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authorDerek Hensley <hensley.derek58@gmail.com>2022-09-24 10:31:20 -0700
committerGitHub <noreply@github.com>2022-09-24 14:31:20 -0300
commit77be902c25e0427fed6f7854ff080f391909ed8f (patch)
tree7d59353c4a122473d578ef5e69bc1edef91cef70 /assets/xml/objects
parent1402db400813197ff3b2c461db2e3e37a66a5ee1 (diff)
Effect Bomb2 Ok (#1039)
* OK * PR
Diffstat (limited to 'assets/xml/objects')
-rw-r--r--assets/xml/objects/gameplay_keep.xml22
1 files changed, 11 insertions, 11 deletions
diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml
index 372c6031e..b958f6cf2 100644
--- a/assets/xml/objects/gameplay_keep.xml
+++ b/assets/xml/objects/gameplay_keep.xml
@@ -845,17 +845,17 @@
<Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x16060" />
<DList Name="gBombchuDL" Offset="0x16360" />
- <Texture Name="gameplay_keep_Tex_0164D0" OutName="tex_0164D0" Format="ia16" Width="32" Height="32" Offset="0x164D0" />
- <Texture Name="gameplay_keep_Tex_016CD0" OutName="tex_016CD0" Format="ia16" Width="32" Height="32" Offset="0x16CD0" />
- <Texture Name="gameplay_keep_Tex_0174D0" OutName="tex_0174D0" Format="ia16" Width="32" Height="32" Offset="0x174D0" />
- <Texture Name="gameplay_keep_Tex_017CD0" OutName="tex_017CD0" Format="ia16" Width="32" Height="32" Offset="0x17CD0" />
- <Texture Name="gameplay_keep_Tex_0184D0" OutName="tex_0184D0" Format="ia16" Width="32" Height="32" Offset="0x184D0" />
- <Texture Name="gameplay_keep_Tex_018CD0" OutName="tex_018CD0" Format="ia16" Width="32" Height="32" Offset="0x18CD0" />
- <Texture Name="gameplay_keep_Tex_0194D0" OutName="tex_0194D0" Format="ia16" Width="32" Height="32" Offset="0x194D0" />
- <Texture Name="gameplay_keep_Tex_019CD0" OutName="tex_019CD0" Format="ia16" Width="32" Height="32" Offset="0x19CD0" />
- <DList Name="gameplay_keep_DL_01A4D0" Offset="0x1A4D0" />
- <DList Name="gameplay_keep_DL_01A538" Offset="0x1A538" />
- <DList Name="gameplay_keep_DL_01A590" Offset="0x1A590" />
+ <Texture Name="gEffBombExplosion1Tex" OutName="eff_bomb_explosion_1" Format="ia16" Width="32" Height="32" Offset="0x164D0" />
+ <Texture Name="gEffBombExplosion2Tex" OutName="eff_bomb_explosion_2" Format="ia16" Width="32" Height="32" Offset="0x16CD0" />
+ <Texture Name="gEffBombExplosion3Tex" OutName="eff_bomb_explosion_3" Format="ia16" Width="32" Height="32" Offset="0x174D0" />
+ <Texture Name="gEffBombExplosion4Tex" OutName="eff_bomb_explosion_4" Format="ia16" Width="32" Height="32" Offset="0x17CD0" />
+ <Texture Name="gEffBombExplosion5Tex" OutName="eff_bomb_explosion_5" Format="ia16" Width="32" Height="32" Offset="0x184D0" />
+ <Texture Name="gEffBombExplosion6Tex" OutName="eff_bomb_explosion_6" Format="ia16" Width="32" Height="32" Offset="0x18CD0" />
+ <Texture Name="gEffBombExplosion7Tex" OutName="eff_bomb_explosion_7" Format="ia16" Width="32" Height="32" Offset="0x194D0" />
+ <Texture Name="gEffBombExplosion8Tex" OutName="eff_bomb_explosion_8" Format="ia16" Width="32" Height="32" Offset="0x19CD0" />
+ <DList Name="gEffBombExplosion1DL" Offset="0x1A4D0" />
+ <DList Name="gEffBombExplosion2DL" Offset="0x1A538" />
+ <DList Name="gEffBombExplosion3DL" Offset="0x1A590" />
<DList Name="gEffFragments1DL" Offset="0x1A620" />
<Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgba16" Width="16" Height="16" Offset="0x1A6B0" />
<Texture Name="gameplay_keep_Tex_01A8B0" OutName="tex_01A8B0" Format="i8" Width="16" Height="32" Offset="0x1A8B0" />