diff options
| author | Tom Overton <tom-overton@users.noreply.github.com> | 2023-02-28 06:41:54 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-02-28 09:41:54 -0500 |
| commit | c70ccf14d9618c57bf43f2ca2aabeb40d8679fcb (patch) | |
| tree | 14b03d94ece2a62736ea2f23abfe4f8c11047e46 /assets/xml/objects | |
| parent | 1e03e13b374f2bd26e761f24959c3260c82fa73d (diff) | |
Add original asset names for all `object_e*` and `object_f*` files (#1181)
* Add original asset names for all `object_e*` and `object_f*` files
* Add c_keyframe note to fall2
Diffstat (limited to 'assets/xml/objects')
23 files changed, 122 insertions, 123 deletions
diff --git a/assets/xml/objects/object_efc_star_field.xml b/assets/xml/objects/object_efc_star_field.xml index 72b7ef636..90ea17929 100644 --- a/assets/xml/objects/object_efc_star_field.xml +++ b/assets/xml/objects/object_efc_star_field.xml @@ -1,8 +1,8 @@ <Root> <File Name="object_efc_star_field" Segment="6"> - <DList Name="object_efc_star_field_DL_000080" Offset="0x80" /> + <DList Name="object_efc_star_field_DL_000080" Offset="0x80" /> <!-- Original name is "efc_star_field_modelT" --> <Texture Name="object_efc_star_field_Tex_000108" OutName="tex_000108" Format="i8" Width="16" Height="64" Offset="0x108" /> - <DList Name="object_efc_star_field_DL_000DE0" Offset="0xDE0" /> + <DList Name="object_efc_star_field_DL_000DE0" Offset="0xDE0" /> <!-- Original name is "demo_rock_model" --> <Texture Name="object_efc_star_field_Tex_000FD0" OutName="tex_000FD0" Format="i4" Width="64" Height="64" Offset="0xFD0" /> </File> </Root> diff --git a/assets/xml/objects/object_efc_tw.xml b/assets/xml/objects/object_efc_tw.xml index 709224f9d..a7ca81b55 100644 --- a/assets/xml/objects/object_efc_tw.xml +++ b/assets/xml/objects/object_efc_tw.xml @@ -4,7 +4,7 @@ <Array Name="object_efc_tw_Vtx_000060" Count="21" Offset="0x60" > <Vtx/> </Array> - <DList Name="object_efc_tw_DL_0001B0" Offset="0x1B0" /> + <DList Name="object_efc_tw_DL_0001B0" Offset="0x1B0" /> <!-- Original name is "top_fc_mdl" --> <Texture Name="object_efc_tw_Tex_0002C8" OutName="tex_0002C8" Format="i8" Width="64" Height="64" Offset="0x2C8" /> <Limb Name="object_efc_tw_Curvelimb_0012C8" Type="Curve" EnumName="OBJECT_EFC_TW_LIMB_01" Offset="0x12C8" /> <Limb Name="object_efc_tw_Curvelimb_0012D4" Type="Curve" EnumName="OBJECT_EFC_TW_LIMB_02" Offset="0x12D4" /> diff --git a/assets/xml/objects/object_eg.xml b/assets/xml/objects/object_eg.xml index 6aba85e62..26e5c86bc 100644 --- a/assets/xml/objects/object_eg.xml +++ b/assets/xml/objects/object_eg.xml @@ -2,20 +2,20 @@ <!-- Assets for the Eyegore enemy and associated props --> <File Name="object_eg" Segment="6"> <!-- Display lists and textures for Eyegore's effects --> - <DList Name="gEyegoreEffectImpactDL" Offset="0x40" /> + <DList Name="gEyegoreEffectImpactDL" Offset="0x40" /> <!-- Original name is "grid1_model" --> <Texture Name="gEyegoreEffectImpactTex" OutName="eyegore_effect_impact" Format="ia8" Width="64" Height="64" Offset="0xC0" /> <TextureAnimation Name="gEyegoreEmpty1TexAnim" Offset="0x10C0" /> - <DList Name="gEyegoreEffectLargeBodyPieceDL" Offset="0x1170" /> + <DList Name="gEyegoreEffectLargeBodyPieceDL" Offset="0x1170" /> <!-- Original name is "baku_shape1_model" --> <Texture Name="gEyegoreEffectLargeBodyPieceTex" OutName="eyegore_effect_large_piece" Format="rgba16" Width="8" Height="16" Offset="0x1210" /> - <DList Name="gEyegoreEffectSmallBodyPieceDL" Offset="0x13B0" /> + <DList Name="gEyegoreEffectSmallBodyPieceDL" Offset="0x13B0" /> <!-- Original name is "baku_shape2_model" --> <Texture Name="gEyegoreEffectSmallBodyPieceTex" OutName="eyegore_effect_small_piece" Format="rgba16" Width="8" Height="16" Offset="0x1450" /> <DList Name="gEyegoreEmpty1DL" Offset="0x1690" /> <!-- Assets for Eyegore's destructible pillars (unused) --> <DList Name="gEyegoreBlockDL" Offset="0x1698" /> - <Collision Name="gEyegoreBlockCol" Offset="0x1820" /> + <Collision Name="gEyegoreBlockCol" Offset="0x1820" /> <!-- Original name is "eg_block1_bgdatainfo" --> <DList Name="gEyegoreEmpty2DL" Offset="0x1910" /> - <DList Name="gEyegoreEffectSolidDebrisDL" Offset="0x1918" /> + <DList Name="gEyegoreEffectSolidDebrisDL" Offset="0x1918" /> <!-- Original name is "eg_block2_model" --> <Texture Name="gEyegoreEffectSolidDebrisTex" OutName="eyegore_effect_solid_debris" Format="rgba16" Width="16" Height="16" Offset="0x19B0" /> <TextureAnimation Name="gEyegoreEmpty2TexAnim" Offset="0x1BB0" /> <DList Name="gEyegoreEmpty3DL" Offset="0x1BF0" /> @@ -24,7 +24,7 @@ <TextureAnimation Name="gEyegoreEmpty3TexAnim" Offset="0x1E80" /> <!-- Slam attack animation --> - <Animation Name="gEyegoreSlamAnim" Offset="0x2460" /> + <Animation Name="gEyegoreSlamAnim" Offset="0x2460" /> <!-- Original name is "eg_atack01" --> <!-- Unused vertex mesh. Purpose unknown. --> <Array Name="gEyegoreUnusedVtx" Count="464" Offset="0x2470"> <!-- type is uncertain --> @@ -32,7 +32,7 @@ </Array> <!-- Display list for Eyegore's laser attack --> - <DList Name="gEyegoreLaserDL" Offset="0x41F0" /> + <DList Name="gEyegoreLaserDL" Offset="0x41F0" /> <!-- Original name is "eg_sen_SCR1_F_model" --> <!-- Several unused textures. Purpose unknown. --> <Texture Name="gEyegoreUnusedUnknown1Tex" OutName="eyegore_unused_unknown_1" Format="rgba16" Width="8" Height="8" Offset="0x4280" /> <!