diff options
| author | Tom Overton <tom-overton@users.noreply.github.com> | 2024-12-15 09:14:50 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-12-15 09:14:50 -0800 |
| commit | 417f6825107e41442b7f29ffdb379f988a11685b (patch) | |
| tree | 858bab68d569e5c9390b658dfa8901035628ca4b /assets/xml/objects | |
| parent | 6156df5fee16f528d9949a87b27943c5f747a11d (diff) | |
Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files (#1761)
Diffstat (limited to 'assets/xml/objects')
| -rw-r--r-- | assets/xml/objects/object_um.xml | 18 | ||||
| -rw-r--r-- | assets/xml/objects/object_umajump.xml | 6 | ||||
| -rw-r--r-- | assets/xml/objects/object_visiblock.xml | 6 | ||||
| -rw-r--r-- | assets/xml/objects/object_vm.xml | 2 | ||||
| -rw-r--r-- | assets/xml/objects/object_warp_uzu.xml | 2 | ||||
| -rw-r--r-- | assets/xml/objects/object_water_effect.xml | 14 | ||||
| -rw-r--r-- | assets/xml/objects/object_wdhand.xml | 8 | ||||
| -rw-r--r-- | assets/xml/objects/object_wdor01.xml | 4 | ||||
| -rw-r--r-- | assets/xml/objects/object_wdor02.xml | 4 | ||||
| -rw-r--r-- | assets/xml/objects/object_wdor03.xml | 4 | ||||
| -rw-r--r-- | assets/xml/objects/object_wdor04.xml | 4 | ||||
| -rw-r--r-- | assets/xml/objects/object_wdor05.xml | 4 | ||||
| -rw-r--r-- | assets/xml/objects/object_wood02.xml | 4 |
13 files changed, 40 insertions, 40 deletions
diff --git a/assets/xml/objects/object_um.xml b/assets/xml/objects/object_um.xml index 7a2bd082d..1799f3caa 100644 --- a/assets/xml/objects/object_um.xml +++ b/assets/xml/objects/object_um.xml @@ -1,10 +1,10 @@ <Root> <File Name="object_um" Segment="6"> - <DList Name="object_um_DL_000040" Offset="0x40" /> + <DList Name="object_um_DL_000040" Offset="0x40" /> <!-- Original name is "kak_hahen01_model" --> <Texture Name="object_um_Tex_0000C8" OutName="tex_0000C8" Format="rgba16" Width="32" Height="32" Offset="0xC8" /> - <DList Name="object_um_DL_000910" Offset="0x910" /> + <DList Name="object_um_DL_000910" Offset="0x910" /> <!-- Original name is "kak_hahen02_model" --> <Texture Name="object_um_Tex_000998" OutName="tex_000998" Format="rgba16" Width="32" Height="32" Offset="0x998" /> - <DList Name="object_um_DL_0011E0" Offset="0x11E0" /> + <DList Name="object_um_DL_0011E0" Offset="0x11E0" /> <!-- Original name is "kak_hahen03_model" --> <Texture Name="object_um_Tex_001268" OutName="tex_001268" Format="rgba16" Width="32" Height="32" Offset="0x1268" /> <DList Name="object_um_DL_001EE0" Offset="0x1EE0" /> <Texture Name="object_um_Tex_002148" OutName="tex_002148" Format="rgba16" Width="32" Height="32" Offset="0x2148" /> @@ -32,8 +32,8 @@ <TextureAnimation Name="object_um_Matanimheader_007D10" Offset="0x7D10" /> <!-- Empty TexAnim --> - <Collision Name="object_um_Colheader_007E20" Offset="0x7E20" /> - <Collision Name="object_um_Colheader_007F50" Offset="0x7F50" /> + <Collision Name="object_um_Colheader_007E20" Offset="0x7E20" /> <!-- Original name is "um_atari_bgdatainfo" --> + <Collision Name="object_um_Colheader_007F50" Offset="0x7F50" /> <!-- Original name is "um_atari2_bgdatainfo" --> <DList Name="object_um_DL_00DF20" Offset="0xDF20" /> <DList Name="object_um_DL_00E2F0" Offset="0xE2F0" /> @@ -79,9 +79,9 @@ <Skeleton Name="gUmSkel" Type="Flex" LimbType="Standard" LimbNone="UM_LIMB_NONE" LimbMax="UM_LIMB_MAX" EnumName="ObjectUmLimb" Offset="0x11DF8" /> - <Animation Name="gUmGallopAnim" Offset="0x1213C" /> - <Animation Name="gUmLookBackAnim" Offset="0x126C4" /> - <Animation Name="gUmTrotAnim" Offset="0x12CC0" /> + <Animation Name="gUmGallopAnim" Offset="0x1213C" /> <!