diff options
| author | Nuss <67802335+hack-nuss@users.noreply.github.com> | 2023-07-03 22:08:30 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-07-03 16:08:30 -0400 |
| commit | 3b1b054e933009f4567c4170da2d2fa76a04a5b5 (patch) | |
| tree | 6f3a620f4d2ed1162bd5fa5b54fc345f68e9c44a /assets/xml/objects | |
| parent | 5fd8afd1db04ce088e0989c4f1800782d22078db (diff) | |
Object names rename/comments from the OoT equivalent (#1282)
* object_fu(Bean Seller)
* object_bombf (Bomb flower)
* object_ds2 (Potion Shop Guy)
* object_fu (guruguru)
* object_hata (Red Flag on Post)
* object_lightswitch (Sun Switch)
* object_rr (Like Like)
* Tower Collapse Bars?
* object_vm (Beamos)
* ups
* object_fu EnumName
* improvements
* Offset
* improvements
* object_ms enums and outnames
* missing prefix
* improvements
* improvements
Diffstat (limited to 'assets/xml/objects')
| -rw-r--r-- | assets/xml/objects/object_bombf.xml | 17 | ||||
| -rw-r--r-- | assets/xml/objects/object_fu.xml | 105 | ||||
| -rw-r--r-- | assets/xml/objects/object_hata.xml | 81 | ||||
| -rw-r--r-- | assets/xml/objects/object_lightswitch.xml | 7 | ||||
| -rw-r--r-- | assets/xml/objects/object_ms.xml | 67 | ||||
| -rw-r--r-- | assets/xml/objects/object_rr.xml | 8 | ||||
| -rw-r--r-- | assets/xml/objects/object_vm.xml | 63 | ||||
| -rw-r--r-- | assets/xml/objects/object_zg.xml | 8 |
8 files changed, 201 insertions, 155 deletions
diff --git a/assets/xml/objects/object_bombf.xml b/assets/xml/objects/object_bombf.xml index f27d67bc1..ca635875b 100644 --- a/assets/xml/objects/object_bombf.xml +++ b/assets/xml/objects/object_bombf.xml @@ -1,11 +1,14 @@ <Root> <File Name="object_bombf" Segment="6"> - <DList Name="object_bombf_DL_000340" Offset="0x340" /> <!-- Original name is "bm_leaf_model" --> - <DList Name="object_bombf_DL_000408" Offset="0x408" /> <!-- Original name is "bm_flower_model" --> - <DList Name="object_bombf_DL_000530" Offset="0x530" /> <!-- Original name is "bm_leaf2_model" --> - <Texture Name="object_bombf_Tex_0005D8" OutName="tex_0005D8" Format="rgba16" Width="32" Height="32" Offset="0x5D8" /> - <Texture Name="object_bombf_Tex_000DD8" OutName="tex_000DD8" Format="rgba16" Width="16" Height="32" Offset="0xDD8" /> - <Texture Name="object_bombf_Tex_0011D8" OutName="tex_0011D8" Format="ia16" Width="32" Height="32" Offset="0x11D8" /> - <Texture Name="object_bombf_Tex_0019D8" OutName="tex_0019D8" Format="rgba16" Width="4" Height="4" Offset="0x19D8" /> + <!-- Bomb Flower DisplayLists --> + <DList Name="gBombFlowerLeavesDL" Offset="0x340"/> <!-- Original name is "bm_leaf_model" --> + <DList Name="gBombFlowerBombAndSparkDL" Offset="0x408"/> <!-- Original name is "bm_flower_model" --> + <DList Name="gBombFlowerBaseLeavesDL" Offset="0x530"/> <!-- Original name is "bm_leaf2_model" --> + + <!-- Bomb Flower DisplayList Textures --> + <Texture Name="gBombFlowerLeafOutwardsTex" OutName="bomb_flower_leaf_outwards" Format="rgba16" Width="32" Height="32" Offset="0x5D8"/> + <Texture Name="gBombFlowerLeafUpwardsTex" OutName="bomb_flower_leaf_upwards" Format="rgba16" Width="16" Height="32" Offset="0xDD8"/> + <Texture Name="gBombFlowerBombTex" OutName="bomb_flower_bomb" Format="ia16" Width="32" Height="32" Offset="0x11D8"/> + <Texture Name="gBombFlowerFuseTex" OutName="bomb_flower_fuse" Format="rgba16" Width="4" Height="4" Offset="0x19D8"/> </File> </Root> diff --git a/assets/xml/objects/object_fu.xml b/assets/xml/objects/object_fu.xml index fb41a85e8..c70db90e8 100644 --- a/assets/xml/objects/object_fu.xml +++ b/assets/xml/objects/object_fu.xml @@ -1,52 +1,61 @@ <Root> <File Name="object_fu" Segment="6"> - <Animation Name="object_fu_Anim_00057C" Offset="0x57C" /> <!-- Original name is "are_are" --> - <Animation Name="object_fu_Anim_000B04" Offset="0xB04" /> <!-- Original name is "fu_mawasu" --> - <DList Name="object_fu_DL_003130" Offset="0x3130" /> - <DList Name="object_fu_DL_003320" Offset="0x3320" /> - <DList Name="object_fu_DL_0036A0" Offset="0x36A0" /> - <DList Name="object_fu_DL_003BD8" Offset="0x3BD8" /> - <DList Name="object_fu_DL_003D08" Offset="0x3D08" /> - <DList Name="object_fu_DL_003E38" Offset="0x3E38" /> - <DList Name="object_fu_DL_0040E0" Offset="0x40E0" /> - <DList Name="object_fu_DL_004390" Offset="0x4390" /> - <DList Name="object_fu_DL_004460" Offset="0x4460" /> - <DList Name="object_fu_DL_004570" Offset="0x4570" /> - <DList Name="object_fu_DL_004690" Offset="0x4690" /> - <DList Name="object_fu_DL_0047E0" Offset="0x47E0" /> - <DList Name="object_fu_DL_0048E8" Offset="0x48E8" /> - <DList Name="object_fu_DL_004A08" Offset="0x4A08" /> - <DList