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authorengineer124 <47598039+engineer124@users.noreply.github.com>2024-10-16 11:52:45 +1100
committerGitHub <noreply@github.com>2024-10-15 17:52:45 -0700
commit86d8dc6a9fa722ffac83e01c57d4be37370c6a6d (patch)
tree2c2da64e50250b65678f3339cd9d78d1680d3c0b /assets/xml/objects
parent917d2149516e08531b6fc543b98caecec3dfc0ef (diff)
Player Docs: FocusActor and Lock-On Cleanup (#1711)
* focus actor docs * small cleanup * brackets * remaining lock-on docs * more cleanup/docs * more reticle docs * oops
Diffstat (limited to 'assets/xml/objects')
-rw-r--r--assets/xml/objects/gameplay_keep.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml
index d7c6a9375..7a22535ca 100644
--- a/assets/xml/objects/gameplay_keep.xml
+++ b/assets/xml/objects/gameplay_keep.xml
@@ -910,7 +910,7 @@
<DList Name="gCompassArrowDL" Offset="0x1ED00" />
<DList Name="gameplay_keep_DL_01ED90" Offset="0x1ED90" />
- <DList Name="gZTargetArrowDL" Offset="0x1F0F0" />
+ <DList Name="gLockOnArrowDL" Offset="0x1F0F0" />
<Texture Name="gameplay_keep_Tex_01F200" OutName="tex_01F200" Format="i8" Width="8" Height="8" Offset="0x1F200" />
<DList Name="gEffFragments2DL" Offset="0x1F300" />
<Texture Name="gameplay_keep_Tex_01F340" OutName="tex_01F340" Format="ia8" Width="32" Height="32" Offset="0x1F340" />
@@ -1408,7 +1408,7 @@
<DList Name="gSunSparkleMaterialDL" Offset="0x7AB10" /> <!-- sun (sparkles when small) displaylist -->
<DList Name="gSunSparkleModelDL" Offset="0x7AB58" />
<DList Name="gSunDL" Offset="0x7AB70" />
- <DList Name="gZTargetLockOnTriangleDL" Offset="0x7AE00" />
+ <DList Name="gLockOnReticleTriangleDL" Offset="0x7AE00" />
<!-- The clock that appears when the player is moving through, slowing down, or speeding up time with the Song of Time -->
<DList Name="gSongOfTimeClockDL" Offset="0x7AFB0" /> <!-- Original name is "disk_modelT" -->