diff options
| author | Tom Overton <tom-overton@users.noreply.github.com> | 2024-07-02 13:51:52 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-07-02 13:51:52 -0700 |
| commit | eccbbd47dc0061f0ffedcb32eaf333be73aeb2cc (patch) | |
| tree | b056aa64d2fbc867aa3a3f967a3ea55f881e2064 /assets | |
| parent | 716cc0d63dcfe2e940cadc3995947c53bb9c7106 (diff) | |
Explicitly extract room DLs that ZAPD can't detect (#1653)
Diffstat (limited to 'assets')
102 files changed, 627 insertions, 0 deletions
diff --git a/assets/xml/scenes/KAKUSIANA/KAKUSIANA.xml b/assets/xml/scenes/KAKUSIANA/KAKUSIANA.xml index cc5a3c999..704235a4d 100644 --- a/assets/xml/scenes/KAKUSIANA/KAKUSIANA.xml +++ b/assets/xml/scenes/KAKUSIANA/KAKUSIANA.xml @@ -4,47 +4,77 @@ </File> <File Name="KAKUSIANA_room_00" Segment="3" Game="MM"> <Room Name="KAKUSIANA_room_00" Offset="0x0"/> + <DList Name="KAKUSIANA_room_00DL_001E70" Offset="0x1E70"/> + <DList Name="KAKUSIANA_room_00DL_003A68" Offset="0x3A68"/> </File> <File Name="KAKUSIANA_room_01" Segment="3" Game="MM"> <Room Name="KAKUSIANA_room_01" Offset="0x0"/> + <DList Name="KAKUSIANA_room_01DL_001610" Offset="0x1610"/> + <DList Name="KAKUSIANA_room_01DL_004910" Offset="0x4910"/> </File> <File Name="KAKUSIANA_room_02" Segment="3" Game="MM"> <Room Name="KAKUSIANA_room_02" Offset="0x0"/> + <DList Name="KAKUSIANA_room_02DL_001730" Offset="0x1730"/> + <DList Name="KAKUSIANA_room_02DL_002188" Offset="0x2188"/> </File> <File Name="KAKUSIANA_room_03" Segment="3" Game="MM"> <Room Name="KAKUSIANA_room_03" Offset="0x0"/> + <DList Name="KAKUSIANA_room_03DL_001038" Offset="0x1038"/> + <DList Name="KAKUSIANA_room_03DL_002288" Offset="0x2288"/> </File> <File Name="KAKUSIANA_room_04" Segment="3" Game="MM"> <Room Name="KAKUSIANA_room_04" Offset="0x0"/> + <DList Name="KAKUSIANA_room_04DL_001598" Offset="0x1598"/> + <DList Name="KAKUSIANA_room_04DL_001980" Offset="0x1980"/> </File> <File Name="KAKUSIANA_room_05" Segment="3" Game="MM"> <Room Name="KAKUSIANA_room_05" Offset="0x0"/> + <DList Name="KAKUSIANA_room_05DL_000C60" Offset="0xC60"/> + <DList Name="KAKUSIANA_room_05DL_0016E0" Offset="0x16E0"/> </File> <File Name="KAKUSIANA_room_06" Segment="3" Game="MM"> <Room Name="KAKUSIANA_room_06" Offset="0x0"/> + <DList Name="KAKUSIANA_room_06DL_0015F0" Offset="0x15F0"/> + <DList Name="KAKUSIANA_room_06DL_002320" Offset="0x2320"/> </File> <File Name="KAKUSIANA_room_07" Segment="3" Game="MM"> <Room Name="KAKUSIANA_room_07" Offset="0x0"/> + <DList Name="KAKUSIANA_room_07DL_001018" Offset="0x1018"/> + <DList Name="KAKUSIANA_room_07DL_002A68" Offset="0x2A68"/> </File> <File Name="KAKUSIANA_room_08" Segment="3" Game="MM"> <Room Name="KAKUSIANA_room_08" Offset="0x0"/> + <DList Name="KAKUSIANA_room_08DL_001660" Offset="0x1660"/> + <DList Name="KAKUSIANA_room_08DL_002D48" Offset="0x2D48"/> </File> <File Name="KAKUSIANA_room_09" Segment="3" Game="MM"> <Room Name="KAKUSIANA_room_09" Offset="0x0"/> + <DList Name="KAKUSIANA_room_09DL_0015A0" Offset="0x15A0"/> + <DList Name="KAKUSIANA_room_09DL_0021F8" Offset="0x21F8"/> </File> <File Name="KAKUSIANA_room_10" Segment="3" Game="MM"> <Room Name="KAKUSIANA_room_10" Offset="0x0"/> + <DList Name="KAKUSIANA_room_10DL_001130" Offset="0x1130"/> + <DList Name="KAKUSIANA_room_10DL_001388" Offset="0x1388"/> </File> <File Name="KAKUSIANA_room_11" Segment="3" Game="MM"> <Room Name="KAKUSIANA_room_11" Offset="0x0"/> + <DList Name="KAKUSIANA_room_11DL_0013B0" Offset="0x13B0"/> + <DList Name="KAKUSIANA_room_11DL_0025D0" Offset="0x25D0"/> </File> <File Name="KAKUSIANA_room_12" Segment="3" Game="MM"> <Room Name="KAKUSIANA_room_12" Offset="0x0"/> + <DList Name="KAKUSIANA_room_12DL_0034A0" Offset="0x34A0"/> + <DList Name="KAKUSIANA_room_12DL_0064C8" Offset="0x64C8"/> </File> <File Name="KAKUSIANA_room_13" Segment="3" Game="MM"> <Room Name="KAKUSIANA_room_13" Offset="0x0"/> + <DList Name="KAKUSIANA_room_13DL_001CD0" Offset="0x1CD0"/> + <DList Name="KAKUSIANA_room_13DL_003740" Offset="0x3740"/> </File> <File Name="KAKUSIANA_room_14" Segment="3" Game="MM"> <Room Name="KAKUSIANA_room_14" Offset="0x0"/> + <DList Name="KAKUSIANA_room_14DL_001630" Offset="0x1630"/> + <DList Name="KAKUSIANA_room_14DL_0022B0" Offset="0x22B0"/> </File> </Root> diff --git a/assets/xml/scenes/SPOT00/SPOT00.xml b/assets/xml/scenes/SPOT00/SPOT00.xml index b060c7ba3..2a68842be 100644 --- a/assets/xml/scenes/SPOT00/SPOT00.xml +++ b/assets/xml/scenes/SPOT00/SPOT00.xml @@ -4,5 +4,6 @@ </File> <File Name="SPOT00_room_00" Segment="3" Game="MM"> <Room Name="SPOT00_room_00" Offset="0x0"/> + <DList Name="SPOT00_room_00DL_000900" Offset="0x900"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_00KEIKOKU/Z2_00KEIKOKU.xml b/assets/xml/scenes/Z2_00KEIKOKU/Z2_00KEIKOKU.xml index 9c1a84c8c..b1ee433d7 100644 --- a/assets/xml/scenes/Z2_00KEIKOKU/Z2_00KEIKOKU.xml +++ b/assets/xml/scenes/Z2_00KEIKOKU/Z2_00KEIKOKU.xml @@ -29,5 +29,8 @@ </File> <File Name="Z2_00KEIKOKU_room_00" Segment="3" Game="MM"> <Room Name="Z2_00KEIKOKU_room_00" Offset="0x0"/> + <DList Name="Z2_00KEIKOKU_room_00DL_026C10" Offset="0x26C10"/> + <DList Name="Z2_00KEIKOKU_room_00DL_026A58" Offset="0x26A58"/> + <DList Name="Z2_00KEIKOKU_room_00DL_0287F8" Offset="0x287F8"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_10YUKIYAMANOMURA/Z2_10YUKIYAMANOMURA.xml b/assets/xml/scenes/Z2_10YUKIYAMANOMURA/Z2_10YUKIYAMANOMURA.xml index 9676cbc39..573eac4b9 100644 --- a/assets/xml/scenes/Z2_10YUKIYAMANOMURA/Z2_10YUKIYAMANOMURA.xml +++ b/assets/xml/scenes/Z2_10YUKIYAMANOMURA/Z2_10YUKIYAMANOMURA.xml @@ -5,5 +5,9 @@ </File> <File Name="Z2_10YUKIYAMANOMURA_room_00" Segment="3" Game="MM"> <Room Name="Z2_10YUKIYAMANOMURA_room_00" Offset="0x0"/> + <DList Name="Z2_10YUKIYAMANOMURA_room_00DL_00B120" Offset="0xB120"/> + <DList Name="Z2_10YUKIYAMANOMURA_room_00DL_000610" Offset="0x610"/> + <DList Name="Z2_10YUKIYAMANOMURA_room_00DL_00B028" Offset="0xB028"/> + <DList Name="Z2_10YUKIYAMANOMURA_room_00DL_00B678" Offset="0xB678"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_10YUKIYAMANOMURA2/Z2_10YUKIYAMANOMURA2.xml b/assets/xml/scenes/Z2_10YUKIYAMANOMURA2/Z2_10YUKIYAMANOMURA2.xml index 943e58e58..cbca44b57 100644 --- a/assets/xml/scenes/Z2_10YUKIYAMANOMURA2/Z2_10YUKIYAMANOMURA2.xml +++ b/assets/xml/scenes/Z2_10YUKIYAMANOMURA2/Z2_10YUKIYAMANOMURA2.xml @@ -5,8 +5,13 @@ </File> <File Name="Z2_10YUKIYAMANOMURA2_room_00" Segment="3" Game="MM"> <Room Name="Z2_10YUKIYAMANOMURA2_room_00" Offset="0x0"/> + <DList Name="Z2_10YUKIYAMANOMURA2_room_00DL_00F0B0" Offset="0xF0B0"/> + <DList Name="Z2_10YUKIYAMANOMURA2_room_00DL_01B310" Offset="0x1B310"/> + <DList Name="Z2_10YUKIYAMANOMURA2_room_00DL_01BC20" Offset="0x1BC20"/> </File> <File Name="Z2_10YUKIYAMANOMURA2_room_01" Segment="3" Game="MM"> <Room Name="Z2_10YUKIYAMANOMURA2_room_01" Offset="0x0"/> + <DList Name="Z2_10YUKIYAMANOMURA2_room_01DL_0002C0" Offset="0x2C0"/> + <DList Name="Z2_10YUKIYAMANOMURA2_room_01DL_001A18" Offset="0x1A18"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_11GORONNOSATO/Z2_11GORONNOSATO.xml b/assets/xml/scenes/Z2_11GORONNOSATO/Z2_11GORONNOSATO.xml index 986823c90..ede79c08a 100644 --- a/assets/xml/scenes/Z2_11GORONNOSATO/Z2_11GORONNOSATO.xml +++ b/assets/xml/scenes/Z2_11GORONNOSATO/Z2_11GORONNOSATO.xml @@ -5,8 +5,14 @@ </File> <File Name="Z2_11GORONNOSATO_room_00" Segment="3" Game="MM"> <Room Name="Z2_11GORONNOSATO_room_00" Offset="0x0"/> + <DList Name="Z2_11GORONNOSATO_room_00DL_000670" Offset="0x670"/> + <DList Name="Z2_11GORONNOSATO_room_00DL_00C740" Offset="0xC740"/> + <DList Name="Z2_11GORONNOSATO_room_00DL_013080" Offset="0x13080"/> + <DList Name="Z2_11GORONNOSATO_room_00DL_013420" Offset="0x13420"/> </File> <File Name="Z2_11GORONNOSATO_room_01" Segment="3" Game="MM"> <Room Name="Z2_11GORONNOSATO_room_01" Offset="0x0"/> + <DList Name="Z2_11GORONNOSATO_room_01DL_0000F0" Offset="0xF0"/> + <DList Name="Z2_11GORONNOSATO_room_01DL_001E38" Offset="0x1E38"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_11GORONNOSATO2/Z2_11GORONNOSATO2.xml b/assets/xml/scenes/Z2_11GORONNOSATO2/Z2_11GORONNOSATO2.xml index 9e6925131..1cc818410 100644 --- a/assets/xml/scenes/Z2_11GORONNOSATO2/Z2_11GORONNOSATO2.xml +++ b/assets/xml/scenes/Z2_11GORONNOSATO2/Z2_11GORONNOSATO2.xml @@ -5,8 +5,14 @@ </File> <File Name="Z2_11GORONNOSATO2_room_00" Segment="3" Game="MM"> <Room Name="Z2_11GORONNOSATO2_room_00" Offset="0x0"/> + <DList Name="Z2_11GORONNOSATO2_room_00DL_0003D0" Offset="0x3D0"/> + <DList Name="Z2_11GORONNOSATO2_room_00DL_00C9B8" Offset="0xC9B8"/> + <DList Name="Z2_11GORONNOSATO2_room_00DL_015310" Offset="0x15310"/> + <DList Name="Z2_11GORONNOSATO2_room_00DL_0156B0" Offset="0x156B0"/> </File> <File Name="Z2_11GORONNOSATO2_room_01" Segment="3" Game="MM"> <Room Name="Z2_11GORONNOSATO2_room_01" Offset="0x0"/> + <DList Name="Z2_11GORONNOSATO2_room_01DL_000130" Offset="0x130"/> + <DList Name="Z2_11GORONNOSATO2_room_01DL_001E78" Offset="0x1E78"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE.xml b/assets/xml/scenes/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE.xml index 740f6a15a..a5cbfdf61 100644 --- a/assets/xml/scenes/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE.xml +++ b/assets/xml/scenes/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE.xml @@ -5,5 +5,7 @@ </File> <File Name="Z2_12HAKUGINMAE_room_00" Segment="3" Game="MM"> <Room Name="Z2_12HAKUGINMAE_room_00" Offset="0x0"/> + <DList Name="Z2_12HAKUGINMAE_room_00DL_006CE0" Offset="0x6CE0"/> + <DList Name="Z2_12HAKUGINMAE_room_00DL_007098" Offset="0x7098"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI.xml b/assets/xml/scenes/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI.xml index 5a6ad2c19..99aa3333a 100644 --- a/assets/xml/scenes/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI.xml +++ b/assets/xml/scenes/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_13HUBUKINOMITI_room_00" Segment="3" Game="MM"> <Room Name="Z2_13HUBUKINOMITI_room_00" Offset="0x0"/> + <DList Name="Z2_13HUBUKINOMITI_room_00DL_004510" Offset="0x4510"/> + <DList Name="Z2_13HUBUKINOMITI_room_00DL_0044C0" Offset="0x44C0"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI.xml b/assets/xml/scenes/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI.xml index 6c368004f..dc4c8811e 100644 --- a/assets/xml/scenes/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI.xml +++ b/assets/xml/scenes/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI.xml @@ -5,5 +5,7 @@ </File> <File Name="Z2_14YUKIDAMANOMITI_room_00" Segment="3" Game="MM"> <Room Name="Z2_14YUKIDAMANOMITI_room_00" Offset="0x0"/> + <DList Name="Z2_14YUKIDAMANOMITI_room_00DL_003C98" Offset="0x3C98"/> + <DList Name="Z2_14YUKIDAMANOMITI_room_00DL_004598" Offset="0x4598"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_16GORON_HOUSE/Z2_16GORON_HOUSE.xml b/assets/xml/scenes/Z2_16GORON_HOUSE/Z2_16GORON_HOUSE.xml index e3637907c..93a51ecf9 100644 --- a/assets/xml/scenes/Z2_16GORON_HOUSE/Z2_16GORON_HOUSE.xml +++ b/assets/xml/scenes/Z2_16GORON_HOUSE/Z2_16GORON_HOUSE.xml @@ -4,8 +4,12 @@ </File> <File Name="Z2_16GORON_HOUSE_room_00" Segment="3" Game="MM"> <Room Name="Z2_16GORON_HOUSE_room_00" Offset="0x0"/> + <DList Name="Z2_16GORON_HOUSE_room_00DL_0086B0" Offset="0x86B0"/> + <DList Name="Z2_16GORON_HOUSE_room_00DL_00BDA8" Offset="0xBDA8"/> </File> <File Name="Z2_16GORON_HOUSE_room_01" Segment="3" Game="MM"> <Room Name="Z2_16GORON_HOUSE_room_01" Offset="0x0"/> + <DList Name="Z2_16GORON_HOUSE_room_01DL_0056A0" Offset="0x56A0"/> + <DList Name="Z2_16GORON_HOUSE_room_01DL_007138" Offset="0x7138"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_17SETUGEN/Z2_17SETUGEN.xml b/assets/xml/scenes/Z2_17SETUGEN/Z2_17SETUGEN.xml index ed6beb36e..d9a039929 100644 --- a/assets/xml/scenes/Z2_17SETUGEN/Z2_17SETUGEN.xml +++ b/assets/xml/scenes/Z2_17SETUGEN/Z2_17SETUGEN.xml @@ -5,5 +5,7 @@ </File> <File Name="Z2_17SETUGEN_room_00" Segment="3" Game="MM"> <Room Name="Z2_17SETUGEN_room_00" Offset="0x0"/> + <DList Name="Z2_17SETUGEN_room_00DL_007208" Offset="0x7208"/> + <DList Name="Z2_17SETUGEN_room_00DL_0076B8" Offset="0x76B8"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_17SETUGEN2/Z2_17SETUGEN2.xml b/assets/xml/scenes/Z2_17SETUGEN2/Z2_17SETUGEN2.xml index 1ac9488d7..fb118df79 100644 --- a/assets/xml/scenes/Z2_17SETUGEN2/Z2_17SETUGEN2.xml +++ b/assets/xml/scenes/Z2_17SETUGEN2/Z2_17SETUGEN2.xml @@ -5,5 +5,7 @@ </File> <File Name="Z2_17SETUGEN2_room_00" Segment="3" Game="MM"> <Room Name="Z2_17SETUGEN2_room_00" Offset="0x0"/> + <DList Name="Z2_17SETUGEN2_room_00DL_006D08" Offset="0x6D08"/> + <DList Name="Z2_17SETUGEN2_room_00DL_0071B0" Offset="0x71B0"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_20SICHITAI/Z2_20SICHITAI.xml b/assets/xml/scenes/Z2_20SICHITAI/Z2_20SICHITAI.xml index d144c9e8e..6b2f4c13f 100644 --- a/assets/xml/scenes/Z2_20SICHITAI/Z2_20SICHITAI.xml +++ b/assets/xml/scenes/Z2_20SICHITAI/Z2_20SICHITAI.xml @@ -5,11 +5,23 @@ </File> <File Name="Z2_20SICHITAI_room_00" Segment="3" Game="MM"> <Room Name="Z2_20SICHITAI_room_00" Offset="0x0"/> + <DList Name="Z2_20SICHITAI_room_00DL_0006B0" Offset="0x6B0"/> + <DList Name="Z2_20SICHITAI_room_00DL_011A70" Offset="0x11A70"/> + <DList Name="Z2_20SICHITAI_room_00DL_01B120" Offset="0x1B120"/> + <DList Name="Z2_20SICHITAI_room_00DL_01CAE8" Offset="0x1CAE8"/> </File> <File Name="Z2_20SICHITAI_room_01" Segment="3" Game="MM"> <Room Name="Z2_20SICHITAI_room_01" Offset="0x0"/> + <DList Name="Z2_20SICHITAI_room_01DL_000570" Offset="0x570"/> + <DList Name="Z2_20SICHITAI_room_01DL_00B9F0" Offset="0xB9F0"/> + <DList Name="Z2_20SICHITAI_room_01DL_011860" Offset="0x11860"/> + <DList Name="Z2_20SICHITAI_room_01DL_013458" Offset="0x13458"/> </File> <File Name="Z2_20SICHITAI_room_02" Segment="3" Game="MM"> <Room Name="Z2_20SICHITAI_room_02" Offset="0x0"/> + <DList Name="Z2_20SICHITAI_room_02DL_000370" Offset="0x370"/> + <DList Name="Z2_20SICHITAI_room_02DL_008BA0" Offset="0x8BA0"/> + <DList Name="Z2_20SICHITAI_room_02DL_00D480" Offset="0xD480"/> + <DList Name="Z2_20SICHITAI_room_02DL_00DCA0" Offset="0xDCA0"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_20SICHITAI2/Z2_20SICHITAI2.xml b/assets/xml/scenes/Z2_20SICHITAI2/Z2_20SICHITAI2.xml index 144914621..c762bad39 100644 --- a/assets/xml/scenes/Z2_20SICHITAI2/Z2_20SICHITAI2.xml +++ b/assets/xml/scenes/Z2_20SICHITAI2/Z2_20SICHITAI2.xml @@ -5,11 +5,23 @@ </File> <File Name="Z2_20SICHITAI2_room_00" Segment="3" Game="MM"> <Room Name="Z2_20SICHITAI2_room_00" Offset="0x0"/> + <DList Name="Z2_20SICHITAI2_room_00DL_0003E0" Offset="0x3E0"/> + <DList Name="Z2_20SICHITAI2_room_00DL_0111C8" Offset="0x111C8"/> + <DList Name="Z2_20SICHITAI2_room_00DL_019490" Offset="0x19490"/> + <DList Name="Z2_20SICHITAI2_room_00DL_01A608" Offset="0x1A608"/> </File> <File Name="Z2_20SICHITAI2_room_01" Segment="3" Game="MM"> <Room Name="Z2_20SICHITAI2_room_01" Offset="0x0"/> + <DList Name="Z2_20SICHITAI2_room_01DL_0004C0" Offset="0x4C0"/> + <DList Name="Z2_20SICHITAI2_room_01DL_00C220" Offset="0xC220"/> + <DList Name="Z2_20SICHITAI2_room_01DL_011D90" Offset="0x11D90"/> + <DList Name="Z2_20SICHITAI2_room_01DL_0125A0" Offset="0x125A0"/> </File> <File Name="Z2_20SICHITAI2_room_02" Segment="3" Game="MM"> <Room Name="Z2_20SICHITAI2_room_02" Offset="0x0"/> + <DList Name="Z2_20SICHITAI2_room_02DL_000300" Offset="0x300"/> + <DList Name="Z2_20SICHITAI2_room_02DL_008AC8" Offset="0x8AC8"/> + <DList Name="Z2_20SICHITAI2_room_02DL_00BFB0" Offset="0xBFB0"/> + <DList Name="Z2_20SICHITAI2_room_02DL_00C658" Offset="0xC658"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_21MITURINMAE/Z2_21MITURINMAE.xml b/assets/xml/scenes/Z2_21MITURINMAE/Z2_21MITURINMAE.xml index 03b04f989..5e4a1f93c 100644 --- a/assets/xml/scenes/Z2_21MITURINMAE/Z2_21MITURINMAE.xml +++ b/assets/xml/scenes/Z2_21MITURINMAE/Z2_21MITURINMAE.xml @@ -4,5 +4,9 @@ </File> <File Name="Z2_21MITURINMAE_room_00" Segment="3" Game="MM"> <Room Name="Z2_21MITURINMAE_room_00" Offset="0x0"/> + <DList Name="Z2_21MITURINMAE_room_00DL_00FB30" Offset="0xFB30"/> + <DList Name="Z2_21MITURINMAE_room_00DL_000AC0" Offset="0xAC0"/> + <DList Name="Z2_21MITURINMAE_room_00DL_00FA68" Offset="0xFA68"/> + <DList Name="Z2_21MITURINMAE_room_00DL_00FBF8" Offset="0xFBF8"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_22DEKUCITY/Z2_22DEKUCITY.xml b/assets/xml/scenes/Z2_22DEKUCITY/Z2_22DEKUCITY.xml index 77f382ecc..914af1447 100644 --- a/assets/xml/scenes/Z2_22DEKUCITY/Z2_22DEKUCITY.xml +++ b/assets/xml/scenes/Z2_22DEKUCITY/Z2_22DEKUCITY.xml @@ -5,11 +5,23 @@ </File> <File Name="Z2_22DEKUCITY_room_00" Segment="3" Game="MM"> <Room Name="Z2_22DEKUCITY_room_00" Offset="0x0"/> + <DList Name="Z2_22DEKUCITY_room_00DL_000540" Offset="0x540"/> + <DList Name="Z2_22DEKUCITY_room_00DL_00F3D8" Offset="0xF3D8"/> + <DList Name="Z2_22DEKUCITY_room_00DL_0119F0" Offset="0x119F0"/> + <DList Name="Z2_22DEKUCITY_room_00DL_011A28" Offset="0x11A28"/> </File> <File Name="Z2_22DEKUCITY_room_01" Segment="3" Game="MM"> <Room Name="Z2_22DEKUCITY_room_01" Offset="0x0"/> + <DList Name="Z2_22DEKUCITY_room_01DL_0003E0" Offset="0x3E0"/> + <DList Name="Z2_22DEKUCITY_room_01DL_00CE28" Offset="0xCE28"/> + <DList Name="Z2_22DEKUCITY_room_01DL_00E910" Offset="0xE910"/> + <DList Name="Z2_22DEKUCITY_room_01DL_00E930" Offset="0xE930"/> </File> <File Name="Z2_22DEKUCITY_room_02" Segment="3" Game="MM"> <Room Name="Z2_22DEKUCITY_room_02" Offset="0x0"/> + <DList Name="Z2_22DEKUCITY_room_02DL_000460" Offset="0x460"/> + <DList Name="Z2_22DEKUCITY_room_02DL_00F488" Offset="0xF488"/> + <DList Name="Z2_22DEKUCITY_room_02DL_012490" Offset="0x12490"/> + <DList Name="Z2_22DEKUCITY_room_02DL_0124C0" Offset="0x124C0"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_24KEMONOMITI/Z2_24KEMONOMITI.xml b/assets/xml/scenes/Z2_24KEMONOMITI/Z2_24KEMONOMITI.xml index f6c852dc9..2a3591242 100644 --- a/assets/xml/scenes/Z2_24KEMONOMITI/Z2_24KEMONOMITI.xml +++ b/assets/xml/scenes/Z2_24KEMONOMITI/Z2_24KEMONOMITI.xml @@ -5,5 +5,9 @@ </File> <File Name="Z2_24KEMONOMITI_room_00" Segment="3" Game="MM"> <Room Name="Z2_24KEMONOMITI_room_00" Offset="0x0"/> + <DList Name="Z2_24KEMONOMITI_room_00DL_0059C0" Offset="0x59C0"/> + <DList Name="Z2_24KEMONOMITI_room_00DL_000480" Offset="0x480"/> + <DList Name="Z2_24KEMONOMITI_room_00DL_005940" Offset="0x5940"/> + <DList Name="Z2_24KEMONOMITI_room_00DL_006190" Offset="0x6190"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_26SARUNOMORI/Z2_26SARUNOMORI.xml b/assets/xml/scenes/Z2_26SARUNOMORI/Z2_26SARUNOMORI.xml index 83e362742..e3a3ab9b7 100644 --- a/assets/xml/scenes/Z2_26SARUNOMORI/Z2_26SARUNOMORI.xml +++ b/assets/xml/scenes/Z2_26SARUNOMORI/Z2_26SARUNOMORI.xml @@ -5,29 +5,47 @@ </File> <File Name="Z2_26SARUNOMORI_room_00" Segment="3" Game="MM"> <Room Name="Z2_26SARUNOMORI_room_00" Offset="0x0"/> + <DList Name="Z2_26SARUNOMORI_room_00DL_002AF8" Offset="0x2AF8"/> + <DList Name="Z2_26SARUNOMORI_room_00DL_0035C0" Offset="0x35C0"/> </File> <File Name="Z2_26SARUNOMORI_room_01" Segment="3" Game="MM"> <Room Name="Z2_26SARUNOMORI_room_01" Offset="0x0"/> + <DList Name="Z2_26SARUNOMORI_room_01DL_002AE8" Offset="0x2AE8"/> + <DList Name="Z2_26SARUNOMORI_room_01DL_0035B0" Offset="0x35B0"/> </File> <File Name="Z2_26SARUNOMORI_room_02" Segment="3" Game="MM"> <Room Name="Z2_26SARUNOMORI_room_02" Offset="0x0"/> + <DList Name="Z2_26SARUNOMORI_room_02DL_002F80" Offset="0x2F80"/> + <DList Name="Z2_26SARUNOMORI_room_02DL_003A28" Offset="0x3A28"/> </File> <File Name="Z2_26SARUNOMORI_room_03" Segment="3" Game="MM"> <Room Name="Z2_26SARUNOMORI_room_03" Offset="0x0"/> + <DList Name="Z2_26SARUNOMORI_room_03DL_001C80" Offset="0x1C80"/> + <DList Name="Z2_26SARUNOMORI_room_03DL_002740" Offset="0x2740"/> </File> <File Name="Z2_26SARUNOMORI_room_04" Segment="3" Game="MM"> <Room Name="Z2_26SARUNOMORI_room_04" Offset="0x0"/> + <DList Name="Z2_26SARUNOMORI_room_04DL_002940" Offset="0x2940"/> + <DList Name="Z2_26SARUNOMORI_room_04DL_003418" Offset="0x3418"/> </File> <File Name="Z2_26SARUNOMORI_room_05" Segment="3" Game="MM"> <Room Name="Z2_26SARUNOMORI_room_05" Offset="0x0"/> + <DList Name="Z2_26SARUNOMORI_room_05DL_001C80" Offset="0x1C80"/> + <DList Name="Z2_26SARUNOMORI_room_05DL_002740" Offset="0x2740"/> </File> <File Name="Z2_26SARUNOMORI_room_06" Segment="3" Game="MM"> <Room Name="Z2_26SARUNOMORI_room_06" Offset="0x0"/> + <DList Name="Z2_26SARUNOMORI_room_06DL_003520" Offset="0x3520"/> + <DList Name="Z2_26SARUNOMORI_room_06DL_003FF8" Offset="0x3FF8"/> </File> <File Name="Z2_26SARUNOMORI_room_07" Segment="3" Game="MM"> <Room Name="Z2_26SARUNOMORI_room_07" Offset="0x0"/> + <DList Name="Z2_26SARUNOMORI_room_07DL_001C80" Offset="0x1C80"/> + <DList Name="Z2_26SARUNOMORI_room_07DL_002740" Offset="0x2740"/> </File> <File Name="Z2_26SARUNOMORI_room_08" Segment="3" Game="MM"> <Room Name="Z2_26SARUNOMORI_room_08" Offset="0x0"/> + <DList Name="Z2_26SARUNOMORI_room_08DL_002A18" Offset="0x2A18"/> + <DList Name="Z2_26SARUNOMORI_room_08DL_0034F8" Offset="0x34F8"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_30GYOSON/Z2_30GYOSON.xml b/assets/xml/scenes/Z2_30GYOSON/Z2_30GYOSON.xml index f24a37254..64c23e656 100644 --- a/assets/xml/scenes/Z2_30GYOSON/Z2_30GYOSON.xml +++ b/assets/xml/scenes/Z2_30GYOSON/Z2_30GYOSON.xml @@ -5,5 +5,8 @@ </File> <File Name="Z2_30GYOSON_room_00" Segment="3" Game="MM"> <Room Name="Z2_30GYOSON_room_00" Offset="0x0"/> + <DList Name="Z2_30GYOSON_room_00DL_01C1B0" Offset="0x1C1B0"/> + <DList Name="Z2_30GYOSON_room_00DL_01C058" Offset="0x1C058"/> + <DList Name="Z2_30GYOSON_room_00DL_01D2B0" Offset="0x1D2B0"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_31MISAKI/Z2_31MISAKI.xml b/assets/xml/scenes/Z2_31MISAKI/Z2_31MISAKI.xml index afd35a817..5010358ef 100644 --- a/assets/xml/scenes/Z2_31MISAKI/Z2_31MISAKI.xml +++ b/assets/xml/scenes/Z2_31MISAKI/Z2_31MISAKI.xml @@ -5,5 +5,9 @@ </File> <File Name="Z2_31MISAKI_room_00" Segment="3" Game="MM"> <Room Name="Z2_31MISAKI_room_00" Offset="0x0"/> + <DList Name="Z2_31MISAKI_room_00DL_0158A0" Offset="0x158A0"/> + <DList Name="Z2_31MISAKI_room_00DL_001090" Offset="0x1090"/> + <DList Name="Z2_31MISAKI_room_00DL_0157D8" Offset="0x157D8"/> + <DList Name="Z2_31MISAKI_room_00DL_017400" Offset="0x17400"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_33ZORACITY/Z2_33ZORACITY.xml b/assets/xml/scenes/Z2_33ZORACITY/Z2_33ZORACITY.xml index 693a30a58..f24538453 100644 --- a/assets/xml/scenes/Z2_33ZORACITY/Z2_33ZORACITY.xml +++ b/assets/xml/scenes/Z2_33ZORACITY/Z2_33ZORACITY.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_33ZORACITY_room_00" Segment="3" Game="MM"> <Room Name="Z2_33ZORACITY_room_00" Offset="0x0"/> + <DList Name="Z2_33ZORACITY_room_00DL_009050" Offset="0x9050"/> + <DList Name="Z2_33ZORACITY_room_00DL_009FE8" Offset="0x9FE8"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_35TAKI/Z2_35TAKI.xml b/assets/xml/scenes/Z2_35TAKI/Z2_35TAKI.xml index b123f1b9c..5639fed8a 100644 --- a/assets/xml/scenes/Z2_35TAKI/Z2_35TAKI.xml +++ b/assets/xml/scenes/Z2_35TAKI/Z2_35TAKI.xml @@ -4,5 +4,9 @@ </File> <File Name="Z2_35TAKI_room_00" Segment="3" Game="MM"> <Room Name="Z2_35TAKI_room_00" Offset="0x0"/> + <DList Name="Z2_35TAKI_room_00DL_017400" Offset="0x17400"/> + <DList Name="Z2_35TAKI_room_00DL_000C00" Offset="0xC00"/> + <DList Name="Z2_35TAKI_room_00DL_017350" Offset="0x17350"/> + <DList Name="Z2_35TAKI_room_00DL_018CB8" Offset="0x18CB8"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_8ITEMSHOP/Z2_8ITEMSHOP.xml b/assets/xml/scenes/Z2_8ITEMSHOP/Z2_8ITEMSHOP.xml index b3775346a..ee46f5236 100644 --- a/assets/xml/scenes/Z2_8ITEMSHOP/Z2_8ITEMSHOP.xml +++ b/assets/xml/scenes/Z2_8ITEMSHOP/Z2_8ITEMSHOP.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_8ITEMSHOP_room_00" Segment="3" Game="MM"> <Room Name="Z2_8ITEMSHOP_room_00" Offset="0x0"/> + <DList Name="Z2_8ITEMSHOP_room_00DL_00C040" Offset="0xC040"/> + <DList Name="Z2_8ITEMSHOP_room_00DL_00C9F0" Offset="0xC9F0"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_ALLEY/Z2_ALLEY.xml b/assets/xml/scenes/Z2_ALLEY/Z2_ALLEY.xml index d410d2098..e0abb3554 100644 --- a/assets/xml/scenes/Z2_ALLEY/Z2_ALLEY.xml +++ b/assets/xml/scenes/Z2_ALLEY/Z2_ALLEY.