Name="object_fu_DL_004B58" Offset="0x4B58" /> - <Texture Name="object_fu_TLUT_004C60" OutName="tlut_004C60" Format="rgba16" Width="16" Height="16" Offset="0x4C60" /> - <Texture Name="object_fu_TLUT_004E60" OutName="tlut_004E60" Format="rgba16" Width="16" Height="16" Offset="0x4E60" /> - <Texture Name="object_fu_Tex_005060" OutName="tex_005060" Format="ci8" Width="16" Height="16" Offset="0x5060" /> - <Texture Name="object_fu_Tex_005160" OutName="tex_005160" Format="ci8" Width="8" Height="8" Offset="0x5160" /> - <Texture Name="object_fu_Tex_0051A0" OutName="tex_0051A0" Format="ci8" Width="32" Height="32" Offset="0x51A0" /> - <Texture Name="object_fu_Tex_0055A0" OutName="tex_0055A0" Format="ci8" Width="16" Height="16" Offset="0x55A0" /> - <Texture Name="object_fu_Tex_0056A0" OutName="tex_0056A0" Format="ci8" Width="8" Height="8" Offset="0x56A0" /> - <Texture Name="object_fu_Tex_0056E0" OutName="tex_0056E0" Format="ci8" Width="32" Height="32" Offset="0x56E0" /> - <Texture Name="object_fu_Tex_005AE0" OutName="tex_005AE0" Format="ci8" Width="32" Height="32" Offset="0x5AE0" /> - <Texture Name="object_fu_Tex_005EE0" OutName="tex_005EE0" Format="ci8" Width="8" Height="8" Offset="0x5EE0" /> - <Texture Name="object_fu_Tex_005F20" OutName="tex_005F20" Format="ci8" Width="32" Height="32" Offset="0x5F20" /> - <Texture Name="object_fu_Tex_006320" OutName="tex_006320" Format="ci8" Width="32" Height="32" Offset="0x6320" /> - <Texture Name="object_fu_Tex_006720" OutName="tex_006720" Format="ci8" Width="32" Height="16" Offset="0x6720" /> - <Texture Name="object_fu_Tex_006920" OutName="tex_006920" Format="ci8" Width="32" Height="16" Offset="0x6920" /> - <Texture Name="object_fu_Tex_006B20" OutName="tex_006B20" Format="ci8" Width="8" Height="16" Offset="0x6B20" /> - <Limb Name="object_fu_Standardlimb_006BA0" Type="Standard" EnumName="OBJECT_FU_LIMB_01" Offset="0x6BA0" /> - <Limb Name="object_fu_Standardlimb_006BAC" Type="Standard" EnumName="OBJECT_FU_LIMB_02" Offset="0x6BAC" /> - <Limb Name="object_fu_Standardlimb_006BB8" Type="Standard" EnumName="OBJECT_FU_LIMB_03" Offset="0x6BB8" /> - <Limb Name="object_fu_Standardlimb_006BC4" Type="Standard" EnumName="OBJECT_FU_LIMB_04" Offset="0x6BC4" /> - <Limb Name="object_fu_Standardlimb_006BD0" Type="Standard" EnumName="OBJECT_FU_LIMB_05" Offset="0x6BD0" /> - <Limb Name="object_fu_Standardlimb_006BDC" Type="Standard" EnumName="OBJECT_FU_LIMB_06" Offset="0x6BDC" /> - <Limb Name="object_fu_Standardlimb_006BE8" Type="Standard" EnumName="OBJECT_FU_LIMB_07" Offset="0x6BE8" /> - <Limb Name="object_fu_Standardlimb_006BF4" Type="Standard" EnumName="OBJECT_FU_LIMB_08" Offset="0x6BF4" /> - <Limb Name="object_fu_Standardlimb_006C00" Type="Standard" EnumName="OBJECT_FU_LIMB_09" Offset="0x6C00" /> - <Limb Name="object_fu_Standardlimb_006C0C" Type="Standard" EnumName="OBJECT_FU_LIMB_0A" Offset="0x6C0C" /> - <Limb Name="object_fu_Standardlimb_006C18" Type="Standard" EnumName="OBJECT_FU_LIMB_0B" Offset="0x6C18" /> - <Limb Name="object_fu_Standardlimb_006C24" Type="Standard" EnumName="OBJECT_FU_LIMB_0C" Offset="0x6C24" /> - <Limb Name="object_fu_Standardlimb_006C30" Type="Standard" EnumName="OBJECT_FU_LIMB_0D" Offset="0x6C30" /> - <Limb Name="object_fu_Standardlimb_006C3C" Type="Standard" EnumName="OBJECT_FU_LIMB_0E" Offset="0x6C3C" /> - <Limb Name="object_fu_Standardlimb_006C48" Type="Standard" EnumName="OBJECT_FU_LIMB_0F" Offset="0x6C48" /> - <Skeleton Name="object_fu_Skel_006C90" Type="Flex" LimbType="Standard" LimbNone="OBJECT_FU_LIMB_NONE" LimbMax="OBJECT_FU_LIMB_MAX" EnumName="ObjectFuLimb" Offset="0x6C90" /> + <!-- Animations --> + <Animation Name="gGuruGuruPlayAndMoveHeadAnim" Offset="0x57C"/> <!-- Original name is "are_are" --> + <Animation Name="gGuruGuruPlayStillAnim" Offset="0xB04"/> <!-- Original name is "fu_mawasu" --> + + <!-- Guru Guru Limb DisplayLists --> + <DList Name="gGuruGuruHornDL" Offset="0x3130"/> + <DList Name="gGuruGuruChestAndMusicBoxPipeDL" Offset="0x3320"/> + <DList Name="gGuruGuruHeadDL" Offset="0x36A0"/> + <DList Name="gGuruGuruRightShoulderDL" Offset="0x3BD8"/> + <DList Name="gGuruGuruRightArmDL" Offset="0x3D08"/> + <DList Name="gGuruGuruRightHandAndCrankDL" Offset="0x3E38"/> + <DList Name="gGuruGuruLeftArmAndMusicBoxDL" Offset="0x40E0"/> + <DList Name="gGuruGuruBlueTriangleDL" Offset="0x4390"/> + <DList Name="gGuruGuruTorsoDL" Offset="0x4460"/> + <DList Name="gGuruGuruRightThighDL" Offset="0x4570"/> + <DList Name="gGuruGuruRightLegDL" Offset="0x4690"/> + <DList Name="gGuruGuruRightFootDL" Offset="0x47E0"/> + <DList Name="gGuruGuruLeftThighDL" Offset="0x48E8"/> + <DList Name="gGuruGuruLeftLegDL" Offset="0x4A08"/> + <DList Name="gGuruGuruLeftFootDL" Offset="0x4B58"/> + + <!