-- unused --> @@ -105,32 +105,32 @@ <Skeleton Name="gEyegoreSkel" Type="Flex" LimbType="Standard" LimbNone="EYEGORE_LIMB_NONE" LimbMax="EYEGORE_LIMB_MAX" EnumName="EyegoreLimb" Offset="0x9664" /> <!-- Various fight animations --> - <Animation Name="gEyegoreSlamWaitAnim" Offset="0x9D2C" /> - <Animation Name="gEyegoreSlamEndAnim" Offset="0xA204" /> - <Animation Name="gEyegoreLaserAnim" Offset="0xA484" /> - <Animation Name="gEyegoreUnusedLaserEndAnim" Offset="0xA73C" /> - <Animation Name="gEyegoreDamagedAnim" Offset="0xADF8" /> - <Animation Name="gEyegoreDeathAnim" Offset="0xBC60" /> - <Animation Name="gEyegoreRetreatAnim" Offset="0xBEB8" /> - <Animation Name="gEyegoreLeftPunchAnim" Offset="0xC434" /> - <Animation Name="gEyegoreRightPunchAnim" Offset="0xC9B4" /> - <Animation Name="gEyegoreStunnedAnim" Offset="0xCC4C" /> - <Animation Name="gEyegoreStunEndAnim" Offset="0xCE54" /> - <Animation Name="gEyegoreSitAnim" Offset="0xD3D8" /> - - <!-- Unused stone display list and texture. Could be prototype of final stone assets. --> + <Animation Name="gEyegoreSlamWaitAnim" Offset="0x9D2C" /> <!-- Original name is "eg_atack02" --> + <Animation Name="gEyegoreSlamEndAnim" Offset="0xA204" /> <!-- Original name is "eg_atack03" --> + <Animation Name="gEyegoreLaserAnim" Offset="0xA484" /> <!-- Original name is "eg_beam" --> + <Animation Name="gEyegoreUnusedLaserEndAnim" Offset="0xA73C" /> <!-- Original name is "eg_beamTOwalk" --> + <Animation Name="gEyegoreDamagedAnim" Offset="0xADF8" /> <!-- Original name is "eg_damage" --> + <Animation Name="gEyegoreDeathAnim" Offset="0xBC60" /> <!-- Original name is "eg_dead" --> + <Animation Name="gEyegoreRetreatAnim" Offset="0xBEB8" /> <!-- Original name is "eg_escape" --> + <Animation Name="gEyegoreLeftPunchAnim" Offset="0xC434" /> <!-- Original name is "eg_hatakiL" --> + <Animation Name="gEyegoreRightPunchAnim" Offset="0xC9B4" /> <!-- Original name is "eg_hatakiR" --> + <Animation Name="gEyegoreStunnedAnim" Offset="0xCC4C" /> <!-- Original name is "eg_mahi" --> + <Animation Name="gEyegoreStunEndAnim" Offset="0xCE54" /> <!-- Original name is "eg_mahiTOwalk" --> + <Animation Name="gEyegoreSitAnim" Offset="0xD3D8" /> <!-- Original name is "eg_nemuru" --> + + <!-- Unused stone display list and texture. It's a copy of the stone in object_efc_star_field. --> <DList Name="gEyegoreUnusedStoneDL" Offset="0xDCC0" /> <Texture Name="gEyegoreUnusedStoneTex" OutName="eyegore_unused_stone" Format="i4" Width="64" Height="64" Offset="0xDEA8" /> <!-- Various walking and idle animations. Contains several unused ones. --> - <Animation Name="gEyegoreUnusedChaseAnim" Offset="0xEA10" /> - <Animation Name="gEyegoreStandAnim" Offset="0xEE4C" /> - <Animation Name="gEyegoreUnusedWalkAnim" Offset="0xF524" /> - <Animation Name="gEyegoreUnusedIdleAnim" Offset="0xFB0C" /> - <Animation Name="gEyegoreWalkAnim" Offset="0x100C0" /> + <Animation Name="gEyegoreUnusedChaseAnim" Offset="0xEA10" /> <!-- Original name is "eg_run" --> + <Animation Name="gEyegoreStandAnim" Offset="0xEE4C" /> <!-- Original name is "eg_start" --> + <Animation Name="gEyegoreUnusedWalkAnim" Offset="0xF524" /> <!-- Original name is "eg_turn" --> + <Animation Name="gEyegoreUnusedIdleAnim" Offset="0xFB0C" /> <!-- Original name is "eg_wait" --> + <Animation Name="gEyegoreWalkAnim" Offset="0x100C0" /> <!-- Original name is "eg_walk" --> <!-- Display list and texture for the stones created by Eyegore's attacks --> - <DList Name="gEyegoreStoneDL" Offset="0x10240" /> + <DList Name="gEyegoreStoneDL" Offset="0x10240" /> <!-- Original name is "iwaA_cube1_model" --> <Texture Name="gEyegoreStoneTex" OutName="eyegore_stone" Format="rgba16" Width="36" Height="36" Offset="0x10310" /> <!-- Duplicate of gEyegoreEffectImpactTex --> diff --git a/assets/xml/objects/object_ending_obj.xml b/assets/xml/objects/object_ending_obj.xml index ad13ce7b8..f8902e353 100644 --- a/assets/xml/objects/object_ending_obj.xml +++ b/assets/xml/objects/object_ending_obj.xml @@ -1,13 +1,13 @@ <Root> <File Name="object_ending_obj" Segment="6"> - <DList Name="object_ending_obj_DL_0003D0" Offset="0x3D0" /> + <DList Name="object_ending_obj_DL_0003D0" Offset="0x3D0" /> <!-- Original name is "lost_woods_light_u_modelT" --> <DList Name="object_ending_obj_DL_0005E0" Offset="0x5E0" /> <Texture Name="object_ending_obj_Tex_0005E8" OutName="tex_0005E8" Format="i8" Width="32" Height="64" Offset="0x5E8" /> <Texture Name="object_ending_obj_Tex_000DE8" OutName="tex_000DE8" Format="i8" Width="8" Height="64" Offset="0xDE8" /> <Texture Name="object_ending_obj_Tex_000FE8" OutName="tex_000FE8" Format="ia8" Width="64" Height="64" Offset="0xFE8" /> <TextureAnimation Name="object_ending_obj_Matanimheader_001FF8" Offset="0x1FF8" /> - <DList Name="object_ending_obj_DL_0031A0" Offset="0x31A0" /> - <DList Name="object_ending_obj_DL_003440" Offset="0x3440" /> + <DList Name="object_ending_obj_DL_0031A0" Offset="0x31A0" /> <!-- Original name is "z2_lost_woods_end_modelT" --> + <DList Name="object_ending_obj_DL_003440" Offset="0x3440" /> <!