diff options
| author | Tom Overton <tom-overton@users.noreply.github.com> | 2022-01-30 12:41:21 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-30 17:41:21 -0300 |
| commit | 4543b5ade68692b84bb2e68602df2d7dbb6346a5 (patch) | |
| tree | 1b07025a1f0f9a4f998a7b696fa096451fd558d1 /assets/xml/objects | |
| parent | 5ebc7c0e35cdb8543570d1b67157fb2c6429f679 (diff) | |
Document object_obj_tokeidai and improve documentation on ovl_Obj_Tokeidai (#569)
* Document object_obj_tokeidai XML
* Change "outer ring" to "minute ring" to better describe what it is
* Rename "sun and moon disk" to "sun and moon panel"
* Preserve ordering
* Standardize on "staircase to rooftop"
* Standardize on calling it "Exterior Gear" to contrast with all the interior stuff
* Lots more documentation
* Make it more obvious that the macros refer to clock time, not regular time
* More documentation and spacing
* Better document counterweight draw
* Respond to Anghelo's and engineer's reviews
* Split tokeidai into separate files
* Revert "Split tokeidai into separate files"
This reverts commit eed1fe5ff63c9dee7a6799b42090b27d62f60773.
Diffstat (limited to 'assets/xml/objects')
| -rw-r--r-- | assets/xml/objects/object_obj_tokeidai.xml | 132 |
1 files changed, 77 insertions, 55 deletions
diff --git a/assets/xml/objects/object_obj_tokeidai.xml b/assets/xml/objects/object_obj_tokeidai.xml index 9141b67ff..09e070254 100644 --- a/assets/xml/objects/object_obj_tokeidai.xml +++ b/assets/xml/objects/object_obj_tokeidai.xml @@ -1,59 +1,81 @@ <Root> + <!-- Contains objects related to the Clock Tower and various wall clocks. --> <File Name="object_obj_tokeidai" Segment="6"> - <Texture Name="object_obj_tokeidai_TLUT_000000" OutName="tlut_000000" Format="rgba16" Width="4" Height="4" Offset="0x0" /> - <Texture Name="object_obj_tokeidai_TLUT_000020" OutName="tlut_000020" Format="rgba16" Width="4" Height="4" Offset="0x20" /> - <Texture Name="object_obj_tokeidai_Tex_000040" OutName="tex_000040" Format="i8" Width="64" Height="64" Offset="0x40" /> - <Texture Name="object_obj_tokeidai_Tex_001040" OutName="tex_001040" Format="rgba16" Width="32" Height="32" Offset="0x1040" /> - <Texture Name="object_obj_tokeidai_Tex_001840" OutName="tex_001840" Format="rgba16" Width="32" Height="32" Offset="0x1840" /> - <Texture Name="object_obj_tokeidai_Tex_002040" OutName="tex_002040" Format="rgba16" Width="32" Height="32" Offset="0x2040" /> - <Texture Name="object_obj_tokeidai_Tex_002840" OutName="tex_002840" Format="rgba16" Width="32" Height="32" Offset="0x2840" /> - <Texture Name="object_obj_tokeidai_Tex_003040" OutName="tex_003040" Format="rgba16" Width="16" Height="32" Offset="0x3040" /> - <Texture Name="object_obj_tokeidai_Tex_003440" OutName="tex_003440" Format="rgba16" Width="8" Height="32" Offset="0x3440" /> - <Texture Name="object_obj_tokeidai_Tex_003640" OutName="tex_003640" Format="rgba16" Width="16" Height="16" Offset="0x3640" /> - <Texture Name="object_obj_tokeidai_Tex_003840" OutName="tex_003840" Format="rgba16" Width="16" Height="16" Offset="0x3840" /> - <Texture Name="object_obj_tokeidai_Tex_003A40" OutName="tex_003A40" Format="rgba16" Width="16" Height="16" Offset="0x3A40" /> - <Texture Name="object_obj_tokeidai_Tex_003C40" OutName="tex_003C40" Format="rgba16" Width="16" Height="32" Offset="0x3C40" /> - <Texture Name="object_obj_tokeidai_Tex_004040" OutName="tex_004040" Format="rgba16" Width="16" Height="16" Offset="0x4040" /> - <Texture Name="object_obj_tokeidai_Tex_004240" OutName="tex_004240" Format="rgba16" Width="32" Height="16" Offset="0x4240" /> - <Texture Name="object_obj_tokeidai_Tex_004640" OutName="tex_004640" Format="rgba16" Width="32" Height="16" Offset="0x4640" /> - <Texture