-- Original name is "um_fastrun" --> + <Animation Name="gUmLookBackAnim" Offset="0x126C4" /> <!-- Original name is "um_furimuku" --> + <Animation Name="gUmTrotAnim" Offset="0x12CC0" /> <!-- Original name is "um_slowrun" --> <Texture Name="object_um_TLUT_012CD0" OutName="tlut_012CD0" Format="rgba16" Width="16" Height="16" Offset="0x12CD0" /> <Texture Name="object_um_TLUT_012ED0" OutName="tlut_012ED0" Format="rgba16" Width="16" Height="16" Offset="0x12ED0" /> @@ -121,6 +121,6 @@ <Texture Name="object_um_Tex_019210" OutName="tex_019210" Format="ci8" Width="16" Height="16" Offset="0x19210" /> <Texture Name="object_um_Tex_019310" OutName="tex_019310" Format="ci8" Width="16" Height="32" Offset="0x19310" /> <Texture Name="object_um_Tex_019510" OutName="tex_019510" Format="ci8" Width="64" Height="16" Offset="0x19510" /> - <Animation Name="gUmIdleAnim" Offset="0x19E10" /> + <Animation Name="gUmIdleAnim" Offset="0x19E10" /> <!-- Original name is "um_wait" --> </File> </Root> diff --git a/assets/xml/objects/object_umajump.xml b/assets/xml/objects/object_umajump.xml index cec43c3a6..ac59a1b16 100644 --- a/assets/xml/objects/object_umajump.xml +++ b/assets/xml/objects/object_umajump.xml @@ -2,8 +2,8 @@ <File Name="object_umajump" Segment="6"> <Texture Name="object_umajump_Tex_000000" OutName="tex_000000" Format="rgba16" Width="16" Height="64" Offset="0x0" /> <Texture Name="object_umajump_Tex_000800" OutName="tex_000800" Format="rgba16" Width="16" Height="64" Offset="0x800" /> - <DList Name="gHorseJumpFenceDL" Offset="0x1220" /> - <Collision Name="object_umajump_Colheader_001438" Offset="0x1438" /> - <Collision Name="object_umajump_Colheader_001558" Offset="0x1558" /> + <DList Name="gHorseJumpFenceDL" Offset="0x1220" /> <!-- Original name is "c_uma_jump_160_model" --> + <Collision Name="object_umajump_Colheader_001438" Offset="0x1438" /> <!-- Original name is "c_uma_jump_160_bgdatainfo" --> + <Collision Name="object_umajump_Colheader_001558" Offset="0x1558" /> <!-- Original name is "c_uma_jump_160_bgdatainfo2" --> </File> </Root> diff --git a/assets/xml/objects/object_visiblock.xml b/assets/xml/objects/object_visiblock.xml index cae048322..9b19e5d0a 100644 --- a/assets/xml/objects/object_visiblock.xml +++ b/assets/xml/objects/object_visiblock.xml @@ -1,9 +1,9 @@ <Root> <!-- Object for Lens of Truth Platform --> <File Name="object_visiblock" Segment="6"> - <DList Name="gLensOfTruthPlatformDL" Offset="0x140" /> - <DList Name="gLensOfTruthPlatformEmptyDL" Offset="0x1E8" /> + <DList Name="gLensOfTruthPlatformDL" Offset="0x140" /> <!-- Original name is "z2_11_brick01_modelT" --> + <DList Name="gLensOfTruthPlatformEmptyDL" Offset="0x1E8" /> <!-- Original name is "z2_11_brick01_model" --> <Texture Name="gLensOfTruthPlatformTex" OutName="lens_of_truth_platform" Format="rgba16" Width="32" Height="32" Offset="0x1F0" /> - <Collision Name="gLensOfTruthPlatformCol" Offset="0xAD0" /> + <Collision Name="gLensOfTruthPlatformCol" Offset="0xAD0" /> <!