-- Original name is "z2_lost_woods_end_model" --> <Texture Name="object_ending_obj_Tex_003958" OutName="tex_003958" Format="ia4" Width="128" Height="64" Offset="0x3958" /> <Texture Name="object_ending_obj_Tex_004958" OutName="tex_004958" Format="rgba16" Width="32" Height="32" Offset="0x4958" /> <Texture Name="object_ending_obj_Tex_005158" OutName="tex_005158" Format="ia16" Width="16" Height="64" Offset="0x5158" /> diff --git a/assets/xml/objects/object_f40_obj.xml b/assets/xml/objects/object_f40_obj.xml index 59bff9d05..17e7210de 100644 --- a/assets/xml/objects/object_f40_obj.xml +++ b/assets/xml/objects/object_f40_obj.xml @@ -11,7 +11,7 @@ <DList Name="object_f40_obj_DL_004030" Offset="0x4030" /> <DList Name="object_f40_obj_DL_004038" Offset="0x4038" /> <Collision Name="object_f40_obj_Colheader_004240" Offset="0x4240" /> - <DList Name="object_f40_obj_DL_0043D0" Offset="0x43D0" /> - <Collision Name="object_f40_obj_Colheader_004640" Offset="0x4640" /> + <DList Name="object_f40_obj_DL_0043D0" Offset="0x43D0" /> <!-- Original name is "z2_f40obj01_model" --> + <Collision Name="object_f40_obj_Colheader_004640" Offset="0x4640" /> <!-- Original name is "z2_f40obj01_bgdatainfo" --> </File> </Root> diff --git a/assets/xml/objects/object_f40_switch.xml b/assets/xml/objects/object_f40_switch.xml index a5c823baa..7e7fb5b1c 100644 --- a/assets/xml/objects/object_f40_switch.xml +++ b/assets/xml/objects/object_f40_switch.xml @@ -1,8 +1,8 @@ <Root> <File Name="object_f40_switch" Segment="6"> - <Collision Name="object_f40_switch_Colheader_000118" Offset="0x118" /> - <DList Name="object_f40_switch_DL_000390" Offset="0x390" /> - <DList Name="object_f40_switch_DL_000438" Offset="0x438" /> + <Collision Name="object_f40_switch_Colheader_000118" Offset="0x118" /> <!-- Original name is "f40_switch_1_bgdatainfo" --> + <DList Name="object_f40_switch_DL_000390" Offset="0x390" /> <!-- Original name is "z2_switch_lb_modelT" --> + <DList Name="object_f40_switch_DL_000438" Offset="0x438" /> <!-- Original name is "z2_switch_lb_model" --> <Texture Name="object_f40_switch_Tex_0004E8" OutName="tex_0004E8" Format="rgba16" Width="16" Height="64" Offset="0x4E8" /> <Texture Name="object_f40_switch_Tex_000CE8" OutName="tex_000CE8" Format="ia8" Width="16" Height="16" Offset="0xCE8" /> </File> diff --git a/assets/xml/objects/object_f52_obj.xml b/assets/xml/objects/object_f52_obj.xml index f80b67696..697a5b100 100644 --- a/assets/xml/objects/object_f52_obj.xml +++ b/assets/xml/objects/object_f52_obj.xml @@ -1,16 +1,16 @@ <Root> <File Name="object_f52_obj" Segment="6"> - <DList Name="object_f52_obj_DL_000570" Offset="0x570" /> <!-- Bell post --> - <DList Name="object_f52_obj_DL_000698" Offset="0x698" /> <!-- Bell --> + <DList Name="object_f52_obj_DL_000570" Offset="0x570" /> <!-- Original name is "bw_01_model". Bell post --> + <DList Name="object_f52_obj_DL_000698" Offset="0x698" /> <!-- Original name is "bk_model". Bell --> <DList Name="object_f52_obj_DL_0007A8" Offset="0x7A8" /> <!-- Bell Base --> - <DList Name="object_f52_obj_DL_000840" Offset="0x840" /> <!-- Bell Shadow --> - <DList Name="object_f52_obj_DL_0008D0" Offset="0x8D0" /> <!-- Bell Hook --> + <DList Name="object_f52_obj_DL_000840" Offset="0x840" /> <!-- Original name is "bqT_model". Bell Shadow --> + <DList Name="object_f52_obj_DL_0008D0" Offset="0x8D0" /> <!-- Original name is "bhT_model". Bell Hook --> <DList Name="object_f52_obj_DL_000960" Offset="0x960" /> <!-- Bell Designs --> <Texture Name="object_f52_obj_Tex_000A10" OutName="tex_000A10" Format="rgba16" Width="32" Height="16" Offset="0xA10" /> <Texture Name="object_f52_obj_Tex_000E10" OutName="tex_000E10" Format="ia16" Width="16" Height="16" Offset="0xE10" /> <Texture Name="object_f52_obj_Tex_001010" OutName="tex_001010" Format="rgba16" Width="32" Height="16" Offset="0x1010" /> <Texture Name="object_f52_obj_Tex_001410" OutName="tex_001410" Format="rgba16" Width="16" Height="32" Offset="0x1410" /> <Texture Name="object_f52_obj_Tex_001810" OutName="tex_001810" Format="rgba16" Width="8" Height="16" Offset="0x1810" /> - <Collision Name="object_f52_obj_Colheader_001BA8" Offset="0x1BA8" /> + <Collision Name="object_f52_obj_Colheader_001BA8" Offset="0x1BA8" /> <!-- Original name is "z2_bell_bgdatainfo" --> </File> </Root> diff --git a/assets/xml/objects/object_f53_obj.xml b/assets/xml/objects/object_f53_obj.xml index 424d7c003..d93048a9d 100644 --- a/assets/xml/objects/object_f53_obj.xml +++ b/assets/xml/objects/object_f53_obj.xml @@ -1,13 +1,13 @@ <Root> <File Name="object_f53_obj" Segment="6"> - <DList Name="object_f53_obj_DL_000090" Offset="0x90" /> + <DList Name="object_f53_obj_DL_000090" Offset="0x90" /> <!-- Original name is "z2_entotu_modelT" --> <DList Name="object_f53_obj_DL_000148" Offset="0x148" /> <DList Name="object_f53_obj_DL_000158" Offset="0x158" /> <Texture Name="object_f53_obj_Tex_000168" OutName="tex_000168" Format="rgba16" Width="32" Height="64" Offset="0x168" /> <DList Name="gBankShutterDL" Offset="0x11E0" /> <Texture Name="object_f53_obj_Tex_001278" OutName="tex_001278" Format="rgba16" Width="32" Height="32" Offset="0x1278" /> <!-- <Blob Name="object_f53_obj_Blob_001A78" Size="0x78" Offset="0x1A78" /> --> - <DList Name="object_f53_obj_DL_001AF0" Offset="0x1AF0" /> + <DList Name="object_f53_obj_DL_001AF0" Offset="0x1AF0" /> <!-- Original name is "z2_smork_modelT" --> <DList Name="object_f53_obj_DL_001BF0" Offset="0x1BF0" /> <DList Name="object_f53_obj_DL_001C00" Offset="0x1C00" /> <Texture Name="object_f53_obj_Tex_001C10" OutName="tex_001C10" Format="ia8" Width="32" Height="32" Offset="0x1C10" /> diff --git a/assets/xml/objects/object_fall.xml b/assets/xml/objects/object_fall.xml index 47fa1da70..04c1ff058 100644 --- a/assets/xml/objects/object_fall.xml +++ b/assets/xml/objects/object_fall.xml @@ -7,14 +7,14 @@ --> <File Name="object_fall" Segment="6"> <!-- Debris --> - <DList Name="gMoonEmptyDL1" Offset="0x190" /> <!