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| author | Derek Hensley <hensley.derek58@gmail.com> | 2022-09-24 10:04:03 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-09-24 14:04:03 -0300 |
| commit | f31056ef8aade431da97ac0850ea2c7383ebc38b (patch) | |
| tree | 62e8208aa0aa98e485b31c98ab22009970ff65b5 /assets/xml/objects | |
| parent | 2c6816ba7791c6e6e8043d2a0e6598234588d4cf (diff) | |
Effect Dust OK (#1016)
* OK
* Some cleanup
* Description
* format
* Better name
* whoops
* Array count
* Name dust texture arrays
* Fix
* static
* Update dust tex outnames
Diffstat (limited to 'assets/xml/objects')
| -rw-r--r-- | assets/xml/objects/gameplay_keep.xml | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml index 4f1ad1841..e042feda0 100644 --- a/assets/xml/objects/gameplay_keep.xml +++ b/assets/xml/objects/gameplay_keep.xml @@ -905,7 +905,7 @@ <Blob Name="gameplay_keep_zeroes_unk_00022E78" Size="0xA8" Offset="0x22E78" /> <Animation Name="gameplay_keep_Anim_022FF0" Offset="0x22FF0" /> <Collision Name="gDoorCol" Offset="0x23100" /> - <DList Name="gameplay_keep_DL_023130" Offset="0x23130" /> + <DList Name="gEffDustDL" Offset="0x23130" /> <DList Name="gOwlStatueWhiteFlashDL" Offset="0x23210" /> <DList Name="gameplay_keep_DL_023288" Offset="0x23288" /> <DList Name="gLightOrb1DL" Offset="0x23348" /> @@ -1427,14 +1427,14 @@ <Texture Name="gameplay_keep_Tex_08D3E0" OutName="tex_08D3E0" Format="i8" Width="64" Height="32" Offset="0x8D3E0" /> <!-- Dust Textures --> - <Texture Name="gDust1Tex" OutName="dust_1" Format="i8" Width="32" Height="32" Offset="0x8DBE0" /> - <Texture Name="gDust2Tex" OutName="dust_2" Format="i8" Width="32" Height="32" Offset="0x8DFE0" /> - <Texture Name="gDust3Tex" OutName="dust_3" Format="i8" Width="32" Height="32" Offset="0x8E3E0" /> - <Texture Name="gDust4Tex" OutName="dust_4" Format="i8" Width="32" Height="32" Offset="0x8E7E0" /> - <Texture Name="gDust5Tex" OutName="dust_5" Format="i8" Width="32" Height="32" Offset="0x8EBE0" /> - <Texture Name="gDust6Tex" OutName="dust_6" Format="i8" Width="32" Height="32" Offset="0x8EFE0" /> - <Texture Name="gDust7Tex" OutName="dust_7" Format="i8" Width="32" Height="32" Offset="0x8F3E0" /> - <Texture Name="gDust8Tex" OutName="dust_8" Format="i8" Width="32" Height="32" Offset="0x8F7E0" /> + <Texture Name="gEffDust1Tex" OutName="eff_dust_1" Format="i8" Width="32" Height="32" Offset="0x8DBE0" /> + <Texture Name="gEffDust2Tex" OutName="eff_dust_2" Format="i8" Width="32" Height="32" Offset="0x8DFE0" /> + <Texture Name="gEffDust3Tex" OutName="eff_dust_3" Format="i8" Width="32" Height="32" Offset="0x8E3E0" /> + <Texture Name="gEffDust4Tex" OutName="eff_dust_4" Format="i8" Width="32" Height="32" Offset="0x8E7E0" /> + <Texture Name="gEffDust5Tex" OutName="eff_dust_5" Format="i8" Width="32" Height="32" Offset="0x8EBE0" /> + <Texture Name="gEffDust6Tex" OutName="eff_dust_6" Format="i8" Width="32" Height="32" Offset="0x8EFE0" /> + <Texture Name="gEffDust7Tex" OutName="eff_dust_7" Format="i8" Width="32" Height="32" Offset="0x8F3E0" /> + <Texture Name="gEffDust8Tex" OutName="eff_dust_8" Format="i8" Width="32" Height="32" Offset="0x8F7E0" /> <Texture Name="gameplay_keep_Tex_08FBE0" OutName="tex_08FBE0" Format="i8" Width="32" Height="64" Offset="0x8FBE0" /> <Texture Name="gameplay_keep_Tex_0903E0" OutName="tex_0903E0" Format="i8" Width="32" Height="64" Offset="0x903E0" /> |