-- Original name is "z2_11_brick01_bgdatainfo" --> </File> </Root> diff --git a/assets/xml/objects/object_vm.xml b/assets/xml/objects/object_vm.xml index 8fb9fde20..1c514fd4c 100644 --- a/assets/xml/objects/object_vm.xml +++ b/assets/xml/objects/object_vm.xml @@ -1,7 +1,7 @@ <Root> <File Name="object_vm" Segment="6"> <!-- Beamos Animations --> - <Animation Name="gBeamosAnim" Offset="0x68" /> + <Animation Name="gBeamosAnim" Offset="0x68" /> <!-- Original name is "vm_akesime" --> <!-- Beamos Limb DisplayLists --> <DList Name="gBeamosBodyDL" Offset="0x1E00" /> diff --git a/assets/xml/objects/object_warp_uzu.xml b/assets/xml/objects/object_warp_uzu.xml index 4924c86ca..2f7f013a9 100644 --- a/assets/xml/objects/object_warp_uzu.xml +++ b/assets/xml/objects/object_warp_uzu.xml @@ -1,6 +1,6 @@ <Root> <File Name="object_warp_uzu" Segment="6"> - <DList Name="object_warp_uzu_DL_000EC0" Offset="0xEC0" /> + <DList Name="object_warp_uzu_DL_000EC0" Offset="0xEC0" /> <!-- Original name is "Y2_telescope_model" --> <Texture Name="object_warp_uzu_TLUT_0019D0" OutName="tlut_0019D0" Format="rgba16" Width="16" Height="16" Offset="0x19D0" /> <Texture Name="object_warp_uzu_Tex_001BD0" OutName="tex_001BD0" Format="rgba16" Width="16" Height="32" Offset="0x1BD0" /> <Texture Name="object_warp_uzu_Tex_001FD0" OutName="tex_001FD0" Format="ci8" Width="8" Height="8" Offset="0x1FD0" /> diff --git a/assets/xml/objects/object_water_effect.xml b/assets/xml/objects/object_water_effect.xml index e3cd9ec27..f0455f87d 100644 --- a/assets/xml/objects/object_water_effect.xml +++ b/assets/xml/objects/object_water_effect.xml @@ -1,10 +1,10 @@ <Root> <File Name="object_water_effect" Segment="6"> - <DList Name="object_water_effect_DL_000180" Offset="0x180" /> - <DList Name="object_water_effect_DL_000420" Offset="0x420" /> - <DList Name="object_water_effect_DL_000730" Offset="0x730" /> - <DList Name="object_water_effect_DL_000A48" Offset="0xA48" /> - <DList Name="object_water_effect_DL_000CD8" Offset="0xCD8" /> + <DList Name="object_water_effect_DL_000180" Offset="0x180" /> <!-- Original name is "spl_hasira_model" --> + <DList Name="object_water_effect_DL_000420" Offset="0x420" /> <!-- Original name is "spl_sibuki01_model" --> + <DList Name="object_water_effect_DL_000730" Offset="0x730" /> <!-- Original name is "spl_sibuki02_model" --> + <DList Name="object_water_effect_DL_000A48" Offset="0xA48" /> <!-- Original name is "spl_sibuki03_model" --> + <DList Name="object_water_effect_DL_000CD8" Offset="0xCD8" /> <!-- Original name is "spl_hamon_model" --> <TextureAnimation Name="object_water_effect_Matanimheader_000DD0" Offset="0xDD0" /> <TextureAnimation Name="object_water_effect_Matanimheader_000DE0" Offset="0xDE0" /> <TextureAnimation Name="object_water_effect_Matanimheader_000E0C" Offset="0xE0C" /> @@ -19,8 +19,8 @@ <Texture Name="object_water_effect_Tex_003A60" OutName="tex_003A60" Format="i4" Width="64" Height="64" Offset="0x3A60" /> <DList Name="object_water_effect_DL_004260" Offset="0x4260" /> <DList Name="object_water_effect_DL_0042B0" Offset="0x42B0" /> - <DList Name="object_water_effect_DL_0042F8" Offset="0x42F8" /> + <DList Name="object_water_effect_DL_0042F8" Offset="0x42F8" /> <!-- Original name is "we_water2_modelT" --> <DList Name="object_water_effect_DL_004340" Offset="0x4340" /> - <DList Name="object_water_effect_DL_0043E8" Offset="0x43E8" /> + <DList Name="object_water_effect_DL_0043E8" Offset="0x43E8" /> <!