-- Was likely going to be used with gMoonDebrisModel1DL before they made all debris use the same material --> + <DList Name="gMoonEmpty1DL" Offset="0x190" /> <!-- Was likely going to be used with gMoonDebrisModel1DL before they made all debris use the same material --> <DList Name="gMoonDebrisMaterialDL" Offset="0x198" /> - <DList Name="gMoonDebrisModel1DL" Offset="0x220" /> + <DList Name="gMoonDebrisModel1DL" Offset="0x220" /> <!-- Original name is "at_dust_01_model" --> <Texture Name="gMoonDebrisTex" OutName="moon_debris" Format="i8" Width="16" Height="16" Offset="0x260" /> - <DList Name="gMoonEmptyDL2" Offset="0x420" /> <!-- Was likely going to be used with gMoonDebrisModel2DL before they made all debris use the same material --> - <DList Name="gMoonDebrisModel2DL" Offset="0x428" /> - <DList Name="gMoonEmptyDL3" Offset="0x490" /> <!-- Was likely going to be used with gMoonDebrisModel3DL before they made all debris use the same material --> - <DList Name="gMoonDebrisModel3DL" Offset="0x498" />\ + <DList Name="gMoonEmpty2DL" Offset="0x420" /> <!-- Was likely going to be used with gMoonDebrisModel2DL before they made all debris use the same material --> + <DList Name="gMoonDebrisModel2DL" Offset="0x428" /> <!-- Original name is "at_dust_02_model" --> + <DList Name="gMoonEmpty3DL" Offset="0x490" /> <!-- Was likely going to be used with gMoonDebrisModel3DL before they made all debris use the same material --> + <DList Name="gMoonDebrisModel3DL" Offset="0x498" /> <!-- Original name is "at_dust_03_model" --> <!-- Fireball Vertices --> <Array Name="gMoonFireballVtx" Count="209" Offset="0x4C0"> @@ -22,7 +22,7 @@ </Array> <!-- Fireball DisplayList --> - <DList Name="gMoonFireballDL" Offset="0x11D0" /> + <DList Name="gMoonFireballDL" Offset="0x11D0" /> <!-- Original name is "moon_fall_model" --> <!-- Fireball Textures --> <Texture Name="gMoonFireballFlecksTex" OutName="moon_fireball_flecks" Format="i8" Width="64" Height="64" Offset="0x1688" /> @@ -30,7 +30,7 @@ <Texture Name="gMoonFireballMaskTex" OutName="moon_fireball_mask" Format="i4" Width="64" Height="64" Offset="0x2E88" /> <!-- Fire Ring DisplayList --> - <DList Name="gMoonFireRingDL" Offset="0x3C30" /> + <DList Name="gMoonFireRingDL" Offset="0x3C30" /> <!-- Original name is "moon_fall2_model" --> <!-- Fire Ring Textures --> <Texture Name="gMoonFireRingFlamesTex" OutName="moon_fire_ring_flames" Format="i8" Width="32" Height="64" Offset="0x3E28" /> @@ -43,7 +43,7 @@ <TextureAnimation Name="gMoonUnusedFireballTexAnim" Offset="0x4E58" /> <!-- Almost certainly scrapped for just doing the TwoTexScrolls manually in EnFall_Fireball_Draw --> <!-- Moon DisplayList --> - <DList Name="gMoonDL" Offset="0x77F0" /> + <DList Name="gMoonDL" Offset="0x77F0" /> <!-- Original name is "moon" --> <!-- Moon Textures --> <Texture Name="gMoonFarSideTLUT" OutName="moon_far_side_tlut" Format="rgba16" Width="4" Height="4" Offset="0x82F8" /> diff --git a/assets/xml/objects/object_fall2.xml b/assets/xml/objects/object_fall2.xml index 25439a50a..12299ab74 100644 --- a/assets/xml/objects/object_fall2.xml +++ b/assets/xml/objects/object_fall2.xml @@ -4,7 +4,7 @@ moon's mouth, both used in the cutscene before warping to the moon. --> <File Name="object_fall2" Segment="6"> - <DList Name="gOpenMouthMoonDL" Offset="0x2970" /> + <DList Name="gOpenMouthMoonDL" Offset="0x2970" /> <!-- Original name is "moon_open" --> <Texture Name="gOpenMouthMoonFarSideTLUT" OutName="open_mouth_moon_far_side_tlut" Format="rgba16" Width="4" Height="4" Offset="0x34A8" /> <Texture Name="gOpenMouthMoonFaceTLUT" OutName="open_mouth_moon_face_tlut" Format="rgba16" Width="4" Height="4" Offset="0x34C8" /> <Texture Name="gOpenMouthMoonEyesTex" OutName="open_mouth_moon_eyes" Format="rgba16" Width="32" Height="32" Offset="0x34E8" /> @@ -12,7 +12,7 @@ <Texture Name="gOpenMouthMoonFaceTex" OutName="open_mouth_moon_face" Format="ci4" Width="64" Height="64" Offset="0x44E8" /> <Texture Name="gOpenMouthMoonTeethTex" OutName="open_mouth_moon_teeth" Format="rgba16" Width="64" Height="32" Offset="0x4CE8" /> <!-- <Blob Name="object_fall2_Blob_005CE8" Size="0x20C" Offset="0x5CE8" /> --> - <Blob Name="object_fall2_Blob_005EF4" Size="0x1C" Offset="0x5EF4" /> + <Blob Name="object_fall2_Blob_005EF4" Size="0x1C" Offset="0x5EF4" /> <!-- Original name might be "moon_start_anm"; needs c_keyframe docs to know if it's this one or the one below. --> <Array Name="object_fall2_Vtx_005F10" Count="239" Offset="0x5F10"> <Vtx /> </Array> @@ -29,6 +29,6 @@ <Texture Name="object_fall2_Tex_007838" OutName="tex_007838" Format="i4" Width="64" Height="64" Offset="0x7838" /> <Texture Name="object_fall2_Tex_008038" OutName="tex_008038" Format="i4" Width="64" Height="64" Offset="0x8038" /> <TextureAnimation Name="object_fall2_Matanimheader_008840" Offset="0x8840" /> - <Blob Name="object_fall2_Blob_008898" Size="0x8" Offset="0x8898" /> + <Blob Name="object_fall2_Blob_008898" Size="0x8" Offset="0x8898" /> <!-- Original name might be "moon_start_anm"; needs c_keyframe docs to know if it's this one or the one above. --> </File> </Root> diff --git a/assets/xml/objects/object_famos.xml b/assets/xml/objects/object_famos.xml index d12a94d66..186e2b59b 100644 --- a/assets/xml/objects/object_famos.xml +++ b/assets/xml/objects/object_famos.xml @@ -1,7 +1,7 @@ <Root> <!