Name="object_obj_tokeidai_Tex_004A40" OutName="tex_004A40" Format="rgba16" Width="32" Height="16" Offset="0x4A40" /> - <Texture Name="object_obj_tokeidai_Tex_004E40" OutName="tex_004E40" Format="rgba16" Width="32" Height="16" Offset="0x4E40" /> - <Texture Name="object_obj_tokeidai_Tex_005240" OutName="tex_005240" Format="ci4" Width="64" Height="64" Offset="0x5240" /> - <Texture Name="object_obj_tokeidai_Tex_005A40" OutName="tex_005A40" Format="ci4" Width="64" Height="64" Offset="0x5A40" /> - <Texture Name="object_obj_tokeidai_Tex_006240" OutName="tex_006240" Format="rgba16" Width="8" Height="8" Offset="0x6240" /> - <!-- <Blob Name="object_obj_tokeidai_Blob_0062C0" Size="0x1000" Offset="0x62C0" /> --> - <Texture Name="object_obj_tokeidai_Tex_0072C0" OutName="tex_0072C0" Format="ia8" Width="32" Height="64" Offset="0x72C0" /> - <Texture Name="object_obj_tokeidai_Tex_007AC0" OutName="tex_007AC0" Format="i8" Width="32" Height="32" Offset="0x7AC0" /> - <Texture Name="object_obj_tokeidai_Tex_007EC0" OutName="tex_007EC0" Format="i4" Width="64" Height="64" Offset="0x7EC0" /> - <Texture Name="object_obj_tokeidai_Tex_0086C0" OutName="tex_0086C0" Format="i4" Width="64" Height="64" Offset="0x86C0" /> - <Texture Name="object_obj_tokeidai_Tex_008EC0" OutName="tex_008EC0" Format="i4" Width="64" Height="64" Offset="0x8EC0" /> - <DList Name="object_obj_tokeidai_DL_009A00" Offset="0x9A00" /> - <DList Name="object_obj_tokeidai_DL_009A08" Offset="0x9A08" /> - <Texture Name="object_obj_tokeidai_Tex_009B48" OutName="tex_009B48" Format="rgba16" Width="32" Height="32" Offset="0x9B48" /> - <Texture Name="object_obj_tokeidai_Tex_00A348" OutName="tex_00A348" Format="i4" Width="64" Height="64" Offset="0xA348" /> - <DList Name="object_obj_tokeidai_DL_00B0C0" Offset="0xB0C0" /> - <DList Name="object_obj_tokeidai_DL_00B208" Offset="0xB208" /> - <TextureAnimation Name="object_obj_tokeidai_Matanimheader_00B4E4" Offset="0xB4E4" /> - <DList Name="object_obj_tokeidai_DL_00BA70" Offset="0xBA70" /> - <DList Name="object_obj_tokeidai_DL_00BA78" Offset="0xBA78" /> - <DList Name="object_obj_tokeidai_DL_00BEE0" Offset="0xBEE0" /> - <DList Name="object_obj_tokeidai_DL_00BEE8" Offset="0xBEE8" /> - <DList Name="object_obj_tokeidai_DL_00C360" Offset="0xC360" /> - <DList Name="object_obj_tokeidai_DL_00C368" Offset="0xC368" /> - <DList Name="object_obj_tokeidai_DL_00CF20" Offset="0xCF20" /> - <DList Name="object_obj_tokeidai_DL_00CF28" Offset="0xCF28" /> - <DList Name="object_obj_tokeidai_DL_00D380" Offset="0xD380" /> - <DList Name="object_obj_tokeidai_DL_00D388" Offset="0xD388" /> - <DList Name="object_obj_tokeidai_DL_00D8E0" Offset="0xD8E0" /> - <DList Name="object_obj_tokeidai_DL_00D8E8" Offset="0xD8E8" /> - <Texture Name="object_obj_tokeidai_Tex_00DAC0" OutName="tex_00DAC0" Format="rgba16" Width="16" Height="32" Offset="0xDAC0" /> - <DList Name="object_obj_tokeidai_DL_00E810" Offset="0xE810" /> - <DList Name="object_obj_tokeidai_DL_00E818" Offset="0xE818" /> - <DList Name="object_obj_tokeidai_DL_00F510" Offset="0xF510" /> - <DList Name="object_obj_tokeidai_DL_00F518" Offset="0xF518" /> - <Texture Name="object_obj_tokeidai_Tex_00F7F8" OutName="tex_00F7F8" Format="rgba16" Width="16" Height="32" Offset="0xF7F8" /> - <Texture Name="object_obj_tokeidai_Tex_00FBF8" OutName="tex_00FBF8" Format="rgba16" Width="64" Height="32" Offset="0xFBF8" /> - <Texture Name="object_obj_tokeidai_Tex_010BF8" OutName="tex_010BF8" Format="rgba16" Width="64" Height="32" Offset="0x10BF8" /> - <Texture Name="object_obj_tokeidai_Tex_011BF8" OutName="tex_011BF8" Format="rgba16" Width="8" Height="8" Offset="0x11BF8" /> + <Texture Name="gClockTowerClockFaceTopTLUT" OutName="clock_tower_clock_face_top_tlut" Format="rgba16" Width="4" Height="4" Offset="0x0" /> + <Texture Name="gClockTowerClockFaceBottomTLUT" OutName="clock_tower_clock_face_bottom_tlut" Format="rgba16" Width="4" Height="4" Offset="0x20" /> + <Texture Name="gClockTowerSpotlightShineTex" OutName="clock_tower_spotlight_shine" Format="i8" Width="64" Height="64" Offset="0x40" /> + + <!