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_ALLEY_room_00" Segment="3" Game="MM"> <Room Name="Z2_ALLEY_room_00" Offset="0x0"/> + <DList Name="Z2_ALLEY_room_00DL_007390" Offset="0x7390"/> + <DList Name="Z2_ALLEY_room_00DL_008CC0" Offset="0x8CC0"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_AYASHIISHOP/Z2_AYASHIISHOP.xml b/assets/xml/scenes/Z2_AYASHIISHOP/Z2_AYASHIISHOP.xml index 3b03e8e5e..5171657fa 100644 --- a/assets/xml/scenes/Z2_AYASHIISHOP/Z2_AYASHIISHOP.xml +++ b/assets/xml/scenes/Z2_AYASHIISHOP/Z2_AYASHIISHOP.xml @@ -5,8 +5,12 @@ </File> <File Name="Z2_AYASHIISHOP_room_00" Segment="3" Game="MM"> <Room Name="Z2_AYASHIISHOP_room_00" Offset="0x0"/> + <DList Name="Z2_AYASHIISHOP_room_00DL_00CF78" Offset="0xCF78"/> + <DList Name="Z2_AYASHIISHOP_room_00DL_011820" Offset="0x11820"/> </File> <File Name="Z2_AYASHIISHOP_room_01" Segment="3" Game="MM"> <Room Name="Z2_AYASHIISHOP_room_01" Offset="0x0"/> + <DList Name="Z2_AYASHIISHOP_room_01DL_004F80" Offset="0x4F80"/> + <DList Name="Z2_AYASHIISHOP_room_01DL_0054F8" Offset="0x54F8"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_BACKTOWN/Z2_BACKTOWN.xml b/assets/xml/scenes/Z2_BACKTOWN/Z2_BACKTOWN.xml index 6289ccf82..4fa9cc92e 100644 --- a/assets/xml/scenes/Z2_BACKTOWN/Z2_BACKTOWN.xml +++ b/assets/xml/scenes/Z2_BACKTOWN/Z2_BACKTOWN.xml @@ -4,5 +4,8 @@ </File> <File Name="Z2_BACKTOWN_room_00" Segment="3" Game="MM"> <Room Name="Z2_BACKTOWN_room_00" Offset="0x0"/> + <DList Name="Z2_BACKTOWN_room_00DL_0005E0" Offset="0x5E0"/> + <DList Name="Z2_BACKTOWN_room_00DL_008148" Offset="0x8148"/> + <DList Name="Z2_BACKTOWN_room_00DL_00A138" Offset="0xA138"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_BANDROOM/Z2_BANDROOM.xml b/assets/xml/scenes/Z2_BANDROOM/Z2_BANDROOM.xml index 2277236aa..4f809cf05 100644 --- a/assets/xml/scenes/Z2_BANDROOM/Z2_BANDROOM.xml +++ b/assets/xml/scenes/Z2_BANDROOM/Z2_BANDROOM.xml @@ -4,19 +4,29 @@ </File> <File Name="Z2_BANDROOM_room_00" Segment="3" Game="MM"> <Room Name="Z2_BANDROOM_room_00" Offset="0x0"/> + <DList Name="Z2_BANDROOM_room_00DL_0068B8" Offset="0x68B8"/> + <DList Name="Z2_BANDROOM_room_00DL_00CEF0" Offset="0xCEF0"/> </File> <File Name="Z2_BANDROOM_room_01" Segment="3" Game="MM"> <Room Name="Z2_BANDROOM_room_01" Offset="0x0"/> + <DList Name="Z2_BANDROOM_room_01DL_004498" Offset="0x4498"/> + <DList Name="Z2_BANDROOM_room_01DL_0076D0" Offset="0x76D0"/> </File> <File Name="Z2_BANDROOM_room_02" Segment="3" Game="MM"> <Room Name="Z2_BANDROOM_room_02" Offset="0x0"/> + <DList Name="Z2_BANDROOM_room_02DL_007200" Offset="0x7200"/> + <DList Name="Z2_BANDROOM_room_02DL_00D100" Offset="0xD100"/> </File> <File Name="Z2_BANDROOM_room_03" Segment="3" Game="MM"> <Room Name="Z2_BANDROOM_room_03" Offset="0x0"/> + <DList Name="Z2_BANDROOM_room_03DL_004730" Offset="0x4730"/> + <DList Name="Z2_BANDROOM_room_03DL_008748" Offset="0x8748"/> </File> <File Name="Z2_BANDROOM_room_04" Segment="3" Game="MM"> <Texture Name="Z2_BANDROOM_room_04Tex_005A38" Format="rgba16" Width="64" Height="64" Offset="0x5A38"/> <Room Name="Z2_BANDROOM_room_04" Offset="0x0"/> + <DList Name="Z2_BANDROOM_room_04DL_004500" Offset="0x4500"/> + <DList Name="Z2_BANDROOM_room_04DL_008630" Offset="0x8630"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_BOMYA/Z2_BOMYA.xml b/assets/xml/scenes/Z2_BOMYA/Z2_BOMYA.xml index 4fd948a88..c8e803916 100644 --- a/assets/xml/scenes/Z2_BOMYA/Z2_BOMYA.xml +++ b/assets/xml/scenes/Z2_BOMYA/Z2_BOMYA.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_BOMYA_room_00" Segment="3" Game="MM"> <Room Name="Z2_BOMYA_room_00" Offset="0x0"/> + <DList Name="Z2_BOMYA_room_00DL_007508" Offset="0x7508"/> + <DList Name="Z2_BOMYA_room_00DL_007EA8" Offset="0x7EA8"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_BOTI/Z2_BOTI.xml b/assets/xml/scenes/Z2_BOTI/Z2_BOTI.xml index 830df7f79..88d8b3722 100644 --- a/assets/xml/scenes/Z2_BOTI/Z2_BOTI.xml +++ b/assets/xml/scenes/Z2_BOTI/Z2_BOTI.xml @@ -4,8 +4,12 @@ </File> <File Name="Z2_BOTI_room_00" Segment="3" Game="MM"> <Room Name="Z2_BOTI_room_00" Offset="0x0"/> + <DList Name="Z2_BOTI_room_00DL_007B40" Offset="0x7B40"/> + <DList Name="Z2_BOTI_room_00DL_00B198" Offset="0xB198"/> </File> <File Name="Z2_BOTI_room_01" Segment="3" Game="MM"> <Room Name="Z2_BOTI_room_01" Offset="0x0"/> + <DList Name="Z2_BOTI_room_01DL_006968" Offset="0x6968"/> + <DList Name="Z2_BOTI_room_01DL_0088D8" Offset="0x88D8"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_BOWLING/Z2_BOWLING.xml b/assets/xml/scenes/Z2_BOWLING/Z2_BOWLING.xml index 794d73271..22ef668a6 100644 --- a/assets/xml/scenes/Z2_BOWLING/Z2_BOWLING.xml +++ b/assets/xml/scenes/Z2_BOWLING/Z2_BOWLING.xml @@ -4,5 +4,6 @@ </File> <File Name="Z2_BOWLING_room_00" Segment="3" Game="MM"> <Room Name="Z2_BOWLING_room_00" Offset="0x0"/> + <DList Name="Z2_BOWLING_room_00DL_004CF0" Offset="0x4CF0"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_CASTLE/Z2_CASTLE.xml b/assets/xml/scenes/Z2_CASTLE/Z2_CASTLE.xml index 3af97020c..aecfaadf2 100644 --- a/assets/xml/scenes/Z2_CASTLE/Z2_CASTLE.xml +++ b/assets/xml/scenes/Z2_CASTLE/Z2_CASTLE.xml @@ -7,34 +7,70 @@ <Texture Name="Z2_CASTLE_room_00Tex_0127B8" Format="rgba16" Width="32" Height="128" Offset="0x127B8"/> <Room Name="Z2_CASTLE_room_00" Offset="0x0"/> + <DList Name="Z2_CASTLE_room_00DL_000430" Offset="0x430"/> + <DList Name="Z2_CASTLE_room_00DL_00CD30" Offset="0xCD30"/> + <DList Name="Z2_CASTLE_room_00DL_017A20" Offset="0x17A20"/> + <DList Name="Z2_CASTLE_room_00DL_017E18" Offset="0x17E18"/> </File> <File Name="Z2_CASTLE_room_01" Segment="3" Game="MM"> <Room Name="Z2_CASTLE_room_01" Offset="0x0"/> + <DList Name="Z2_CASTLE_room_01DL_000190" Offset="0x190"/> + <DList Name="Z2_CASTLE_room_01DL_004E00" Offset="0x4E00"/> + <DList Name="Z2_CASTLE_room_01DL_006240" Offset="0x6240"/> + <DList Name="Z2_CASTLE_room_01DL_006250" Offset="0x6250"/> </File> <File Name="Z2_CASTLE_room_02" Segment="3" Game="MM"> <Room Name="Z2_CASTLE_room_02" Offset="0x0"/> + <DList Name="Z2_CASTLE_room_02DL_000180" Offset="0x180"/> + <DList Name="Z2_CASTLE_room_02DL_0024C8" Offset="0x24C8"/> + <DList Name="Z2_CASTLE_room_02DL_005100" Offset="0x5100"/> + <DList Name="Z2_CASTLE_room_02DL_005320" Offset="0x5320"/> </File> <File Name="Z2_CASTLE_room_03" Segment="3" Game="MM"> <Room Name="Z2_CASTLE_room_03" Offset="0x0"/> + <DList Name="Z2_CASTLE_room_03DL_000150" Offset="0x150"/> + <DList Name="Z2_CASTLE_room_03DL_003518" Offset="0x3518"/> + <DList Name="Z2_CASTLE_room_03DL_005550" Offset="0x5550"/> + <DList Name="Z2_CASTLE_room_03DL_005560" Offset="0x5560"/> </File> <File Name="Z2_CASTLE_room_04" Segment="3" Game="MM"> <Texture Name="Z2_CASTLE_room_04Tex_004AC0" Format="rgba16" Width="64" Height="64" Offset="0x4AC0"/> <Room Name="Z2_CASTLE_room_04" Offset="0x0"/> + <DList Name="Z2_CASTLE_room_04DL_0001E0" Offset="0x1E0"/> + <DList Name="Z2_CASTLE_room_04DL_003A80" Offset="0x3A80"/> + <DList Name="Z2_CASTLE_room_04DL_0086C0" Offset="0x86C0"/> + <DList Name="Z2_CASTLE_room_04DL_0086D0" Offset="0x86D0"/> </File> <File Name="Z2_CASTLE_room_05" Segment="3" Game="MM"> <Room Name="Z2_CASTLE_room_05" Offset="0x0"/> + <DList Name="Z2_CASTLE_room_05DL_000100" Offset="0x100"/> + <DList Name="Z2_CASTLE_room_05DL_002C28" Offset="0x2C28"/> + <DList Name="Z2_CASTLE_room_05DL_004050" Offset="0x4050"/> + <DList Name="Z2_CASTLE_room_05DL_004060" Offset="0x4060"/> </File> <File Name="Z2_CASTLE_room_06" Segment="3" Game="MM"> <Room Name="Z2_CASTLE_room_06" Offset="0x0"/> + <DList Name="Z2_CASTLE_room_06DL_0000D0" Offset="0xD0"/> + <DList Name="Z2_CASTLE_room_06DL_001D88" Offset="0x1D88"/> + <DList Name="Z2_CASTLE_room_06DL_0025A0" Offset="0x25A0"/> + <DList Name="Z2_CASTLE_room_06DL_0025B0" Offset="0x25B0"/> </File> <File Name="Z2_CASTLE_room_07" Segment="3" Game="MM"> <Room Name="Z2_CASTLE_room_07" Offset="0x0"/> + <DList Name="Z2_CASTLE_room_07DL_000100" Offset="0x100"/> + <DList Name="Z2_CASTLE_room_07DL_001E28" Offset="0x1E28"/> + <DList Name="Z2_CASTLE_room_07DL_002650" Offset="0x2650"/> + <DList Name="Z2_CASTLE_room_07DL_002660" Offset="0x2660"/> </File> <File Name="Z2_CASTLE_room_08" Segment="3" Game="MM"> <Room Name="Z2_CASTLE_room_08" Offset="0x0"/> + <DList Name="Z2_CASTLE_room_08DL_000080" Offset="0x80"/> + <DList Name="Z2_CASTLE_room_08DL_000AE8" Offset="0xAE8"/> </File> <File Name="Z2_CASTLE_room_09" Segment="3" Game="MM"> <Room Name="Z2_CASTLE_room_09" Offset="0x0"/> + <DList Name="Z2_CASTLE_room_09DL_000080" Offset="0x80"/> + <DList Name="Z2_CASTLE_room_09DL_000AF0" Offset="0xAF0"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_CLOCKTOWER/Z2_CLOCKTOWER.xml b/assets/xml/scenes/Z2_CLOCKTOWER/Z2_CLOCKTOWER.xml index b6a593a0c..8e75600cf 100644 --- a/assets/xml/scenes/Z2_CLOCKTOWER/Z2_CLOCKTOWER.xml +++ b/assets/xml/scenes/Z2_CLOCKTOWER/Z2_CLOCKTOWER.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_CLOCKTOWER_room_00" Segment="3" Game="MM"> <Room Name="Z2_CLOCKTOWER_room_00" Offset="0x0"/> + <DList Name="Z2_CLOCKTOWER_room_00DL_011708" Offset="0x11708"/> + <DList Name="Z2_CLOCKTOWER_room_00DL_013880" Offset="0x13880"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_DANPEI/Z2_DANPEI.xml b/assets/xml/scenes/Z2_DANPEI/Z2_DANPEI.xml index 444e3782f..24d93e6bb 100644 --- a/assets/xml/scenes/Z2_DANPEI/Z2_DANPEI.xml +++ b/assets/xml/scenes/Z2_DANPEI/Z2_DANPEI.xml @@ -4,29 +4,41 @@ </File> <File Name="Z2_DANPEI_room_00" Segment="3" Game="MM"> <Room Name="Z2_DANPEI_room_00" Offset="0x0"/> + <DList Name="Z2_DANPEI_room_00DL_0078D0" Offset="0x78D0"/> + <DList Name="Z2_DANPEI_room_00DL_00A3A0" Offset="0xA3A0"/> </File> <File Name="Z2_DANPEI_room_01" Segment="3" Game="MM"> <Room Name="Z2_DANPEI_room_01" Offset="0x0"/> + <DList Name="Z2_DANPEI_room_01DL_005E50" Offset="0x5E50"/> + <DList Name="Z2_DANPEI_room_01DL_007A60" Offset="0x7A60"/> </File> <File Name="Z2_DANPEI_room_02" Segment="3" Game="MM"> <Room Name="Z2_DANPEI_room_02" Offset="0x0"/> + <DList Name="Z2_DANPEI_room_02DL_00A070" Offset="0xA070"/> </File> <File Name="Z2_DANPEI_room_03" Segment="3" Game="MM"> <Room Name="Z2_DANPEI_room_03" Offset="0x0"/> + <DList Name="Z2_DANPEI_room_03DL_006E70" Offset="0x6E70"/> + <DList Name="Z2_DANPEI_room_03DL_0096F0" Offset="0x96F0"/> </File> <File Name="Z2_DANPEI_room_04" Segment="3" Game="MM"> <Room Name="Z2_DANPEI_room_04" Offset="0x0"/> + <DList Name="Z2_DANPEI_room_04DL_004080" Offset="0x4080"/> </File> <File Name="Z2_DANPEI_room_05" Segment="3" Game="MM"> <Room Name="Z2_DANPEI_room_05" Offset="0x0"/> + <DList Name="Z2_DANPEI_room_05DL_007640" Offset="0x7640"/> </File> <File Name="Z2_DANPEI_room_06" Segment="3" Game="MM"> <Room Name="Z2_DANPEI_room_06" Offset="0x0"/> + <DList Name="Z2_DANPEI_room_06DL_008E18" Offset="0x8E18"/> </File> <File Name="Z2_DANPEI_room_07" Segment="3" Game="MM"> <Room Name="Z2_DANPEI_room_07" Offset="0x0"/> + <DList Name="Z2_DANPEI_room_07DL_00B2B0" Offset="0xB2B0"/> </File> <File Name="Z2_DANPEI_room_08" Segment="3" Game="MM"> <Room Name="Z2_DANPEI_room_08" Offset="0x0"/> + <DList Name="Z2_DANPEI_room_08DL_003DE8" Offset="0x3DE8"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_DANPEI2TEST/Z2_DANPEI2TEST.xml b/assets/xml/scenes/Z2_DANPEI2TEST/Z2_DANPEI2TEST.xml index 3906b57f3..33b1e94b9 100644 --- a/assets/xml/scenes/Z2_DANPEI2TEST/Z2_DANPEI2TEST.xml +++ b/assets/xml/scenes/Z2_DANPEI2TEST/Z2_DANPEI2TEST.xml @@ -4,8 +4,11 @@ </File> <File Name="Z2_DANPEI2TEST_room_00" Segment="3" Game="MM"> <Room Name="Z2_DANPEI2TEST_room_00" Offset="0x0"/> + <DList Name="Z2_DANPEI2TEST_room_00DL_00F360" Offset="0xF360"/> + <DList Name="Z2_DANPEI2TEST_room_00DL_016C50" Offset="0x16C50"/> </File> <File Name="Z2_DANPEI2TEST_room_01" Segment="3" Game="MM"> <Room Name="Z2_DANPEI2TEST_room_01" Offset="0x0"/> + <DList Name="Z2_DANPEI2TEST_room_01DL_004F48" Offset="0x4F48"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_DEKUTES/Z2_DEKUTES.xml b/assets/xml/scenes/Z2_DEKUTES/Z2_DEKUTES.xml index 070d35cdb..d2853059a 100644 --- a/assets/xml/scenes/Z2_DEKUTES/Z2_DEKUTES.xml +++ b/assets/xml/scenes/Z2_DEKUTES/Z2_DEKUTES.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_DEKUTES_room_00" Segment="3" Game="MM"> <Room Name="Z2_DEKUTES_room_00" Offset="0x0"/> + <DList Name="Z2_DEKUTES_room_00DL_003FB0" Offset="0x3FB0"/> + <DList Name="Z2_DEKUTES_room_00DL_004350" Offset="0x4350"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_DEKU_KING/Z2_DEKU_KING.xml b/assets/xml/scenes/Z2_DEKU_KING/Z2_DEKU_KING.xml index b283b92c0..589b259ed 100644 --- a/assets/xml/scenes/Z2_DEKU_KING/Z2_DEKU_KING.xml +++ b/assets/xml/scenes/Z2_DEKU_KING/Z2_DEKU_KING.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_DEKU_KING_room_00" Segment="3" Game="MM"> <Room Name="Z2_DEKU_KING_room_00" Offset="0x0"/> + <DList Name="Z2_DEKU_KING_room_00DL_0093A0" Offset="0x93A0"/> + <DList Name="Z2_DEKU_KING_room_00DL_0094B0" Offset="0x94B0"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_DOUJOU/Z2_DOUJOU.xml b/assets/xml/scenes/Z2_DOUJOU/Z2_DOUJOU.xml index a6b7a1a6a..89365270f 100644 --- a/assets/xml/scenes/Z2_DOUJOU/Z2_DOUJOU.xml +++ b/assets/xml/scenes/Z2_DOUJOU/Z2_DOUJOU.xml @@ -5,5 +5,7 @@ </File> <File Name="Z2_DOUJOU_room_00" Segment="3" Game="MM"> <Room Name="Z2_DOUJOU_room_00" Offset="0x0"/> + <DList Name="Z2_DOUJOU_room_00DL_0062B0" Offset="0x62B0"/> + <DList Name="Z2_DOUJOU_room_00DL_0064C0" Offset="0x64C0"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_F01/Z2_F01.xml b/assets/xml/scenes/Z2_F01/Z2_F01.xml index cde89cdda..67acbc1a7 100644 --- a/assets/xml/scenes/Z2_F01/Z2_F01.xml +++ b/assets/xml/scenes/Z2_F01/Z2_F01.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_F01_room_00" Segment="3" Game="MM"> <Room Name="Z2_F01_room_00" Offset="0x0"/> + <DList Name="Z2_F01_room_00DL_00BB78" Offset="0xBB78"/> + <DList Name="Z2_F01_room_00DL_00D248" Offset="0xD248"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_F01C/Z2_F01C.xml b/assets/xml/scenes/Z2_F01C/Z2_F01C.xml index ac179c6d2..b453c6c09 100644 --- a/assets/xml/scenes/Z2_F01C/Z2_F01C.xml +++ b/assets/xml/scenes/Z2_F01C/Z2_F01C.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_F01C_room_00" Segment="3" Game="MM"> <Room Name="Z2_F01C_room_00" Offset="0x0"/> + <DList Name="Z2_F01C_room_00DL_0055C8" Offset="0x55C8"/> + <DList Name="Z2_F01C_room_00DL_0059D0" Offset="0x59D0"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_F01_B/Z2_F01_B.xml b/assets/xml/scenes/Z2_F01_B/Z2_F01_B.xml index 96c605641..02127e7e2 100644 --- a/assets/xml/scenes/Z2_F01_B/Z2_F01_B.xml +++ b/assets/xml/scenes/Z2_F01_B/Z2_F01_B.