-- Death Armos: flying statues in Inverted Stone Tower Temple --> <File Name="object_famos" Segment="6"> - <Animation Name="gFamosShakeAnim" Offset="0xF8" /> + <Animation Name="gFamosShakeAnim" Offset="0xF8" /> <!-- Original name is "fam_aizu" --> <DList Name="gFamosHelmetDL" Offset="0x12B0" /> <DList Name="gFamosMainBodyDL" Offset="0x1528" /> <DList Name="gFamosShieldDL" Offset="0x1C88" /> @@ -24,7 +24,7 @@ <Limb Name="gFamosHeadLimb" Type="Standard" EnumName="FAMOS_LIMB_HEAD" Offset="0x3D18" /> <Skeleton Name="gFamosSkeleton" Type="Normal" LimbType="Standard" LimbNone="FAMOS_LIMB_NONE" LimbMax="FAMOS_LIMB_MAX" EnumName="FamosLimb" Offset="0x3D38" /> - <Animation Name="gFamosIdleAnim" Offset="0x3DC8" /> + <Animation Name="gFamosIdleAnim" Offset="0x3DC8" /> <!-- Original name is "fam_dosun" --> <TextureAnimation Name="gFamosNormalGlowingEmblemTexAnim" Offset="0x3E30" /> <TextureAnimation Name="gFamosFlippedGlowingEmblemTexAnim" Offset="0x3E38" /> </File> diff --git a/assets/xml/objects/object_fb.xml b/assets/xml/objects/object_fb.xml index bb630781c..59ecaf9e5 100644 --- a/assets/xml/objects/object_fb.xml +++ b/assets/xml/objects/object_fb.xml @@ -1,10 +1,10 @@ <Root> <File Name="object_fb" Segment="6"> - <Animation Name="object_fb_Anim_0006D8" Offset="0x6D8" /> - <Animation Name="object_fb_Anim_0007D4" Offset="0x7D4" /> - <Animation Name="object_fb_Anim_000ACC" Offset="0xACC" /> - <Animation Name="object_fb_Anim_001174" Offset="0x1174" /> - <Animation Name="object_fb_Anim_0013AC" Offset="0x13AC" /> + <Animation Name="object_fb_Anim_0006D8" Offset="0x6D8" /> <!-- Original name is "fb_eat" --> + <Animation Name="object_fb_Anim_0007D4" Offset="0x7D4" /> <!-- Original name is "fb_fastswim" --> + <Animation Name="object_fb_Anim_000ACC" Offset="0xACC" /> <!-- Original name is "fb_neweat" --> + <Animation Name="object_fb_Anim_001174" Offset="0x1174" /> <!-- Original name is "fb_spitout" --> + <Animation Name="object_fb_Anim_0013AC" Offset="0x13AC" /> <!-- Original name is "fb_swim" --> <DList Name="object_fb_DL_002000" Offset="0x2000" /> <DList Name="object_fb_DL_002088" Offset="0x2088" /> <DList Name="object_fb_DL_002110" Offset="0x2110" /> diff --git a/assets/xml/objects/object_firefly.xml b/assets/xml/objects/object_firefly.xml index 4c6aacd16..acdcedb1d 100644 --- a/assets/xml/objects/object_firefly.xml +++ b/assets/xml/objects/object_firefly.xml @@ -1,6 +1,6 @@ <Root> <File Name="object_firefly" Segment="6"> - <Animation Name="object_firefly_Anim_00017C" Offset="0x17C" /> + <Animation Name="object_firefly_Anim_00017C" Offset="0x17C" /> <!-- Original name is "firefly_foot_fly" --> <Texture Name="object_firefly_Tex_000190" OutName="tex_000190" Format="rgba16" Width="8" Height="8" Offset="0x190" /> <Texture Name="object_firefly_Tex_000210" OutName="tex_000210" Format="rgba16" Width="8" Height="8" Offset="0x210" /> <Texture Name="object_firefly_Tex_000290" OutName="tex_000290" Format="rgba16" Width="8" Height="8" Offset="0x290" /> diff --git a/assets/xml/objects/object_fish.xml b/assets/xml/objects/object_fish.xml index 4d9a86e51..918c0eb5f 100644 --- a/assets/xml/objects/object_fish.xml +++ b/assets/xml/objects/object_fish.xml @@ -1,6 +1,6 @@ <Root> <File Name="object_fish" Segment="6"> - <Animation Name="gFishingFishAnim" Offset="0x7C" /> + <Animation Name="gFishingFishAnim" Offset="0x7C" /> <!-- Original name is "basu" --> <DList Name="object_fish_DL_000940" Offset="0x940" /> <DList Name="object_fish_DL_0009E8" Offset="0x9E8" /> <DList Name="object_fish_DL_000B00" Offset="0xB00" /> @@ -54,10 +54,10 @@ <Texture Name="object_fish_Tex_003778" OutName="tex_003778" Format="rgba16" Width="16" Height="16" Offset="0x3778" /> <DList Name="gFishingRainSplashMaterialDL" Offset="0x39A8" /> <DList Name="gFishingRainSplashModelDL" Offset="0x3A18" /> - <Animation Name="gFishingOwnerAnim" Offset="0x453C" /> + <Animation Name="gFishingOwnerAnim" Offset="0x453C" /> <!-- Original name is "fs_matsu" --> <DList Name="object_fish_DL_006F60" Offset="0x6F60" /> <DList Name="gFishingOwnerHairDL" Offset="0x7350" /> - <DList Name="gFishingOwnerHatDL" Offset="0x74C8" /> + <DList Name="gFishingOwnerHatDL" Offset="0x74C8" /> <!-- Original name is "fs_cap_model" --> <DList Name="object_fish_DL_0076B8" Offset="0x76B8" /> <DList Name="object_fish_DL_007CF8" Offset="0x7CF8" /> <DList Name="object_fish_DL_007E48" Offset="0x7E48" /> @@ -78,7 +78,7 @@ <DList Name="gFishingRippleModelDL" Offset="0x8678" /> <Texture Name="object_fish_Tex_008690" OutName="tex_008690" Format="i4" Width="32" Height="32" Offset="0x8690" /> <DList Name="gFishingWaterDustMaterialDL" Offset="0x88C0" /> - <DList Name="gFishingWaterDustModelDL" Offset="0x8970" /> + <DList Name="gFishingWaterDustModelDL" Offset="0x8970" /> <!-- Original name is "fs_smoke_modelT" --> <Texture Name="object_fish_TLUT_008990" OutName="tlut_008990" Format="rgba16" Width="16" Height="16" Offset="0x8990" /> <Texture Name="object_fish_Tex_008B90" OutName="tex_008B90" Format="ci8" Width="8" Height="8" Offset="0x8B90" /> <Texture Name="object_fish_Tex_008BD0" OutName="tex_008BD0" Format="ci8" Width="16" Height="16" Offset="0x8BD0" /> @@ -99,10 +99,10 @@ <DList Name="gFishingSinkingLureSegmentModelDL" Offset="0xB9C0" /> <Texture Name="object_fish_Tex_00B9E0" OutName="tex_00B9E0" Format="rgba16" Width="64" Height="16" Offset="0xB9E0" /> <DList Name="gFishingGroupFishMaterialDL" Offset="0xC220" /> - <DList Name="gFishingGroupFishModelDL" Offset="0xC298" /> + <DList Name="gFishingGroupFishModelDL" Offset="0xC298" /> <!