-- Generic brick texture used for multiple pieces of the Clock Tower (counterweight, unused tower wall, staircase to rooftop) --> + <Texture Name="gClockTowerBrickTex" OutName="clock_tower_bricks" Format="rgba16" Width="32" Height="32" Offset="0x1040" /> + <Texture Name="gClockTowerCounterweightBeamSide1Tex" OutName="clock_tower_counterweight_beam_side1" Format="rgba16" Width="32" Height="32" Offset="0x1840" /> + <Texture Name="gClockTowerCounterweightBeamSide2Tex" OutName="clock_tower_counterweight_beam_side2" Format="rgba16" Width="32" Height="32" Offset="0x2040" /> + <Texture Name="gClockTowerExteriorGearFaceTex" OutName="clock_tower_exterior_gear_face" Format="rgba16" Width="32" Height="32" Offset="0x2840" /> + <Texture Name="gClockTowerExteriorGearSidesAndMinuteRingBackTex" OutName="clock_tower_exterior_gear_sides_and_minute_ring_back" Format="rgba16" Width="16" Height="32" Offset="0x3040" /> + <Texture Name="gClockTowerClockCenterTex" OutName="clock_tower_clock_center" Format="rgba16" Width="8" Height="32" Offset="0x3440" /> + <Texture Name="gClockTowerClockCenterSidesTex" OutName="clock_tower_clock_center_sides" Format="rgba16" Width="16" Height="16" Offset="0x3640" /> + <Texture Name="gClockTowerHandTex" OutName="clock_tower_hand" Format="rgba16" Width="16" Height="16" Offset="0x3840" /> + <Texture Name="gClockTowerSunAndMoonPanelSidesTex" OutName="clock_tower_sun_and_moon_panel_sides" Format="rgba16" Width="16" Height="16" Offset="0x3A40" /> + <Texture Name="gClockTowerSunAndMoonPanelMoonTex" OutName="clock_tower_sun_and_moon_panel_moon" Format="rgba16" Width="16" Height="32" Offset="0x3C40" /> + <Texture Name="gClockTowerSunAndMoonPanelSunTex" OutName="clock_tower_sun_and_moon_panel_sun" Format="rgba16" Width="16" Height="16" Offset="0x4040" /> + <Texture Name="gClockTowerMinuteRingFace1Tex" OutName="clock_tower_minute_ring_face_1" Format="rgba16" Width="32" Height="16" Offset="0x4240" /> + <Texture Name="gClockTowerMinuteRingFace2Tex" OutName="clock_tower_minute_ring_face_2" Format="rgba16" Width="32" Height="16" Offset="0x4640" /> + <Texture Name="gClockTowerMinuteRingFace3Tex" OutName="clock_tower_minute_ring_face_3" Format="rgba16" Width="32" Height="16" Offset="0x4A40" /> + <Texture Name="gClockTowerMinuteRingSidesTex" OutName="clock_tower_minute_ring_sides" Format="rgba16" Width="32" Height="16" Offset="0x4E40" /> + <Texture Name="gClockTowerClockFaceTopTex" OutName="clock_tower_clock_face_top" Format="ci4" Width="64" Height="64" Offset="0x5240" /> + <Texture Name="gClockTowerClockFaceBottomTex" OutName="clock_tower_clock_face_bottom" Format="ci4" Width="64" Height="64" Offset="0x5A40" /> + <Texture Name="gClockTowerClockFacePanelBarTex" OutName="clock_tower_clock_face_panel_bar" Format="rgba16" Width="8" Height="8" Offset="0x6240" /> + <Texture Name="gClockTowerUnusedBrickTex" OutName="clock_tower_unused_bricks" Format="rgba16" Width="32" Height="32" Offset="0x62C0" /> + <Texture Name="gClockTowerUnusedMaskTex" OutName="clock_tower_unused_mask" Format="i4" Width="64" Height="64" Offset="0x6AC0" /> + <Texture Name="gClockTowerSpotlightBeamTex" OutName="clock_tower_spotlight_beam" Format="ia8" Width="32" Height="64" Offset="0x72C0" /> + <Texture