diff options
| author | louist103 <35883445+louist103@users.noreply.github.com> | 2022-02-27 17:37:24 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-02-27 17:37:24 -0500 |
| commit | 684df37ebca2552463f449d1d3d9115de5cf8ed0 (patch) | |
| tree | a4565dfb30972da6bb30aba99637fc4eabc17834 /assets/xml/objects | |
| parent | 91b983776e33948ebe0f14eb358bc1595c2c2251 (diff) | |
En_Door (#571)
* progress
* it matches mostly
* symbols
* done for now
* fix warnings and stuff
* formatter
* NON_EQUIVALENT
* pr fixes
* formatter and actorfixer
* fix pm
* more fixes
* PR fixes
* it actually builds again
* matching function
Co-authored-by: Louis <louist103@pop-os.localdomain>
Diffstat (limited to 'assets/xml/objects')
| -rw-r--r-- | assets/xml/objects/gameplay_field_keep.xml | 8 | ||||
| -rw-r--r-- | assets/xml/objects/gameplay_keep.xml | 8 | ||||
| -rw-r--r-- | assets/xml/objects/object_dor02.xml | 6 | ||||
| -rw-r--r-- | assets/xml/objects/object_dor03.xml | 4 | ||||
| -rw-r--r-- | assets/xml/objects/object_dor04.xml | 6 | ||||
| -rw-r--r-- | assets/xml/objects/object_kaizoku_obj.xml | 4 | ||||
| -rw-r--r-- | assets/xml/objects/object_numa_obj.xml | 2 | ||||
| -rw-r--r-- | assets/xml/objects/object_wdor04.xml | 6 | ||||
| -rw-r--r-- | assets/xml/objects/object_wdor05.xml | 6 |
9 files changed, 25 insertions, 25 deletions
diff --git a/assets/xml/objects/gameplay_field_keep.xml b/assets/xml/objects/gameplay_field_keep.xml index 537d596a6..a73a2f28d 100644 --- a/assets/xml/objects/gameplay_field_keep.xml +++ b/assets/xml/objects/gameplay_field_keep.xml @@ -26,12 +26,12 @@ <DList Name="gameplay_field_keep_DL_003870" Offset="0x3870" /> <DList Name="gameplay_field_keep_DL_003938" Offset="0x3938" /> <Collision Name="gameplay_field_keep_Colheader_003A60" Offset="0x3A60" /> - <DList Name="gameplay_field_keep_DL_003FD0" Offset="0x3FD0" /> - <DList Name="gameplay_field_keep_DL_004050" Offset="0x4050" /> - <DList Name="gameplay_field_keep_DL_004228" Offset="0x4228" /> + <DList Name="gFieldWoodDoorFrameDL" Offset="0x3FD0" /> + <DList Name="gFieldWoodDoorLeftDL" Offset="0x4050" /> + <DList Name="gFieldWoodDoorRightDL" Offset="0x4228" /> <Texture Name="gameplay_field_keep_Tex_004400" OutName="tex_004400" Format="rgba16" Width="16" Height="16" Offset="0x4400" /> <Texture Name="gameplay_field_keep_Tex_004600" OutName="tex_004600" Format="rgba16" Width="16" Height="16" Offset="0x4600" /> - <Texture Name="gameplay_field_keep_Tex_004800" OutName="tex_004800" Format="i4" Width="64" Height="128" Offset="0x4800" /> + <Texture Name="gFieldWoodDoorTex" OutName="wood_door" Format="i4" Width="64" Height="128" Offset="0x4800" /> <Texture Name="gameplay_field_keep_TLUT_005800" OutName="tlut_005800" Format="rgba16" Width="4" Height="4" Offset="0x5800" /> <Texture Name="gameplay_field_keep_Tex_005828" OutName="tex_005828" Format="ci4" Width="64" Height="64" Offset="0x5828" /> <DList Name="gameplay_field_keep_DL_0061E8" Offset="0x61E8" /> diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml index a6504f2f3..265f1d560 100644 --- a/assets/xml/objects/gameplay_keep.xml +++ b/assets/xml/objects/gameplay_keep.xml @@ -882,8 +882,8 @@ <Animation Name="gameplay_keep_Anim_0205A0" Offset="0x205A0" /> <Animation Name="gameplay_keep_Anim_020658" Offset="0x20658" /> <DList Name="gameplay_keep_DL_020B30" Offset="0x20B30" /> - <DList Name="gameplay_keep_DL_020BB8" Offset="0x20BB8" /> - <DList Name="gameplay_keep_DL_020D00" Offset="0x20D00" /> + <DList Name="gDoorLeftDL" Offset="0x20BB8" /> + <DList Name="gDoorRightDL" Offset="0x20D00" /> <Texture