-- Textures --> + <Texture Name="gGuruGuruClothesTLUT" OutName="guru_guru_clothes_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4C60"/> + <Texture Name="gGuruGuruSkinTLUT" OutName="guru_guru_skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4E60"/> + <Texture Name="gGuruGuruPantsTex" OutName="guru_guru_pants" Format="ci8" Width="16" Height="16" Offset="0x5060" TlutOffset="0x4C60"/> + <Texture Name="gGuruGuruHeadSkinTex" OutName="guru_guru_head_skin" Format="ci8" Width="8" Height="8" Offset="0x5160" TlutOffset="0x4E60"/> + <Texture Name="gGuruGuruMusicBoxTex" OutName="guru_guru_music_box" Format="ci8" Width="32" Height="32" Offset="0x51A0" TlutOffset="0x4C60"/> + <Texture Name="gGuruGuruFingersAndToesTex" OutName="guru_guru_fingers_and_toes" Format="ci8" Width="16" Height="16" Offset="0x55A0" TlutOffset="0x4E60"/> + <Texture Name="gGuruGuruEarTex" OutName="guru_guru_ear" Format="ci8" Width="8" Height="8" Offset="0x56A0" TlutOffset="0x4E60"/> + <Texture Name="gGuruGuruUpperHornAndCrankTex" OutName="guru_guru_upper_horn_and_crank" Format="ci8" Width="32" Height="32" Offset="0x56E0" TlutOffset="0x4C60"/> + <Texture Name="gGuruGuruShirtTex" OutName="guru_guru_shirt" Format="ci8" Width="32" Height="32" Offset="0x5AE0" TlutOffset="0x4C60"/> + <Texture Name="gGuruGuruHornAndPipeTex" OutName="guru_guru_horn_and_pipe" Format="ci8" Width="8" Height="8" Offset="0x5EE0" TlutOffset="0x4C60"/> + <Texture Name="gGuruGuruEyeClosedTex" OutName="guru_guru_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x5F20" TlutOffset="0x4E60"/> + <Texture Name="gGuruGuruEyeAngryTex" OutName="guru_guru_eye_angry" Format="ci8" Width="32" Height="32" Offset="0x6320" TlutOffset="0x4E60"/> + <Texture Name="gGuruGuruMouthOpenTex" OutName="guru_guru_mouth_open" Format="ci8" Width="32" Height="16" Offset="0x6720" TlutOffset="0x4E60"/> + <Texture Name="gGuruGuruMouthAngryTex" OutName="guru_guru_mouth_angry" Format="ci8" Width="32" Height="16" Offset="0x6920" TlutOffset="0x4E60"/> + <Texture Name="gGuruGuruHairTex" OutName="guru_guru_hair" Format="ci8" Width="8" Height="16" Offset="0x6B20" TlutOffset="0x4E60"/> + + <!-- Guru Guru Limbs --> + <Limb Name="gGuruGuruTorsoLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_TORSO" Offset="0x6BA0"/> + <Limb Name="gGuruGuruLeftThighLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_LEFT_THIGH" Offset="0x6BAC"/> + <Limb Name="gGuruGuruLeftLegLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_LEFT_LEG" Offset="0x6BB8"/> + <Limb Name="gGuruGuruLeftFootLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_LEFT_FOOT" Offset="0x6BC4"/> + <Limb Name="gGuruGuruRightThighLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_RIGHT_THIGH" Offset="0x6BD0"/> + <Limb Name="gGuruGuruRightLegLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_RIGHT_LEG" Offset="0x6BDC"/> + <Limb Name="gGuruGuruRightFootLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_RIGHT_FOOT" Offset="0x6BE8"/> + <Limb Name="gGuruGuruChestAndMusicBoxPipeLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_CHEST_AND_MUSIC_BOX_PIPE" Offset="0x6BF4"/> + <Limb Name="gGuruGuruLeftArmAndMusicBoxLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_LEFT_ARM_AND_MUSIC_BOX" Offset="0x6C00"/> + <Limb Name="gGuruGuruTriangleLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_TRIANGLE" Offset="0x6C0C"/> <!--A random triangle near the right side of the music box--> + <Limb Name="gGuruGuruRightShoulderLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_RIGHT_SHOULDER" Offset="0x6C18"/> + <Limb Name="gGuruGuruRightArmLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_RIGHT" Offset="0x6C24"/> + <Limb Name="gGuruGuruRightHandAndCrankLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_RIGHT_HAND_AND_CRANK" Offset="0x6C30"/> + <Limb Name="gGuruGuruHeadLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_HEAD" Offset="0x6C3C"/> + <Limb Name="gGuruGuruHornLimb" LimbType="Standard" EnumName="GURU_GURU_LIMB_HORN" Offset="0x6C48"/> + + <!