-- Original name is "minnow_model" --> <DList Name="object_fish_DL_00C650" Offset="0xC650" /> <Texture Name="object_fish_Tex_00C780" OutName="tex_00C780" Format="rgba16" Width="32" Height="32" Offset="0xC780" /> - <Animation Name="gFishingLoachAnim" Offset="0xCFE0" /> + <Animation Name="gFishingLoachAnim" Offset="0xCFE0" /> <!-- Original name is "nz_namazu" --> <DList Name="object_fish_DL_00DED0" Offset="0xDED0" /> <DList Name="object_fish_DL_00DFA8" Offset="0xDFA8" /> <DList Name="object_fish_DL_00E048" Offset="0xE048" /> @@ -137,26 +137,26 @@ <Texture Name="gFishingRodSegmentBlackTex" OutName="tex_011170" Format="rgba16" Width="16" Height="8" Offset="0x11170" /> <Texture Name="gFishingRodSegmentWhiteTex" OutName="tex_011270" Format="rgba16" Width="16" Height="8" Offset="0x11270" /> <DList Name="gFishingRodSetupDL" Offset="0x113D0" /> - <DList Name="gFishingRodSegmentDL" Offset="0x11410" /> + <DList Name="gFishingRodSegmentDL" Offset="0x11410" /> <!-- Original name is "rod_model" --> <Texture Name="object_fish_Tex_011440" OutName="tex_011440" Format="rgba16" Width="32" Height="32" Offset="0x11440" /> <Texture Name="object_fish_Tex_011C40" OutName="tex_011C40" Format="rgba16" Width="32" Height="16" Offset="0x11C40" /> - <DList Name="gFishingLureHookDL" Offset="0x12160" /> - <DList Name="gFishingLureFloatDL" Offset="0x121F0" /> + <DList Name="gFishingLureHookDL" Offset="0x12160" /> <!-- Original name is "rua_hari_model" --> + <DList Name="gFishingLureFloatDL" Offset="0x121F0" /> <!-- Original name is "rua_body_model" --> <Texture Name="object_fish_Tex_0122E0" OutName="tex_0122E0" Format="rgba16" Width="32" Height="32" Offset="0x122E0" /> <Texture Name="object_fish_Tex_012AE0" OutName="tex_012AE0" Format="rgba16" Width="32" Height="32" Offset="0x12AE0" /> <DList Name="gFishingLilyPadMaterialDL" Offset="0x13330" /> - <DList Name="gFishingLilyPadModelDL" Offset="0x133B0" /> + <DList Name="gFishingLilyPadModelDL" Offset="0x133B0" /> <!-- Original name is "turi_hasu_model" --> <DList Name="gFishingRockMaterialDL" Offset="0x13590" /> <DList Name="gFishingRockModelDL" Offset="0x13610" /> <Texture Name="object_fish_Tex_013660" OutName="tex_013660" Format="rgba16" Width="32" Height="32" Offset="0x13660" /> <DList Name="gFishingWoodPostMaterialDL" Offset="0x13F50" /> <DList Name="gFishingWoodPostModelDL" Offset="0x13FD0" /> <DList Name="gFishingReedMaterialDL" Offset="0x14030" /> - <DList Name="gFishingReedModelDL" Offset="0x140B0" /> + <DList Name="gFishingReedModelDL" Offset="0x140B0" /> <!-- Original name is "turi_kusa_model" --> <Texture Name="object_fish_Tex_0140D0" OutName="tex_0140D0" Format="rgba16" Width="16" Height="16" Offset="0x140D0" /> <Texture Name="object_fish_Tex_0142D0" OutName="tex_0142D0" Format="rgba16" Width="32" Height="32" Offset="0x142D0" /> <Texture Name="object_fish_Tex_014AD0" OutName="tex_014AD0" Format="i8" Width="32" Height="32" Offset="0x14AD0" /> <DList Name="gFishingAquariumBottomDL" Offset="0x153D0" /> - <DList Name="gFishingAquariumContainerDL" Offset="0x15470" /> + <DList Name="gFishingAquariumContainerDL" Offset="0x15470" /> <!-- Original name is "turi_suisou_modelT" --> </File> </Root> diff --git a/assets/xml/objects/object_flowerpot.xml b/assets/xml/objects/object_flowerpot.xml index b6adc70d4..01d16b663 100644 --- a/assets/xml/objects/object_flowerpot.xml +++ b/assets/xml/objects/object_flowerpot.xml @@ -3,9 +3,9 @@ <Texture Name="object_flowerpot_Tex_000000" OutName="tex_000000" Format="rgba16" Width="16" Height="32" Offset="0x0" /> <Texture Name="object_flowerpot_Tex_000400" OutName="tex_000400" Format="rgba16" Width="16" Height="32" Offset="0x400" /> <Texture Name="object_flowerpot_Tex_000800" OutName="tex_000800" Format="rgba16" Width="32" Height="32" Offset="0x800" /> - <DList Name="object_flowerpot_DL_0012E0" Offset="0x12E0" /> - <DList Name="object_flowerpot_DL_001408" Offset="0x1408" /> - <DList Name="object_flowerpot_DL_0014F0" Offset="0x14F0" /> - <DList Name="object_flowerpot_DL_0015B0" Offset="0x15B0" /> + <DList Name="object_flowerpot_DL_0012E0" Offset="0x12E0" /> <!-- Original name is "hati01_model" --> + <DList Name="object_flowerpot_DL_001408" Offset="0x1408" /> <!-- Original name is "kusa_nearT_model" --> + <DList Name="object_flowerpot_DL_0014F0" Offset="0x14F0" /> <!-- Original name is "haT_model" --> + <DList Name="object_flowerpot_DL_0015B0" Offset="0x15B0" /> <!-- Original name is "hati02_model" --> </File> </Root> diff --git a/assets/xml/objects/object_fr.xml b/assets/xml/objects/object_fr.xml index 0cd28760e..f7fa4354b 100644 --- a/assets/xml/objects/object_fr.xml +++ b/assets/xml/objects/object_fr.xml @@ -1,8 +1,8 @@ <Root> <File Name="object_fr" Segment="6"> - <Animation Name="object_fr_Anim_0007BC" Offset="0x7BC" /> - <Animation Name="object_fr_Anim_0011C0" Offset="0x11C0" /> - <Animation Name="object_fr_Anim_001534" Offset="0x1534" /> + <Animation Name="object_fr_Anim_0007BC" Offset="0x7BC" /> <!-- Original name is "Jump" --> + <Animation Name="object_fr_Anim_0011C0" Offset="0x11C0" /> <!-- Original name is "swing" --> + <Animation Name="object_fr_Anim_001534" Offset="0x1534" /> <!-- Original name is "wait" --> <Texture Name="object_fr_Tex_001550" OutName="tex_001550" Format="rgba16" Width="32" Height="32" Offset="0x1550" /> <!