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_F01_B_room_00" Segment="3" Game="MM"> <Room Name="Z2_F01_B_room_00" Offset="0x0"/> + <DList Name="Z2_F01_B_room_00DL_006C20" Offset="0x6C20"/> + <DList Name="Z2_F01_B_room_00DL_007250" Offset="0x7250"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_F40/Z2_F40.xml b/assets/xml/scenes/Z2_F40/Z2_F40.xml index d233785f4..f720ddcbe 100644 --- a/assets/xml/scenes/Z2_F40/Z2_F40.xml +++ b/assets/xml/scenes/Z2_F40/Z2_F40.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_F40_room_00" Segment="3" Game="MM"> <Room Name="Z2_F40_room_00" Offset="0x0"/> + <DList Name="Z2_F40_room_00DL_0090F0" Offset="0x90F0"/> + <DList Name="Z2_F40_room_00DL_00BE50" Offset="0xBE50"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_F41/Z2_F41.xml b/assets/xml/scenes/Z2_F41/Z2_F41.xml index d34ed75c7..2c06dd25f 100644 --- a/assets/xml/scenes/Z2_F41/Z2_F41.xml +++ b/assets/xml/scenes/Z2_F41/Z2_F41.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_F41_room_00" Segment="3" Game="MM"> <Room Name="Z2_F41_room_00" Offset="0x0"/> + <DList Name="Z2_F41_room_00DL_008C20" Offset="0x8C20"/> + <DList Name="Z2_F41_room_00DL_00B940" Offset="0xB940"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_FISHERMAN/Z2_FISHERMAN.xml b/assets/xml/scenes/Z2_FISHERMAN/Z2_FISHERMAN.xml index 3fdd11f3f..c4f10a7ff 100644 --- a/assets/xml/scenes/Z2_FISHERMAN/Z2_FISHERMAN.xml +++ b/assets/xml/scenes/Z2_FISHERMAN/Z2_FISHERMAN.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_FISHERMAN_room_00" Segment="3" Game="MM"> <Room Name="Z2_FISHERMAN_room_00" Offset="0x0"/> + <DList Name="Z2_FISHERMAN_room_00DL_007140" Offset="0x7140"/> + <DList Name="Z2_FISHERMAN_room_00DL_0084F0" Offset="0x84F0"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_GORONRACE/Z2_GORONRACE.xml b/assets/xml/scenes/Z2_GORONRACE/Z2_GORONRACE.xml index f2e92ddb1..c734b5906 100644 --- a/assets/xml/scenes/Z2_GORONRACE/Z2_GORONRACE.xml +++ b/assets/xml/scenes/Z2_GORONRACE/Z2_GORONRACE.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_GORONRACE_room_00" Segment="3" Game="MM"> <Room Name="Z2_GORONRACE_room_00" Offset="0x0"/> + <DList Name="Z2_GORONRACE_room_00DL_00D8A0" Offset="0xD8A0"/> + <DList Name="Z2_GORONRACE_room_00DL_00DB50" Offset="0xDB50"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_GORONSHOP/Z2_GORONSHOP.xml b/assets/xml/scenes/Z2_GORONSHOP/Z2_GORONSHOP.xml index a7671c9bd..07d176a3c 100644 --- a/assets/xml/scenes/Z2_GORONSHOP/Z2_GORONSHOP.xml +++ b/assets/xml/scenes/Z2_GORONSHOP/Z2_GORONSHOP.xml @@ -7,5 +7,7 @@ </File> <File Name="Z2_GORONSHOP_room_00" Segment="3" Game="MM"> <Room Name="Z2_GORONSHOP_room_00" Offset="0x0"/> + <DList Name="Z2_GORONSHOP_room_00DL_008FF8" Offset="0x8FF8"/> + <DList Name="Z2_GORONSHOP_room_00DL_009578" Offset="0x9578"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_GORON_HAKA/Z2_GORON_HAKA.xml b/assets/xml/scenes/Z2_GORON_HAKA/Z2_GORON_HAKA.xml index 8b7dceaab..90586dc16 100644 --- a/assets/xml/scenes/Z2_GORON_HAKA/Z2_GORON_HAKA.xml +++ b/assets/xml/scenes/Z2_GORON_HAKA/Z2_GORON_HAKA.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_GORON_HAKA_room_00" Segment="3" Game="MM"> <Room Name="Z2_GORON_HAKA_room_00" Offset="0x0"/> + <DList Name="Z2_GORON_HAKA_room_00DL_007A80" Offset="0x7A80"/> + <DList Name="Z2_GORON_HAKA_room_00DL_007D98" Offset="0x7D98"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_HAKASHITA/Z2_HAKASHITA.xml b/assets/xml/scenes/Z2_HAKASHITA/Z2_HAKASHITA.xml index 24763ee09..78aeaa07d 100644 --- a/assets/xml/scenes/Z2_HAKASHITA/Z2_HAKASHITA.xml +++ b/assets/xml/scenes/Z2_HAKASHITA/Z2_HAKASHITA.xml @@ -4,17 +4,25 @@ </File> <File Name="Z2_HAKASHITA_room_00" Segment="3" Game="MM"> <Room Name="Z2_HAKASHITA_room_00" Offset="0x0"/> + <DList Name="Z2_HAKASHITA_room_00DL_005B78" Offset="0x5B78"/> + <DList Name="Z2_HAKASHITA_room_00DL_007020" Offset="0x7020"/> </File> <File Name="Z2_HAKASHITA_room_01" Segment="3" Game="MM"> <Room Name="Z2_HAKASHITA_room_01" Offset="0x0"/> + <DList Name="Z2_HAKASHITA_room_01DL_005BF0" Offset="0x5BF0"/> </File> <File Name="Z2_HAKASHITA_room_02" Segment="3" Game="MM"> <Room Name="Z2_HAKASHITA_room_02" Offset="0x0"/> + <DList Name="Z2_HAKASHITA_room_02DL_0051A0" Offset="0x51A0"/> + <DList Name="Z2_HAKASHITA_room_02DL_006FD0" Offset="0x6FD0"/> </File> <File Name="Z2_HAKASHITA_room_03" Segment="3" Game="MM"> <Room Name="Z2_HAKASHITA_room_03" Offset="0x0"/> + <DList Name="Z2_HAKASHITA_room_03DL_002E50" Offset="0x2E50"/> </File> <File Name="Z2_HAKASHITA_room_04" Segment="3" Game="MM"> <Room Name="Z2_HAKASHITA_room_04" Offset="0x0"/> + <DList Name="Z2_HAKASHITA_room_04DL_002FB8" Offset="0x2FB8"/> + <DList Name="Z2_HAKASHITA_room_04DL_004980" Offset="0x4980"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_HAKUGIN/Z2_HAKUGIN.xml b/assets/xml/scenes/Z2_HAKUGIN/Z2_HAKUGIN.xml index 9f3f39a8a..92eaec476 100644 --- a/assets/xml/scenes/Z2_HAKUGIN/Z2_HAKUGIN.xml +++ b/assets/xml/scenes/Z2_HAKUGIN/Z2_HAKUGIN.xml @@ -4,44 +4,67 @@ </File> <File Name="Z2_HAKUGIN_room_00" Segment="3" Game="MM"> <Room Name="Z2_HAKUGIN_room_00" Offset="0x0"/> + <DList Name="Z2_HAKUGIN_room_00DL_003B88" Offset="0x3B88"/> + <DList Name="Z2_HAKUGIN_room_00DL_008420" Offset="0x8420"/> </File> <File Name="Z2_HAKUGIN_room_01" Segment="3" Game="MM"> <Room Name="Z2_HAKUGIN_room_01" Offset="0x0"/> + <DList Name="Z2_HAKUGIN_room_01DL_002CC8" Offset="0x2CC8"/> </File> <File Name="Z2_HAKUGIN_room_02" Segment="3" Game="MM"> <Room Name="Z2_HAKUGIN_room_02" Offset="0x0"/> + <DList Name="Z2_HAKUGIN_room_02DL_0051E0" Offset="0x51E0"/> + <DList Name="Z2_HAKUGIN_room_02DL_00C480" Offset="0xC480"/> </File> <File Name="Z2_HAKUGIN_room_03" Segment="3" Game="MM"> <Room Name="Z2_HAKUGIN_room_03" Offset="0x0"/> + <DList Name="Z2_HAKUGIN_room_03DL_002808" Offset="0x2808"/> </File> <File Name="Z2_HAKUGIN_room_04" Segment="3" Game="MM"> <Room Name="Z2_HAKUGIN_room_04" Offset="0x0"/> + <DList Name="Z2_HAKUGIN_room_04DL_0116C0" Offset="0x116C0"/> + <DList Name="Z2_HAKUGIN_room_04DL_021760" Offset="0x21760"/> </File> <File Name="Z2_HAKUGIN_room_05" Segment="3" Game="MM"> <Room Name="Z2_HAKUGIN_room_05" Offset="0x0"/> + <DList Name="Z2_HAKUGIN_room_05DL_004410" Offset="0x4410"/> </File> <File Name="Z2_HAKUGIN_room_06" Segment="3" Game="MM"> <Room Name="Z2_HAKUGIN_room_06" Offset="0x0"/> + <DList Name="Z2_HAKUGIN_room_06DL_001230" Offset="0x1230"/> </File> <File Name="Z2_HAKUGIN_room_07" Segment="3" Game="MM"> <Room Name="Z2_HAKUGIN_room_07" Offset="0x0"/> + <DList Name="Z2_HAKUGIN_room_07DL_0029F0" Offset="0x29F0"/> + <DList Name="Z2_HAKUGIN_room_07DL_006AA0" Offset="0x6AA0"/> </File> <File Name="Z2_HAKUGIN_room_08" Segment="3" Game="MM"> <Room Name="Z2_HAKUGIN_room_08" Offset="0x0"/> + <DList Name="Z2_HAKUGIN_room_08DL_002F78" Offset="0x2F78"/> + <DList Name="Z2_HAKUGIN_room_08DL_004FC0" Offset="0x4FC0"/> </File> <File Name="Z2_HAKUGIN_room_09" Segment="3" Game="MM"> <Room Name="Z2_HAKUGIN_room_09" Offset="0x0"/> + <DList Name="Z2_HAKUGIN_room_09DL_003388" Offset="0x3388"/> + <DList Name="Z2_HAKUGIN_room_09DL_008428" Offset="0x8428"/> </File> <File Name="Z2_HAKUGIN_room_10" Segment="3" Game="MM"> <Room Name="Z2_HAKUGIN_room_10" Offset="0x0"/> + <DList Name="Z2_HAKUGIN_room_10DL_001C40" Offset="0x1C40"/> + <DList Name="Z2_HAKUGIN_room_10DL_003470" Offset="0x3470"/> </File> <File Name="Z2_HAKUGIN_room_11" Segment="3" Game="MM"> <Room Name="Z2_HAKUGIN_room_11" Offset="0x0"/> + <DList Name="Z2_HAKUGIN_room_11DL_001700" Offset="0x1700"/> </File> <File Name="Z2_HAKUGIN_room_12" Segment="3" Game="MM"> <Room Name="Z2_HAKUGIN_room_12" Offset="0x0"/> + <DList Name="Z2_HAKUGIN_room_12DL_001C98" Offset="0x1C98"/> + <DList Name="Z2_HAKUGIN_room_12DL_004CF8" Offset="0x4CF8"/> </File> <File Name="Z2_HAKUGIN_room_13" Segment="3" Game="MM"> <Room Name="Z2_HAKUGIN_room_13" Offset="0x0"/> + <DList Name="Z2_HAKUGIN_room_13DL_000A50" Offset="0xA50"/> + <DList Name="Z2_HAKUGIN_room_13DL_0042F0" Offset="0x42F0"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS.xml b/assets/xml/scenes/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS.xml index ca1c2dd11..6b9a31c51 100644 --- a/assets/xml/scenes/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS.xml +++ b/assets/xml/scenes/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_HAKUGIN_BS_room_00" Segment="3" Game="MM"> <Room Name="Z2_HAKUGIN_BS_room_00" Offset="0x0"/> + <DList Name="Z2_HAKUGIN_BS_room_00DL_0061E0" Offset="0x61E0"/> + <DList Name="Z2_HAKUGIN_BS_room_00DL_006238" Offset="0x6238"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_ICHIBA/Z2_ICHIBA.xml b/assets/xml/scenes/Z2_ICHIBA/Z2_ICHIBA.xml index 145b7b62d..ff61c77be 100644 --- a/assets/xml/scenes/Z2_ICHIBA/Z2_ICHIBA.xml +++ b/assets/xml/scenes/Z2_ICHIBA/Z2_ICHIBA.xml @@ -4,5 +4,8 @@ </File> <File Name="Z2_ICHIBA_room_00" Segment="3" Game="MM"> <Room Name="Z2_ICHIBA_room_00" Offset="0x0"/> + <DList Name="Z2_ICHIBA_room_00DL_000530" Offset="0x530"/> + <DList Name="Z2_ICHIBA_room_00DL_008CF0" Offset="0x8CF0"/> + <DList Name="Z2_ICHIBA_room_00DL_00AAB8" Offset="0xAAB8"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_IKANA/Z2_IKANA.xml b/assets/xml/scenes/Z2_IKANA/Z2_IKANA.xml index 9d646a360..001a91f5c 100644 --- a/assets/xml/scenes/Z2_IKANA/Z2_IKANA.xml +++ b/assets/xml/scenes/Z2_IKANA/Z2_IKANA.xml @@ -6,17 +6,35 @@ <Texture Name="Z2_IKANA_room_00Tex_020A40" Format="rgba16" Width="64" Height="64" Offset="0x20A40"/> <Room Name="Z2_IKANA_room_00" Offset="0x0"/> + <DList Name="Z2_IKANA_room_00DL_001040" Offset="0x1040"/> + <DList Name="Z2_IKANA_room_00DL_011DF0" Offset="0x11DF0"/> + <DList Name="Z2_IKANA_room_00DL_023880" Offset="0x23880"/> + <DList Name="Z2_IKANA_room_00DL_025F28" Offset="0x25F28"/> </File> <File Name="Z2_IKANA_room_01" Segment="3" Game="MM"> <Room Name="Z2_IKANA_room_01" Offset="0x0"/> + <DList Name="Z2_IKANA_room_01DL_000340" Offset="0x340"/> + <DList Name="Z2_IKANA_room_01DL_000478" Offset="0x478"/> </File> <File Name="Z2_IKANA_room_02" Segment="3" Game="MM"> <Room Name="Z2_IKANA_room_02" Offset="0x0"/> + <DList Name="Z2_IKANA_room_02DL_000370" Offset="0x370"/> + <DList Name="Z2_IKANA_room_02DL_001348" Offset="0x1348"/> + <DList Name="Z2_IKANA_room_02DL_001F70" Offset="0x1F70"/> + <DList Name="Z2_IKANA_room_02DL_002B00" Offset="0x2B00"/> </File> <File Name="Z2_IKANA_room_03" Segment="3" Game="MM"> <Room Name="Z2_IKANA_room_03" Offset="0x0"/> + <DList Name="Z2_IKANA_room_03DL_0002A0" Offset="0x2A0"/> + <DList Name="Z2_IKANA_room_03DL_001510" Offset="0x1510"/> + <DList Name="Z2_IKANA_room_03DL_002D40" Offset="0x2D40"/> + <DList Name="Z2_IKANA_room_03DL_002D50" Offset="0x2D50"/> </File> <File Name="Z2_IKANA_room_04" Segment="3" Game="MM"> <Room Name="Z2_IKANA_room_04" Offset="0x0"/> + <DList Name="Z2_IKANA_room_04DL_000550" Offset="0x550"/> + <DList Name="Z2_IKANA_room_04DL_002A70" Offset="0x2A70"/> + <DList Name="Z2_IKANA_room_04DL_007CD0" Offset="0x7CD0"/> + <DList Name="Z2_IKANA_room_04DL_008840" Offset="0x8840"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_IKANAMAE/Z2_IKANAMAE.xml b/assets/xml/scenes/Z2_IKANAMAE/Z2_IKANAMAE.xml index 3a738c04a..cdd8bbabf 100644 --- a/assets/xml/scenes/Z2_IKANAMAE/Z2_IKANAMAE.xml +++ b/assets/xml/scenes/Z2_IKANAMAE/Z2_IKANAMAE.xml @@ -4,5 +4,9 @@ </File> <File Name="Z2_IKANAMAE_room_00" Segment="3" Game="MM"> <Room Name="Z2_IKANAMAE_room_00" Offset="0x0"/> + <DList Name="Z2_IKANAMAE_room_00DL_004510" Offset="0x4510"/> + <DList Name="Z2_IKANAMAE_room_00DL_000650" Offset="0x650"/> + <DList Name="Z2_IKANAMAE_room_00DL_004498" Offset="0x4498"/> + <DList Name="Z2_IKANAMAE_room_00DL_004BC0" Offset="0x4BC0"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_IKNINSIDE/Z2_IKNINSIDE.xml b/assets/xml/scenes/Z2_IKNINSIDE/Z2_IKNINSIDE.xml index 540e552a9..abeb154c4 100644 --- a/assets/xml/scenes/Z2_IKNINSIDE/Z2_IKNINSIDE.xml +++ b/assets/xml/scenes/Z2_IKNINSIDE/Z2_IKNINSIDE.xml @@ -4,8 +4,12 @@ </File> <File Name="Z2_IKNINSIDE_room_00" Segment="3" Game="MM"> <Room Name="Z2_IKNINSIDE_room_00" Offset="0x0"/> + <DList Name="Z2_IKNINSIDE_room_00DL_002988" Offset="0x2988"/> + <DList Name="Z2_IKNINSIDE_room_00DL_0029C8" Offset="0x29C8"/> </File> <File Name="Z2_IKNINSIDE_room_01" Segment="3" Game="MM"> <Room Name="Z2_IKNINSIDE_room_01" Offset="0x0"/> + <DList Name="Z2_IKNINSIDE_room_01DL_0061F0" Offset="0x61F0"/> + <DList Name="Z2_IKNINSIDE_room_01DL_007828" Offset="0x7828"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_INISIE_BS/Z2_INISIE_BS.xml b/assets/xml/scenes/Z2_INISIE_BS/Z2_INISIE_BS.xml index 933ce678e..fa6590163 100644 --- a/assets/xml/scenes/Z2_INISIE_BS/Z2_INISIE_BS.xml +++ b/assets/xml/scenes/Z2_INISIE_BS/Z2_INISIE_BS.xml @@ -4,5 +4,6 @@ </File> <File Name="Z2_INISIE_BS_room_00" Segment="3" Game="MM"> <Room Name="Z2_INISIE_BS_room_00" Offset="0x0"/> + <DList