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authorAlejandro Asenjo <96613413+sonicdcer@users.noreply.github.com>2022-07-11 23:36:11 -0300
committerGitHub <noreply@github.com>2022-07-11 22:36:11 -0400
commita2f78fbc4453cb3cef02e7579366d07a1598b08d (patch)
treec7e56959aed92092c05e99c2ac77928f8f086191 /assets/xml/objects
parent9726a30109b278192f52b2d36ac9abf36f3a3965 (diff)
ovl_En_Bh Decompiled (#906)
* ovl_En_Bh Decompiled * some minor things * Documentation * pr review * gEnBh - > gBh * noneSkel nonsense fix * pr review * pr review
Diffstat (limited to 'assets/xml/objects')
-rw-r--r--assets/xml/objects/object_bh.xml28
1 files changed, 14 insertions, 14 deletions
diff --git a/assets/xml/objects/object_bh.xml b/assets/xml/objects/object_bh.xml
index 84f3050c0..56b7de5f9 100644
--- a/assets/xml/objects/object_bh.xml
+++ b/assets/xml/objects/object_bh.xml
@@ -1,18 +1,18 @@
<Root>
<File Name="object_bh" Segment="6">
- <Animation Name="object_bh_Anim_000074" Offset="0x74" />
- <DList Name="object_bh_DL_0002B0" Offset="0x2B0" />
- <DList Name="object_bh_DL_0003A0" Offset="0x3A0" />
- <DList Name="object_bh_DL_000450" Offset="0x450" />
- <DList Name="object_bh_DL_0004D8" Offset="0x4D8" />
- <DList Name="object_bh_DL_000588" Offset="0x588" />
- <Texture Name="object_bh_Tex_000610" OutName="tex_000610" Format="rgba16" Width="32" Height="32" Offset="0x610" />
- <Texture Name="object_bh_Tex_000E10" OutName="tex_000E10" Format="rgba16" Width="64" Height="32" Offset="0xE10" />
- <Limb Name="object_bh_Standardlimb_001E10" Type="Standard" EnumName="OBJECT_BH_LIMB_01" Offset="0x1E10" />
- <Limb Name="object_bh_Standardlimb_001E1C" Type="Standard" EnumName="OBJECT_BH_LIMB_02" Offset="0x1E1C" />
- <Limb Name="object_bh_Standardlimb_001E28" Type="Standard" EnumName="OBJECT_BH_LIMB_03" Offset="0x1E28" />
- <Limb Name="object_bh_Standardlimb_001E34" Type="Standard" EnumName="OBJECT_BH_LIMB_04" Offset="0x1E34" />
- <Limb Name="object_bh_Standardlimb_001E40" Type="Standard" EnumName="OBJECT_BH_LIMB_05" Offset="0x1E40" />
- <Skeleton Name="object_bh_Skel_001E60" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BH_LIMB_NONE" LimbMax="OBJECT_BH_LIMB_MAX" EnumName="object_bh_Limbs" Offset="0x1E60" />
+ <Animation Name="gBhFlyingAnim" Offset="0x74" />
+ <DList Name="gBhBodyDL" Offset="0x2B0" />
+ <DList Name="gBhRightWingToEdgeDL" Offset="0x3A0" />
+ <DList Name="gBhRightWingToBodyDL" Offset="0x450" />
+ <DList Name="gBhLeftWingToEdgeDL" Offset="0x4D8" />
+ <DList Name="gBhLeftWingToBodyDL" Offset="0x588" />
+ <Texture Name="gBhBodyTex" OutName="en_bh_body" Format="rgba16" Width="32" Height="32" Offset="0x610" />
+ <Texture Name="gBhWingTex" OutName="en_bh_wing" Format="rgba16" Width="64" Height="32" Offset="0xE10" />
+ <Limb Name="gBhBodyLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_BODY" Offset="0x1E10" />
+ <Limb Name="gBhRightWingToBodyLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_RIGHT_WING_TO_BODY" Offset="0x1E1C" />
+ <Limb Name="gBhRightWingToEdgeLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_RIGHT_WING_TO_EDGE" Offset="0x1E28" />
+ <Limb Name="gBhLeftWingToBodyLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_LEFT_WING_TO_BODY" Offset="0x1E34" />
+ <Limb Name="gBhLeftWingToEdgeLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_LEFT_WING_TO_EDGE" Offset="0x1E40" />
+ <Skeleton Name="gBhSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BH_LIMB_NONE" LimbMax="OBJECT_BH_LIMB_MAX" EnumName="ObjectBhLimbs" Offset="0x1E60" />
</File>
</Root>