-- Original name might be "torch_model" --> </File> </Root> diff --git a/assets/xml/objects/object_wdhand.xml b/assets/xml/objects/object_wdhand.xml index 0662718ec..1cf573464 100644 --- a/assets/xml/objects/object_wdhand.xml +++ b/assets/xml/objects/object_wdhand.xml @@ -1,9 +1,9 @@ <Root> <File Name="object_wdhand" Segment="6"> - <Animation Name="gDexihandCloseAnim" Offset="0xF4" /> - <Animation Name="object_wdhand_Anim_000364" Offset="0x364" /> - <Animation Name="gDexihandOpenAnim" Offset="0x534" /> - <Animation Name="gDexihandIdleAnim" Offset="0x854" /> + <Animation Name="gDexihandCloseAnim" Offset="0xF4" /> <!-- Original name is "wd_closeH" --> + <Animation Name="object_wdhand_Anim_000364" Offset="0x364" /> <!-- Original name is "wd_hanasuH" --> + <Animation Name="gDexihandOpenAnim" Offset="0x534" /> <!-- Original name is "wd_openH" --> + <Animation Name="gDexihandIdleAnim" Offset="0x854" /> <!-- Original name is "wd_waitH" --> <Texture Name="object_wdhand_Tex_000870" OutName="tex_000870" Format="rgba16" Width="16" Height="32" Offset="0x870" /> <Texture Name="object_wdhand_Tex_000C70" OutName="tex_000C70" Format="rgba16" Width="16" Height="32" Offset="0xC70" /> <Texture Name="object_wdhand_Tex_001070" OutName="tex_001070" Format="rgba16" Width="16" Height="32" Offset="0x1070" /> diff --git a/assets/xml/objects/object_wdor01.xml b/assets/xml/objects/object_wdor01.xml index b18158a14..74a3e27d7 100644 --- a/assets/xml/objects/object_wdor01.xml +++ b/assets/xml/objects/object_wdor01.xml @@ -1,8 +1,8 @@ <Root> <!-- Object for Lottery Shop / Curiosity Shop / Mayor's House Door --> <File Name="object_wdor01" Segment="6"> - <DList Name="gLotteryCuriosityShopMayorHouseDoorEmptyDL" Offset="0x540" /> - <DList Name="gLotteryCuriosityShopMayorHouseDoorDL" Offset="0x548" /> + <DList Name="gLotteryCuriosityShopMayorHouseDoorEmptyDL" Offset="0x540" /> <!-- Original name is "w2_door1_modelT" --> + <DList Name="gLotteryCuriosityShopMayorHouseDoorDL" Offset="0x548" /> <!-- Original name is "w2_door1_model" --> <Texture Name="gLotteryCuriosityShopMayorHouseDoorTex" OutName="lottery_curiosity_shop_mayor_house_door" Format="rgba16" Width="32" Height="64" Offset="0x6B0" /> </File> </Root> diff --git a/assets/xml/objects/object_wdor02.xml b/assets/xml/objects/object_wdor02.xml index f192bf8f5..555c6c600 100644 --- a/assets/xml/objects/object_wdor02.xml +++ b/assets/xml/objects/object_wdor02.xml @@ -1,8 +1,8 @@ <Root> <!-- Object for Post Office / Trading Post Door --> <File Name="object_wdor02" Segment="6"> - <DList Name="gPostOfficeTradingPostDoorEmptyDL" Offset="0x540" /> - <DList Name="gPostOfficeTradingPostDoorDL" Offset="0x548" /> + <DList Name="gPostOfficeTradingPostDoorEmptyDL" Offset="0x540" /> <!-- Original name is "w2_door2_modelT" --> + <DList Name="gPostOfficeTradingPostDoorDL" Offset="0x548" /> <!-- Original name is "w2_door2_model" --> <Texture Name="gPostOfficeTradingPostDoorTex" OutName="post_office_trading_post_door" Format="rgba16" Width="32" Height="64" Offset="0x6B0" /> </File> </Root> diff --git a/assets/xml/objects/object_wdor03.xml b/assets/xml/objects/object_wdor03.xml index 545a68242..f62545e72 100644 --- a/assets/xml/objects/object_wdor03.xml +++ b/assets/xml/objects/object_wdor03.xml @@ -1,8 +1,8 @@ <Root> <!