diff options
| author | EllipticEllipsis <elliptic.ellipsis@gmail.com> | 2022-07-19 17:16:36 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-19 12:16:36 -0400 |
| commit | 69e514b37e3459310ab2931d47963693bd8f58f0 (patch) | |
| tree | 3d250aa9698df9369bca355fbacab301987b2e9b /assets/xml/objects | |
| parent | bd94105568e111f801dcc70717d51042d2cf21c7 (diff) | |
EnBat OK and documented (#924)
* OK, start documentation
* Name some more stuff
* Name rest of functions and bss var, tidy up floats
* Document object and paramflags
* Cleanup bat
* Cleanup crow
* Cleanup firefly
* Couple of minor things in arrow
* Review 1
* PLAYER_STATE
* Remove unnecessary f32 casts
* Review
* Review
Diffstat (limited to 'assets/xml/objects')
| -rw-r--r-- | assets/xml/objects/object_bat.xml | 30 |
1 files changed, 17 insertions, 13 deletions
diff --git a/assets/xml/objects/object_bat.xml b/assets/xml/objects/object_bat.xml index 35a5c158d..5a685024e 100644 --- a/assets/xml/objects/object_bat.xml +++ b/assets/xml/objects/object_bat.xml @@ -1,17 +1,21 @@ <Root> + <!-- Assets for ovl_En_Bat (Bad Bats) --> <File Name="object_bat" Segment="6"> - <DList Name="object_bat_DL_0000A0" Offset="0xA0" /> - <DList Name="object_bat_DL_0000C8" Offset="0xC8" /> - <DList Name="object_bat_DL_0001B0" Offset="0x1B0" /> - <DList Name="object_bat_DL_0002A0" Offset="0x2A0" /> - <DList Name="object_bat_DL_000390" Offset="0x390" /> - <DList Name="object_bat_DL_000480" Offset="0x480" /> - <DList Name="object_bat_DL_000570" Offset="0x570" /> - <DList Name="object_bat_DL_000660" Offset="0x660" /> - <DList Name="object_bat_DL_000750" Offset="0x750" /> - <DList Name="object_bat_DL_000840" Offset="0x840" /> - <DList Name="object_bat_DL_000930" Offset="0x930" /> - <Texture Name="object_bat_Tex_0009A0" OutName="tex_0009A0" Format="rgba16" Width="8" Height="16" Offset="0x9A0" /> - <Texture Name="object_bat_Tex_000AA0" OutName="tex_000AA0" Format="rgba16" Width="16" Height="16" Offset="0xAA0" /> + <DList Name="gBadBatSetupDL" Offset="0xA0" /> + <DList Name="gBadBatBodyDL" Offset="0xC8" /> + + <!-- Wings used in manual animation --> + <DList Name="gBadBatWingsFrame0DL" Offset="0x1B0" /> + <DList Name="gBadBatWingsFrame1DL" Offset="0x2A0" /> + <DList Name="gBadBatWingsFrame2DL" Offset="0x390" /> + <DList Name="gBadBatWingsFrame3DL" Offset="0x480" /> + <DList Name="gBadBatWingsFrame4DL" Offset="0x570" /> + <DList Name="gBadBatWingsFrame5DL" Offset="0x660" /> + <DList Name="gBadBatWingsFrame6DL" Offset="0x750" /> + <DList Name="gBadBatWingsFrame7DL" Offset="0x840" /> + <DList Name="gBadBatWingsFrame8DL" Offset="0x930" /> + + <Texture Name="gBadBatWingTex" OutName="bad_bat_wing" Format="rgba16" Width="8" Height="16" Offset="0x9A0" /> + <Texture Name="gBatBatBodyTex" OutName="bad_bat_body" Format="rgba16" Width="16" Height="16" Offset="0xAA0" /> </File> </Root> |
