diff options
| author | Derek Hensley <hensley.derek58@gmail.com> | 2022-02-19 15:27:15 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-02-19 23:27:15 +0000 |
| commit | f67ecbc3c222197cfdd9e63e8cc78506db06f0d4 (patch) | |
| tree | d6dc13a42c672c12bee98a1ecc7b97e814c9becf /assets/xml/objects | |
| parent | b9496691319640dfa8071a128263d26e9e8bce80 (diff) | |
EnBba01 Ok and Documented (#667)
* Decomp Bba_01
* Doc bba01
* Document object_bba
* Remove new line
* Cleanup/rename EnHy to help differentiate it from overlays
* Adjust xml comment
* PR suggestions
* English is hard
* English is hard 2
* Add note about invalid textIds
* typo
* Fix merge
* Remove 0 defines
Diffstat (limited to 'assets/xml/objects')
| -rw-r--r-- | assets/xml/objects/object_bba.xml | 130 | ||||
| -rw-r--r-- | assets/xml/objects/object_cne.xml | 2 |
2 files changed, 79 insertions, 53 deletions
diff --git a/assets/xml/objects/object_bba.xml b/assets/xml/objects/object_bba.xml index b172e9f77..144c685e4 100644 --- a/assets/xml/objects/object_bba.xml +++ b/assets/xml/objects/object_bba.xml @@ -1,56 +1,82 @@ <Root> + <!-- Object for Bomb Shop Lady --> <File Name="object_bba" Segment="6"> - <DList Name="object_bba_DL_002A80" Offset="0x2A80" /> - <DList Name="object_bba_DL_002B70" Offset="0x2B70" /> - <DList Name="object_bba_DL_002D88" Offset="0x2D88" /> - <DList Name="object_bba_DL_002E90" Offset="0x2E90" /> - <DList Name="object_bba_DL_002FA0" Offset="0x2FA0" /> - <DList Name="object_bba_DL_0031B8" Offset="0x31B8" /> - <DList Name="object_bba_DL_0032C0" Offset="0x32C0" /> - <DList Name="object_bba_DL_0033D0" Offset="0x33D0" /> - <DList Name="object_bba_DL_003618" Offset="0x3618" /> - <DList Name="object_bba_DL_003760" Offset="0x3760" /> - <DList Name="object_bba_DL_003968" Offset="0x3968" /> - <DList Name="object_bba_DL_003F68" Offset="0x3F68" /> - <DList Name="object_bba_DL_004078" Offset="0x4078" /> - <DList Name="object_bba_DL_004180" Offset="0x4180" /> - <Animation Name="object_bba_Anim_004910" Offset="0x4910" /> - <Animation Name="object_bba_Anim_005154" Offset="0x5154" /> - <Animation Name="object_bba_Anim_0058B8" Offset="0x58B8" /> - <Animation Name="object_bba_Anim_005DC4" Offset="0x5DC4" /> - <Limb Name="object_bba_Standardlimb_005DE0" Type="Standard" Offset="0x5DE0" /> - <Limb Name="object_bba_Standardlimb_005DEC" Type="Standard" Offset="0x5DEC" /> - <Limb Name="object_bba_Standardlimb_005DF8" Type="Standard" Offset="0x5DF8" /> - <Limb Name="object_bba_Standardlimb_005E04" Type="Standard" Offset="0x5E04" /> - <Limb Name="object_bba_Standardlimb_005E10" Type="Standard" Offset="0x5E10" /> - <Limb Name="object_bba_Standardlimb_005E1C" Type="Standard" Offset="0x5E1C" /> - <Limb Name="object_bba_Standardlimb_005E28" Type="Standard" Offset="0x5E28" /> - <Limb Name="object_bba_Standardlimb_005E34" Type="Standard" Offset="0x5E34" /> - <Limb Name="object_bba_Standardlimb_005E40" Type="Standard" Offset="0x5E40" /> - <Limb Name="object_bba_Standardlimb_005E4C" Type="Standard" Offset="0x5E4C" /> - <Limb Name="object_bba_Standardlimb_005E58" Type="Standard" Offset="0x5E58" /> - <Limb Name="object_bba_Standardlimb_005E64" Type="Standard" Offset="0x5E64" /> - <Limb