diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2024-10-16 11:52:45 +1100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-15 17:52:45 -0700 |
| commit | 86d8dc6a9fa722ffac83e01c57d4be37370c6a6d (patch) | |
| tree | 2c2da64e50250b65678f3339cd9d78d1680d3c0b /assets/xml/objects | |
| parent | 917d2149516e08531b6fc543b98caecec3dfc0ef (diff) | |
Player Docs: FocusActor and Lock-On Cleanup (#1711)
* focus actor docs
* small cleanup
* brackets
* remaining lock-on docs
* more cleanup/docs
* more reticle docs
* oops
Diffstat (limited to 'assets/xml/objects')
| -rw-r--r-- | assets/xml/objects/gameplay_keep.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml index d7c6a9375..7a22535ca 100644 --- a/assets/xml/objects/gameplay_keep.xml +++ b/assets/xml/objects/gameplay_keep.xml @@ -910,7 +910,7 @@ <DList Name="gCompassArrowDL" Offset="0x1ED00" /> <DList Name="gameplay_keep_DL_01ED90" Offset="0x1ED90" /> - <DList Name="gZTargetArrowDL" Offset="0x1F0F0" /> + <DList Name="gLockOnArrowDL" Offset="0x1F0F0" /> <Texture Name="gameplay_keep_Tex_01F200" OutName="tex_01F200" Format="i8" Width="8" Height="8" Offset="0x1F200" /> <DList Name="gEffFragments2DL" Offset="0x1F300" /> <Texture Name="gameplay_keep_Tex_01F340" OutName="tex_01F340" Format="ia8" Width="32" Height="32" Offset="0x1F340" /> @@ -1408,7 +1408,7 @@ <DList Name="gSunSparkleMaterialDL" Offset="0x7AB10" /> <!-- sun (sparkles when small) displaylist --> <DList Name="gSunSparkleModelDL" Offset="0x7AB58" /> <DList Name="gSunDL" Offset="0x7AB70" /> - <DList Name="gZTargetLockOnTriangleDL" Offset="0x7AE00" /> + <DList Name="gLockOnReticleTriangleDL" Offset="0x7AE00" /> <!-- The clock that appears when the player is moving through, slowing down, or speeding up time with the Song of Time --> <DList Name="gSongOfTimeClockDL" Offset="0x7AFB0" /> <!-- Original name is "disk_modelT" --> |
