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authorJordan Longstaff <JordanLongstaff@users.noreply.github.com>2026-04-08 07:34:59 -0400
committerGitHub <noreply@github.com>2026-04-08 07:34:59 -0400
commit33f8d3c62b483c05e5d1bc9ccbc3f862141a2a00 (patch)
tree194e6e02e5c7d9e8cca546241aeecb11984e1e48 /assets
parent2121d62a6f99a2a93be73c6364f4daa70bec3850 (diff)
Document `EnKendoJs` (#1838)
* Document `EnKendoJs` * Fix typedefs * Fix isSlashingLog reference * Found out what that unused animation was * Rename animation constants * Rename WEEKEVENTREG flag * Remove trailing whitespaces * Fix uses of isSlashingLog * Rename Skel object * Deciphered FF part of params * Dismantle message enum * Remove mask message macro * Refactor message start macro * Rename text ID arrays * Use boolean values for isRetracting * Remove statement added by faulty merge * Rename message handler functions * Minigame round union for clarity
Diffstat (limited to 'assets')
-rw-r--r--assets/xml/objects/object_js.xml12
1 files changed, 6 insertions, 6 deletions
diff --git a/assets/xml/objects/object_js.xml b/assets/xml/objects/object_js.xml
index 6d93f7ac2..e8d34729f 100644
--- a/assets/xml/objects/object_js.xml
+++ b/assets/xml/objects/object_js.xml
@@ -1,10 +1,10 @@
<Root>
<File Name="object_js" Segment="6">
- <Animation Name="object_js_Anim_00016C" Offset="0x16C" /> <!-- Original name is "js_chigau" -->
- <Animation Name="object_js_Anim_0003DC" Offset="0x3DC" /> <!-- Original name is "js_chigau2wait" -->
- <Animation Name="object_js_Anim_000AD4" Offset="0xAD4" /> <!-- Original name is "js_furueru" -->
- <Animation Name="object_js_Anim_000C7C" Offset="0xC7C" /> <!-- Original name is "js_maido" -->
- <Animation Name="object_js_Anim_000F4C" Offset="0xF4C" /> <!-- Original name is "js_matsu" -->
+ <Animation Name="gSwordmasterFlailingAnim" Offset="0x16C" /> <!-- Original name is "js_chigau" -->
+ <Animation Name="gSwordmasterStopFlailingAnim" Offset="0x3DC" /> <!-- Original name is "js_chigau2wait" -->
+ <Animation Name="gSwordmasterCoweringAnim" Offset="0xAD4" /> <!-- Original name is "js_furueru" -->
+ <Animation Name="gSwordmasterSlappingKneeAnim" Offset="0xC7C" /> <!-- Original name is "js_maido" -->
+ <Animation Name="gSwordmasterDefaultAnim" Offset="0xF4C" /> <!-- Original name is "js_matsu" -->
<DList Name="object_js_DL_003F30" Offset="0x3F30" />
<DList Name="object_js_DL_004510" Offset="0x4510" />
<DList Name="object_js_DL_004688" Offset="0x4688" />
@@ -39,7 +39,7 @@
<Limb Name="object_js_Standardlimb_00693C" Type="Standard" EnumName="OBJECT_JS_LIMB_0A" Offset="0x693C" />
<Limb Name="object_js_Standardlimb_006948" Type="Standard" EnumName="OBJECT_JS_LIMB_0B" Offset="0x6948" />
<Limb Name="object_js_Standardlimb_006954" Type="Standard" EnumName="OBJECT_JS_LIMB_0C" Offset="0x6954" />
- <Skeleton Name="object_js_Skel_006990" Type="Flex" LimbType="Standard" LimbNone="OBJECT_JS_LIMB_NONE" LimbMax="OBJECT_JS_LIMB_MAX" EnumName="ObjectJsLimb" Offset="0x6990" />
+ <Skeleton Name="gSwordmasterSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_JS_LIMB_NONE" LimbMax="OBJECT_JS_LIMB_MAX" EnumName="ObjectJsLimb" Offset="0x6990" />
<Collision Name="object_js_Colheader_0069E8" Offset="0x69E8" /> <!-- Original name is "test_floor_bgdatainfo" -->
</File>
</Root>