Name="object_bba_Standardlimb_005E70" Type="Standard" Offset="0x5E70" /> - <Limb Name="object_bba_Standardlimb_005E7C" Type="Standard" Offset="0x5E7C" /> - <Limb Name="object_bba_Standardlimb_005E88" Type="Standard" Offset="0x5E88" /> - <Limb Name="object_bba_Standardlimb_005E94" Type="Standard" Offset="0x5E94" /> - <Limb Name="object_bba_Standardlimb_005EA0" Type="Standard" Offset="0x5EA0" /> - <Skeleton Name="object_bba_Skel_005EF0" Type="Flex" LimbType="Standard" Offset="0x5EF0" /> - <Animation Name="object_bba_Anim_006550" Offset="0x6550" /> - <Animation Name="object_bba_Anim_006B10" Offset="0x6B10" /> - <Texture Name="object_bba_TLUT_006B20" OutName="tlut_006B20" Format="rgba16" Width="16" Height="16" Offset="0x6B20" /> - <!-- <Blob Name="object_bba_Blob_006D20" Size="0x19C0" Offset="0x6D20" /> --> - <Texture Name="object_bba_Tex_0086E0" OutName="tex_0086E0" Format="ci8" Width="8" Height="8" Offset="0x86E0" /> - <Texture Name="object_bba_Tex_008720" OutName="tex_008720" Format="ci8" Width="32" Height="32" Offset="0x8720" /> - <Texture Name="object_bba_Tex_008B20" OutName="tex_008B20" Format="ci8" Width="32" Height="32" Offset="0x8B20" /> - <Texture Name="object_bba_Tex_008F20" OutName="tex_008F20" Format="ci8" Width="8" Height="8" Offset="0x8F20" /> - <Texture Name="object_bba_Tex_008F60" OutName="tex_008F60" Format="ci8" Width="8" Height="8" Offset="0x8F60" /> - <Texture Name="object_bba_Tex_008FA0" OutName="tex_008FA0" Format="ci8" Width="16" Height="16" Offset="0x8FA0" /> - <Texture Name="object_bba_Tex_0090A0" OutName="tex_0090A0" Format="ci8" Width="16" Height="16" Offset="0x90A0" /> - <Texture Name="object_bba_Tex_0091A0" OutName="tex_0091A0" Format="ci8" Width="16" Height="16" Offset="0x91A0" /> - <Texture Name="object_bba_Tex_0092A0" OutName="tex_0092A0" Format="rgba16" Width="32" Height="32" Offset="0x92A0" /> - <Texture Name="object_bba_Tex_009AA0" OutName="tex_009AA0" Format="ci8" Width="16" Height="16" Offset="0x9AA0" /> - <Texture Name="object_bba_Tex_009BA0" OutName="tex_009BA0" Format="ci8" Width="32" Height="32" Offset="0x9BA0" /> - <Texture Name="object_bba_Tex_009FA0" OutName="tex_009FA0" Format="ci8" Width="16" Height="16" Offset="0x9FA0" /> + <!-- DLists --> + <DList Name="gBbaUpperLegsDL" Offset="0x2A80" /> + <DList Name="gBbaRightHandDL" Offset="0x2B70" /> + <DList Name="gBbaRightForearmDL" Offset="0x2D88" /> + <DList Name="gBbaRightUpperArmDL" Offset="0x2E90" /> + <DList Name="gBbaLeftHandDL" Offset="0x2FA0" /> + <DList Name="gBbaLeftForearmDL" Offset="0x31B8" /> + <DList Name="gBbaLeftUpperArmDL" Offset="0x32C0" /> + <DList Name="gBbaTorsoDL" Offset="0x33D0" /> + <DList Name="gBbaBagDL" Offset="0x3618" /> + <DList Name="gBbaNeckDL" Offset="0x3760" /> + <DList Name="gBbaHeadDL" Offset="0x3968" /> + <DList Name="gBbaMiddleLegsDL" Offset="0x3F68" /> + <DList Name="gBbaLowerLegsDL" Offset="0x4078" /> + <DList Name="gBbaFeetDL" Offset="0x4180" /> + + <!-- Animations --> + <Animation Name="gBbaWalkingAnim" Offset="0x4910" /> <!-- Looks to be unused --> + <Animation Name="gBbaKnockedOverAnim" Offset="0x5154" /> + <Animation Name="gBbaLyingDownAnim" Offset="0x58B8" /> + <Animation Name="gBbaIdleHoldingBagAnim" Offset="0x5DC4" /> + + <!