Name="gameplay_keep_Tex_020E38" OutName="tex_020E38" Format="rgba16" Width="32" Height="64" Offset="0x20E38" /> <DList Name="gameplay_keep_DL_0221B8" Offset="0x221B8" /> <Texture Name="gameplay_keep_Tex_0222E8" OutName="tex_0222E8" Format="i4" Width="32" Height="64" Offset="0x222E8" /> @@ -892,14 +892,14 @@ <Limb Name="gameplay_keep_Standardlimb_022AF4" Type="Standard" Offset="0x22AF4" /> <Limb Name="gameplay_keep_Standardlimb_022B00" Type="Standard" Offset="0x22B00" /> <Limb Name="gameplay_keep_Standardlimb_022B0C" Type="Standard" Offset="0x22B0C" /> - <Skeleton Name="gameplay_keep_Skel_022B28" Type="Normal" LimbType="Standard" Offset="0x22B28" /> + <Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0x22B28" /> <Animation Name="gameplay_keep_Anim_022BE8" Offset="0x22BE8" /> <Animation Name="gameplay_keep_Anim_022CA8" Offset="0x22CA8" /> <Animation Name="gameplay_keep_Anim_022D90" Offset="0x22D90" /> <Animation Name="gameplay_keep_Anim_022E68" Offset="0x22E68" /> <Blob Name="gameplay_keep_zeroes_unk_00022E78" Size="0xA8" Offset="0x22E78" /> <Animation Name="gameplay_keep_Anim_022FF0" Offset="0x22FF0" /> - <Collision Name="gameplay_keep_Colheader_023100" Offset="0x23100" /> + <Collision Name="gDoorCol" Offset="0x23100" /> <DList Name="gameplay_keep_DL_023130" Offset="0x23130" /> <DList Name="gOwlStatueWhiteFlashDL" Offset="0x23210" /> <DList Name="gameplay_keep_DL_023288" Offset="0x23288" /> diff --git a/assets/xml/objects/object_dor02.xml b/assets/xml/objects/object_dor02.xml index 0b64a9b1b..c60fa9ba9 100644 --- a/assets/xml/objects/object_dor02.xml +++ b/assets/xml/objects/object_dor02.xml @@ -1,7 +1,7 @@ <Root> <File Name="object_dor02" Segment="6"> - <DList Name="object_dor02_DL_000420" Offset="0x420" /> - <DList Name="object_dor02_DL_000428" Offset="0x428" /> - <Texture Name="object_dor02_Tex_000610" OutName="tex_000610" Format="rgba16" Width="32" Height="64" Offset="0x610" /> + <DList Name="object_dor02_DL_000420" Offset="0x420"/> + <DList Name="gZoraHallDoorDL" Offset="0x428"/> + <Texture Name="gZoraHallDoorTex" OutName="zora_hall_door" Format="rgba16" Width="32" Height="64" Offset="0x610"/> </File> </Root> diff --git a/assets/xml/objects/object_dor03.xml b/assets/xml/objects/object_dor03.xml index c374837ea..941fa6fcc 100644 --- a/assets/xml/objects/object_dor03.xml +++ b/assets/xml/objects/object_dor03.xml @@ -1,6 +1,6 @@ <Root> <File Name="object_dor03" Segment="6"> - <DList Name="object_dor03_DL_0003C0" Offset="0x3C0" /> - <Texture Name="object_dor03_Tex_0004D0" OutName="tex_0004D0" Format="rgba16" Width="32" Height="64" Offset="0x4D0" /> + <DList Name="gSwampDoorDL" Offset="0x3C0" /> + <Texture Name="gSwampDoorTex" OutName="swamp_door" Format="rgba16" Width="32" Height="64" Offset="0x4D0" /> </File> </Root> diff --git a/assets/xml/objects/object_dor04.xml b/assets/xml/objects/object_dor04.xml index 2d1ac5611..394f5a6fe 100644 --- a/assets/xml/objects/object_dor04.xml +++ b/assets/xml/objects/object_dor04.xml @@ -1,7 +1,7 @@ <Root> <File Name="object_dor04" Segment="6"> - <DList Name="object_dor04_DL_000460" Offset="0x460" /> - <DList Name="object_dor04_DL_000468" Offset="0x468" /> - <Texture Name="object_dor04_Tex_000658" OutName="tex_000658" Format="rgba16" Width="64" Height="32" Offset="0x658" /> + <DList Name="gMagicHagPotionShopDoorEndDL" Offset="0x460"/> + <DList Name="gMagicHagPotionShopDoorDL" Offset="0x468"/> + <Texture Name="gMagicHagPotionShopDoorTex" OutName="magic_hag_potion_shop_door" Format="rgba16" Width="64" Height="32" Offset="0x658"/> </File> </Root> diff --git