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authorIsghj <42048411+isghj5@users.noreply.github.com>2025-02-21 16:31:45 -0800
committerGitHub <noreply@github.com>2025-02-21 16:31:45 -0800
commit6f626d91864e0164470cc2ac16f227adcef3f8d6 (patch)
tree8c5cfde33aad137876633cfd0a85460f30320c89 /assets
parent4780abbfd8e141b41807609aae80ae98f3090d1e (diff)
`EnIshi` documentation pass, and `gameplay_field_keep` assets labeled (#1794)
* Ishi: some docs * Ishi: more docs * Ishi: more docs * Ishi: field_keep assets labeled * Ishi: format * Ishi: minor docs/fixes * Ishi: requested changes * Spawn and Dust Funcs * Ishi: only us version * Ishi/Bombiwa: more requested changes * Ishi: format * Apply suggestions from code review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Ishi: back to matching * Ishi: a value got inverted somehow --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Diffstat (limited to 'assets')
-rw-r--r--assets/xml/objects/gameplay_field_keep.xml12
1 files changed, 6 insertions, 6 deletions
diff --git a/assets/xml/objects/gameplay_field_keep.xml b/assets/xml/objects/gameplay_field_keep.xml
index 5a7086c5f..bacc9a21c 100644
--- a/assets/xml/objects/gameplay_field_keep.xml
+++ b/assets/xml/objects/gameplay_field_keep.xml
@@ -32,12 +32,12 @@
<Texture Name="gameplay_field_keep_Tex_004400" OutName="tex_004400" Format="rgba16" Width="16" Height="16" Offset="0x4400" />
<Texture Name="gameplay_field_keep_Tex_004600" OutName="tex_004600" Format="rgba16" Width="16" Height="16" Offset="0x4600" />
<Texture Name="gFieldWoodDoorTex" OutName="wood_door" Format="i4" Width="64" Height="128" Offset="0x4800" />
- <Texture Name="gameplay_field_keep_TLUT_005800" OutName="tlut_005800" Format="rgba16" Width="4" Height="4" Offset="0x5800" />
- <Texture Name="gameplay_field_keep_Tex_005828" OutName="tex_005828" Format="ci4" Width="64" Height="64" Offset="0x5828" />
- <DList Name="gameplay_field_keep_DL_0061E8" Offset="0x61E8" /> <!-- Original name is "obj_ginbure_model" -->
- <DList Name="gameplay_field_keep_DL_006420" Offset="0x6420" /> <!-- Original name is "obj_ginbure_h_model" -->
- <DList Name="gameplay_field_keep_DL_0066B0" Offset="0x66B0" /> <!-- Original name is "obj_isi01_model" -->
- <DList Name="gameplay_field_keep_DL_006760" Offset="0x6760" /> <!-- Original name is "obj_isi01_xlu_model" -->
+ <Texture Name="gFieldSilverBoulderTLUT" OutName="silver_boulder_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5800" />
+ <Texture Name="gFieldSilverBoulderTex" OutName="silver_boulder" Format="ci4" Width="64" Height="64" Offset="0x5828" />
+ <DList Name="gFieldSilverBoulderDL" Offset="0x61E8" /> <!-- Original name is "obj_ginbure_model" -->
+ <DList Name="gFieldSilverBoulderDebrisDL" Offset="0x6420" /> <!-- Original name is "obj_ginbure_h_model" -->
+ <DList Name="gFieldSmallRockOpaDL" Offset="0x66B0" /> <!-- Original name is "obj_isi01_model" -->
+ <DList Name="gFieldSmallRockXluDL" Offset="0x6760" /> <!-- Original name is "obj_isi01_xlu_model" -->
<Texture Name="gameplay_field_keep_Tex_006810" OutName="tex_006810" Format="rgba16" Width="32" Height="32" Offset="0x6810" />
<Texture Name="gameplay_field_keep_Tex_007010" OutName="tex_007010" Format="rgba16" Width="32" Height="32" Offset="0x7010" />