-- Skeleton --> + <Limb Name="gBbaUpperLegsLimb" Type="Standard" EnumName="BBA_LIMB_UPPER_LEGS" Offset="0x5DE0" /> + <Limb Name="gBbaMiddleLegsLimb" Type="Standard" EnumName="BBA_LIMB_MIDDLE_LEGS" Offset="0x5DEC" /> + <Limb Name="gBbaLowerLegsLimb" Type="Standard" EnumName="BBA_LIMB_LOWER_LEGS" Offset="0x5DF8" /> + <Limb Name="gBbaFeetLimb" Type="Standard" EnumName="BBA_LIMB_FEET" Offset="0x5E04" /> + <Limb Name="gBbaUpperRootLimb" Type="Standard" EnumName="BBA_LIMB_UPPER_ROOT" Offset="0x5E10" /> + <Limb Name="gBbaNeckLimb" Type="Standard" EnumName="BBA_LIMB_NECK" Offset="0x5E1C" /> + <Limb Name="gBbaHeadLimb" Type="Standard" EnumName="BBA_LIMB_HEAD" Offset="0x5E28" /> + <Limb Name="gBbaBagLimb" Type="Standard" EnumName="BBA_LIMB_BAG" Offset="0x5E34" /> + <Limb Name="gBbaTorsoLimb" Type="Standard" EnumName="BBA_LIMB_TORSO" Offset="0x5E40" /> + <Limb Name="gBbaLeftUpperArmLimb" Type="Standard" EnumName="BBA_LIMB_LEFT_UPPER_ARM" Offset="0x5E4C" /> + <Limb Name="gBbaLeftLowerArmRootLimb" Type="Standard" EnumName="BBA_LIMB_LEFT_LOWER_ARM_ROOT" Offset="0x5E58" /> + <Limb Name="gBbaLeftForearmLimb" Type="Standard" EnumName="BBA_LIMB_LEFT_FOREARM" Offset="0x5E64" /> + <Limb Name="gBbaLeftHandLimb" Type="Standard" EnumName="BBA_LIMB_LEFT_HAND" Offset="0x5E70" /> + <Limb Name="gBbaRightUpperArmLimb" Type="Standard" EnumName="BBA_LIMB_RIGHT_UPPER_ARM" Offset="0x5E7C" /> + <Limb Name="gBbaRightLowerArmRootLimb" Type="Standard" EnumName="BBA_LIMB_RIGHT_LOWER_ARM_ROOT" Offset="0x5E88" /> + <Limb Name="gBbaRightForearmLimb" Type="Standard" EnumName="BBA_LIMB_RIGHT_FOREARM" Offset="0x5E94" /> + <Limb Name="gBbaRightHandLimb" Type="Standard" EnumName="BBA_LIMB_RIGHT_HAND" Offset="0x5EA0" /> + <Skeleton Name="gBbaSkel" Type="Flex" LimbType="Standard" LimbNone="BBA_LIMB_NONE" LimbMax="BBA_LIMB_MAX" EnumName="BbaLimbs" Offset="0x5EF0" /> + + <!-- Animations --> + <Animation Name="gBbaIdleAnim" Offset="0x6550" /> + <Animation Name="gBbaWalkingHoldingBagAnim" Offset="0x6B10" /> + + <!-- TLUT --> + <Texture Name="gBbaTLUT" OutName="bba_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6B20" /> + + <!-- Unused Textures --> + <!-- These are just exact copies of the used textures --> + <Texture Name="gBbaUnusedHairSkinTex" OutName="bba_unused_hair_skin" Format="ci8" Width="32" Height="32" Offset="0x6D20" TlutOffset="0x6B20" /> + <Texture Name="gBbaUnusedEarTex" OutName="bba_unused_ear" Format="ci8" Width="8" Height="8" Offset="0x7120" TlutOffset="0x6B20" /> + <Texture Name="gBbaUnusedNostrilTex" OutName="bba_unused_nostril" Format="ci8" Width="8" Height="8" Offset="0x7160" TlutOffset="0x6B20" /> + <Texture Name="gBbaUnusedEyeTex" OutName="bba_unused_eye" Format="rgba16" Width="32" Height="32" Offset="0x71A0"/> + <Texture Name="gBbaUnusedWrinklesTex" OutName="bba_unused_wrinkles" Format="ci8" Width="32" Height="32" Offset="0x79A0" TlutOffset="0x6B20" /> + <Texture Name="gBbaUnusedCheekTex" OutName="bba_unused_cheek" Format="ci8" Width="16" Height="16" Offset="0x7DA0" TlutOffset="0x6B20" /> + <Texture