalkDL" Offset="0x49C0" /> + <DList Name="gBioDekuBabaHeadRightUpperEyestalkDL" Offset="0x4A58" /> + <DList Name="gBioDekuBabaHeadRightEyeDL" Offset="0x4B10" /> + <DList Name="gBioDekuBabaHeadLeftLowerEyestalkDL" Offset="0x4C58" /> + <DList Name="gBioDekuBabaHeadLeftUpperEyestalkDL" Offset="0x4CF0" /> + <DList Name="gBioDekuBabaHeadLeftEyeDL" Offset="0x4DA8" /> + <DList Name="gBioDekuBabaHeadLeftUpperLegDL" Offset="0x4EF8" /> + <DList Name="gBioDekuBabaHeadLeftLowerLegDL" Offset="0x4FA0" /> + <DList Name="gBioDekuBabaHeadLeftFootDL" Offset="0x5060" /> + <DList Name="gBioDekuBabaHeadBackUpperLegDL" Offset="0x5130" /> + <DList Name="gBioDekuBabaHeadBackLowerLegDL" Offset="0x51D8" /> + <DList Name="gBioDekuBabaHeadBackFootDL" Offset="0x5298" /> + <DList Name="gBioDekuBabaHeadUpperJawDL" Offset="0x5348" /> + <DList Name="gBioDekuBabaHeadLowerJawDL" Offset="0x5460" /> + + <!-- Bio Deku Baba Head Textures --> + <Texture Name="gBioDekuBabaHeadLeavesTex" OutName="bio_deku_baba_head_leaves" Format="rgba16" Width="16" Height="16" Offset="0x5598" /> + <Texture Name="gBioDekuBabaHeadJawOuterTex" OutName="bio_deku_baba_head_jaw_outer" Format="rgba16" Width="16" Height="32" Offset="0x5798" /> + <Texture Name="gBioDekuBabaHeadLegAndEyestalkTex" OutName="bio_deku_baba_head_leg_and_eyestalk" Format="rgba16" Width="8" Height="8" Offset="0x5B98" /> + <Texture Name="gBioDekuBabaHeadJawInnerTex" OutName="bio_deku_baba_head_jaw_inner" Format="rgba16" Width="16" Height="16" Offset="0x5C18" /> + <Texture Name="gBioDekuBabaHeadEyeTex" OutName="bio_deku_baba_head_eye" Format="rgba32" Width="16" Height="16" Offset="0x5E18" /> + + <!-- Texture Animation that cycles between white and gray to give the Bio Deku Baba's eyes a flashing effect --> + <TextureAnimation Name="gBioDekuBabaHeadEyeFlashTexAnim" Offset="0x6240" /> + + <!-- Bio Deku Baba Head Limbs --> + <Limb Name="gBioDekuBabaHeadBodyLimb" Type="Standard" EnumName="BIO_DEKU_BABA_HEAD_LIMB_BODY" Offset="0x6248" /> + <Limb Name="gBioDekuBabaHeadLowerJawLimb" Type="Standard" EnumName="BIO_DEKU_BABA_HEAD_LIMB_LOWER_JAW" Offset="0x6254" /> + <Limb Name="gBioDekuBabaHeadUpperJawLimb" Type="Standard" EnumName="BIO_DEKU_BABA_HEAD_LIMB_UPPER_JAW" Offset="0x6260" /> + <Limb Name="gBioDekuBabaHeadBackUpperLegLimb" Type="Standard" EnumName="BIO_DEKU_BABA_HEAD_LIMB_BACK_UPPER_LEG" Offset="0x626C" /> + <Limb Name="gBioDekuBabaHeadBackLowerLegLimb" Type="Standard" EnumName="BIO_DEKU_BABA_HEAD_LIMB_BACK_LOWER_LEG" Offset="0x6278" /> + <Limb