-- <Blob Name="object_fr_Blob_001D50" Size="0x1D50" Offset="0x1D50" /> --> <Texture Name="object_fr_Tex_003AA0" OutName="tex_003AA0" Format="i8" Width="16" Height="16" Offset="0x3AA0" /> diff --git a/assets/xml/objects/object_fsn.xml b/assets/xml/objects/object_fsn.xml index dd67874f0..37867dc32 100644 --- a/assets/xml/objects/object_fsn.xml +++ b/assets/xml/objects/object_fsn.xml @@ -57,15 +57,14 @@ <TextureAnimation Name="gFsnEyeTexAnim" Offset="0xB664" /> <!-- Animations --> - <Animation Name="gFsnSlamCounterStartAnim" Offset="0xB9D8" /> - <Animation Name="gFsnSlamCounterLoopAnim" Offset="0xC26C" /> - <Animation Name="gFsnTurnAroundAnim" Offset="0xC58C" /> - <Animation Name="gFsnHandOnFaceStartAnim" Offset="0xCB3C" /> - <Animation Name="gFsnHandOnFaceLoopAnim" Offset="0xD354" /> - <Animation Name="gFsnMakeOfferAnim" Offset="0xDE34" /> - <Animation Name="gFsnHandsOnCounterStartAnim" Offset="0xE3EC" /> - <Animation Name="gFsnHandsOnCounterLoopAnim" Offset="0xF00C" /> - + <Animation Name="gFsnSlamCounterStartAnim" Offset="0xB9D8" /> <!-- Original name is "fsn_dekuwait01" --> + <Animation Name="gFsnSlamCounterLoopAnim" Offset="0xC26C" /> <!-- Original name is "fsn_dekuwait02" --> + <Animation Name="gFsnTurnAroundAnim" Offset="0xC58C" /> <!-- Original name is "fsn_furimuki" --> + <Animation Name="gFsnHandOnFaceStartAnim" Offset="0xCB3C" /> <!-- Original name is "fsn_goronwait01" --> + <Animation Name="gFsnHandOnFaceLoopAnim" Offset="0xD354" /> <!-- Original name is "fsn_goronwait02" --> + <Animation Name="gFsnMakeOfferAnim" Offset="0xDE34" /> <!-- Original name is "fsn_kane" --> + <Animation Name="gFsnHandsOnCounterStartAnim" Offset="0xE3EC" /> <!-- Original name is "fsn_nwait01" --> + <Animation Name="gFsnHandsOnCounterLoopAnim" Offset="0xF00C" /> <!-- Original name is "fsn_nwait02" --> <!-- Glasses DLists --> <DList Name="gFsnGlassesFrameDL" Offset="0xF180" /> @@ -78,8 +77,8 @@ <!-- <Blob Name="object_fsn_Blob_00FB30" Size="0x3040" Offset="0xFB30" /> --> <!-- Animations --> - <Animation Name="gFsnIdleAnim" Offset="0x12C34" /> - <Animation Name="gFsnScratchBackAnim" Offset="0x131FC" /> + <Animation Name="gFsnIdleAnim" Offset="0x12C34" /> <!-- Original name is "fsn_wait" --> + <Animation Name="gFsnScratchBackAnim" Offset="0x131FC" /> <!-- Original name is "fsn_wait01" --> <!-- Limbs --> <Limb Name="gFsnPelvisLimb" Type="Standard" EnumName="FSN_LIMB_PELVIS" Offset="0x13210" /> @@ -106,7 +105,7 @@ <Skeleton Name="gFsnSkel" Type="Flex" LimbType="Standard" LimbNone="FSN_LIMB_NONE" LimbMax="FSN_LIMB_MAX" EnumName="FsnLimb" Offset="0x13320" /> <!-- Animations --> - <Animation Name="gFsnLeanForwardStartAnim" Offset="0x138B0" /> - <Animation Name="gFsnLeanForwardLoopAnim" Offset="0x1430C" /> + <Animation Name="gFsnLeanForwardStartAnim" Offset="0x138B0" /> <!-- Original name is "fsn_zorawait01" --> + <Animation Name="gFsnLeanForwardLoopAnim" Offset="0x1430C" /> <!-- Original name is "fsn_zorawait02" --> </File> </Root> diff --git a/assets/xml/objects/object_fu.xml b/assets/xml/objects/object_fu.xml index 19404f90e..fb41a85e8 100644 --- a/assets/xml/objects/object_fu.xml +++ b/assets/xml/objects/object_fu.xml @@ -1,7 +1,7 @@ <Root> <File Name="object_fu" Segment="6"> - <Animation Name="object_fu_Anim_00057C" Offset="0x57C" /> - <Animation Name="object_fu_Anim_000B04" Offset="0xB04" /> + <Animation Name="object_fu_Anim_00057C" Offset="0x57C" /> <!-- Original name is "are_are" --> + <Animation Name="object_fu_Anim_000B04" Offset="0xB04" /> <!-- Original name is "fu_mawasu" --> <DList Name="object_fu_DL_003130" Offset="0x3130" /> <DList Name="object_fu_DL_003320" Offset="0x3320" /> <DList Name="object_fu_DL_0036A0" Offset="0x36A0" /> diff --git a/assets/xml/objects/object_fu_kaiten.xml b/assets/xml/objects/object_fu_kaiten.xml index 37a7ec4bc..ad277bb26 100644 --- a/assets/xml/objects/object_fu_kaiten.xml +++ b/assets/xml/objects/object_fu_kaiten.xml @@ -1,18 +1,18 @@ <Root> <File Name="object_fu_kaiten" Segment="6"> - <DList Name="object_fu_kaiten_DL_0005D0" Offset="0x5D0" /> + <DList Name="object_fu_kaiten_DL_0005D0" Offset="0x5D0" /> <!-- Original name is "dai_model" --> <Texture Name="object_fu_kaiten_TLUT_000858" OutName="tlut_000858" Format="rgba16" Width="4" Height="4" Offset="0x858" /> <Texture Name="object_fu_kaiten_Tex_000878" OutName="tex_000878" Format="ci4" Width="64" Height="64" Offset="0x878" /> <Texture Name="object_fu_kaiten_Tex_001078" OutName="tex_001078" Format="rgba16" Width="16" Height="64" Offset="0x1078" /> <Texture Name="object_fu_kaiten_Tex_001878" OutName="tex_001878" Format="rgba16" Width="32" Height="32" Offset="0x1878" /> <Texture Name="object_fu_kaiten_Tex_002078" OutName="tex_002078" Format="rgba16" Width="32" Height="32" Offset="0x2078" /> - <Collision Name="object_fu_kaiten_Colheader_002D30" Offset="0x2D30" /> - <DList Name="object_fu_kaiten_DL_002EB0" Offset="0x2EB0" /> + <Collision Name="object_fu_kaiten_Colheader_002D30" Offset="0x2D30" /> <!-- Original name is "z2_bowling_dai_bgdatainfo" --> + <DList Name="object_fu_kaiten_DL_002EB0" Offset="0x2EB0" /> <!-- Original name is "z2_bowling_mizu_modelT" --> <DList Name="object_fu_kaiten_DL_002FB0" Offset="0x2FB0" /> <DList Name="object_fu_kaiten_DL_002FC0" Offset="0x2FC0" /> <Texture Name="object_fu_kaiten_Tex_002FD0" OutName="tex_002FD0" Format="rgba16" Width="32" Height="32" Offset="0x2FD0" /> <TextureAnimation Name="object_fu_kaiten_Matanimheader_0037D8" Offset="0x37D8" /> <!