Name="gClockTowerSpotlightMaskTex" OutName="clock_tower_spotlight_mask" Format="i8" Width="32" Height="32" Offset="0x7AC0" /> + <Texture Name="gClockTowerCounterweightMaskTex" OutName="clock_tower_counterweight_mask" Format="i4" Width="64" Height="64" Offset="0x7EC0" /> + <Texture Name="gClockTowerUnusedTowerWallMaskTex" OutName="clock_tower_unused_tower_wall_mask" Format="i4" Width="64" Height="64" Offset="0x86C0" /> + <Texture Name="gClockTowerStaircaseToRooftopMaskTex" OutName="clock_tower_staircase_to_rooftop_mask" Format="i4" Width="64" Height="64" Offset="0x8EC0" /> + + <!-- Probably intended to be used as the xluDList for Clock Tower Termina Field Walls --> + <DList Name="gClockTowerUnusedEmpty1DL" Offset="0x9A00" /> + <DList Name="gClockTowerTerminaFieldWallsDL" Offset="0x9A08" /> + <Texture Name="gClockTowerTerminaFieldWallsBrickTex" OutName="clock_tower_termina_field_walls_brick" Format="rgba16" Width="32" Height="32" Offset="0x9B48" /> + <Texture Name="gClockTowerTerminaFieldWallsMask" OutName="clock_tower_termina_field_walls_mask" Format="i4" Width="64" Height="64" Offset="0xA348" /> + <DList Name="gClockTowerSpotlightDL" Offset="0xB0C0" /> + <DList Name="gClockTowerCounterweightDL" Offset="0xB208" /> + <TextureAnimation Name="gClockTowerUnusedTexAnim" Offset="0xB4E4" /> + + <!-- Probably intended to be used as the xluDList for Clock Tower Exterior Gear --> + <DList Name="gClockTowerUnusedEmpty2DL" Offset="0xBA70" /> + <DList Name="gClockTowerExteriorGearDL" Offset="0xBA78" /> + + <!-- Probably intended to be used as the xluDList for Clock Tower Center and Hand --> + <DList Name="gClockTowerUnusedEmpty3DL" Offset="0xBEE0" /> + <DList Name="gClockTowerClockCenterAndHandDL" Offset="0xBEE8" /> + + <!-- Probably intended to be used as the xluDList for Clock Tower Sun and Moon Panel --> + <DList Name="gClockTowerUnusedEmpty4DL" Offset="0xC360" /> + <DList Name="gClockTowerSunAndMoonPanelDL" Offset="0xC368" /> + + <!-- Probably intended to be used as the xluDList for Clock Tower Minute Ring --> + <DList Name="gClockTowerUnusedEmpty5DL" Offset="0xCF20" /> + <DList Name="gClockTowerMinuteRingDL" Offset="0xCF28" /> + + <!-- Probably intended to be used as the xluDList for Clock Tower Unused Tower Wall --> + <DList Name="gClockTowerUnusedEmpty6DL" Offset="0xD380" /> + <DList Name="gClockTowerUnusedTowerWallDL" Offset="0xD388" /> + + <!-- Used as the xluDList for Staircase to Rooftop --> + <DList Name="gClockTowerEmptyDL" Offset="0xD8E0" /> + <DList Name="gClockTowerStaircaseToRooftopDL" Offset="0xD8E8" /> + <Texture Name="gClockTowerClockFaceBackTex" OutName="clock_tower_clock_face_back" Format="rgba16" Width="16" Height="32" Offset="0xDAC0" /> + + <!-- Probably intended to be used as the xluDList for Clock Tower Clock Face --> + <DList Name="gClockTowerUnusedEmpty7DL" Offset="0xE810" /> + <DList Name="gClockTowerClockFace" Offset="0xE818" /> + + <!-- Probably intended to be used as the xluDList for Wall Clock Clock Face --> + <DList Name="gClockTowerUnusedEmpty8DL" Offset="0xF510" /> + <DList Name="gWallClockClockFace" Offset="0xF518" /> + <Texture Name="gWallClockClockFaceBackTex" OutName="wall_clock_clock_face_back" Format="rgba16" Width="16" Height="32" Offset="0xF7F8" /> + <Texture Name="gWallClockClockFaceBottomTex" OutName="wall_clock_clock_face_bottom" Format="rgba16" Width="64" Height="32" Offset="0xFBF8" /> + <Texture Name="gWallClockClockFaceTopTex" OutName="wall_clock_clock_face_top" Format="rgba16" Width="64" Height="32" Offset="0x10BF8" /> + <Texture Name="gWallClockClockFacePanelBarTex" OutName="wall_clock_clock_face_panel_bar" Format="rgba16" Width="8" Height="8" Offset="0x11BF8" /> </File> </Root> |
