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authorIsghj <42048411+isghj5@users.noreply.github.com>2025-11-14 15:48:06 -0800
committerGitHub <noreply@github.com>2025-11-14 15:48:06 -0800
commit64d2e009fb8270b939541374af48cf3033d6a0ef (patch)
tree0f2a51295b9a02f4439865b683360503437406d8 /assets
parent7e800791a194f3f46c0e6c456bd42a972120beb4 (diff)
`EnFz` and `object_fz`: Freezard documented (#1828)
* Freezard: some docs * Freezard: more docs * Freezard: most function names * Freezard: last function named * Freeza: more docs * Freezard: oops wrong actor name * Fz: more docs * Fz: more docs * Fz: Object named * Fz: Object named * Fz: changed my mind, function names changed to reflect old OOT behavior not seen in this game, in case someone confuses them * Freezer: docs * Free: more docs * F: format * Fz: more docs * Fz: format * EnFz: more docs, format * Fz: More minor docs * Fz: more docs, format * Apply suggestions from code review Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * EnFz: More requested changes * Fz: updated function declarations * EnFz: one of the flags was still 0 * Fz: updated functions.txt for disasm * Apply suggestions from code review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Diffstat (limited to 'assets')
-rw-r--r--assets/xml/objects/object_fz.xml17
1 files changed, 9 insertions, 8 deletions
diff --git a/assets/xml/objects/object_fz.xml b/assets/xml/objects/object_fz.xml
index 0c0b2ce2b..1c90f5f59 100644
--- a/assets/xml/objects/object_fz.xml
+++ b/assets/xml/objects/object_fz.xml
@@ -1,12 +1,13 @@
<Root>
<File Name="object_fz" Segment="6">
- <DList Name="object_fz_DL_001130" Offset="0x1130" />
- <DList Name="object_fz_DL_0021A0" Offset="0x21A0" />
- <DList Name="object_fz_DL_002CA0" Offset="0x2CA0" />
- <Texture Name="object_fz_Tex_002E70" OutName="tex_002E70" Format="i4" Width="32" Height="32" Offset="0x2E70" />
- <DList Name="object_fz_DL_0030A0" Offset="0x30A0" />
- <DList Name="object_fz_DL_003158" Offset="0x3158" />
- <DList Name="object_fz_DL_003260" Offset="0x3260" />
- <DList Name="object_fz_DL_0033F0" Offset="0x33F0" />
+ <DList Name="gFreezardBodyIntactDL" Offset="0x1130" />
+ <DList Name="gFreezardBodyHornBrokenDL" Offset="0x21A0" />
+ <DList Name="gFreezardBodyHeadBrokenDL" Offset="0x2CA0" />
+ <Texture Name="gFreezardSteamTex" OutName="steam" Format="i4" Width="32" Height="32" Offset="0x2E70" />
+ <DList Name="gFreezardSteamStartDL" Offset="0x30A0" />
+ <DList Name="gFreezardSteamDL" Offset="0x3158" />
+ <!-- Unused, wasn't used in OOT either -->
+ <DList Name="gFreezardIceSpikeDL" Offset="0x3260" />
+ <DList Name="gFreezardIceChunkDL" Offset="0x33F0" />
</File>
</Root>