Name="Z2_INISIE_BS_room_00DL_000198" Offset="0x198"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_INISIE_N/Z2_INISIE_N.xml b/assets/xml/scenes/Z2_INISIE_N/Z2_INISIE_N.xml index 2954a41fe..3682d65a2 100644 --- a/assets/xml/scenes/Z2_INISIE_N/Z2_INISIE_N.xml +++ b/assets/xml/scenes/Z2_INISIE_N/Z2_INISIE_N.xml @@ -4,38 +4,59 @@ </File> <File Name="Z2_INISIE_N_room_00" Segment="3" Game="MM"> <Room Name="Z2_INISIE_N_room_00" Offset="0x0"/> + <DList Name="Z2_INISIE_N_room_00DL_009D48" Offset="0x9D48"/> + <DList Name="Z2_INISIE_N_room_00DL_00EA18" Offset="0xEA18"/> </File> <File Name="Z2_INISIE_N_room_01" Segment="3" Game="MM"> <Room Name="Z2_INISIE_N_room_01" Offset="0x0"/> + <DList Name="Z2_INISIE_N_room_01DL_006E18" Offset="0x6E18"/> + <DList Name="Z2_INISIE_N_room_01DL_00A4E8" Offset="0xA4E8"/> </File> <File Name="Z2_INISIE_N_room_02" Segment="3" Game="MM"> <Room Name="Z2_INISIE_N_room_02" Offset="0x0"/> + <DList Name="Z2_INISIE_N_room_02DL_006C70" Offset="0x6C70"/> + <DList Name="Z2_INISIE_N_room_02DL_0076D8" Offset="0x76D8"/> </File> <File Name="Z2_INISIE_N_room_03" Segment="3" Game="MM"> <Room Name="Z2_INISIE_N_room_03" Offset="0x0"/> + <DList Name="Z2_INISIE_N_room_03DL_007978" Offset="0x7978"/> + <DList Name="Z2_INISIE_N_room_03DL_00A410" Offset="0xA410"/> </File> <File Name="Z2_INISIE_N_room_04" Segment="3" Game="MM"> <Room Name="Z2_INISIE_N_room_04" Offset="0x0"/> + <DList Name="Z2_INISIE_N_room_04DL_0050C0" Offset="0x50C0"/> + <DList Name="Z2_INISIE_N_room_04DL_007518" Offset="0x7518"/> </File> <File Name="Z2_INISIE_N_room_05" Segment="3" Game="MM"> <Room Name="Z2_INISIE_N_room_05" Offset="0x0"/> + <DList Name="Z2_INISIE_N_room_05DL_000198" Offset="0x198"/> </File> <File Name="Z2_INISIE_N_room_06" Segment="3" Game="MM"> <Room Name="Z2_INISIE_N_room_06" Offset="0x0"/> + <DList Name="Z2_INISIE_N_room_06DL_000198" Offset="0x198"/> </File> <File Name="Z2_INISIE_N_room_07" Segment="3" Game="MM"> <Room Name="Z2_INISIE_N_room_07" Offset="0x0"/> + <DList Name="Z2_INISIE_N_room_07DL_002F38" Offset="0x2F38"/> + <DList Name="Z2_INISIE_N_room_07DL_003300" Offset="0x3300"/> </File> <File Name="Z2_INISIE_N_room_08" Segment="3" Game="MM"> <Room Name="Z2_INISIE_N_room_08" Offset="0x0"/> + <DList Name="Z2_INISIE_N_room_08DL_003AD8" Offset="0x3AD8"/> + <DList Name="Z2_INISIE_N_room_08DL_004C38" Offset="0x4C38"/> </File> <File Name="Z2_INISIE_N_room_09" Segment="3" Game="MM"> <Room Name="Z2_INISIE_N_room_09" Offset="0x0"/> + <DList Name="Z2_INISIE_N_room_09DL_004DD0" Offset="0x4DD0"/> + <DList Name="Z2_INISIE_N_room_09DL_008270" Offset="0x8270"/> </File> <File Name="Z2_INISIE_N_room_10" Segment="3" Game="MM"> <Room Name="Z2_INISIE_N_room_10" Offset="0x0"/> + <DList Name="Z2_INISIE_N_room_10DL_0029F8" Offset="0x29F8"/> + <DList Name="Z2_INISIE_N_room_10DL_004A20" Offset="0x4A20"/> </File> <File Name="Z2_INISIE_N_room_11" Segment="3" Game="MM"> <Room Name="Z2_INISIE_N_room_11" Offset="0x0"/> + <DList Name="Z2_INISIE_N_room_11DL_0001B8" Offset="0x1B8"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_INISIE_R/Z2_INISIE_R.xml b/assets/xml/scenes/Z2_INISIE_R/Z2_INISIE_R.xml index 7ca232478..1d99d43c7 100644 --- a/assets/xml/scenes/Z2_INISIE_R/Z2_INISIE_R.xml +++ b/assets/xml/scenes/Z2_INISIE_R/Z2_INISIE_R.xml @@ -4,38 +4,58 @@ </File> <File Name="Z2_INISIE_R_room_00" Segment="3" Game="MM"> <Room Name="Z2_INISIE_R_room_00" Offset="0x0"/> + <DList Name="Z2_INISIE_R_room_00DL_009F70" Offset="0x9F70"/> + <DList Name="Z2_INISIE_R_room_00DL_00D448" Offset="0xD448"/> </File> <File Name="Z2_INISIE_R_room_01" Segment="3" Game="MM"> <Room Name="Z2_INISIE_R_room_01" Offset="0x0"/> + <DList Name="Z2_INISIE_R_room_01DL_006D98" Offset="0x6D98"/> + <DList Name="Z2_INISIE_R_room_01DL_009638" Offset="0x9638"/> </File> <File Name="Z2_INISIE_R_room_02" Segment="3" Game="MM"> <Room Name="Z2_INISIE_R_room_02" Offset="0x0"/> + <DList Name="Z2_INISIE_R_room_02DL_006D80" Offset="0x6D80"/> + <DList Name="Z2_INISIE_R_room_02DL_0083F8" Offset="0x83F8"/> </File> <File Name="Z2_INISIE_R_room_03" Segment="3" Game="MM"> <Room Name="Z2_INISIE_R_room_03" Offset="0x0"/> + <DList Name="Z2_INISIE_R_room_03DL_007B78" Offset="0x7B78"/> + <DList Name="Z2_INISIE_R_room_03DL_00AA48" Offset="0xAA48"/> </File> <File Name="Z2_INISIE_R_room_04" Segment="3" Game="MM"> <Room Name="Z2_INISIE_R_room_04" Offset="0x0"/> + <DList Name="Z2_INISIE_R_room_04DL_004E38" Offset="0x4E38"/> + <DList Name="Z2_INISIE_R_room_04DL_006688" Offset="0x6688"/> </File> <File Name="Z2_INISIE_R_room_05" Segment="3" Game="MM"> <Room Name="Z2_INISIE_R_room_05" Offset="0x0"/> + <DList Name="Z2_INISIE_R_room_05DL_000250" Offset="0x250"/> </File> <File Name="Z2_INISIE_R_room_06" Segment="3" Game="MM"> <Room Name="Z2_INISIE_R_room_06" Offset="0x0"/> + <DList Name="Z2_INISIE_R_room_06DL_000230" Offset="0x230"/> </File> <File Name="Z2_INISIE_R_room_07" Segment="3" Game="MM"> <Room Name="Z2_INISIE_R_room_07" Offset="0x0"/> + <DList Name="Z2_INISIE_R_room_07DL_0001B8" Offset="0x1B8"/> </File> <File Name="Z2_INISIE_R_room_08" Segment="3" Game="MM"> <Room Name="Z2_INISIE_R_room_08" Offset="0x0"/> + <DList Name="Z2_INISIE_R_room_08DL_003AB8" Offset="0x3AB8"/> + <DList Name="Z2_INISIE_R_room_08DL_004418" Offset="0x4418"/> </File> <File Name="Z2_INISIE_R_room_09" Segment="3" Game="MM"> <Room Name="Z2_INISIE_R_room_09" Offset="0x0"/> + <DList Name="Z2_INISIE_R_room_09DL_0001B8" Offset="0x1B8"/> </File> <File Name="Z2_INISIE_R_room_10" Segment="3" Game="MM"> <Room Name="Z2_INISIE_R_room_10" Offset="0x0"/> + <DList Name="Z2_INISIE_R_room_10DL_002DA8" Offset="0x2DA8"/> + <DList Name="Z2_INISIE_R_room_10DL_0047C0" Offset="0x47C0"/> </File> <File Name="Z2_INISIE_R_room_11" Segment="3" Game="MM"> <Room Name="Z2_INISIE_R_room_11" Offset="0x0"/> + <DList Name="Z2_INISIE_R_room_11DL_002EA0" Offset="0x2EA0"/> + <DList Name="Z2_INISIE_R_room_11DL_0042E8" Offset="0x42E8"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_INSIDETOWER/Z2_INSIDETOWER.xml b/assets/xml/scenes/Z2_INSIDETOWER/Z2_INSIDETOWER.xml index b35391b77..b776fc568 100644 --- a/assets/xml/scenes/Z2_INSIDETOWER/Z2_INSIDETOWER.xml +++ b/assets/xml/scenes/Z2_INSIDETOWER/Z2_INSIDETOWER.xml @@ -4,8 +4,11 @@ </File> <File Name="Z2_INSIDETOWER_room_00" Segment="3" Game="MM"> <Room Name="Z2_INSIDETOWER_room_00" Offset="0x0"/> + <DList Name="Z2_INSIDETOWER_room_00DL_006B10" Offset="0x6B10"/> + <DList Name="Z2_INSIDETOWER_room_00DL_00C9E0" Offset="0xC9E0"/> </File> <File Name="Z2_INSIDETOWER_room_01" Segment="3" Game="MM"> <Room Name="Z2_INSIDETOWER_room_01" Offset="0x0"/> + <DList Name="Z2_INSIDETOWER_room_01DL_000198" Offset="0x198"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_KAIZOKU/Z2_KAIZOKU.xml b/assets/xml/scenes/Z2_KAIZOKU/Z2_KAIZOKU.xml index ac8789051..e3c1d627c 100644 --- a/assets/xml/scenes/Z2_KAIZOKU/Z2_KAIZOKU.xml +++ b/assets/xml/scenes/Z2_KAIZOKU/Z2_KAIZOKU.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_KAIZOKU_room_00" Segment="3" Game="MM"> <Room Name="Z2_KAIZOKU_room_00" Offset="0x0"/> + <DList Name="Z2_KAIZOKU_room_00DL_013F30" Offset="0x13F30"/> + <DList Name="Z2_KAIZOKU_room_00DL_013E78" Offset="0x13E78"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_KAJIYA/Z2_KAJIYA.xml b/assets/xml/scenes/Z2_KAJIYA/Z2_KAJIYA.xml index 158669f8f..45837c597 100644 --- a/assets/xml/scenes/Z2_KAJIYA/Z2_KAJIYA.xml +++ b/assets/xml/scenes/Z2_KAJIYA/Z2_KAJIYA.xml @@ -5,5 +5,7 @@ </File> <File Name="Z2_KAJIYA_room_00" Segment="3" Game="MM"> <Room Name="Z2_KAJIYA_room_00" Offset="0x0"/> + <DList Name="Z2_KAJIYA_room_00DL_00D478" Offset="0xD478"/> + <DList Name="Z2_KAJIYA_room_00DL_00D8D0" Offset="0xD8D0"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_KINDAN2/Z2_KINDAN2.xml b/assets/xml/scenes/Z2_KINDAN2/Z2_KINDAN2.xml index 3283d92ad..1b45eeb6e 100644 --- a/assets/xml/scenes/Z2_KINDAN2/Z2_KINDAN2.xml +++ b/assets/xml/scenes/Z2_KINDAN2/Z2_KINDAN2.xml @@ -4,20 +4,32 @@ </File> <File Name="Z2_KINDAN2_room_00" Segment="3" Game="MM"> <Room Name="Z2_KINDAN2_room_00" Offset="0x0"/> + <DList Name="Z2_KINDAN2_room_00DL_004288" Offset="0x4288"/> + <DList Name="Z2_KINDAN2_room_00DL_006A28" Offset="0x6A28"/> </File> <File Name="Z2_KINDAN2_room_01" Segment="3" Game="MM"> <Room Name="Z2_KINDAN2_room_01" Offset="0x0"/> + <DList Name="Z2_KINDAN2_room_01DL_00ADB8" Offset="0xADB8"/> + <DList Name="Z2_KINDAN2_room_01DL_00C2D8" Offset="0xC2D8"/> </File> <File Name="Z2_KINDAN2_room_02" Segment="3" Game="MM"> <Room Name="Z2_KINDAN2_room_02" Offset="0x0"/> + <DList Name="Z2_KINDAN2_room_02DL_007FC8" Offset="0x7FC8"/> + <DList Name="Z2_KINDAN2_room_02DL_00A328" Offset="0xA328"/> </File> <File Name="Z2_KINDAN2_room_03" Segment="3" Game="MM"> <Room Name="Z2_KINDAN2_room_03" Offset="0x0"/> + <DList Name="Z2_KINDAN2_room_03DL_007610" Offset="0x7610"/> + <DList Name="Z2_KINDAN2_room_03DL_0093F0" Offset="0x93F0"/> </File> <File Name="Z2_KINDAN2_room_04" Segment="3" Game="MM"> <Room Name="Z2_KINDAN2_room_04" Offset="0x0"/> + <DList Name="Z2_KINDAN2_room_04DL_003E30" Offset="0x3E30"/> + <DList Name="Z2_KINDAN2_room_04DL_004AA8" Offset="0x4AA8"/> </File> <File Name="Z2_KINDAN2_room_05" Segment="3" Game="MM"> <Room Name="Z2_KINDAN2_room_05" Offset="0x0"/> + <DList Name="Z2_KINDAN2_room_05DL_006B20" Offset="0x6B20"/> + <DList Name="Z2_KINDAN2_room_05DL_007DD0" Offset="0x7DD0"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_KINSTA1/Z2_KINSTA1.xml b/assets/xml/scenes/Z2_KINSTA1/Z2_KINSTA1.xml index 1ae2684c5..a7e3f5da3 100644 --- a/assets/xml/scenes/Z2_KINSTA1/Z2_KINSTA1.xml +++ b/assets/xml/scenes/Z2_KINSTA1/Z2_KINSTA1.xml @@ -4,20 +4,31 @@ </File> <File Name="Z2_KINSTA1_room_00" Segment="3" Game="MM"> <Room Name="Z2_KINSTA1_room_00" Offset="0x0"/> + <DList Name="Z2_KINSTA1_room_00DL_001FC8" Offset="0x1FC8"/> + <DList Name="Z2_KINSTA1_room_00DL_002210" Offset="0x2210"/> </File> <File Name="Z2_KINSTA1_room_01" Segment="3" Game="MM"> <Room Name="Z2_KINSTA1_room_01" Offset="0x0"/> + <DList Name="Z2_KINSTA1_room_01DL_008610" Offset="0x8610"/> + <DList Name="Z2_KINSTA1_room_01DL_0098E8" Offset="0x98E8"/> </File> <File Name="Z2_KINSTA1_room_02" Segment="3" Game="MM"> <Room Name="Z2_KINSTA1_room_02" Offset="0x0"/> + <DList Name="Z2_KINSTA1_room_02DL_0035B0" Offset="0x35B0"/> + <DList Name="Z2_KINSTA1_room_02DL_005610" Offset="0x5610"/> </File> <File Name="Z2_KINSTA1_room_03" Segment="3" Game="MM"> <Room Name="Z2_KINSTA1_room_03" Offset="0x0"/> + <DList Name="Z2_KINSTA1_room_03DL_003B28" Offset="0x3B28"/> + <DList Name="Z2_KINSTA1_room_03DL_0046B8" Offset="0x46B8"/> </File> <File Name="Z2_KINSTA1_room_04" Segment="3" Game="MM"> <Room Name="Z2_KINSTA1_room_04" Offset="0x0"/> + <DList Name="Z2_KINSTA1_room_04DL_0083D0" Offset="0x83D0"/> + <DList Name="Z2_KINSTA1_room_04DL_009040" Offset="0x9040"/> </File> <File Name="Z2_KINSTA1_room_05" Segment="3" Game="MM"> <Room Name="Z2_KINSTA1_room_05" Offset="0x0"/> + <DList Name="Z2_KINSTA1_room_05DL_001A08" Offset="0x1A08"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_KOEPONARACE/Z2_KOEPONARACE.xml b/assets/xml/scenes/Z2_KOEPONARACE/Z2_KOEPONARACE.xml index b0edf047e..6e91d6ad6 100644 --- a/assets/xml/scenes/Z2_KOEPONARACE/Z2_KOEPONARACE.xml +++ b/assets/xml/scenes/Z2_KOEPONARACE/Z2_KOEPONARACE.xml @@ -4,5 +4,9 @@ </File> <File Name="Z2_KOEPONARACE_room_00" Segment="3" Game="MM"> <Room Name="Z2_KOEPONARACE_room_00" Offset="0x0"/> + <DList Name="Z2_KOEPONARACE_room_00DL_007A20" Offset="0x7A20"/> + <DList Name="Z2_KOEPONARACE_room_00DL_000600" Offset="0x600"/> + <DList Name="Z2_KOEPONARACE_room_00DL_0079B8" Offset="0x79B8"/> + <DList Name="Z2_KOEPONARACE_room_00DL_008408" Offset="0x8408"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT.xml b/assets/xml/scenes/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT.xml index d306e587a..d54472f02 100644 --- a/assets/xml/scenes/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT.xml +++ b/assets/xml/scenes/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT.xml @@ -6,5 +6,7 @@ </File> <File Name="Z2_KONPEKI_ENT_room_00" Segment="3" Game="MM"> <Room Name="Z2_KONPEKI_ENT_room_00" Offset="0x0"/> + <DList Name="Z2_KONPEKI_ENT_room_00DL_006210" Offset="0x6210"/> + <DList Name="Z2_KONPEKI_ENT_room_00DL_006390" Offset="0x6390"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_KYOJINNOMA/Z2_KYOJINNOMA.xml b/assets/xml/scenes/Z2_KYOJINNOMA/Z2_KYOJINNOMA.xml index 23450a3eb..794f0c8a8 100644 --- a/assets/xml/scenes/Z2_KYOJINNOMA/Z2_KYOJINNOMA.xml +++ b/assets/xml/scenes/Z2_KYOJINNOMA/Z2_KYOJINNOMA.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_KYOJINNOMA_room_00" Segment="3" Game="MM"> <Room Name="Z2_KYOJINNOMA_room_00" Offset="0x0"/> + <DList Name="Z2_KYOJINNOMA_room_00DL_000EF8" Offset="0xEF8"/> + <DList Name="Z2_KYOJINNOMA_room_00DL_001A10" Offset="0x1A10"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_LABO/Z2_LABO.xml b/assets/xml/scenes/Z2_LABO/Z2_LABO.xml index 7aa23fc76..ce8361ec1 100644 --- a/assets/xml/scenes/Z2_LABO/Z2_LABO.xml +++ b/assets/xml/scenes/Z2_LABO/Z2_LABO.