-- <Blob Name="object_fu_kaiten_Blob_0037E0" Size="0x18" Offset="0x37E0" /> --> - <Collision Name="object_fu_kaiten_Colheader_0037F8" Offset="0x37F8" /> + <Collision Name="object_fu_kaiten_Colheader_0037F8" Offset="0x37F8" /> <!-- Original name is "z2_bowling_mizu_bgdatainfo" --> </File> </Root> diff --git a/assets/xml/objects/object_fu_mato.xml b/assets/xml/objects/object_fu_mato.xml index b28899f3c..bedf6906f 100644 --- a/assets/xml/objects/object_fu_mato.xml +++ b/assets/xml/objects/object_fu_mato.xml @@ -1,21 +1,21 @@ <Root> <File Name="object_fu_mato" Segment="6"> - <DList Name="object_fu_mato_DL_0006A0" Offset="0x6A0" /> - <DList Name="object_fu_mato_DL_000740" Offset="0x740" /> - <DList Name="object_fu_mato_DL_0007E0" Offset="0x7E0" /> - <DList Name="object_fu_mato_DL_000880" Offset="0x880" /> - <DList Name="object_fu_mato_DL_000920" Offset="0x920" /> - <DList Name="object_fu_mato_DL_0009C0" Offset="0x9C0" /> + <DList Name="object_fu_mato_DL_0006A0" Offset="0x6A0" /> <!-- Original name is "kago1_model" --> + <DList Name="object_fu_mato_DL_000740" Offset="0x740" /> <!-- Original name is "kago2_model" --> + <DList Name="object_fu_mato_DL_0007E0" Offset="0x7E0" /> <!-- Original name is "kago3_model" --> + <DList Name="object_fu_mato_DL_000880" Offset="0x880" /> <!-- Original name is "kago4_model" --> + <DList Name="object_fu_mato_DL_000920" Offset="0x920" /> <!-- Original name is "kago5_model" --> + <DList Name="object_fu_mato_DL_0009C0" Offset="0x9C0" /> <!-- Original name is "kago6_model" --> <Texture Name="object_fu_mato_Tex_000A60" OutName="tex_000A60" Format="rgba16" Width="32" Height="32" Offset="0xA60" /> - <Collision Name="object_fu_mato_Colheader_0015C0" Offset="0x15C0" /> - <DList Name="object_fu_mato_DL_001C80" Offset="0x1C80" /> - <DList Name="object_fu_mato_DL_001D68" Offset="0x1D68" /> - <DList Name="object_fu_mato_DL_001E50" Offset="0x1E50" /> - <DList Name="object_fu_mato_DL_001F38" Offset="0x1F38" /> - <DList Name="object_fu_mato_DL_002020" Offset="0x2020" /> - <DList Name="object_fu_mato_DL_002108" Offset="0x2108" /> - <Collision Name="object_fu_mato_Colheader_0023D4" Offset="0x23D4" /> - <DList Name="object_fu_mato_DL_002720" Offset="0x2720" /> + <Collision Name="object_fu_mato_Colheader_0015C0" Offset="0x15C0" /> <!-- Original name is "z2_bowling_kago_bgdatainfo" --> + <DList Name="object_fu_mato_DL_001C80" Offset="0x1C80" /> <!-- Original name is "mato1_model" --> + <DList Name="object_fu_mato_DL_001D68" Offset="0x1D68" /> <!-- Original name is "mato2_model" --> + <DList Name="object_fu_mato_DL_001E50" Offset="0x1E50" /> <!-- Original name is "mato3_model" --> + <DList Name="object_fu_mato_DL_001F38" Offset="0x1F38" /> <!-- Original name is "mato4_model" --> + <DList Name="object_fu_mato_DL_002020" Offset="0x2020" /> <!-- Original name is "mato5_model" --> + <DList Name="object_fu_mato_DL_002108" Offset="0x2108" /> <!-- Original name is "mato6_model" --> + <Collision Name="object_fu_mato_Colheader_0023D4" Offset="0x23D4" /> <!-- Original name is "z2_bowling_mato_bgdatainfo" --> + <DList Name="object_fu_mato_DL_002720" Offset="0x2720" /> <!-- Original name is "mato_model" --> <Texture Name="object_fu_mato_Tex_002850" OutName="tex_002850" Format="rgba16" Width="16" Height="16" Offset="0x2850" /> <Texture Name="object_fu_mato_Tex_002A50" OutName="tex_002A50" Format="rgba16" Width="16" Height="64" Offset="0x2A50" /> </File> diff --git a/assets/xml/objects/object_funen.xml b/assets/xml/objects/object_funen.xml index 5f8c18c3d..7a0410008 100644 --- a/assets/xml/objects/object_funen.xml +++ b/assets/xml/objects/object_funen.xml @@ -1,6 +1,6 @@ <Root> <File Name="object_funen" Segment="6"> - <DList Name="object_funen_DL_0000D0" Offset="0xD0" /> + <DList Name="object_funen_DL_0000D0" Offset="0xD0" /> <!-- Original name is "obj_smork_modelT" --> <Texture Name="object_funen_Tex_0001C0" OutName="tex_0001C0" Format="ia8" Width="32" Height="32" Offset="0x1C0" /> </File> </Root> diff --git a/assets/xml/objects/object_fusen.xml b/assets/xml/objects/object_fusen.xml index 2e115b2b7..2ee47097a 100644 --- a/assets/xml/objects/object_fusen.xml +++ b/assets/xml/objects/object_fusen.xml @@ -1,8 +1,8 @@ <Root> <File Name="object_fusen" Segment="6"> - <DList Name="gMajoraBalloonDL" Offset="0xA00" /> - <DList Name="gMajoraBalloonKnotDL" Offset="0xD78" /> + <DList Name="gMajoraBalloonDL" Offset="0xA00" /> <!-- Original name is "sphere1_model" --> + <DList Name="gMajoraBalloonKnotDL" Offset="0xD78" /> <!-- Original name is "musubu_model" --> <Texture Name="object_fusen_Tex_000E08" OutName="tex_000E08" Format="rgba16" Width="32" Height="32" Offset="0xE08" /> - <Collision Name="object_fusen_Colheader_002420" Offset="0x2420" /> + <Collision Name="object_fusen_Colheader_002420" Offset="0x2420" /> <!-- Original name is "zako_fusen_bgdatainfo" --> </File> </Root> diff --git a/assets/xml/objects/object_fwall.xml b/assets/xml/objects/object_fwall.xml index 1bbb5d572..a4311c173 100644 --- a/assets/xml/objects/object_fwall.xml +++ b/assets/xml/objects/object_fwall.xml @@ -1,6 +1,6 @@ <Root> <File Name="object_fwall" Segment="6"> - <DList Name="object_fwall_DL_000040" Offset="0x40" /> + <DList Name="object_fwall_DL_000040" Offset="0x40" /> <!-- Original name is "m_Ffirewall_model" --> <!-- 0xA0 to 0x3520 are leftover textures from the OOT fire jet elevator in Fire Temple --> <Texture Name="gFireTempleBigVerticalFlame0Tex" OutName="fwall_fire_temple_big_vertical_flame_0" Format="ia8" Width="24" Height="80" Offset="0xA0" /> |
