diff options
| author | Jordan Longstaff <JordanLongstaff@users.noreply.github.com> | 2026-04-08 07:34:59 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-04-08 07:34:59 -0400 |
| commit | 33f8d3c62b483c05e5d1bc9ccbc3f862141a2a00 (patch) | |
| tree | 194e6e02e5c7d9e8cca546241aeecb11984e1e48 /assets | |
| parent | 2121d62a6f99a2a93be73c6364f4daa70bec3850 (diff) | |
Document `EnKendoJs` (#1838)
* Document `EnKendoJs`
* Fix typedefs
* Fix isSlashingLog reference
* Found out what that unused animation was
* Rename animation constants
* Rename WEEKEVENTREG flag
* Remove trailing whitespaces
* Fix uses of isSlashingLog
* Rename Skel object
* Deciphered FF part of params
* Dismantle message enum
* Remove mask message macro
* Refactor message start macro
* Rename text ID arrays
* Use boolean values for isRetracting
* Remove statement added by faulty merge
* Rename message handler functions
* Minigame round union for clarity
Diffstat (limited to 'assets')
| -rw-r--r-- | assets/xml/objects/object_js.xml | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/assets/xml/objects/object_js.xml b/assets/xml/objects/object_js.xml index 6d93f7ac2..e8d34729f 100644 --- a/assets/xml/objects/object_js.xml +++ b/assets/xml/objects/object_js.xml @@ -1,10 +1,10 @@ <Root> <File Name="object_js" Segment="6"> - <Animation Name="object_js_Anim_00016C" Offset="0x16C" /> <!-- Original name is "js_chigau" --> - <Animation Name="object_js_Anim_0003DC" Offset="0x3DC" /> <!-- Original name is "js_chigau2wait" --> - <Animation Name="object_js_Anim_000AD4" Offset="0xAD4" /> <!-- Original name is "js_furueru" --> - <Animation Name="object_js_Anim_000C7C" Offset="0xC7C" /> <!-- Original name is "js_maido" --> - <Animation Name="object_js_Anim_000F4C" Offset="0xF4C" /> <!-- Original name is "js_matsu" --> + <Animation Name="gSwordmasterFlailingAnim" Offset="0x16C" /> <!-- Original name is "js_chigau" --> + <Animation Name="gSwordmasterStopFlailingAnim" Offset="0x3DC" /> <!-- Original name is "js_chigau2wait" --> + <Animation Name="gSwordmasterCoweringAnim" Offset="0xAD4" /> <!-- Original name is "js_furueru" --> + <Animation Name="gSwordmasterSlappingKneeAnim" Offset="0xC7C" /> <!-- Original name is "js_maido" --> + <Animation Name="gSwordmasterDefaultAnim" Offset="0xF4C" /> <!-- Original name is "js_matsu" --> <DList Name="object_js_DL_003F30" Offset="0x3F30" /> <DList Name="object_js_DL_004510" Offset="0x4510" /> <DList Name="object_js_DL_004688" Offset="0x4688" /> @@ -39,7 +39,7 @@ <Limb Name="object_js_Standardlimb_00693C" Type="Standard" EnumName="OBJECT_JS_LIMB_0A" Offset="0x693C" /> <Limb Name="object_js_Standardlimb_006948" Type="Standard" EnumName="OBJECT_JS_LIMB_0B" Offset="0x6948" /> <Limb Name="object_js_Standardlimb_006954" Type="Standard" EnumName="OBJECT_JS_LIMB_0C" Offset="0x6954" /> - <Skeleton Name="object_js_Skel_006990" Type="Flex" LimbType="Standard" LimbNone="OBJECT_JS_LIMB_NONE" LimbMax="OBJECT_JS_LIMB_MAX" EnumName="ObjectJsLimb" Offset="0x6990" /> + <Skeleton Name="gSwordmasterSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_JS_LIMB_NONE" LimbMax="OBJECT_JS_LIMB_MAX" EnumName="ObjectJsLimb" Offset="0x6990" /> <Collision Name="object_js_Colheader_0069E8" Offset="0x69E8" /> <!-- Original name is "test_floor_bgdatainfo" --> </File> </Root> |