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_LABO_room_00" Segment="3" Game="MM"> <Room Name="Z2_LABO_room_00" Offset="0x0"/> + <DList Name="Z2_LABO_room_00DL_005CA8" Offset="0x5CA8"/> + <DList Name="Z2_LABO_room_00DL_008638" Offset="0x8638"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_LAST_BS/Z2_LAST_BS.xml b/assets/xml/scenes/Z2_LAST_BS/Z2_LAST_BS.xml index fc488975d..b0f97efd3 100644 --- a/assets/xml/scenes/Z2_LAST_BS/Z2_LAST_BS.xml +++ b/assets/xml/scenes/Z2_LAST_BS/Z2_LAST_BS.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_LAST_BS_room_00" Segment="3" Game="MM"> <Room Name="Z2_LAST_BS_room_00" Offset="0x0"/> + <DList Name="Z2_LAST_BS_room_00DL_008A50" Offset="0x8A50"/> + <DList Name="Z2_LAST_BS_room_00DL_008980" Offset="0x8980"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_LAST_DEKU/Z2_LAST_DEKU.xml b/assets/xml/scenes/Z2_LAST_DEKU/Z2_LAST_DEKU.xml index 409e6829a..f7be75ad2 100644 --- a/assets/xml/scenes/Z2_LAST_DEKU/Z2_LAST_DEKU.xml +++ b/assets/xml/scenes/Z2_LAST_DEKU/Z2_LAST_DEKU.xml @@ -4,8 +4,10 @@ </File> <File Name="Z2_LAST_DEKU_room_00" Segment="3" Game="MM"> <Room Name="Z2_LAST_DEKU_room_00" Offset="0x0"/> + <DList Name="Z2_LAST_DEKU_room_00DL_005A00" Offset="0x5A00"/> </File> <File Name="Z2_LAST_DEKU_room_01" Segment="3" Game="MM"> <Room Name="Z2_LAST_DEKU_room_01" Offset="0x0"/> + <DList Name="Z2_LAST_DEKU_room_01DL_0016F0" Offset="0x16F0"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_LAST_GORON/Z2_LAST_GORON.xml b/assets/xml/scenes/Z2_LAST_GORON/Z2_LAST_GORON.xml index 94f212234..49bdc4976 100644 --- a/assets/xml/scenes/Z2_LAST_GORON/Z2_LAST_GORON.xml +++ b/assets/xml/scenes/Z2_LAST_GORON/Z2_LAST_GORON.xml @@ -4,8 +4,11 @@ </File> <File Name="Z2_LAST_GORON_room_00" Segment="3" Game="MM"> <Room Name="Z2_LAST_GORON_room_00" Offset="0x0"/> + <DList Name="Z2_LAST_GORON_room_00DL_00D3C8" Offset="0xD3C8"/> + <DList Name="Z2_LAST_GORON_room_00DL_015E78" Offset="0x15E78"/> </File> <File Name="Z2_LAST_GORON_room_01" Segment="3" Game="MM"> <Room Name="Z2_LAST_GORON_room_01" Offset="0x0"/> + <DList Name="Z2_LAST_GORON_room_01DL_001438" Offset="0x1438"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_LAST_LINK/Z2_LAST_LINK.xml b/assets/xml/scenes/Z2_LAST_LINK/Z2_LAST_LINK.xml index 3ad2ba8f0..e83df627e 100644 --- a/assets/xml/scenes/Z2_LAST_LINK/Z2_LAST_LINK.xml +++ b/assets/xml/scenes/Z2_LAST_LINK/Z2_LAST_LINK.xml @@ -4,26 +4,34 @@ </File> <File Name="Z2_LAST_LINK_room_00" Segment="3" Game="MM"> <Room Name="Z2_LAST_LINK_room_00" Offset="0x0"/> + <DList Name="Z2_LAST_LINK_room_00DL_001990" Offset="0x1990"/> </File> <File Name="Z2_LAST_LINK_room_01" Segment="3" Game="MM"> <Room Name="Z2_LAST_LINK_room_01" Offset="0x0"/> + <DList Name="Z2_LAST_LINK_room_01DL_0015D0" Offset="0x15D0"/> </File> <File Name="Z2_LAST_LINK_room_02" Segment="3" Game="MM"> <Room Name="Z2_LAST_LINK_room_02" Offset="0x0"/> + <DList Name="Z2_LAST_LINK_room_02DL_0016C0" Offset="0x16C0"/> </File> <File Name="Z2_LAST_LINK_room_03" Segment="3" Game="MM"> <Room Name="Z2_LAST_LINK_room_03" Offset="0x0"/> + <DList Name="Z2_LAST_LINK_room_03DL_001B20" Offset="0x1B20"/> </File> <File Name="Z2_LAST_LINK_room_04" Segment="3" Game="MM"> <Room Name="Z2_LAST_LINK_room_04" Offset="0x0"/> + <DList Name="Z2_LAST_LINK_room_04DL_001168" Offset="0x1168"/> </File> <File Name="Z2_LAST_LINK_room_05" Segment="3" Game="MM"> <Room Name="Z2_LAST_LINK_room_05" Offset="0x0"/> + <DList Name="Z2_LAST_LINK_room_05DL_0016A0" Offset="0x16A0"/> </File> <File Name="Z2_LAST_LINK_room_06" Segment="3" Game="MM"> <Room Name="Z2_LAST_LINK_room_06" Offset="0x0"/> + <DList Name="Z2_LAST_LINK_room_06DL_000B18" Offset="0xB18"/> </File> <File Name="Z2_LAST_LINK_room_07" Segment="3" Game="MM"> <Room Name="Z2_LAST_LINK_room_07" Offset="0x0"/> + <DList Name="Z2_LAST_LINK_room_07DL_000B18" Offset="0xB18"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_LAST_ZORA/Z2_LAST_ZORA.xml b/assets/xml/scenes/Z2_LAST_ZORA/Z2_LAST_ZORA.xml index 5090c76a8..5733d4702 100644 --- a/assets/xml/scenes/Z2_LAST_ZORA/Z2_LAST_ZORA.xml +++ b/assets/xml/scenes/Z2_LAST_ZORA/Z2_LAST_ZORA.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_LAST_ZORA_room_00" Segment="3" Game="MM"> <Room Name="Z2_LAST_ZORA_room_00" Offset="0x0"/> + <DList Name="Z2_LAST_ZORA_room_00DL_00DF40" Offset="0xDF40"/> + <DList Name="Z2_LAST_ZORA_room_00DL_00E750" Offset="0xE750"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_LOST_WOODS/Z2_LOST_WOODS.xml b/assets/xml/scenes/Z2_LOST_WOODS/Z2_LOST_WOODS.xml index 0c41a1b29..bf1b26e5f 100644 --- a/assets/xml/scenes/Z2_LOST_WOODS/Z2_LOST_WOODS.xml +++ b/assets/xml/scenes/Z2_LOST_WOODS/Z2_LOST_WOODS.xml @@ -6,11 +6,17 @@ </File> <File Name="Z2_LOST_WOODS_room_00" Segment="3" Game="MM"> <Room Name="Z2_LOST_WOODS_room_00" Offset="0x0"/> + <DList Name="Z2_LOST_WOODS_room_00DL_0049D0" Offset="0x49D0"/> + <DList Name="Z2_LOST_WOODS_room_00DL_0080D8" Offset="0x80D8"/> </File> <File Name="Z2_LOST_WOODS_room_01" Segment="3" Game="MM"> <Room Name="Z2_LOST_WOODS_room_01" Offset="0x0"/> + <DList Name="Z2_LOST_WOODS_room_01DL_005658" Offset="0x5658"/> + <DList Name="Z2_LOST_WOODS_room_01DL_009D08" Offset="0x9D08"/> </File> <File Name="Z2_LOST_WOODS_room_02" Segment="3" Game="MM"> <Room Name="Z2_LOST_WOODS_room_02" Offset="0x0"/> + <DList Name="Z2_LOST_WOODS_room_02DL_000B48" Offset="0xB48"/> + <DList Name="Z2_LOST_WOODS_room_02DL_001498" Offset="0x1498"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_MAP_SHOP/Z2_MAP_SHOP.xml b/assets/xml/scenes/Z2_MAP_SHOP/Z2_MAP_SHOP.xml index 237791f40..27f56aa38 100644 --- a/assets/xml/scenes/Z2_MAP_SHOP/Z2_MAP_SHOP.xml +++ b/assets/xml/scenes/Z2_MAP_SHOP/Z2_MAP_SHOP.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_MAP_SHOP_room_00" Segment="3" Game="MM"> <Room Name="Z2_MAP_SHOP_room_00" Offset="0x0"/> + <DList Name="Z2_MAP_SHOP_room_00DL_005738" Offset="0x5738"/> + <DList Name="Z2_MAP_SHOP_room_00DL_005810" Offset="0x5810"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_MILK_BAR/Z2_MILK_BAR.xml b/assets/xml/scenes/Z2_MILK_BAR/Z2_MILK_BAR.xml index 1c8a42e62..e942c3944 100644 --- a/assets/xml/scenes/Z2_MILK_BAR/Z2_MILK_BAR.xml +++ b/assets/xml/scenes/Z2_MILK_BAR/Z2_MILK_BAR.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_MILK_BAR_room_00" Segment="3" Game="MM"> <Room Name="Z2_MILK_BAR_room_00" Offset="0x0"/> + <DList Name="Z2_MILK_BAR_room_00DL_0093C0" Offset="0x93C0"/> + <DList Name="Z2_MILK_BAR_room_00DL_00AF48" Offset="0xAF48"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_MITURIN/Z2_MITURIN.xml b/assets/xml/scenes/Z2_MITURIN/Z2_MITURIN.xml index d1a6af9cd..01a789d76 100644 --- a/assets/xml/scenes/Z2_MITURIN/Z2_MITURIN.xml +++ b/assets/xml/scenes/Z2_MITURIN/Z2_MITURIN.xml @@ -4,41 +4,66 @@ </File> <File Name="Z2_MITURIN_room_00" Segment="3" Game="MM"> <Room Name="Z2_MITURIN_room_00" Offset="0x0"/> + <DList Name="Z2_MITURIN_room_00DL_007490" Offset="0x7490"/> + <DList Name="Z2_MITURIN_room_00DL_009430" Offset="0x9430"/> </File> <File Name="Z2_MITURIN_room_01" Segment="3" Game="MM"> <Room Name="Z2_MITURIN_room_01" Offset="0x0"/> + <DList Name="Z2_MITURIN_room_01DL_006BF0" Offset="0x6BF0"/> + <DList Name="Z2_MITURIN_room_01DL_008860" Offset="0x8860"/> </File> <File Name="Z2_MITURIN_room_02" Segment="3" Game="MM"> <Room Name="Z2_MITURIN_room_02" Offset="0x0"/> + <DList Name="Z2_MITURIN_room_02DL_004B58" Offset="0x4B58"/> + <DList Name="Z2_MITURIN_room_02DL_006CC8" Offset="0x6CC8"/> </File> <File Name="Z2_MITURIN_room_03" Segment="3" Game="MM"> <Room Name="Z2_MITURIN_room_03" Offset="0x0"/> + <DList Name="Z2_MITURIN_room_03DL_006BF8" Offset="0x6BF8"/> + <DList Name="Z2_MITURIN_room_03DL_009DA8" Offset="0x9DA8"/> </File> <File Name="Z2_MITURIN_room_04" Segment="3" Game="MM"> <Room Name="Z2_MITURIN_room_04" Offset="0x0"/> + <DList Name="Z2_MITURIN_room_04DL_0019E0" Offset="0x19E0"/> + <DList Name="Z2_MITURIN_room_04DL_002438" Offset="0x2438"/> </File> <File Name="Z2_MITURIN_room_05" Segment="3" Game="MM"> <Room Name="Z2_MITURIN_room_05" Offset="0x0"/> + <DList Name="Z2_MITURIN_room_05DL_004230" Offset="0x4230"/> + <DList Name="Z2_MITURIN_room_05DL_006028" Offset="0x6028"/> </File> <File Name="Z2_MITURIN_room_06" Segment="3" Game="MM"> <Room Name="Z2_MITURIN_room_06" Offset="0x0"/> + <DList Name="Z2_MITURIN_room_06DL_002158" Offset="0x2158"/> + <DList Name="Z2_MITURIN_room_06DL_002FF8" Offset="0x2FF8"/> </File> <File Name="Z2_MITURIN_room_07" Segment="3" Game="MM"> <Room Name="Z2_MITURIN_room_07" Offset="0x0"/> + <DList Name="Z2_MITURIN_room_07DL_002828" Offset="0x2828"/> + <DList Name="Z2_MITURIN_room_07DL_003750" Offset="0x3750"/> </File> <File Name="Z2_MITURIN_room_08" Segment="3" Game="MM"> <Room Name="Z2_MITURIN_room_08" Offset="0x0"/> + <DList Name="Z2_MITURIN_room_08DL_002CB0" Offset="0x2CB0"/> + <DList Name="Z2_MITURIN_room_08DL_006718" Offset="0x6718"/> </File> <File Name="Z2_MITURIN_room_09" Segment="3" Game="MM"> <Room Name="Z2_MITURIN_room_09" Offset="0x0"/> + <DList Name="Z2_MITURIN_room_09DL_009F70" Offset="0x9F70"/> + <DList Name="Z2_MITURIN_room_09DL_00ADD0" Offset="0xADD0"/> </File> <File Name="Z2_MITURIN_room_10" Segment="3" Game="MM"> <Room Name="Z2_MITURIN_room_10" Offset="0x0"/> + <DList Name="Z2_MITURIN_room_10DL_004A18" Offset="0x4A18"/> + <DList Name="Z2_MITURIN_room_10DL_004EA0" Offset="0x4EA0"/> </File> <File Name="Z2_MITURIN_room_11" Segment="3" Game="MM"> <Room Name="Z2_MITURIN_room_11" Offset="0x0"/> + <DList Name="Z2_MITURIN_room_11DL_003510" Offset="0x3510"/> + <DList Name="Z2_MITURIN_room_11DL_006D88" Offset="0x6D88"/> </File> <File Name="Z2_MITURIN_room_12" Segment="3" Game="MM"> <Room Name="Z2_MITURIN_room_12" Offset="0x0"/> + <DList Name="Z2_MITURIN_room_12DL_001450" Offset="0x1450"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_MITURIN_BS/Z2_MITURIN_BS.xml b/assets/xml/scenes/Z2_MITURIN_BS/Z2_MITURIN_BS.xml index 33402da41..4a507ae51 100644 --- a/assets/xml/scenes/Z2_MITURIN_BS/Z2_MITURIN_BS.xml +++ b/assets/xml/scenes/Z2_MITURIN_BS/Z2_MITURIN_BS.xml @@ -4,5 +4,6 @@ </File> <File Name="Z2_MITURIN_BS_room_00" Segment="3" Game="MM"> <Room Name="Z2_MITURIN_BS_room_00" Offset="0x0"/> + <DList Name="Z2_MITURIN_BS_room_00DL_001C68" Offset="0x1C68"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_MUSICHOUSE/Z2_MUSICHOUSE.xml b/assets/xml/scenes/Z2_MUSICHOUSE/Z2_MUSICHOUSE.xml index 2e5dc83d0..0740402c1 100644 --- a/assets/xml/scenes/Z2_MUSICHOUSE/Z2_MUSICHOUSE.xml +++ b/assets/xml/scenes/Z2_MUSICHOUSE/Z2_MUSICHOUSE.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_MUSICHOUSE_room_00" Segment="3" Game="MM"> <Room Name="Z2_MUSICHOUSE_room_00" Offset="0x0"/> + <DList Name="Z2_MUSICHOUSE_room_00DL_00C770" Offset="0xC770"/> + <DList Name="Z2_MUSICHOUSE_room_00DL_00CA48" Offset="0xCA48"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_OKUJOU/Z2_OKUJOU.xml b/assets/xml/scenes/Z2_OKUJOU/Z2_OKUJOU.xml index f3970315b..9513d2fad 100644 --- a/assets/xml/scenes/Z2_OKUJOU/Z2_OKUJOU.xml +++ b/assets/xml/scenes/Z2_OKUJOU/Z2_OKUJOU.xml @@ -4,5 +4,6 @@ </File> <File Name="Z2_OKUJOU_room_00" Segment="3" Game="MM"> <Room Name="Z2_OKUJOU_room_00" Offset="0x0"/> + <DList Name="Z2_OKUJOU_room_00DL_002F50" Offset="0x2F50"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_OMOYA/Z2_OMOYA.xml b/assets/xml/scenes/Z2_OMOYA/Z2_OMOYA.xml index 5354762c8..8cf62007a 100644 --- a/assets/xml/scenes/Z2_OMOYA/Z2_OMOYA.xml +++ b/assets/xml/scenes/Z2_OMOYA/Z2_OMOYA.xml @@ -4,11 +4,17 @@ </File> <File Name="Z2_OMOYA_room_00" Segment="3" Game="MM"> <Room Name="Z2_OMOYA_room_00" Offset="0x0"/> + <DList Name="Z2_OMOYA_room_00DL_007B88" Offset="0x7B88"/> + <DList Name="Z2_OMOYA_room_00DL_0095B8" Offset="0x95B8"/> </File> <File Name="Z2_OMOYA_room_01" Segment="3" Game="MM"> <Room Name="Z2_OMOYA_room_01" Offset="0x0"/> + <DList Name="Z2_OMOYA_room_01DL_00CE88" Offset="0xCE88"/> + <DList Name="Z2_OMOYA_room_01DL_00F690" Offset="0xF690"/> </File> <File Name="Z2_OMOYA_room_02" Segment="3" Game="MM"> <Room Name="Z2_OMOYA_room_02" Offset="0x0"/> + <DList Name="Z2_OMOYA_room_02DL_007278" Offset="0x7278"/> + <DList Name="Z2_OMOYA_room_02DL_009778" Offset="0x9778"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_OPENINGDAN/Z2_OPENINGDAN.xml b/assets/xml/scenes/Z2_OPENINGDAN/Z2_OPENINGDAN.xml index 901c1698c..7eec40427 100644 --- a/assets/xml/scenes/Z2_OPENINGDAN/Z2_OPENINGDAN.xml +++ b/assets/xml/scenes/Z2_OPENINGDAN/Z2_OPENINGDAN.xml @@ -4,8 +4,12 @@ </File> <File Name="Z2_OPENINGDAN_room_00" Segment="3" Game="MM"> <Room Name="Z2_OPENINGDAN_room_00" Offset="0x0"/> + <DList Name="Z2_OPENINGDAN_room_00DL_006B10" Offset="0x6B10"/> + <DList Name="Z2_OPENINGDAN_room_00DL_00B0C0" Offset="0xB0C0"/> </File> <File