diff options
| author | Tom Overton <tom-overton@users.noreply.github.com> | 2024-06-23 18:09:22 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-06-23 18:09:22 -0700 |
| commit | bb221b4a0fb588389a0847d38ba010c0e46f34d6 (patch) | |
| tree | 4751ddef84b86377939ccdf27c4371ffc79225af /assets | |
| parent | 3682a13ec55f84eecf8b16aa7e32bda7bcf9bdfc (diff) | |
EnOkuta (Octorok and its projectiles) OK and documented (#1641)
* Match EnOkuta
* Match data
* Use the generated reloc
* Delete extern stuff and format
* Extract the DL
* Fix lots of stuff
* Copy a lot of names over from EnSyatekiOkuta
* SFX enums
* Lots more stuff
* Constants and other stuff
* Some more stuff I missed
* Name more functions using OoT/SyatekiOkuta as reference
* An easy function I missed
* Some floats
* Getter macros
* Types enum
* Name the cylinder inits a little clearer
* Create bodyparts enum and name all data
* Name all functions
* Name `timer` struct var and all temps
* Name the `jumpHeight` struct var
* Create damage effect enum
* Name the extracted DL
* Name `numConsecutiveProjectiles`
* Finish docs
* Document XML
* Clarify that this blue Octorok isn't the shooting gallery one
* Respond to reviews
* Stuff
---------
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Diffstat (limited to 'assets')
| -rw-r--r-- | assets/xml/overlays/ovl_En_Okuta.xml | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/assets/xml/overlays/ovl_En_Okuta.xml b/assets/xml/overlays/ovl_En_Okuta.xml new file mode 100644 index 000000000..dbf1247e8 --- /dev/null +++ b/assets/xml/overlays/ovl_En_Okuta.xml @@ -0,0 +1,7 @@ +<Root> + <!-- Octorok assets --> + <File Name="ovl_En_Okuta" BaseAddress="0x8086DE20" RangeStart="0x2A50" RangeEnd="0x2A60"> + <!-- DisplayList that turns the Octorok blue. In the final game, the blue Octorok variant is unused. --> + <DList Name="gOctorokBlueMaterialDL" Offset="0x2A50"/> + </File> +</Root> |