-- Object for Stock Pot Inn & Swordsman's School Door --> <File Name="object_wdor03" Segment="6"> - <DList Name="gInnSchoolDoorEmptyDL" Offset="0x540" /> - <DList Name="gInnSchoolDoorDL" Offset="0x548" /> + <DList Name="gInnSchoolDoorEmptyDL" Offset="0x540" /> <!-- Original name is "w2_door3_modelT" --> + <DList Name="gInnSchoolDoorDL" Offset="0x548" /> <!-- Original name is "w2_door3_model" --> <Texture Name="gInnScoolDoorTex" OutName="inn_school_door" Format="rgba16" Width="32" Height="64" Offset="0x6B0" /> </File> </Root> diff --git a/assets/xml/objects/object_wdor04.xml b/assets/xml/objects/object_wdor04.xml index d47e78a8e..0d28e906c 100644 --- a/assets/xml/objects/object_wdor04.xml +++ b/assets/xml/objects/object_wdor04.xml @@ -1,7 +1,7 @@ <Root> <File Name="object_wdor04" Segment="6"> - <DList Name="gMilkBarDoorEndDL" Offset="0x500"/> - <DList Name="gMilkBarDoorDL" Offset="0x508"/> + <DList Name="gMilkBarDoorEndDL" Offset="0x500"/> <!-- Original name is "w2_door4_modelT" --> + <DList Name="gMilkBarDoorDL" Offset="0x508"/> <!-- Original name is "w2_door4_model" --> <Texture Name="gMilkBarDoorTex" OutName="milk_bar_door" Format="rgba16" Width="32" Height="64" Offset="0x670"/> </File> </Root> diff --git a/assets/xml/objects/object_wdor05.xml b/assets/xml/objects/object_wdor05.xml index 6eb0f4ed0..378fb9960 100644 --- a/assets/xml/objects/object_wdor05.xml +++ b/assets/xml/objects/object_wdor05.xml @@ -1,7 +1,7 @@ <Root> <File Name="object_wdor05" Segment="6"> - <DList Name="gMusicBoxHouseEndDL" Offset="0x500"/> - <DList Name="gMusicBoxHouseDoorDL" Offset="0x508"/> + <DList Name="gMusicBoxHouseEndDL" Offset="0x500"/> <!-- Original name is "w2_door5_modelT" --> + <DList Name="gMusicBoxHouseDoorDL" Offset="0x508"/> <!-- Original name is "w2_door5_model" --> <Texture Name="gMusicBoxHouseDoorTex" OutName="music_box_house_door" Format="rgba16" Width="32" Height="64" Offset="0x670"/> </File> </Root> diff --git a/assets/xml/objects/object_wood02.xml b/assets/xml/objects/object_wood02.xml index 6265ebf04..9379c632e 100644 --- a/assets/xml/objects/object_wood02.xml +++ b/assets/xml/objects/object_wood02.xml @@ -1,7 +1,7 @@ <Root> <ExternalFile XmlPath="objects/gameplay_field_keep.xml" OutPath="assets/objects/gameplay_field_keep/"/> <File Name="object_wood02" Segment="6"> - <DList Name="object_wood02_DL_000090" Offset="0x90" /> + <DList Name="object_wood02_DL_000090" Offset="0x90" /> <!-- Original name might be "grass01_modelT" --> <DList Name="object_wood02_DL_000160" Offset="0x160" /> <DList Name="object_wood02_DL_000340" Offset="0x340" /> <DList Name="object_wood02_DL_000440" Offset="0x440" /> @@ -20,7 +20,7 @@ <Texture Name="object_wood02_Tex_006F90" OutName="tex_006F90" Format="ia8" Width="32" Height="64" Offset="0x6F90" /> <DList Name="object_wood02_DL_0078D0" Offset="0x78D0" /> <DList Name="object_wood02_DL_007968" Offset="0x7968" /> - <Collision Name="object_wood02_Colheader_007A70" Offset="0x7A70" /> + <Collision Name="object_wood02_Colheader_007A70" Offset="0x7A70" /> <!-- Original name is "tree01_bgdatainfo" --> <DList Name="object_wood02_DL_007AD0" Offset="0x7AD0" /> <DList Name="object_wood02_DL_007CA0" Offset="0x7CA0" /> <DList Name="object_wood02_DL_007D38" Offset="0x7D38" /> |