Name="Z2_OPENINGDAN_room_01" Segment="3" Game="MM"> <Room Name="Z2_OPENINGDAN_room_01" Offset="0x0"/> + <DList Name="Z2_OPENINGDAN_room_01DL_005640" Offset="0x5640"/> + <DList Name="Z2_OPENINGDAN_room_01DL_0066A0" Offset="0x66A0"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_PIRATE/Z2_PIRATE.xml b/assets/xml/scenes/Z2_PIRATE/Z2_PIRATE.xml index 1b459de39..c32f37ad0 100644 --- a/assets/xml/scenes/Z2_PIRATE/Z2_PIRATE.xml +++ b/assets/xml/scenes/Z2_PIRATE/Z2_PIRATE.xml @@ -4,47 +4,70 @@ </File> <File Name="Z2_PIRATE_room_00" Segment="3" Game="MM"> <Room Name="Z2_PIRATE_room_00" Offset="0x0"/> + <DList Name="Z2_PIRATE_room_00DL_001DA8" Offset="0x1DA8"/> </File> <File Name="Z2_PIRATE_room_01" Segment="3" Game="MM"> <Room Name="Z2_PIRATE_room_01" Offset="0x0"/> + <DList Name="Z2_PIRATE_room_01DL_0039D0" Offset="0x39D0"/> </File> <File Name="Z2_PIRATE_room_02" Segment="3" Game="MM"> <Room Name="Z2_PIRATE_room_02" Offset="0x0"/> + <DList Name="Z2_PIRATE_room_02DL_004850" Offset="0x4850"/> </File> <File Name="Z2_PIRATE_room_03" Segment="3" Game="MM"> <Room Name="Z2_PIRATE_room_03" Offset="0x0"/> + <DList Name="Z2_PIRATE_room_03DL_011D80" Offset="0x11D80"/> + <DList Name="Z2_PIRATE_room_03DL_017948" Offset="0x17948"/> </File> <File Name="Z2_PIRATE_room_04" Segment="3" Game="MM"> <Room Name="Z2_PIRATE_room_04" Offset="0x0"/> + <DList Name="Z2_PIRATE_room_04DL_001F40" Offset="0x1F40"/> </File> <File Name="Z2_PIRATE_room_05" Segment="3" Game="MM"> <Room Name="Z2_PIRATE_room_05" Offset="0x0"/> + <DList Name="Z2_PIRATE_room_05DL_00ECE8" Offset="0xECE8"/> </File> <File Name="Z2_PIRATE_room_06" Segment="3" Game="MM"> <Room Name="Z2_PIRATE_room_06" Offset="0x0"/> + <DList Name="Z2_PIRATE_room_06DL_002420" Offset="0x2420"/> + <DList Name="Z2_PIRATE_room_06DL_003CE8" Offset="0x3CE8"/> </File> <File Name="Z2_PIRATE_room_07" Segment="3" Game="MM"> <Room Name="Z2_PIRATE_room_07" Offset="0x0"/> + <DList Name="Z2_PIRATE_room_07DL_00E478" Offset="0xE478"/> </File> <File Name="Z2_PIRATE_room_08" Segment="3" Game="MM"> <Room Name="Z2_PIRATE_room_08" Offset="0x0"/> + <DList Name="Z2_PIRATE_room_08DL_002308" Offset="0x2308"/> + <DList Name="Z2_PIRATE_room_08DL_0037C8" Offset="0x37C8"/> </File> <File Name="Z2_PIRATE_room_09" Segment="3" Game="MM"> <Room Name="Z2_PIRATE_room_09" Offset="0x0"/> + <DList Name="Z2_PIRATE_room_09DL_006770" Offset="0x6770"/> + <DList Name="Z2_PIRATE_room_09DL_009D08" Offset="0x9D08"/> </File> <File Name="Z2_PIRATE_room_10" Segment="3" Game="MM"> <Room Name="Z2_PIRATE_room_10" Offset="0x0"/> + <DList Name="Z2_PIRATE_room_10DL_007938" Offset="0x7938"/> + <DList Name="Z2_PIRATE_room_10DL_00AC40" Offset="0xAC40"/> </File> <File Name="Z2_PIRATE_room_11" Segment="3" Game="MM"> <Room Name="Z2_PIRATE_room_11" Offset="0x0"/> + <DList Name="Z2_PIRATE_room_11DL_006F30" Offset="0x6F30"/> + <DList Name="Z2_PIRATE_room_11DL_009C60" Offset="0x9C60"/> </File> <File Name="Z2_PIRATE_room_12" Segment="3" Game="MM"> <Room Name="Z2_PIRATE_room_12" Offset="0x0"/> + <DList Name="Z2_PIRATE_room_12DL_00A5E0" Offset="0xA5E0"/> + <DList Name="Z2_PIRATE_room_12DL_00D610" Offset="0xD610"/> </File> <File Name="Z2_PIRATE_room_13" Segment="3" Game="MM"> <Room Name="Z2_PIRATE_room_13" Offset="0x0"/> + <DList Name="Z2_PIRATE_room_13DL_002918" Offset="0x2918"/> + <DList Name="Z2_PIRATE_room_13DL_0041D8" Offset="0x41D8"/> </File> <File Name="Z2_PIRATE_room_14" Segment="3" Game="MM"> <Room Name="Z2_PIRATE_room_14" Offset="0x0"/> + <DList Name="Z2_PIRATE_room_14DL_000B28" Offset="0xB28"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_POSTHOUSE/Z2_POSTHOUSE.xml b/assets/xml/scenes/Z2_POSTHOUSE/Z2_POSTHOUSE.xml index a0b71568b..febae2ca7 100644 --- a/assets/xml/scenes/Z2_POSTHOUSE/Z2_POSTHOUSE.xml +++ b/assets/xml/scenes/Z2_POSTHOUSE/Z2_POSTHOUSE.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_POSTHOUSE_room_00" Segment="3" Game="MM"> <Room Name="Z2_POSTHOUSE_room_00" Offset="0x0"/> + <DList Name="Z2_POSTHOUSE_room_00DL_007C90" Offset="0x7C90"/> + <DList Name="Z2_POSTHOUSE_room_00DL_0088B8" Offset="0x88B8"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_RANDOM/Z2_RANDOM.xml b/assets/xml/scenes/Z2_RANDOM/Z2_RANDOM.xml index 0f4eafc22..24636c0e4 100644 --- a/assets/xml/scenes/Z2_RANDOM/Z2_RANDOM.xml +++ b/assets/xml/scenes/Z2_RANDOM/Z2_RANDOM.xml @@ -4,20 +4,32 @@ </File> <File Name="Z2_RANDOM_room_00" Segment="3" Game="MM"> <Room Name="Z2_RANDOM_room_00" Offset="0x0"/> + <DList Name="Z2_RANDOM_room_00DL_0024E8" Offset="0x24E8"/> + <DList Name="Z2_RANDOM_room_00DL_002B10" Offset="0x2B10"/> </File> <File Name="Z2_RANDOM_room_01" Segment="3" Game="MM"> <Room Name="Z2_RANDOM_room_01" Offset="0x0"/> + <DList Name="Z2_RANDOM_room_01DL_008C90" Offset="0x8C90"/> + <DList Name="Z2_RANDOM_room_01DL_009728" Offset="0x9728"/> </File> <File Name="Z2_RANDOM_room_02" Segment="3" Game="MM"> <Room Name="Z2_RANDOM_room_02" Offset="0x0"/> + <DList Name="Z2_RANDOM_room_02DL_004B50" Offset="0x4B50"/> + <DList Name="Z2_RANDOM_room_02DL_0071B0" Offset="0x71B0"/> </File> <File Name="Z2_RANDOM_room_03" Segment="3" Game="MM"> <Room Name="Z2_RANDOM_room_03" Offset="0x0"/> + <DList Name="Z2_RANDOM_room_03DL_004B88" Offset="0x4B88"/> + <DList Name="Z2_RANDOM_room_03DL_0072D0" Offset="0x72D0"/> </File> <File Name="Z2_RANDOM_room_04" Segment="3" Game="MM"> <Room Name="Z2_RANDOM_room_04" Offset="0x0"/> + <DList Name="Z2_RANDOM_room_04DL_002548" Offset="0x2548"/> + <DList Name="Z2_RANDOM_room_04DL_0035A8" Offset="0x35A8"/> </File> <File Name="Z2_RANDOM_room_05" Segment="3" Game="MM"> <Room Name="Z2_RANDOM_room_05" Offset="0x0"/> + <DList Name="Z2_RANDOM_room_05DL_002988" Offset="0x2988"/> + <DList Name="Z2_RANDOM_room_05DL_003BE0" Offset="0x3BE0"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_REDEAD/Z2_REDEAD.xml b/assets/xml/scenes/Z2_REDEAD/Z2_REDEAD.xml index a2d1b14ac..a8dde7616 100644 --- a/assets/xml/scenes/Z2_REDEAD/Z2_REDEAD.xml +++ b/assets/xml/scenes/Z2_REDEAD/Z2_REDEAD.xml @@ -4,44 +4,66 @@ </File> <File Name="Z2_REDEAD_room_00" Segment="3" Game="MM"> <Room Name="Z2_REDEAD_room_00" Offset="0x0"/> + <DList Name="Z2_REDEAD_room_00DL_0052C0" Offset="0x52C0"/> </File> <File Name="Z2_REDEAD_room_01" Segment="3" Game="MM"> <Room Name="Z2_REDEAD_room_01" Offset="0x0"/> + <DList Name="Z2_REDEAD_room_01DL_0087C0" Offset="0x87C0"/> + <DList Name="Z2_REDEAD_room_01DL_008B78" Offset="0x8B78"/> </File> <File Name="Z2_REDEAD_room_02" Segment="3" Game="MM"> <Room Name="Z2_REDEAD_room_02" Offset="0x0"/> + <DList Name="Z2_REDEAD_room_02DL_007D90" Offset="0x7D90"/> + <DList Name="Z2_REDEAD_room_02DL_008070" Offset="0x8070"/> </File> <File Name="Z2_REDEAD_room_03" Segment="3" Game="MM"> <Room Name="Z2_REDEAD_room_03" Offset="0x0"/> + <DList Name="Z2_REDEAD_room_03DL_007920" Offset="0x7920"/> + <DList Name="Z2_REDEAD_room_03DL_0078F0" Offset="0x78F0"/> </File> <File Name="Z2_REDEAD_room_04" Segment="3" Game="MM"> <Room Name="Z2_REDEAD_room_04" Offset="0x0"/> + <DList Name="Z2_REDEAD_room_04DL_006A38" Offset="0x6A38"/> + <DList Name="Z2_REDEAD_room_04DL_007430" Offset="0x7430"/> </File> <File Name="Z2_REDEAD_room_05" Segment="3" Game="MM"> <Room Name="Z2_REDEAD_room_05" Offset="0x0"/> + <DList Name="Z2_REDEAD_room_05DL_009390" Offset="0x9390"/> + <DList Name="Z2_REDEAD_room_05DL_009358" Offset="0x9358"/> </File> <File Name="Z2_REDEAD_room_06" Segment="3" Game="MM"> <Room Name="Z2_REDEAD_room_06" Offset="0x0"/> + <DList Name="Z2_REDEAD_room_06DL_006E78" Offset="0x6E78"/> </File> <File Name="Z2_REDEAD_room_07" Segment="3" Game="MM"> <Room Name="Z2_REDEAD_room_07" Offset="0x0"/> + <DList Name="Z2_REDEAD_room_07DL_0060B0" Offset="0x60B0"/> + <DList Name="Z2_REDEAD_room_07DL_006078" Offset="0x6078"/> </File> <File Name="Z2_REDEAD_room_08" Segment="3" Game="MM"> <Room Name="Z2_REDEAD_room_08" Offset="0x0"/> + <DList Name="Z2_REDEAD_room_08DL_002638" Offset="0x2638"/> </File> <File Name="Z2_REDEAD_room_09" Segment="3" Game="MM"> <Room Name="Z2_REDEAD_room_09" Offset="0x0"/> + <DList Name="Z2_REDEAD_room_09DL_002800" Offset="0x2800"/> </File> <File Name="Z2_REDEAD_room_10" Segment="3" Game="MM"> <Room Name="Z2_REDEAD_room_10" Offset="0x0"/> + <DList Name="Z2_REDEAD_room_10DL_0029D0" Offset="0x29D0"/> </File> <File Name="Z2_REDEAD_room_11" Segment="3" Game="MM"> <Room Name="Z2_REDEAD_room_11" Offset="0x0"/> + <DList Name="Z2_REDEAD_room_11DL_0044E8" Offset="0x44E8"/> + <DList Name="Z2_REDEAD_room_11DL_007F50" Offset="0x7F50"/> </File> <File Name="Z2_REDEAD_room_12" Segment="3" Game="MM"> <Room Name="Z2_REDEAD_room_12" Offset="0x0"/> + <DList Name="Z2_REDEAD_room_12DL_000F60" Offset="0xF60"/> </File> <File Name="Z2_REDEAD_room_13" Segment="3" Game="MM"> <Room Name="Z2_REDEAD_room_13" Offset="0x0"/> + <DList Name="Z2_REDEAD_room_13DL_001548" Offset="0x1548"/> + <DList Name="Z2_REDEAD_room_13DL_001878" Offset="0x1878"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_ROMANYMAE/Z2_ROMANYMAE.xml b/assets/xml/scenes/Z2_ROMANYMAE/Z2_ROMANYMAE.xml index 3ef612381..57497622e 100644 --- a/assets/xml/scenes/Z2_ROMANYMAE/Z2_ROMANYMAE.xml +++ b/assets/xml/scenes/Z2_ROMANYMAE/Z2_ROMANYMAE.xml @@ -5,5 +5,7 @@ </File> <File Name="Z2_ROMANYMAE_room_00" Segment="3" Game="MM"> <Room Name="Z2_ROMANYMAE_room_00" Offset="0x0"/> + <DList Name="Z2_ROMANYMAE_room_00DL_003010" Offset="0x3010"/> + <DList Name="Z2_ROMANYMAE_room_00DL_003338" Offset="0x3338"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_SEA/Z2_SEA.xml b/assets/xml/scenes/Z2_SEA/Z2_SEA.xml index ad6ec3617..ee45e904a 100644 --- a/assets/xml/scenes/Z2_SEA/Z2_SEA.xml +++ b/assets/xml/scenes/Z2_SEA/Z2_SEA.xml @@ -4,50 +4,79 @@ </File> <File Name="Z2_SEA_room_00" Segment="3" Game="MM"> <Room Name="Z2_SEA_room_00" Offset="0x0"/> + <DList Name="Z2_SEA_room_00DL_00CB08" Offset="0xCB08"/> + <DList Name="Z2_SEA_room_00DL_00EA40" Offset="0xEA40"/> </File> <File Name="Z2_SEA_room_01" Segment="3" Game="MM"> <Room Name="Z2_SEA_room_01" Offset="0x0"/> + <DList Name="Z2_SEA_room_01DL_007D18" Offset="0x7D18"/> + <DList Name="Z2_SEA_room_01DL_008390" Offset="0x8390"/> </File> <File Name="Z2_SEA_room_02" Segment="3" Game="MM"> <Room Name="Z2_SEA_room_02" Offset="0x0"/> + <DList Name="Z2_SEA_room_02DL_001C90" Offset="0x1C90"/> </File> <File Name="Z2_SEA_room_03" Segment="3" Game="MM"> <Room Name="Z2_SEA_room_03" Offset="0x0"/> + <DList Name="Z2_SEA_room_03DL_002218" Offset="0x2218"/> + <DList Name="Z2_SEA_room_03DL_002430" Offset="0x2430"/> </File> <File Name="Z2_SEA_room_04" Segment="3" Game="MM"> <Room Name="Z2_SEA_room_04" Offset="0x0"/> + <DList Name="Z2_SEA_room_04DL_006CC8" Offset="0x6CC8"/> + <DList Name="Z2_SEA_room_04DL_008B68" Offset="0x8B68"/> </File> <File Name="Z2_SEA_room_05" Segment="3" Game="MM"> <Room Name="Z2_SEA_room_05" Offset="0x0"/> + <DList Name="Z2_SEA_room_05DL_003EB0" Offset="0x3EB0"/> + <DList Name="Z2_SEA_room_05DL_0052E0" Offset="0x52E0"/> </File> <File Name="Z2_SEA_room_06" Segment="3" Game="MM"> <Room Name="Z2_SEA_room_06" Offset="0x0"/> + <DList Name="Z2_SEA_room_06DL_008EE0" Offset="0x8EE0"/> + <DList Name="Z2_SEA_room_06DL_00BD70" Offset="0xBD70"/> </File> <File Name="Z2_SEA_room_07" Segment="3" Game="MM"> <Room Name="Z2_SEA_room_07" Offset="0x0"/> + <DList Name="Z2_SEA_room_07DL_003C78" Offset="0x3C78"/> + <DList Name="Z2_SEA_room_07DL_0050B0" Offset="0x50B0"/> </File> <File Name="Z2_SEA_room_08" Segment="3" Game="MM"> <Room Name="Z2_SEA_room_08" Offset="0x0"/> + <DList Name="Z2_SEA_room_08DL_008110" Offset="0x8110"/> + <DList Name="Z2_SEA_room_08DL_00A3E8" Offset="0xA3E8"/> </File> <File Name="Z2_SEA_room_09" Segment="3" Game="MM"> <Room Name="Z2_SEA_room_09" Offset="0x0"/> + <DList Name="Z2_SEA_room_09DL_004878" Offset="0x4878"/> + <DList Name="Z2_SEA_room_09DL_004AD8" Offset="0x4AD8"/> </File> <File Name="Z2_SEA_room_10" Segment="3" Game="MM"> <Room Name="Z2_SEA_room_10" Offset="0x0"/> + <DList Name="Z2_SEA_room_10DL_006A78" Offset="0x6A78"/> + <DList Name="Z2_SEA_room_10DL_008B00" Offset="0x8B00"/> </File> <File Name="Z2_SEA_room_11" Segment="3" Game="MM"> <Room Name="Z2_SEA_room_11" Offset="0x0"/> + <DList Name="Z2_SEA_room_11DL_007888" Offset="0x7888"/> + <DList Name="Z2_SEA_room_11DL_00AAD0" Offset="0xAAD0"/> </File> <File Name="Z2_SEA_room_12" Segment="3" Game="MM"> <Room Name="Z2_SEA_room_12" Offset="0x0"/> + <DList Name="Z2_SEA_room_12DL_006948" Offset="0x6948"/> + <DList Name="Z2_SEA_room_12DL_008548" Offset="0x8548"/> </File> <File Name="Z2_SEA_room_13" Segment="3" Game="MM"> <Room Name="Z2_SEA_room_13" Offset="0x0"/> + <DList Name="Z2_SEA_room_13DL_002D28" Offset="0x2D28"/> + <DList Name="Z2_SEA_room_13DL_003778" Offset="0x3778"/> </File> <File Name="Z2_SEA_room_14" Segment="3" Game="MM"> <Room Name="Z2_SEA_room_14" Offset="0x0"/> + <DList Name="Z2_SEA_room_14DL_001320" Offset="0x1320"/> </File> <File Name="Z2_SEA_room_15" Segment="3" Game="MM"> <Room Name="Z2_SEA_room_15" Offset="0x0"/> + <DList Name="Z2_SEA_room_15DL_001958" Offset="0x1958"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_SEA_BS/Z2_SEA_BS.xml b/assets/xml/scenes/Z2_SEA_BS/Z2_SEA_BS.xml index e602e7a7b..8cb1eeec0 100644 --- a/assets/xml/scenes/Z2_SEA_BS/Z2_SEA_BS.xml +++ b/assets/xml/scenes/Z2_SEA_BS/Z2_SEA_BS.