diff options
| author | Isghj <42048411+isghj5@users.noreply.github.com> | 2025-11-14 15:48:06 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-11-14 15:48:06 -0800 |
| commit | 64d2e009fb8270b939541374af48cf3033d6a0ef (patch) | |
| tree | 0f2a51295b9a02f4439865b683360503437406d8 /assets | |
| parent | 7e800791a194f3f46c0e6c456bd42a972120beb4 (diff) | |
`EnFz` and `object_fz`: Freezard documented (#1828)
* Freezard: some docs
* Freezard: more docs
* Freezard: most function names
* Freezard: last function named
* Freeza: more docs
* Freezard: oops wrong actor name
* Fz: more docs
* Fz: more docs
* Fz: Object named
* Fz: Object named
* Fz: changed my mind, function names changed to reflect old OOT behavior not seen in this game, in case someone confuses them
* Freezer: docs
* Free: more docs
* F: format
* Fz: more docs
* Fz: format
* EnFz: more docs, format
* Fz: More minor docs
* Fz: more docs, format
* Apply suggestions from code review
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* EnFz: More requested changes
* Fz: updated function declarations
* EnFz: one of the flags was still 0
* Fz: updated functions.txt for disasm
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Diffstat (limited to 'assets')
| -rw-r--r-- | assets/xml/objects/object_fz.xml | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/assets/xml/objects/object_fz.xml b/assets/xml/objects/object_fz.xml index 0c0b2ce2b..1c90f5f59 100644 --- a/assets/xml/objects/object_fz.xml +++ b/assets/xml/objects/object_fz.xml @@ -1,12 +1,13 @@ <Root> <File Name="object_fz" Segment="6"> - <DList Name="object_fz_DL_001130" Offset="0x1130" /> - <DList Name="object_fz_DL_0021A0" Offset="0x21A0" /> - <DList Name="object_fz_DL_002CA0" Offset="0x2CA0" /> - <Texture Name="object_fz_Tex_002E70" OutName="tex_002E70" Format="i4" Width="32" Height="32" Offset="0x2E70" /> - <DList Name="object_fz_DL_0030A0" Offset="0x30A0" /> - <DList Name="object_fz_DL_003158" Offset="0x3158" /> - <DList Name="object_fz_DL_003260" Offset="0x3260" /> - <DList Name="object_fz_DL_0033F0" Offset="0x33F0" /> + <DList Name="gFreezardBodyIntactDL" Offset="0x1130" /> + <DList Name="gFreezardBodyHornBrokenDL" Offset="0x21A0" /> + <DList Name="gFreezardBodyHeadBrokenDL" Offset="0x2CA0" /> + <Texture Name="gFreezardSteamTex" OutName="steam" Format="i4" Width="32" Height="32" Offset="0x2E70" /> + <DList Name="gFreezardSteamStartDL" Offset="0x30A0" /> + <DList Name="gFreezardSteamDL" Offset="0x3158" /> + <!-- Unused, wasn't used in OOT either --> + <DList Name="gFreezardIceSpikeDL" Offset="0x3260" /> + <DList Name="gFreezardIceChunkDL" Offset="0x33F0" /> </File> </Root> |