-- Guru Guru Skeleton --> + <Skeleton Name="gGuruGuruSkel" Type="Flex" LimbType="Standard" LimbNone="GURU_GURU_LIMB_NONE" LimbMax="GURU_GURU_LIMB_MAX" EnumName="GuruGuruLimb" Offset="0x6C90" /> </File> </Root> diff --git a/assets/xml/objects/object_hata.xml b/assets/xml/objects/object_hata.xml index 9271520b7..3b82840d3 100644 --- a/assets/xml/objects/object_hata.xml +++ b/assets/xml/objects/object_hata.xml @@ -1,39 +1,50 @@ <Root> <File Name="object_hata" Segment="6"> - <Collision Name="object_hata_Colheader_0000C0" Offset="0xC0" /> - <Animation Name="object_hata_Anim_000444" Offset="0x444" /> - <Texture Name="object_hata_Tex_000460" OutName="tex_000460" Format="rgba16" Width="32" Height="32" Offset="0x460" /> - <Texture Name="object_hata_Tex_000C60" OutName="tex_000C60" Format="rgba16" Width="32" Height="32" Offset="0xC60" /> - <Texture Name="object_hata_Tex_001460" OutName="tex_001460" Format="ia8" Width="128" Height="32" Offset="0x1460" /> - <DList Name="object_hata_DL_0026D0" Offset="0x26D0" /> - <DList Name="object_hata_DL_002850" Offset="0x2850" /> - <DList Name="object_hata_DL_002920" Offset="0x2920" /> - <DList Name="object_hata_DL_0029F0" Offset="0x29F0" /> - <DList Name="object_hata_DL_002AC0" Offset="0x2AC0" /> - <DList Name="object_hata_DL_002B90" Offset="0x2B90" /> - <DList Name="object_hata_DL_002C60" Offset="0x2C60" /> - <DList Name="object_hata_DL_002D30" Offset="0x2D30" /> - <DList Name="object_hata_DL_002E00" Offset="0x2E00" /> - <Limb Name="object_hata_Standardlimb_002E90" Type="Standard" EnumName="OBJECT_HATA_LIMB_01" Offset="0x2E90" /> - <Limb Name="object_hata_Standardlimb_002E9C" Type="Standard" EnumName="OBJECT_HATA_LIMB_02" Offset="0x2E9C" /> - <Limb Name="object_hata_Standardlimb_002EA8" Type="Standard" EnumName="OBJECT_HATA_LIMB_03" Offset="0x2EA8" /> - <Limb Name="object_hata_Standardlimb_002EB4" Type="Standard" EnumName="OBJECT_HATA_LIMB_04" Offset="0x2EB4" /> - <Limb Name="object_hata_Standardlimb_002EC0" Type="Standard" EnumName="OBJECT_HATA_LIMB_05" Offset="0x2EC0" /> - <Limb Name="object_hata_Standardlimb_002ECC" Type="Standard" EnumName="OBJECT_HATA_LIMB_06" Offset="0x2ECC" /> - <Limb Name="object_hata_Standardlimb_002ED8" Type="Standard" EnumName="OBJECT_HATA_LIMB_07" Offset="0x2ED8" /> - <Limb Name="object_hata_Standardlimb_002EE4" Type="Standard" EnumName="OBJECT_HATA_LIMB_08" Offset="0x2EE4" /> - <Limb Name="object_hata_Standardlimb_002EF0" Type="Standard" EnumName="OBJECT_HATA_LIMB_09" Offset="0x2EF0" /> - <Limb Name="object_hata_Standardlimb_002EFC" Type="Standard" EnumName="OBJECT_HATA_LIMB_0A" Offset="0x2EFC" /> - <Limb Name="object_hata_Standardlimb_002F08" Type="Standard" EnumName="OBJECT_HATA_LIMB_0B" Offset="0x2F08" /> - <Limb Name="object_hata_Standardlimb_002F14" Type="Standard" EnumName="OBJECT_HATA_LIMB_0C" Offset="0x2F14" /> - <Limb Name="object_hata_Standardlimb_002F20" Type="Standard" EnumName="OBJECT_HATA_LIMB_0D" Offset="0x2F20" /> - <Limb Name="object_hata_Standardlimb_002F2C" Type="Standard" EnumName="OBJECT_HATA_LIMB_0E" Offset="0x2F2C" /> - <Limb Name="object_hata_Standardlimb_002F38" Type="Standard" EnumName="OBJECT_HATA_LIMB_0F" Offset="0x2F38" /> - <Limb Name="object_hata_Standardlimb_002F44" Type="Standard" EnumName="OBJECT_HATA_LIMB_10" Offset="0x2F44" /> - <Limb Name="object_hata_Standardlimb_002F50" Type="Standard" EnumName="OBJECT_HATA_LIMB_11" Offset="0x2F50" /> - <Limb Name="object_hata_Standardlimb_002F5C" Type="Standard" EnumName="OBJECT_HATA_LIMB_12" Offset="0x2F5C" /> - <Limb Name="object_hata_Standardlimb_002F68" Type="Standard" EnumName="OBJECT_HATA_LIMB_13" Offset="0x2F68" /> - <Limb Name="object_hata_Standardlimb_002F74" Type="Standard" EnumName="OBJECT_HATA_LIMB_14" Offset="0x2F74" /> - <Skeleton Name="object_hata_Skel_002FD0" Type="Normal" LimbType="Standard" LimbNone="OBJECT_HATA_LIMB_NONE" LimbMax="OBJECT_HATA_LIMB_MAX" EnumName="ObjectHataLimb" Offset="0x2FD0" /> + <!-- Flagpole Collision --> + <Collision Name="gFlagpoleCol" Offset="0xC0" /> + + <!-- Flagpole Animation --> + <Animation Name="gFlagpoleFlapAnim" Offset="0x444" /> + + <!-- Flagpole Textures --> + <Texture Name="gFlagpolePoleTex" OutName="flagpole_pole" Format="rgba16" Width="32" Height="32" Offset="0x460" /> + <Texture Name="gFlagpoleTopTex" OutName="flagpole_top" Format="rgba16" Width="32" Height="32" Offset="0xC60" /> + <Texture Name="gFlagpoleFlagTex" OutName="flagpole_flag" Format="ia8" Width="128" Height="32" Offset="0x1460" /> + + <!-- Flagpole DLists --> + <DList Name="gFlagpolePoleDL" Offset="0x26D0"/> + <DList Name="gFlagpoleFlag1FlyEndDL" Offset="0x2AC0"/> + <DList Name="gFlagpoleFlag1FlyMidDL" Offset="0x29F0"/> + <DList Name="gFlagpoleFlag1HoistMidDL" Offset="0x2920"/> + <DList Name="gFlagpoleFlag1HoistEndDL" Offset="0x2850"/> + <DList Name="gFlagpoleFlag2FlyEndDL" Offset="0x2E00"/> + <DList Name="gFlagpoleFlag2FlyMidDL" Offset="0x2D30"/> + <DList Name="gFlagpoleFlag2HoistMidDL" Offset="0x2C60"/> + <DList Name="gFlagpoleFlag2HoistEndDL" Offset="0x2B90"/> + + <!