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authorTom Overton <tom-overton@users.noreply.github.com>2023-10-28 14:29:43 -0700
committerGitHub <noreply@github.com>2023-10-29 08:29:43 +1100
commit2859cbbf5e0da927c8a61897ed23869442969bcb (patch)
tree26955ac16b221d6d7da91c1ae0dfe2de5a025241 /assets/xml/objects
parente634be7cd4b751ce19c1bb57a0c1d1b7d254e6ad (diff)
Boss01 (Odolwa) OK and documented (#1452)
* Boss01 (Odolwa) OK and documented * Unify existing InitRand implementations * Remove newlines after `// fallthrough` * Respond to the rest of engineer's review * Respond to most of anon's review * Try to comment the shadow thing correctly * Fix boss_01 after merge * SEGMENTED_TO_VIRTUAL -> SEGMENTED_TO_K0 * Review * Use DMG_SWORD_BEAM and update the comment in z64collision_check.h * Respond to engineer's review
Diffstat (limited to 'assets/xml/objects')
-rw-r--r--assets/xml/objects/object_boss01.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/assets/xml/objects/object_boss01.xml b/assets/xml/objects/object_boss01.xml
index 08730f034..ff37d2bc9 100644
--- a/assets/xml/objects/object_boss01.xml
+++ b/assets/xml/objects/object_boss01.xml
@@ -142,10 +142,10 @@
<!-- Odolwa Animations -->
<Animation Name="gOdolwaClimbAnim" Offset="0xF918" /> <!-- Unused and glitchy. Original name might be "jmp_crym" -->
- <Animation Name="gOdolwaDamageStartAnim" Offset="0xFDEC" /> <!-- Original name is "jmp_dam02" -->
+ <Animation Name="gOdolwaDamagedStartAnim" Offset="0xFDEC" /> <!-- Original name is "jmp_dam02" -->
<Animation Name="gOdolwaShieldGuardAnim" Offset="0xFF94" /> <!-- Original name is "jmp_def" -->
<Animation Name="gOdolwaSwordGuardAnim" Offset="0x10150" /> <!-- Original name is "jmp_def02" -->
- <Animation Name="gOdolwaDamageLoopAnim" Offset="0x10980" /> <!-- Original name is "jmp_dm01" -->
+ <Animation Name="gOdolwaDamagedLoopAnim" Offset="0x10980" /> <!-- Original name is "jmp_dm01" -->
<Animation Name="gOdolwaDeathAnim" Offset="0x124CC" /> <!-- Original name is "jmp_down" -->
<Animation Name="gOdolwaMothSummonDanceAnim" Offset="0x12B70" /> <!-- Named "dance_bug" in MM3D, but it was probably renamed by Grezzo, since it doesn't fit with other names. -->
<Animation Name="gOdolwaCrouchAnim" Offset="0x12D10" /> <!-- Original name is "jmp_jmp01" -->