a/assets/xml/objects/object_kaizoku_obj.xml b/assets/xml/objects/object_kaizoku_obj.xml index a38d16827..8dd96770a 100644 --- a/assets/xml/objects/object_kaizoku_obj.xml +++ b/assets/xml/objects/object_kaizoku_obj.xml @@ -28,8 +28,8 @@ <Texture Name="object_kaizoku_obj_Tex_009108" OutName="tex_009108" Format="ci8" Width="32" Height="32" Offset="0x9108" /> <Texture Name="object_kaizoku_obj_Tex_009508" OutName="tex_009508" Format="ci4" Width="4" Height="4" Offset="0x9508" /> <Collision Name="object_kaizoku_obj_Colheader_009A88" Offset="0x9A88" /> - <DList Name="object_kaizoku_obj_DL_009F20" Offset="0x9F20" /> - <Texture Name="object_kaizoku_obj_Tex_00A210" OutName="tex_00A210" Format="rgba16" Width="16" Height="64" Offset="0xA210" /> + <DList Name="gPiratesFortressDoorDL" Offset="0x9F20" /> + <Texture Name="gPiratesFortressDoorTexDL" OutName="door_tex" Format="rgba16" Width="16" Height="64" Offset="0xA210" /> <Texture Name="object_kaizoku_obj_Tex_00AA10" OutName="tex_00AA10" Format="i4" Width="32" Height="32" Offset="0xAA10" /> <DList Name="object_kaizoku_obj_DL_00AD50" Offset="0xAD50" /> <Texture Name="object_kaizoku_obj_TLUT_00AF38" OutName="tlut_00AF38" Format="rgba16" Width="4" Height="4" Offset="0xAF38" /> diff --git a/assets/xml/objects/object_numa_obj.xml b/assets/xml/objects/object_numa_obj.xml index e8035b3e8..a450cf11a 100644 --- a/assets/xml/objects/object_numa_obj.xml +++ b/assets/xml/objects/object_numa_obj.xml @@ -12,7 +12,7 @@ <DList Name="object_numa_obj_DL_004448" Offset="0x4448" /> <DList Name="object_numa_obj_DL_0051B0" Offset="0x51B0" /> <DList Name="object_numa_obj_DL_0051B8" Offset="0x51B8" /> - <DList Name="object_numa_obj_DL_005DF0" Offset="0x5DF0" /> + <DList Name="gWoodfallDoorDL" Offset="0x5DF0" /> <Texture Name="object_numa_obj_Tex_005FC0" OutName="tex_005FC0" Format="rgba16" Width="32" Height="64" Offset="0x5FC0" /> <DList Name="object_numa_obj_DL_007150" Offset="0x7150" /> <Texture Name="object_numa_obj_Tex_0072B0" OutName="tex_0072B0" Format="rgba16" Width="32" Height="64" Offset="0x72B0" /> diff --git a/assets/xml/objects/object_wdor04.xml b/assets/xml/objects/object_wdor04.xml index 040df1598..07ad601dd 100644 --- a/assets/xml/objects/object_wdor04.xml +++ b/assets/xml/objects/object_wdor04.xml @@ -1,7 +1,7 @@ <Root> <File Name="object_wdor04" Segment="6"> - <DList Name="object_wdor04_DL_000500" Offset="0x500" /> - <DList Name="object_wdor04_DL_000508" Offset="0x508" /> - <Texture Name="object_wdor04_Tex_000670" OutName="tex_000670" Format="rgba16" Width="32" Height="64" Offset="0x670" /> + <DList Name="gMilkBarDoorEndDL" Offset="0x500"/> + <DList Name="gMilkBarDoorDL" Offset="0x508"/> + <Texture Name="gMilkBarDoorTex" OutName="milk_bar_door_tex" Format="rgba16" Width="32" Height="64" Offset="0x670"/> </File> </Root> diff --git a/assets/xml/objects/object_wdor05.xml b/assets/xml/objects/object_wdor05.xml index f8fda2322..6eb0f4ed0 100644 --- a/assets/xml/objects/object_wdor05.xml +++ b/assets/xml/objects/object_wdor05.xml @@ -1,7 +1,7 @@ <Root> <File Name="object_wdor05" Segment="6"> - <DList Name="object_wdor05_DL_000500" Offset="0x500" /> - <DList Name="object_wdor05_DL_000508" Offset="0x508" /> - <Texture Name="object_wdor05_Tex_000670" OutName="tex_000670" Format="rgba16" Width="32" Height="64" Offset="0x670" /> + <DList Name="gMusicBoxHouseEndDL" Offset="0x500"/> + <DList Name="gMusicBoxHouseDoorDL" Offset="0x508"/> + <Texture Name="gMusicBoxHouseDoorTex" OutName="music_box_house_door" Format="rgba16" Width="32" Height="64" Offset="0x670"/> </File> </Root> |