Name="gBbaUnusedSkinTex" OutName="bba_unused_skin" Format="ci8" Width="8" Height="8" Offset="0x7EA0" TlutOffset="0x6B20" /> + <Texture Name="gBbaUnusedForeheadTex" OutName="bba_unused_forehead" Format="ci8" Width="32" Height="32" Offset="0x7EE0" TlutOffset="0x6B20" /> + <Texture Name="gBbaUnusedFingersTex" OutName="bba_unused_fingers" Format="ci8" Width="16" Height="16" Offset="0x82E0" TlutOffset="0x6B20" /> + <Texture Name="gBbaUnusedShirtTex" OutName="bba_unused_shirt" Format="ci8" Width="16" Height="16" Offset="0x83E0" TlutOffset="0x6B20" /> + <Texture Name="gBbaUnusedBagTex" OutName="bba_unused_bag" Format="ci8" Width="16" Height="16" Offset="0x84E0" TlutOffset="0x6B20" /> + <Texture Name="gBbaUnusedSkirtTex" OutName="bba_unused_skirt" Format="ci8" Width="16" Height="16" Offset="0x85E0" TlutOffset="0x6B20" /> + + <!-- Textures --> + <Texture Name="gBbaSkinTex" OutName="bba_skin" Format="ci8" Width="8" Height="8" Offset="0x86E0" /> + <Texture Name="gBbaWrinklesTex" OutName="bba_wrinkles" Format="ci8" Width="32" Height="32" Offset="0x8720" /> + <Texture Name="gBbaHairSkinTex" OutName="bba_hair_skin" Format="ci8" Width="32" Height="32" Offset="0x8B20" /> + <Texture Name="gBbaNostrilTex" OutName="bba_nostril" Format="ci8" Width="8" Height="8" Offset="0x8F20" /> + <Texture Name="gBbaEarTex" OutName="bba_ear" Format="ci8" Width="8" Height="8" Offset="0x8F60" /> + <Texture Name="gBbaFingersTex" OutName="bba_fingers" Format="ci8" Width="16" Height="16" Offset="0x8FA0" /> + <Texture Name="gBbaBagTex" OutName="bba_bag" Format="ci8" Width="16" Height="16" Offset="0x90A0" /> + <Texture Name="gBbaSkirtTex" OutName="bba_skirt" Format="ci8" Width="16" Height="16" Offset="0x91A0" /> + <Texture Name="gBbaEyeTex" OutName="bba_eye" Format="rgba16" Width="32" Height="32" Offset="0x92A0" /> + <Texture Name="gBbaCheekTex" OutName="bba_cheek" Format="ci8" Width="16" Height="16" Offset="0x9AA0" /> + <Texture Name="gBbaForeheadTex" OutName="bba_forehead" Format="ci8" Width="32" Height="32" Offset="0x9BA0" /> + <Texture Name="gBbaShirtTex" OutName="bba_shirt" Format="ci8" Width="16" Height="16" Offset="0x9FA0" /> </File> </Root> diff --git a/assets/xml/objects/object_cne.xml b/assets/xml/objects/object_cne.xml index acddaee86..fccbf539f 100644 --- a/assets/xml/objects/object_cne.xml +++ b/assets/xml/objects/object_cne.xml @@ -24,7 +24,7 @@ <Texture Name="gCneTLUT" OutName="cne_tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/> <Texture Name="gCneSkinTex" OutName="cne_skin" Format="ci8" Width="8" Height="8" Offset="0x2FC"/> <Texture Name="gCneBrownHairTex" OutName="cne_brown_hair" Format="ci8" Width="8" Height="8" Offset="0x33C"/> - <Texture Name="gCneHandTex" OutName="cne_hand_tex" Format="ci8" Width="8" Height="8" Offset="0x37C"/> + <Texture Name="gCneHandTex" OutName="cne_hand" Format="ci8" Width="8" Height="8" Offset="0x37C"/> <Texture Name="gCneBrownHairSkinTex" OutName="cne_brown_hair_skin" Format="ci8" Width="8" Height="8" Offset="0x3BC"/> <Texture Name="gCneBrownHairFaceTex" OutName="cne_brown_hair_face" Format="ci8" Width="8" Height="16" Offset="0x3FC"/> <Texture Name="gCneDressTex" OutName="cne_dress" Format="i8" Width="8" Height="8" Offset="0x47C"/> |