-- Flagpole Limbs --> + <Limb Name="gFlagpolePoleBaseLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_BASE" Offset="0x2E90" /> + <Limb Name="gFlagpolePoleLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_POLE" Offset="0x2E9C" /> + <Limb Name="gFlagpoleFlag1BaseLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG1_BASE" Offset="0x2EA8" /> + <Limb Name="gFlagpoleFlag1HoistEndBaseLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG1_HOIST_END_BASE" Offset="0x2EB4" /> + <Limb Name="gFlagpoleFlag1HoistMidBaseLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG1_HOIST_MID_BASE" Offset="0x2EC0" /> + <Limb Name="gFlagpoleFlag1FlyMidBaseLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG1_FLY_MID_BASE" Offset="0x2ECC" /> + <Limb Name="gFlagpoleFlag1FlyEndBaseLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG1_FLY_END_BASE" Offset="0x2ED8" /> + <Limb Name="gFlagpoleFlag1FlyEndLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG1_FLY_END" Offset="0x2EE4" /> + <Limb Name="gFlagpoleFlag1FlyMidLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG1_FLY_MID" Offset="0x2EF0" /> + <Limb Name="gFlagpoleFlag1HoistMidLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG1_HOIST_MID" Offset="0x2EFC" /> + <Limb Name="gFlagpoleFlag1HoistEndLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG1_HOIST_END" Offset="0x2F08" /> + <Limb Name="gFlagpoleFlag2BaseLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG2_BASE" Offset="0x2F14" /> + <Limb Name="gFlagpoleFlag2HoistEndBaseLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG2_HOIST_END_BASE" Offset="0x2F20" /> + <Limb Name="gFlagpoleFlag2HoistMidBaseLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG2_HOIST_MID_BASE" Offset="0x2F2C" /> + <Limb Name="gFlagpoleFlag2FlyMidBaseLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG2_FLY_MID_BASE" Offset="0x2F38" /> + <Limb Name="gFlagpoleFlag2FlyEndBaseLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG2_FLY_END_BASE" Offset="0x2F44" /> + <Limb Name="gFlagpoleFlag2FlyEndLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG2_FLY_END" Offset="0x2F50" /> + <Limb Name="gFlagpoleFlag2FlyMidLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG2_FLY_MID" Offset="0x2F5C" /> + <Limb Name="gFlagpoleFlag2HoistMidLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG2_HOIST_MID" Offset="0x2F68" /> + <Limb Name="gFlagpoleFlag2HoistEndLimb" Type="Standard" EnumName="FLAGPOLE_LIMB_FLAG2_HOIST_END" Offset="0x2F74" /> + + <!-- Flagpole Skeleton --> + <Skeleton Name="gFlagpoleSkel" Type="Normal" LimbType="Standard" LimbNone="FLAGPOLE_LIMB_NONE" LimbMax="FLAGPOLE_LIMB_MAX" EnumName="FlagpoleLimb" Offset="0x2FD0" /> </File> </Root> diff --git a/assets/xml/objects/object_lightswitch.xml b/assets/xml/objects/object_lightswitch.xml index 0a374033b..4318488be 100644 --- a/assets/xml/objects/object_lightswitch.xml +++ b/assets/xml/objects/object_lightswitch.xml @@ -2,10 +2,11 @@ <File Name="object_lightswitch" Segment="6"> <DList Name="object_lightswitch_DL_000260" Offset="0x260" /> <DList Name="object_lightswitch_DL_000398" Offset="0x398" /> + <!-- a square, geometry only --> <DList Name="object_lightswitch_DL_000408" Offset="0x408" /> - <Texture Name="object_lightswitch_Tex_000420" OutName="tex_000420" Format="rgba16" Width="32" Height="32" Offset="0x420" /> - <Texture Name="object_lightswitch_Tex_000C20" OutName="tex_000C20" Format="rgba16" Width="32" Height="32" Offset="0xC20" /> - <Texture Name="object_lightswitch_Tex_001420" OutName="tex_001420" Format="rgba16" Width="32" Height="32" Offset="0x1420" /> + <Texture Name="object_lightswitch_Tex_000420" OutName="tex_000420" Format="rgba16" Width="32" Height="32" Offset="0x420" /> <!-- eyes open --> + <Texture Name="object_lightswitch_Tex_000C20" OutName="tex_000C20" Format="rgba16" Width="32" Height="32" Offset="0xC20" /> <!-- eyes closed --> + <Texture Name="object_lightswitch_Tex_001420" OutName="tex_001420" Format="rgba16" Width="32" Height="32" Offset="0x1420" /> <!