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_SEA_BS_room_00" Segment="3" Game="MM"> <Room Name="Z2_SEA_BS_room_00" Offset="0x0"/> + <DList Name="Z2_SEA_BS_room_00DL_005518" Offset="0x5518"/> + <DList Name="Z2_SEA_BS_room_00DL_0058C0" Offset="0x58C0"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_SECOM/Z2_SECOM.xml b/assets/xml/scenes/Z2_SECOM/Z2_SECOM.xml index 39cdd9fce..4f15726e6 100644 --- a/assets/xml/scenes/Z2_SECOM/Z2_SECOM.xml +++ b/assets/xml/scenes/Z2_SECOM/Z2_SECOM.xml @@ -6,8 +6,11 @@ </File> <File Name="Z2_SECOM_room_00" Segment="3" Game="MM"> <Room Name="Z2_SECOM_room_00" Offset="0x0"/> + <DList Name="Z2_SECOM_room_00DL_0026A0" Offset="0x26A0"/> </File> <File Name="Z2_SECOM_room_01" Segment="3" Game="MM"> <Room Name="Z2_SECOM_room_01" Offset="0x0"/> + <DList Name="Z2_SECOM_room_01DL_00BCE8" Offset="0xBCE8"/> + <DList Name="Z2_SECOM_room_01DL_00F360" Offset="0xF360"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_SINKAI/Z2_SINKAI.xml b/assets/xml/scenes/Z2_SINKAI/Z2_SINKAI.xml index 6a3df8b2e..a8ebe411e 100644 --- a/assets/xml/scenes/Z2_SINKAI/Z2_SINKAI.xml +++ b/assets/xml/scenes/Z2_SINKAI/Z2_SINKAI.xml @@ -5,5 +5,7 @@ </File> <File Name="Z2_SINKAI_room_00" Segment="3" Game="MM"> <Room Name="Z2_SINKAI_room_00" Offset="0x0"/> + <DList Name="Z2_SINKAI_room_00DL_007550" Offset="0x7550"/> + <DList Name="Z2_SINKAI_room_00DL_007C20" Offset="0x7C20"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_SONCHONOIE/Z2_SONCHONOIE.xml b/assets/xml/scenes/Z2_SONCHONOIE/Z2_SONCHONOIE.xml index 72f476631..2f4bfb4ec 100644 --- a/assets/xml/scenes/Z2_SONCHONOIE/Z2_SONCHONOIE.xml +++ b/assets/xml/scenes/Z2_SONCHONOIE/Z2_SONCHONOIE.xml @@ -5,14 +5,30 @@ </File> <File Name="Z2_SONCHONOIE_room_00" Segment="3" Game="MM"> <Room Name="Z2_SONCHONOIE_room_00" Offset="0x0"/> + <DList Name="Z2_SONCHONOIE_room_00DL_000160" Offset="0x160"/> + <DList Name="Z2_SONCHONOIE_room_00DL_008520" Offset="0x8520"/> + <DList Name="Z2_SONCHONOIE_room_00DL_009560" Offset="0x9560"/> + <DList Name="Z2_SONCHONOIE_room_00DL_0095B8" Offset="0x95B8"/> </File> <File Name="Z2_SONCHONOIE_room_01" Segment="3" Game="MM"> <Room Name="Z2_SONCHONOIE_room_01" Offset="0x0"/> + <DList Name="Z2_SONCHONOIE_room_01DL_000180" Offset="0x180"/> + <DList Name="Z2_SONCHONOIE_room_01DL_005510" Offset="0x5510"/> + <DList Name="Z2_SONCHONOIE_room_01DL_005DD0" Offset="0x5DD0"/> + <DList Name="Z2_SONCHONOIE_room_01DL_005F68" Offset="0x5F68"/> </File> <File Name="Z2_SONCHONOIE_room_02" Segment="3" Game="MM"> <Room Name="Z2_SONCHONOIE_room_02" Offset="0x0"/> + <DList Name="Z2_SONCHONOIE_room_02DL_000160" Offset="0x160"/> + <DList Name="Z2_SONCHONOIE_room_02DL_0084F8" Offset="0x84F8"/> + <DList Name="Z2_SONCHONOIE_room_02DL_009540" Offset="0x9540"/> + <DList Name="Z2_SONCHONOIE_room_02DL_009940" Offset="0x9940"/> </File> <File Name="Z2_SONCHONOIE_room_03" Segment="3" Game="MM"> <Room Name="Z2_SONCHONOIE_room_03" Offset="0x0"/> + <DList Name="Z2_SONCHONOIE_room_03DL_000110" Offset="0x110"/> + <DList Name="Z2_SONCHONOIE_room_03DL_007FC0" Offset="0x7FC0"/> + <DList Name="Z2_SONCHONOIE_room_03DL_0093C0" Offset="0x93C0"/> + <DList Name="Z2_SONCHONOIE_room_03DL_009550" Offset="0x9550"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_SOUGEN/Z2_SOUGEN.xml b/assets/xml/scenes/Z2_SOUGEN/Z2_SOUGEN.xml index 56ff81de0..218757948 100644 --- a/assets/xml/scenes/Z2_SOUGEN/Z2_SOUGEN.xml +++ b/assets/xml/scenes/Z2_SOUGEN/Z2_SOUGEN.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_SOUGEN_room_00" Segment="3" Game="MM"> <Room Name="Z2_SOUGEN_room_00" Offset="0x0"/> + <DList Name="Z2_SOUGEN_room_00DL_0051F0" Offset="0x51F0"/> + <DList Name="Z2_SOUGEN_room_00DL_007A88" Offset="0x7A88"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU.xml b/assets/xml/scenes/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU.xml index f4592c69b..ef71bec30 100644 --- a/assets/xml/scenes/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU.xml +++ b/assets/xml/scenes/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_SYATEKI_MIZU_room_00" Segment="3" Game="MM"> <Room Name="Z2_SYATEKI_MIZU_room_00" Offset="0x0"/> + <DList Name="Z2_SYATEKI_MIZU_room_00DL_005130" Offset="0x5130"/> + <DList Name="Z2_SYATEKI_MIZU_room_00DL_006128" Offset="0x6128"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI.xml b/assets/xml/scenes/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI.xml index 32a4c7ce9..18feae185 100644 --- a/assets/xml/scenes/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI.xml +++ b/assets/xml/scenes/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_SYATEKI_MORI_room_00" Segment="3" Game="MM"> <Room Name="Z2_SYATEKI_MORI_room_00" Offset="0x0"/> + <DList Name="Z2_SYATEKI_MORI_room_00DL_005560" Offset="0x5560"/> + <DList Name="Z2_SYATEKI_MORI_room_00DL_005FE8" Offset="0x5FE8"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_TAKARAKUJI/Z2_TAKARAKUJI.xml b/assets/xml/scenes/Z2_TAKARAKUJI/Z2_TAKARAKUJI.xml index d305a1e91..8b2a86e34 100644 --- a/assets/xml/scenes/Z2_TAKARAKUJI/Z2_TAKARAKUJI.xml +++ b/assets/xml/scenes/Z2_TAKARAKUJI/Z2_TAKARAKUJI.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_TAKARAKUJI_room_00" Segment="3" Game="MM"> <Room Name="Z2_TAKARAKUJI_room_00" Offset="0x0"/> + <DList Name="Z2_TAKARAKUJI_room_00DL_002E00" Offset="0x2E00"/> + <DList Name="Z2_TAKARAKUJI_room_00DL_002E38" Offset="0x2E38"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_TAKARAYA/Z2_TAKARAYA.xml b/assets/xml/scenes/Z2_TAKARAYA/Z2_TAKARAYA.xml index d2845c468..99c74aa7f 100644 --- a/assets/xml/scenes/Z2_TAKARAYA/Z2_TAKARAYA.xml +++ b/assets/xml/scenes/Z2_TAKARAYA/Z2_TAKARAYA.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_TAKARAYA_room_00" Segment="3" Game="MM"> <Room Name="Z2_TAKARAYA_room_00" Offset="0x0"/> + <DList Name="Z2_TAKARAYA_room_00DL_0077B0" Offset="0x77B0"/> + <DList Name="Z2_TAKARAYA_room_00DL_007E68" Offset="0x7E68"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_TENMON_DAI/Z2_TENMON_DAI.xml b/assets/xml/scenes/Z2_TENMON_DAI/Z2_TENMON_DAI.xml index f572992ed..cbfb8f5eb 100644 --- a/assets/xml/scenes/Z2_TENMON_DAI/Z2_TENMON_DAI.xml +++ b/assets/xml/scenes/Z2_TENMON_DAI/Z2_TENMON_DAI.xml @@ -4,8 +4,12 @@ </File> <File Name="Z2_TENMON_DAI_room_00" Segment="3" Game="MM"> <Room Name="Z2_TENMON_DAI_room_00" Offset="0x0"/> + <DList Name="Z2_TENMON_DAI_room_00DL_00BCF8" Offset="0xBCF8"/> + <DList Name="Z2_TENMON_DAI_room_00DL_011AF8" Offset="0x11AF8"/> </File> <File Name="Z2_TENMON_DAI_room_01" Segment="3" Game="MM"> <Room Name="Z2_TENMON_DAI_room_01" Offset="0x0"/> + <DList Name="Z2_TENMON_DAI_room_01DL_00C848" Offset="0xC848"/> + <DList Name="Z2_TENMON_DAI_room_01DL_017580" Offset="0x17580"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_TORIDE/Z2_TORIDE.xml b/assets/xml/scenes/Z2_TORIDE/Z2_TORIDE.xml index 4003e785d..59b0c33a7 100644 --- a/assets/xml/scenes/Z2_TORIDE/Z2_TORIDE.xml +++ b/assets/xml/scenes/Z2_TORIDE/Z2_TORIDE.xml @@ -5,5 +5,9 @@ </File> <File Name="Z2_TORIDE_room_00" Segment="3" Game="MM"> <Room Name="Z2_TORIDE_room_00" Offset="0x0"/> + <DList Name="Z2_TORIDE_room_00DL_00C9E0" Offset="0xC9E0"/> + <DList Name="Z2_TORIDE_room_00DL_0007B0" Offset="0x7B0"/> + <DList Name="Z2_TORIDE_room_00DL_00C900" Offset="0xC900"/> + <DList Name="Z2_TORIDE_room_00DL_00D1D0" Offset="0xD1D0"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_TOUGITES/Z2_TOUGITES.xml b/assets/xml/scenes/Z2_TOUGITES/Z2_TOUGITES.xml index 65752111f..62844d09c 100644 --- a/assets/xml/scenes/Z2_TOUGITES/Z2_TOUGITES.xml +++ b/assets/xml/scenes/Z2_TOUGITES/Z2_TOUGITES.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_TOUGITES_room_00" Segment="3" Game="MM"> <Room Name="Z2_TOUGITES_room_00" Offset="0x0"/> + <DList Name="Z2_TOUGITES_room_00DL_004030" Offset="0x4030"/> + <DList Name="Z2_TOUGITES_room_00DL_0045A8" Offset="0x45A8"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_TOWN/Z2_TOWN.xml b/assets/xml/scenes/Z2_TOWN/Z2_TOWN.xml index be025d5ff..810e52be6 100644 --- a/assets/xml/scenes/Z2_TOWN/Z2_TOWN.xml +++ b/assets/xml/scenes/Z2_TOWN/Z2_TOWN.xml @@ -4,5 +4,8 @@ </File> <File Name="Z2_TOWN_room_00" Segment="3" Game="MM"> <Room Name="Z2_TOWN_room_00" Offset="0x0"/> + <DList Name="Z2_TOWN_room_00DL_000960" Offset="0x960"/> + <DList Name="Z2_TOWN_room_00DL_012D98" Offset="0x12D98"/> + <DList Name="Z2_TOWN_room_00DL_017668" Offset="0x17668"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_WITCH_SHOP/Z2_WITCH_SHOP.xml b/assets/xml/scenes/Z2_WITCH_SHOP/Z2_WITCH_SHOP.xml index 1401d5832..865f08792 100644 --- a/assets/xml/scenes/Z2_WITCH_SHOP/Z2_WITCH_SHOP.xml +++ b/assets/xml/scenes/Z2_WITCH_SHOP/Z2_WITCH_SHOP.xml @@ -4,5 +4,7 @@ </File> <File Name="Z2_WITCH_SHOP_room_00" Segment="3" Game="MM"> <Room Name="Z2_WITCH_SHOP_room_00" Offset="0x0"/> + <DList Name="Z2_WITCH_SHOP_room_00DL_009838" Offset="0x9838"/> + <DList Name="Z2_WITCH_SHOP_room_00DL_009A40" Offset="0x9A40"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_YADOYA/Z2_YADOYA.xml b/assets/xml/scenes/Z2_YADOYA/Z2_YADOYA.xml index 03801385c..14e4eb627 100644 --- a/assets/xml/scenes/Z2_YADOYA/Z2_YADOYA.xml +++ b/assets/xml/scenes/Z2_YADOYA/Z2_YADOYA.xml @@ -5,17 +5,37 @@ </File> <File Name="Z2_YADOYA_room_00" Segment="3" Game="MM"> <Room Name="Z2_YADOYA_room_00" Offset="0x0"/> + <DList Name="Z2_YADOYA_room_00DL_000490" Offset="0x490"/> + <DList Name="Z2_YADOYA_room_00DL_014778" Offset="0x14778"/> + <DList Name="Z2_YADOYA_room_00DL_016EA0" Offset="0x16EA0"/> + <DList Name="Z2_YADOYA_room_00DL_017478" Offset="0x17478"/> </File> <File Name="Z2_YADOYA_room_01" Segment="3" Game="MM"> <Room Name="Z2_YADOYA_room_01" Offset="0x0"/> + <DList Name="Z2_YADOYA_room_01DL_000260" Offset="0x260"/> + <DList Name="Z2_YADOYA_room_01DL_007060" Offset="0x7060"/> + <DList Name="Z2_YADOYA_room_01DL_0082F0" Offset="0x82F0"/> + <DList Name="Z2_YADOYA_room_01DL_008318" Offset="0x8318"/> </File> <File Name="Z2_YADOYA_room_02" Segment="3" Game="MM"> <Room Name="Z2_YADOYA_room_02" Offset="0x0"/> + <DList Name="Z2_YADOYA_room_02DL_000270" Offset="0x270"/> + <DList Name="Z2_YADOYA_room_02DL_005D78" Offset="0x5D78"/> + <DList Name="Z2_YADOYA_room_02DL_005EB0" Offset="0x5EB0"/> + <DList Name="Z2_YADOYA_room_02DL_005ED0" Offset="0x5ED0"/> </File> <File Name="Z2_YADOYA_room_03" Segment="3" Game="MM"> <Room Name="Z2_YADOYA_room_03" Offset="0x0"/> + <DList Name="Z2_YADOYA_room_03DL_000230" Offset="0x230"/> + <DList Name="Z2_YADOYA_room_03DL_005008" Offset="0x5008"/> + <DList Name="Z2_YADOYA_room_03DL_005090" Offset="0x5090"/> + <DList Name="Z2_YADOYA_room_03DL_0050A8" Offset="0x50A8"/> </File> <File Name="Z2_YADOYA_room_04" Segment="3" Game="MM"> <Room Name="Z2_YADOYA_room_04" Offset="0x0"/> + <DList Name="Z2_YADOYA_room_04DL_0002F0" Offset="0x2F0"/> + <DList Name="Z2_YADOYA_room_04DL_006FD0" Offset="0x6FD0"/> + <DList Name="Z2_YADOYA_room_04DL_007500" Offset="0x7500"/> + <DList Name="Z2_YADOYA_room_04DL_007518" Offset="0x7518"/> </File> </Root> diff --git a/assets/xml/scenes/Z2_YOUSEI_IZUMI/Z2_YOUSEI_IZUMI.xml b/assets/xml/scenes/Z2_YOUSEI_IZUMI/Z2_YOUSEI_IZUMI.xml index 10ebda0ba..0d2b0cf63 100644 --- a/assets/xml/scenes/Z2_YOUSEI_IZUMI/Z2_YOUSEI_IZUMI.xml +++ b/assets/xml/scenes/Z2_YOUSEI_IZUMI/Z2_YOUSEI_IZUMI.xml @@ -4,17 +4,27 @@ </File> <File Name="Z2_YOUSEI_IZUMI_room_00" Segment="3" Game="MM"> <Room Name="Z2_YOUSEI_IZUMI_room_00" Offset="0x0"/> + <DList Name="Z2_YOUSEI_IZUMI_room_00DL_003DF0" Offset="0x3DF0"/> + <DList Name="Z2_YOUSEI_IZUMI_room_00DL_0050B0" Offset="0x50B0"/> </File> <File Name="Z2_YOUSEI_IZUMI_room_01" Segment="3" Game="MM"> <Room Name="Z2_YOUSEI_IZUMI_room_01" Offset="0x0"/> + <DList Name="Z2_YOUSEI_IZUMI_room_01DL_003D68" Offset="0x3D68"/> + <DList Name="Z2_YOUSEI_IZUMI_room_01DL_005030" Offset="0x5030"/> </File> <File Name="Z2_YOUSEI_IZUMI_room_02" Segment="3" Game="MM"> <Room Name="Z2_YOUSEI_IZUMI_room_02" Offset="0x0"/> + <DList Name="Z2_YOUSEI_IZUMI_room_02DL_003D90" Offset="0x3D90"/> + <DList Name="Z2_YOUSEI_IZUMI_room_02DL_005050" Offset="0x5050"/> </File> <File Name="Z2_YOUSEI_IZUMI_room_03" Segment="3" Game="MM"> <Room Name="Z2_YOUSEI_IZUMI_room_03" Offset="0x0"/> + <DList Name="Z2_YOUSEI_IZUMI_room_03DL_003D68" Offset="0x3D68"/> + <DList Name="Z2_YOUSEI_IZUMI_room_03DL_005030" Offset="0x5030"/> </File> <File Name="Z2_YOUSEI_IZUMI_room_04" Segment="3" Game="MM"> <Room Name="Z2_YOUSEI_IZUMI_room_04" Offset="0x0"/> + <DList Name="Z2_YOUSEI_IZUMI_room_04DL_003DA0" Offset="0x3DA0"/> + <DList Name="Z2_YOUSEI_IZUMI_room_04DL_005060" Offset="0x5060"/> </File> </Root> |