Name="gBioDekuBabaHeadBackFootLimb" Type="Standard" EnumName="BIO_DEKU_BABA_HEAD_LIMB_BACK_FOOT" Offset="0x6284" /> + <Limb Name="gBioDekuBabaHeadLeftUpperLegLimb" Type="Standard" EnumName="BIO_DEKU_BABA_HEAD_LIMB_LEFT_UPPER_LEG" Offset="0x6290" /> + <Limb Name="gBioDekuBabaHeadLeftLowerLegLimb" Type="Standard" EnumName="BIO_DEKU_BABA_HEAD_LIMB_LEFT_LOWER_LEG" Offset="0x629C" /> + <Limb Name="gBioDekuBabaHeadLeftFootLimb" Type="Standard" EnumName="BIO_DEKU_BABA_HEAD_LIMB_LEFT_FOOT" Offset="0x62A8" /> + <Limb Name="gBioDekuBabaHeadLeftLowerEyestalkLimb" Type="Standard" EnumName="BIO_DEKU_BABA_HEAD_LIMB_LEFT_LOWER_EYESTALK" Offset="0x62B4" /> + <Limb Name="gBioDekuBabaHeadLeftUpperEyestalkLimb" Type="Standard" EnumName="BIO_DEKU_BABA_HEAD_LIMB_LEFT_UPPER_EYESTALK" Offset="0x62C0" /> + <Limb Name="gBioDekuBabaHeadLeftEyeLimb" Type="Standard" EnumName="BIO_DEKU_BABA_HEAD_LIMB_LEFT_EYE" Offset="0x62CC" /> + <Limb Name="gBioDekuBabaHeadRightLowerEyestalkLimb" Type="Standard" EnumName="BIO_DEKU_BABA_HEAD_LIMB_RIGHT_LOWER_EYESTALK" Offset="0x62D8" /> + <Limb Name="gBioDekuBabaHeadRightUpperEyestalkLimb" Type="Standard" EnumName="BIO_DEKU_BABA_HEAD_LIMB_RIGHT_UPPER_EYESTALK" Offset="0x62E4" /> + <Limb Name="gBioDekuBabaHeadRightEyeLimb" Type="Standard" EnumName="BIO_DEKU_BABA_HEAD_LIMB_RIGHT_EYE" Offset="0x62F0" /> + <Limb Name="gBioDekuBabaHeadRightUpperLegLimb" Type="Standard" EnumName="BIO_DEKU_BABA_HEAD_LIMB_RIGHT_UPPER_LEG" Offset="0x62FC" /> + <Limb Name="gBioDekuBabaHeadRightLowerLegLimb" Type="Standard" EnumName="BIO_DEKU_BABA_HEAD_LIMB_RIGHT_LOWER_LEG" Offset="0x6308" /> + <Limb Name="gBioDekuBabaHeadRightFootLimb" Type="Standard" EnumName="BIO_DEKU_BABA_HEAD_LIMB_RIGHT_FOOT" Offset="0x6314" /> + <Limb Name="gBioDekuBabaHeadLeavesLimb" Type="Standard" EnumName="BIO_DEKU_BABA_HEAD_LIMB_LEAVES" Offset="0x6320" /> + + <!-- Bio Deku Baba Head Skeleton --> + <Skeleton Name="gBioDekuBabaHeadSkel" Type="Flex" LimbType="Standard" LimbNone="BIO_DEKU_BABA_HEAD_LIMB_NONE" LimbMax="BIO_DEKU_BABA_HEAD_LIMB_MAX" EnumName="BioDekuBabaHeadLimb" Offset="0x6378" /> + + <!-- Bio Deku Baba Head Animations --> + <Animation Name="gBioDekuBabaHeadChompAnim" Offset="0x6484" /> <!-- Original name is "wdb_pakupaku" ("repeatedly opening and closing (one's mouth)") --> + <Animation Name="gBioDekuBabaHeadTransformAnim" Offset="0x6E50" /> <!-- Original name is "wdb_startH" --> + <Animation Name="gBioDekuBabaHeadIdleAnim" Offset="0x7488" /> <!-- Original name is "wdb_waitH" --> + <Animation Name="gBioDekuBabaHeadWalkAnim" Offset="0x7908" /> <!-- Original name is "wdb_walkH" --> </File> </Root> |