-- eyes open, smiling --> <Texture Name="object_lightswitch_Tex_001C20" OutName="tex_001C20" Format="rgba16" Width="32" Height="32" Offset="0x1C20" /> </File> </Root> diff --git a/assets/xml/objects/object_ms.xml b/assets/xml/objects/object_ms.xml index 93828c76f..f861e6a37 100644 --- a/assets/xml/objects/object_ms.xml +++ b/assets/xml/objects/object_ms.xml @@ -1,32 +1,43 @@ <Root> <File Name="object_ms" Segment="6"> - <Animation Name="object_ms_Anim_0005EC" Offset="0x5EC" /> - <DList Name="object_ms_DL_0021E0" Offset="0x21E0" /> - <DList Name="object_ms_DL_002300" Offset="0x2300" /> - <DList Name="object_ms_DL_0028A0" Offset="0x28A0" /> - <DList Name="object_ms_DL_002CC8" Offset="0x2CC8" /> - <DList Name="object_ms_DL_002E58" Offset="0x2E58" /> - <DList Name="object_ms_DL_002F90" Offset="0x2F90" /> - <DList Name="object_ms_DL_0030C0" Offset="0x30C0" /> - <Texture Name="object_ms_TLUT_003230" OutName="tlut_003230" Format="rgba16" Width="16" Height="16" Offset="0x3230" /> - <Texture Name="object_ms_Tex_003430" OutName="tex_003430" Format="ci8" Width="16" Height="16" Offset="0x3430" /> - <Texture Name="object_ms_Tex_003530" OutName="tex_003530" Format="ci8" Width="32" Height="32" Offset="0x3530" /> - <Texture Name="object_ms_Tex_003930" OutName="tex_003930" Format="ci8" Width="16" Height="16" Offset="0x3930" /> - <Texture Name="object_ms_Tex_003A30" OutName="tex_003A30" Format="ci8" Width="8" Height="8" Offset="0x3A30" /> - <Texture Name="object_ms_Tex_003A70" OutName="tex_003A70" Format="ci8" Width="8" Height="8" Offset="0x3A70" /> - <Texture Name="object_ms_Tex_003AB0" OutName="tex_003AB0" Format="ci8" Width="8" Height="8" Offset="0x3AB0" /> - <Texture Name="object_ms_Tex_003AF0" OutName="tex_003AF0" Format="ci8" Width="16" Height="16" Offset="0x3AF0" /> - <Texture Name="object_ms_Tex_003BF0" OutName="tex_003BF0" Format="ci8" Width="8" Height="8" Offset="0x3BF0" /> - <Texture Name="object_ms_Tex_003C30" OutName="tex_003C30" Format="ci8" Width="4" Height="4" Offset="0x3C30" /> - <Texture Name="object_ms_Tex_003C40" OutName="tex_003C40" Format="ci8" Width="16" Height="16" Offset="0x3C40" /> - <Limb Name="object_ms_Standardlimb_003D40" Type="Standard" EnumName="OBJECT_MS_LIMB_01" Offset="0x3D40" /> - <Limb Name="object_ms_Standardlimb_003D4C" Type="Standard" EnumName="OBJECT_MS_LIMB_02" Offset="0x3D4C" /> - <Limb Name="object_ms_Standardlimb_003D58" Type="Standard" EnumName="OBJECT_MS_LIMB_03" Offset="0x3D58" /> - <Limb Name="object_ms_Standardlimb_003D64" Type="Standard" EnumName="OBJECT_MS_LIMB_04" Offset="0x3D64" /> - <Limb Name="object_ms_Standardlimb_003D70" Type="Standard" EnumName="OBJECT_MS_LIMB_05" Offset="0x3D70" /> - <Limb Name="object_ms_Standardlimb_003D7C" Type="Standard" EnumName="OBJECT_MS_LIMB_06" Offset="0x3D7C" /> - <Limb Name="object_ms_Standardlimb_003D88" Type="Standard" EnumName="OBJECT_MS_LIMB_07" Offset="0x3D88" /> - <Limb Name="object_ms_Standardlimb_003D94" Type="Standard" EnumName="OBJECT_MS_LIMB_08" Offset="0x3D94" /> - <Skeleton Name="object_ms_Skel_003DC0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_MS_LIMB_NONE" LimbMax="OBJECT_MS_LIMB_MAX" EnumName="ObjectMsLimb" Offset="0x3DC0" /> + <!-- Bean Salesman Animations --> + <Animation Name="gBeanSalesmanEatingAnim" Offset="0x5EC"/> + + <!-- Bean Salesman Limb DisplayLists --> + <DList Name="gBeanSalesmanLeftUpperArmDL" Offset="0x2E58"/> + <DList Name="gBeanSalesmanLeftForearmDL" Offset="0x2F90"/> + <DList Name="gBeanSalesmanLeftHandDL" Offset="0x30C0"/> + <DList Name="gBeanSalesmanHeadDL" Offset="0x28A0"/> + <DList Name="gBeanSalesmanMouthDL" Offset="0x2CC8"/> + <DList Name="gBeanSalesmanBodyDL" Offset="0x2300"/> + <DList Name="gBeanSalesmanBeanbagDL" Offset="0x21E0"/> + + <!-- Bean Salesman Palettes --> + <Texture Name="gBeanSalesmanTLUT" OutName="bean_salesman_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3230"/> + + <!-- Bean Salesman DisplayList Textures --> + <Texture Name="gBeanSalesmanBackOfHandTex" OutName="bean_salesman_back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x3430" TlutOffset="0x3230"/> + <Texture Name="gBeanSalesmanTattooTex" OutName="bean_salesman_tattoo" Format="ci8" Width="32" Height="32" Offset="0x3530" TlutOffset="0x3230"/> + <Texture Name="gBeanSalesmanMouthTex" OutName="bean_salesman_mouth" Format="ci8" Width="16" Height="16" Offset="0x3930" TlutOffset="0x3230"/> + <Texture Name="gBeanSalesmanEarTex" OutName="bean_salesman_ear" Format="ci8" Width="8" Height="8" Offset="0x3A30" TlutOffset="0x3230"/> + <Texture Name="gBeanSalesmanNoseTex" OutName="bean_salesman_nose" Format="ci8" Width="8" Height="8" Offset="0x3A70" TlutOffset="0x3230"/> + <Texture Name="gBeanSalesmanEyeTex" OutName="bean_salesman_eye" Format="ci8" Width="8" Height="8" Offset="0x3AB0" TlutOffset="0x3230"/> + <Texture Name="gBeanSalesmanPantsTex" OutName="bean_salesman_pants" Format="ci8" Width="16" Height="16" Offset="0x3AF0" TlutOffset="0x3230"/> + <Texture Name="gBeanSalesmanShoeTex" OutName="bean_salesman_shoe" Format="ci8" Width="8" Height="8" Offset="0x3BF0" TlutOffset="0x3230"/> + <Texture Name="gBeanSalesmanSkinGradientTex" OutName="bean_salesman_skin_gradient" Format="ci8" Width="4" Height="4" Offset="0x3C30" TlutOffset="0x3230"/> + <Texture Name="gBeanSalesmanBeanbagTex" OutName="bean_salesman_beanbag" Format="ci8" Width="16" Height="16" Offset="0x3C40" TlutOffset="0x3230"/> + + <!