diff options
| author | Tom Overton <tom-overton@users.noreply.github.com> | 2022-09-24 11:34:59 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-09-24 15:34:59 -0300 |
| commit | be121f7dd7fac9f5c9cec7d6be86ec6eff1528ba (patch) | |
| tree | 247f3026f847ae83c2f831e768feb42f347a45ce /assets/xml/objects | |
| parent | 4088aea3f7db074908d35e24b8382fb1244ae00a (diff) | |
Document Song of Time Clock assets in gameplay_keep (#1068)
Diffstat (limited to 'assets/xml/objects')
| -rw-r--r-- | assets/xml/objects/gameplay_keep.xml | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml index 6f658a42c..1923fe8df 100644 --- a/assets/xml/objects/gameplay_keep.xml +++ b/assets/xml/objects/gameplay_keep.xml @@ -1348,10 +1348,13 @@ <DList Name="gameplay_keep_DL_07AB58" Offset="0x7AB58" /> <DList Name="gSunDL" Offset="0x7AB70" /> <DList Name="gZTargetLockOnTriangleDL" Offset="0x7AE00" /> - <DList Name="gameplay_keep_DL_07AFB0" Offset="0x7AFB0" /> - <DList Name="gameplay_keep_DL_07B0B8" Offset="0x7B0B8" /> - <Texture Name="gameplay_keep_Tex_07B0C0" OutName="tex_07B0C0" Format="i8" Width="64" Height="64" Offset="0x7B0C0" /> - <Texture Name="gameplay_keep_Tex_07C0C0" OutName="tex_07C0C0" Format="i8" Width="64" Height="64" Offset="0x7C0C0" /> + + <!-- The clock that appears when the player is moving through, slowing down, or speeding up time with the Song of Time --> + <DList Name="gSongOfTimeClockDL" Offset="0x7AFB0" /> <!-- Original name is "disk_modelT" --> + <DList Name="gSongOfTimeClockEmptyDL" Offset="0x7B0B8" /> <!-- Probably was the opaque component for the above DL --> + <Texture Name="gSongOfTimeClockTopTex" OutName="song_of_time_clock_top" Format="i8" Width="64" Height="64" Offset="0x7B0C0" /> + <Texture Name="gSongOfTimeClockBottomTex" OutName="song_of_time_clock_bottom" Format="i8" Width="64" Height="64" Offset="0x7C0C0" /> + <DList Name="gameplay_keep_DL_07D260" Offset="0x7D260" /> <DList Name="gameplay_keep_DL_07D348" Offset="0x7D348" /> <Texture Name="gameplay_keep_Tex_07D350" OutName="tex_07D350" Format="i8" Width="16" Height="32" Offset="0x7D350" /> |