-- Bean Salesman Limbs --> + <Limb Name="gBeanSalesmanRootLimb" LimbType="Standard" EnumName="BEAN_SALESMAN_LIMB_ROOT" Offset="0x3D40"/> + <Limb Name="gBeanSalesmanLeftUpperArmLimb" LimbType="Standard" EnumName="BEAN_SALESMAN_LIMB_LEFT_UPPER_ARM" Offset="0x3D4C"/> + <Limb Name="gBeanSalesmanLeftForearmLimb" LimbType="Standard" EnumName="BEAN_SALESMAN_LIMB_LEFT_FOREARM" Offset="0x3D58"/> + <Limb Name="gBeanSalesmanLeftHandLimb" LimbType="Standard" EnumName="BEAN_SALESMAN_LIMB_LEFT_HAND" Offset="0x3D64"/> + <Limb Name="gBeanSalesmanHeadLimb" LimbType="Standard" EnumName="BEAN_SALESMAN_LIMB_HEAD" Offset="0x3D70"/> + <Limb Name="gBeanSalesmanMouthLimb" LimbType="Standard" EnumName="BEAN_SALESMAN_LIMB_MOUTH" Offset="0x3D7C"/> + <Limb Name="gBeanSalesmanBodyLimb" LimbType="Standard" EnumName="BEAN_SALESMAN_LIMB_BODY" Offset="0x3D88"/> + <Limb Name="gBeanSalesmanBeanbagLimb" LimbType="Standard" EnumName="BEAN_SALESMAN_LIMB_BEANBAG" Offset="0x3D94"/> + + <!-- Bean Salesman Skeleton --> + <Skeleton Name="gBeanSalesmanSkel" Type="Flex" LimbType="Standard" LimbNone="BEAN_SALESMAN_LIMB_NONE" LimbMax="BEAN_SALESMAN_LIMB_MAX" EnumName="BeanSalesmanLimb" Offset="0x3DC0"/> </File> </Root> diff --git a/assets/xml/objects/object_rr.xml b/assets/xml/objects/object_rr.xml index dbdba55c5..df974bb35 100644 --- a/assets/xml/objects/object_rr.xml +++ b/assets/xml/objects/object_rr.xml @@ -1,8 +1,8 @@ <Root> <File Name="object_rr" Segment="6"> - <DList Name="object_rr_DL_000470" Offset="0x470" /> - <Texture Name="object_rr_Tex_000800" OutName="tex_000800" Format="rgba16" Width="16" Height="16" Offset="0x800" /> - <Texture Name="object_rr_Tex_000A00" OutName="tex_000A00" Format="rgba16" Width="16" Height="16" Offset="0xA00" /> - <Texture Name="object_rr_Tex_000C00" OutName="tex_000C00" Format="ia16" Width="16" Height="16" Offset="0xC00" /> + <DList Name="gLikeLikeDL" Offset="0x470"/> + <Texture Name="gLikeLikeBodyPattern1Tex" OutName="like_like_body_pattern_1" Format="rgba16" Width="16" Height="16" Offset="0x800"/> + <Texture Name="gLikeLikeBodyPattern2Tex" OutName="like_like_body_pattern_2" Format="rgba16" Width="16" Height="16" Offset="0xA00"/> + <Texture Name="gLikeLikeHoleTex" OutName="like_like_hole" Format="ia16" Width="16" Height="16" Offset="0xC00"/> </File> </Root> diff --git a/assets/xml/objects/object_vm.xml b/assets/xml/objects/object_vm.xml index bf13f3b40..8fb9fde20 100644 --- a/assets/xml/objects/object_vm.xml +++ b/assets/xml/objects/object_vm.xml @@ -1,30 +1,41 @@ <Root> <File Name="object_vm" Segment="6"> - <Animation Name="object_vm_Anim_000068" Offset="0x68" /> - <DList Name="object_vm_DL_001E00" Offset="0x1E00" /> - <DList Name="object_vm_DL_0022B0" Offset="0x22B0" /> - <DList Name="object_vm_DL_002460" Offset="0x2460" /> - <DList Name="object_vm_DL_002610" Offset="0x2610" /> - <DList Name="object_vm_DL_002728" Offset="0x2728" /> - <Texture Name="object_vm_Tex_0027C0" OutName="tex_0027C0" Format="rgba16" Width="8" Height="8" Offset="0x27C0" /> - <Texture Name="object_vm_Tex_002840" OutName="tex_002840" Format="i4" Width="16" Height="32" Offset="0x2840" /> - <Texture Name="object_vm_Tex_002940" OutName="tex_002940" Format="rgba16" Width="16" Height="32" Offset="0x2940" /> - <Texture Name="object_vm_Tex_002D40" OutName="tex_002D40" Format="rgba16" Width="16" Height="8" Offset="0x2D40" /> - <Texture Name="object_vm_Tex_002E40" OutName="tex_002E40" Format="rgba16" Width="16" Height="16" Offset="0x2E40" /> - <Texture Name="object_vm_Tex_003040" OutName="tex_003040" Format="rgba16" Width="32" Height="16" Offset="0x3040" /> - <Texture Name="object_vm_Tex_003440" OutName="tex_003440" Format="rgba16" Width="16" Height="16" Offset="0x3440" /> - <Texture Name="object_vm_Tex_003640" OutName="tex_003640" Format="rgba16" Width="8" Height="8" Offset="0x3640" /> - <Texture Name="object_vm_Tex_0036C0" OutName="tex_0036C0" Format="rgba16" Width="32" Height="32" Offset="0x36C0" /> - <Limb Name="object_vm_Standardlimb_003EC0" Type="Standard" EnumName="OBJECT_VM_LIMB_01" Offset="0x3EC0" /> - <Limb Name="object_vm_Standardlimb_003ECC" Type="Standard" EnumName="OBJECT_VM_LIMB_02" Offset="0x3ECC" /> - <Limb Name="object_vm_Standardlimb_003ED8" Type="Standard" EnumName="OBJECT_VM_LIMB_03" Offset="0x3ED8" /> - <Limb Name="object_vm_Standardlimb_003EE4" Type="Standard" EnumName="OBJECT_VM_LIMB_04" Offset="0x3EE4" /> - <Limb Name="object_vm_Standardlimb_003EF0" Type="Standard" EnumName="OBJECT_VM_LIMB_05" Offset="0x3EF0" /> - <Limb Name="object_vm_Standardlimb_003EFC" Type="Standard" EnumName="OBJECT_VM_LIMB_06" Offset="0x3EFC" /> - <Limb Name="object_vm_Standardlimb_003F08" Type="Standard" EnumName="OBJECT_VM_LIMB_07" Offset="0x3F08" /> - <Limb Name="object_vm_Standardlimb_003F14" Type="Standard" EnumName="OBJECT_VM_LIMB_08" Offset="0x3F14" /> - <Limb Name="object_vm_Standardlimb_003F20" Type="Standard" EnumName="OBJECT_VM_LIMB_09" Offset="0x3F20" /> - <Limb Name="object_vm_Standardlimb_003F2C" Type="Standard" EnumName="OBJECT_VM_LIMB_0A" Offset="0x3F2C" /> - <Skeleton Name="object_vm_Skel_003F60" Type="Normal" LimbType="Standard" LimbNone="OBJECT_VM_LIMB_NONE" LimbMax="OBJECT_VM_LIMB_MAX" EnumName="ObjectVmLimb" Offset="0x3F60" /> + <!-- Beamos Animations --> + <Animation Name="gBeamosAnim" Offset="0x68" /> + + <!-- Beamos Limb DisplayLists --> + <DList Name="gBeamosBodyDL" Offset="0x1E00" /> + <DList Name="gBeamosTopEyelidDL" Offset="0x22B0" /> + <DList Name="gBeamosBottomEyelidDL" Offset="0x2460" /> + <DList Name="gBeamosEyeDL" Offset="0x2610" /> + + <!-- Beamos Laser DisplayList --> + <DList Name="gBeamosLaserDL" Offset="0x2728" /> + + <!-- Beamos DisplayList Textures --> + <Texture Name="gBeamosBodyGradientTex" OutName="beamos_body_gradient" Format="rgba16" Width="8" Height="8" Offset="0x27C0" /> + <Texture Name="gBeamosGrayMetalTex" OutName="beamos_gray_metal" Format="i4" Width="16" Height="32" Offset="0x2840" /> + <Texture Name="gBeamosBoltAndMetalTex" OutName="beamos_bolt_and_metal" Format="rgba16" Width="16" Height="32" Offset="0x2940" /> + <Texture Name="gBeamosInnerEyeLidTex" OutName="beamos_inner_eye_lid" Format="rgba16" Width="16" Height="8" Offset="0x2D40" /> + <Texture Name="gBeamosEyeOutlineTex" OutName="beamos_eye_outline" Format="rgba16" Width="16" Height="16" Offset="0x2E40" /> + <Texture Name="gBeamosEyeTex" OutName="beamos_eye" Format="rgba16" Width="32" Height="16" Offset="0x3040" /> + <Texture Name="gBeamosBodyTex" OutName="beamos_body" Format="rgba16" Width="16" Height="16" Offset="0x3440" /> + <Texture Name="gBeamosLaserTex" OutName="beamos_laser" Format="rgba16" Width="8" Height="8" Offset="0x3640" /> + <Texture Name="gBeamosTeethTex" OutName="beamos_teeth" Format="rgba16" Width="32" Height="32" Offset="0x36C0" /> + + <!-- Beamos Skeleton Limbs --> + <Limb Name="gBeamosRootLimb" Type="Standard" EnumName="BEAMOS_LIMB_ROOT" Offset="0x3EC0" /> + <Limb Name="gBeamosHeadRootLimb" Type="Standard" EnumName="BEAMOS_LIMB_HEAD_ROOT" Offset="0x3ECC" /> + <Limb Name="gBeamosTopEyelidRootLimb" Type="Standard" EnumName="BEAMOS_LIMB_TOP_EYELID_ROOT" Offset="0x3ED8" /> + <Limb Name="gBeamosTopEyelidWrapperLimb" Type="Standard" EnumName="BEAMOS_LIMB_TOP_EYELID_WRAPPER" Offset="0x3EE4" /> + <Limb Name="gBeamosTopEyelidLimb" Type="Standard" EnumName="BEAMOS_LIMB_TOP_EYELID" Offset="0x3EF0" /> + <Limb Name="gBeamosBottomEyelidRootLimb" Type="Standard" EnumName="BEAMOS_LIMB_BOTTOM_EYELID_ROOT" Offset="0x3EFC" /> + <Limb Name="gBeamosBottomEyelidWrapperLimb" Type="Standard" EnumName="BEAMOS_LIMB_BOTTOM_EYELID_WRAPPER" Offset="0x3F08" /> + <Limb Name="gBeamosBottomEyelidLimb" Type="Standard" EnumName="BEAMOS_LIMB_BOTTEM_EYELID" Offset="0x3F14" /> + <Limb Name="gBeamosEyeLimb" Type="Standard" EnumName="BEAMOS_LIMB_EYE" Offset="0x3F20" /> + <Limb Name="gBeamosBodyLimb" Type="Standard" EnumName="BEAMOS_LIMB_BODY" Offset="0x3F2C" /> + + <!-- Beamos Skeleton --> + <Skeleton Name="gBeamosSkel" Type="Normal" LimbType="Standard" LimbNone="BEAMOS_LIMB_NONE" LimbMax="BEAMOS_LIMB_MAX" EnumName="BeamosLimb" Offset="0x3F60" /> </File> </Root> diff --git a/assets/xml/objects/object_zg.xml b/assets/xml/objects/object_zg.xml index e5cb1dd5d..6ff35fe48 100644 --- a/assets/xml/objects/object_zg.xml +++ b/assets/xml/objects/object_zg.xml @@ -1,8 +1,8 @@ <Root> <File Name="object_zg" Segment="6"> - <Texture Name="object_zg_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="32" Offset="0x0" /> - <Texture Name="object_zg_Tex_000800" OutName="tex_000800" Format="rgba16" Width="32" Height="32" Offset="0x800" /> - <DList Name="object_zg_DL_001080" Offset="0x1080" /> - <!-- <Blob Name="object_zg_Blob_001160" Size="0xA0" Offset="0x1160" /> --> + <Texture Name="gTowerCollapseBarMetalTex" OutName="tower_collapse_bar_metal" Format="rgba16" Width="32" Height="32" Offset="0x0"/> + <Texture Name="gTowerCollapseBarFlameTex" OutName="tower_collapse_bar_flame" Format="rgba16" Width="32" Height="32" Offset="0x800"/> + <DList Name="gTowerCollapseBarsDL" Offset="0x1080"/> + <Collision Name="gTowerCollapseBarsCol" Offset="0x11D4"/> </File> </Root> |
